• Title/Summary/Keyword: 그런지

Search Result 798, Processing Time 0.03 seconds

A Method for Extracting Mosaic Blocks Using Boundary Features (경계 특징을 이용한 모자이크 블록 추출 방법)

  • Jang, Seok-Woo;Park, Young-Jae;Huh, Moon-Haeng
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.12
    • /
    • pp.2949-2955
    • /
    • 2015
  • Recently, with the sharp increase of digital visual media such as photographs, animations, and digital videos, it has been necessary to generate mosaic blocks in a static or dynamic image intentionally or unintentionally. In this paper, we suggest a new method for detecting mosaic blocks contained in a color image using boundary features. The suggested method first extracts Canny edges in the image and finds candidate mosaic blocks with the boundary features of mosaic blocks. The method then determines real mosaic blocks after filtering out non-mosaic blocks using geometric features like size and elongatedness features. Experimental results show that the proposed method can detect mosaic blocks robustly rather than other methods in various types of input images.

Development of Kinect-Based Pose Recognition Model for Exercise Game (운동 게임을 위한 키넥트 센서 기반 운동 자세 인식 모델 개발)

  • Park, Kyoung Shin
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.5 no.10
    • /
    • pp.303-310
    • /
    • 2016
  • Recently there has been growing popularity in exergame, such as Wii Sport or Xbox Fitness game, which enables users to get physical exercise while playing the games. In such experienced exercise games, the user's posture recognition is very important to find out exactly how much the users need to take their body posture as compared to the proper posture. This paper proposes a new exercise posture recognition model designed for the exercise game content for the elderly. The proposed model is based on extracting feature points of a skeleton model provided by the Kinect sensor to generate the feature vectors to recognize the user's exercise posture information. This paper describes the design and implementation of the exercise posture recognition model and demonstrates the feasibility of this proposed posture recognition model through a simple experiment. The experimental results showed 94.52% of average accordance rate for 12 exercise postures of 10 participants.

An Animation Speed-independent Collision Detection Algorithm (애니메이션 속도에 무관한 충돌 탐지 알고리즘)

  • 김형석
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.31 no.3_4
    • /
    • pp.247-256
    • /
    • 2004
  • This paper presents an efficient collision detection algorithm the performance of which is independent of animation speed. Most of the previous collision detection algorithms are incremental and discrete methods, which find out the neighborhood of the extreme vertex at the previous time instance in order to get an extreme vertex at each time instance. However, if an object collides with another one with a high torque, then the angular speed becomes faster. Hence, the candidate by the incremental algorithms may be farther from the real extreme vertex at this time instance. Therefore, the worst time complexity nay be $O(n^2)$, where n is the number of faces. Moreover, the total time complexity of incremental algorithms is dependent on the time step size of animation because a smaller time step yields more frequent evaluation of Euclidean distance. In this paper, we propose a new method to overcome these drawbacks. We construct a spherical extreme vertex diagram on Gauss Sphere, which has geometric properties, and then generate the distance function of a polyhedron and a plane by using this diagram. In order to efficiently compute the exact collision time, we apply the interval Newton method to the distance function.

An Efficient CGI Gateway in the UNIX System (유닉스 시스템에서 효율적인 CGI 게이트웨이)

  • 이형봉
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.10 no.1
    • /
    • pp.66-74
    • /
    • 2004
  • To get changing data or retrieved information in a web service environment, we need the CGI method in which we designate an executable file and receive the output of the executable file as a document. But the original CGI method has some performance pitfalls caused by the native condition that a process for the requested executable file should be created every time it is requested. Several approaches that make the process as a daemon wholly or partly have been made to solve those problems and they have exclusive strength and weakness. So, many developers are confused when they have to choose which of the CGI methods. We proposed an efficient CGI gateway design called SendFD that the main part of CGI gateway was separated as a daemon and taken over the communication channel by the other small part forked whenever it was requested. Then we testified the efficiency of SendFD styled CGI gateway in real web service environment and it showed about 3% performance improvement compared to the conventional socket pipe method.

Mobile Interface in Condor Distributed Systems (콘도 분산 시스템의 모바일 인터페이스)

  • 이송이
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.10 no.1
    • /
    • pp.75-88
    • /
    • 2004
  • Condor is a distributed batch system for sharing the workload among the computers connected by a network. Condor distributed system was developed on the basis that every machine in a Condor pool is always connected by a network to run a Condor Job. Due to advances in wireless communication and mobile computing technology, conventional distributed computer systems can now include “mobile” clients as well as “fixed” clients. Moreover, mobile users want to lower their power consumption by off-loading potentially power and resource consuming jobs. In this paper, we describe the design and implementation of mobile interface for mobile clients in Condor distributed batch system. The main purpose of this work is to enable users on mobile computers to interact with Condor environment any time anywhere regardless of their connection to a Condor pool. The mobile Condor distributed system also aims to provide mobile users the same Condor services without making any significant changes to the existing Condor system.

