• Title/Summary/Keyword: 그래프 탐색

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An Efficient Traversal Algorithm for Large Hypergraphs and its Applications for Graph Analysis (대용량 하이퍼그래프에 대한 효율적인 탐색 기법과 분석에의 응용)

  • Ryu, Chungmo;Seo, Junghyuk;Kim, Myoung Ho
    • KIISE Transactions on Computing Practices
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    • v.23 no.8
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    • pp.492-497
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    • 2017
  • A hypergraph consists of a set of nodes and hyperedges that connect an arbitrary number of nodes. We employ graph traversal algorithms such as BFS and DFS to analyze or explore hypergraph data. However, the conventional BFS and DFS do not consider the structural characteristics of hyperedges. In this paper, we propose a method to record visited edges and nodes during the traversal algorithm for data stored in hypergraphDB. In the experiments, we conduct various hypergraph analyses that utilize traversal algorithms and show that our method achieves a fewer number of database accesses and faster processing time than the conventional one.

Efficient Shortest Path Techniques on a Summarized Graph based on the Relationships (관계기반 요약그래프에서 효율적인 최단경로 탐색기법)

  • Kim, Hyunwook;Seo, HoJin;Lee, Young-Koo
    • Journal of KIISE
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    • v.44 no.7
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    • pp.710-718
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    • 2017
  • As graphs are becoming increasingly large, the costs for storing and managing data are increasing continuously. Shortest path discovery over a large graph requires long running time due to frequent disk I/Os and high complexity of the graph data. Recently, graph summarization techniques have been studied, which reduce the size of graph data and disk I/Os by representing highly dense subgraphs as a single super-node. Decompressing should be minimized for efficient shortest path discovery over the summarized graph. In this paper, we analyze the decompression performance of a summarized graph and propose an approximate technique that discovers the shortest path quickly with a minimum error ratio. We also propose an exact technique that efficiently discovered the shortest path by exploiting an index built on paths containing super-nodes. In our experiments, we showed that the proposed technique based on the summarized graph can reduce the running time by up to 70% compared with the existing techniques performed on the original graph.

An Efficient Technique using Graph Topology Information for Finding Graph Median (그래프 구조 정보를 이용한 효율적인 그래프 메디안 탐색 기법)

  • Park, Kisung;Yun, Youngsun;Kim, Taeyeon;Lee, Young-Koo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1193-1195
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    • 2013
  • 최근 정보 기술의 발달로 XML, 화학 복합물, 소셜 네트워크 등과 같은 구조적 정보를 갖는 빅 데이터들이 대량으로 축적되고 있다. 이러한 구조적 정보를 갖는 그래프 데이터에서 메디안을 찾기 위한 연구가 진행되고 있다. 기존에는 그래프 메디안을 효율적으로 계산하기 위해 하한값을 이용한 그래프 메디안 탐색 기법이 제안되었다. 그러나 탐색을 시작하는 버텍스를 선정하는 데에 따라 가지치기 효과가 다르게 발생하는 문제점이 있다. 본 논문에서는 버텍스의 그래프 구조 정보를 이용한 효율적인 메디안 탐색 기법을 제안한다. 제안하는 탐색 기법은 버텍스의 차수와 에지 가중치를 이용하여 그래프 메디안 예측 값을 정의하고, 그래프 메디안과 유사한 버텍스들부터 우선적으로 탐색한다. 실험을 통하여 제안하는 기법이 기존의 방법보다 최대 10%까지 수행시간을 단축함을 보인다.

A Cycle Detection Algorithm in Directed Graphs (유방향그래프에서의 순환 검출 알고리즘)

  • Lee, U-Gi;Lee, Jeong-Hun;Park, Sang-Eon;Kim, Neung-Hoe
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.172-178
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    • 2005
  • 순환탐색 알고리즘 및 스택기반 알고리즘 등은 유방향그래프에서 순환과 순환경로를 발견하는 특정 정점으로부터 출발하여 연결된 그래프에서 순환을 탐색하는 것이다. 기존 연구의 단점은 모든 순환을 다 찾아내지지 못하는 경우라든지, 동일한 순환을 중복해서 찾아내는 문제가 있었다. 본 연구에서 제시하는 정점제거 순환탐색 알고리즘은 특정 정점의 순환을 발견한 뒤 그 정점을 삭제하므로 중복된 순환을 발견하지 않고 모든 순환을 찾을 수 있다. 또한 순환을 발견했을 때, 순환경로를 출력하는데 있어서 스택의 인덱스를 이용해, 저장경로를 탐색하지 않고 출력하는 방법을 제안하였다. 실험에서는 임의의 정점과 간선을 생성하여 그래프로 만들고, 각 알고리즘에 따른 모든 정점을 찾을 수 있는지, 그래프 상황에 따라 어떠한 장단점이 있는지, 간선이 많아질수록 인덱스 순환탐색 알고리즘보다 탐색시간이 얼마나 차이를 보이는지를 확인하였다. 웹 구조처럼 일정한 크기의 웹페이지와 많은 수의 링크가 존재하는 그래프에서 정점제거 순환탐색 알고리즘이 순환을 찾는데 적합하다는 것을 입증했다.

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A Path-Finding Algorithm on an Abstract Graph for Extracting Estimated Search Space (탐색 영역 추출을 위한 추상 그래프 탐색 알고리즘 설계)

  • Kim, Ji-Soo;Lee, Ji-Wan;Moon, Dae-Jin;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.147-150
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    • 2008
  • The real road network is regarded as a grid, and the grid is divided by fixed-sized cells. The path-finding is composed of two step searching. First searching travels on the abstract graph which is composed of a set of psuedo vertexes and a set of psuedo edges that are created by real road network and fixed-sized cells. The result of the first searching is a psuedo path which is composed of a set of selected psuedo edges. The cells intersected with the psuedo path are called as valid cells. The second searching travels with $A^*$ algorithm on valid cells. As pruning search space by removing the invalid cells, it would be possible to reduce the cost of exploring on real road network. In this paper, we present the method of creating the abstract graph and propose a path-finding algorithm on the abstract graph for extracting search space before traveling on real road network.

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A Design of Traverse and Representation Method of Maze for Shortest Path Search with Robots (로봇의 최단경로탐색을 위한 미로의 순회 및 표현방법 설계)

  • Hong, Ki-Cheon
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.227-233
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    • 2010
  • Graph is applied to GIS, Network, AI and so on. We use graph concept in our daily life unconsciously. So this paper describe how graph concept is used when robot searches shortest path between two distinct vertices. It is performed in real world. For this, it consists of three step; maze traverse, graph generation, and shortest path search. Maze traverse steps is that robot navigates maze. It is most difficult step. Graph generation step is to represent structural information into