Quorum Consensus Method based on Ghost using Simplified Metadata (단순화된 메타데이타를 이용한 고스트 기반 정족수 동의 기법의 개선)

  • Cho, Song-Yean;Kim, Tai-Yun
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.27 no.1
    • /
    • pp.34-43
    • /
    • 2000
  • Replicated data that is used for fault tolerant distributed system requires replica control protocol to maintain data consistency. The one of replica control protocols is quorum consensus method which accesses replicated data by getting majority approval. If site failure or communication link failure occurs and any one can't get quorum consensus, it degrades the availability of data managed by quorum consensus protocol. So it needs for ghost to replace the failed site. Because ghost is not full replica but process which has state information using meta data, it is important to simplify meta data. In order to maintain availability and simplify meta data, we propose a method to use cohort set as ghost's meta data. The proposed method makes it possible to organize meta data in 2N+logN bits and to have higher availability than quorum consensus only with cohort set and dynamic linear voting protocol. Using Markov model we calculate proposed method's availability to analyze availability and compare it with existing protocols.

  • PDF

Psychological Changes of Undergraduate using Color Programs and Entertainment Programs (색채프로그램과 예능프로그램을 활용한 대학생의 심리변화)

  • Kim, Mi-Kyoung
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.6
    • /
    • pp.155-166
    • /
    • 2011
  • This study will be conducted to verify that color programs and entertainment programs affect undergraduates' psychology(Obsessive-compulsive, anxiety and hostility). The results of this study can be summarized as follows. First, the experimental group's psychology(Obsessive-compulsive, anxiety and hostility) participated in color programs than did all the pre-investigation levels decreased post-mortem examination, statistically significant at 95% appeared to be. Second, after watching entertainment programs, pass through cognition process of color, undergraduates' color representation worked perception of red and blue respectively. This results is that the reason of white and the suppression of black what to do now with a sense of responsibility can be considered as a change process. In conclusion, after watching entertainment programs take advantage of color programs that a positive impact on undergraduates' psychological state, as they can provide bright colors with a variety of ways that make sense to suggest.

Fast Motion Estimation Algorithm for Efficient MPEG-2 Video Transcoding with Scan Format Conversion (스캔 포맷 변환이 있는 효율적인 MPEG-2 동영상 트랜스코딩을 위한 고속 움직임 추정 기법)

  • 송병철;천강욱
    • Journal of Broadcast Engineering
    • /
    • v.8 no.3
    • /
    • pp.288-296
    • /
    • 2003
  • ATSC (Advanced Television System Committee) has specified 18 video formats for DTV (Digital Television), e.g., scan format, size format, and frame rate format conversion. Effective MPEG-2 video transcoders should support any conversion between the above-mentioned formats. Scan format conversion Is hard to Implement because it may often induce frame rate and size format conversion together. Especially. because of picture type conversion caused by scan format conversion, the computational burden of motion estimation (ME) in transcoding becomes serious. This paper proposes a fast ME algorithm for MPEG-2 video transcoding supporting scan format conversion. Firstly, we extract and compose a set of candidate motion vectors (MVs) from the input bit-stream to comply with the re-encoding format. Secondly, the best MV is chosen among several candidate MVs by using a weighted median selector. Simulation results show that the proposed ME algorithm provides outstanding PSNR performance close to full search ME, while reducing the transcoding complexity significantly.

A Study of Influence Factors on Regulation Trust : Focus on the Mediated Effect of Government Trust (규제 신뢰 영향 요인에 관한 연구 : 정부 신뢰의 매개 효과를 중심으로)

  • Choi, Seong-Rak
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.4
    • /
    • pp.621-628
    • /
    • 2017
  • There are a lot of articles about government trust, but there are very few researches about regulation trust. So, this study analyzes the influence factors on regulation trust, specially focuses on the mediated effect of government trust. This study surveys on 1,000 people, and the result shows that the influence factors on regulation trust are a academic ability, the benefit of regulation, the specialty of regulation, the fairness of regulation, and necessity of government. And there are the mediated effect of government trust on regulation trust. Therefore, if the government want to increase the execution and accommodation of regulation, then it is necessary to get the regulation trust. And to get the regulation trust, it is necessary to increase the government trust besides the specialty and the fairness of regulation.

A Study on the Willing-To-Pay on Modification Methods of Residents Registration Number System (주민등록번호제도 개편방안에 대한 국민들의 불편비용 : 주민등록번호 변경 방안에 대한 지불의사액 분석)

  • Choi, Seong-Rak;Lee, Hye-Young
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.4
    • /
    • pp.375-383
    • /
    • 2017
  • In 2015, Constitutional court of Korea declared that the Resident Registration Act was unconformable to Constitution. Therefore, the Resident Registration Act have to amend the article before 2018 for allowing to change one's Resident Registration Number. The most expensive cost to change one's Resident Registration Number System is the uncomfortable cost of changing the Number. This study invests the uncomfortable cost of changing the Number by Willingness to pay Method. In result, the cost of changing all 13 numbers would \ 160,000, the cost of changing 7 numbers would \ 108,000, and the cost of making Second Registration Number would \ 110,000. This result could be used to analyze the B/C ratio of changing the Resident Registration Number System.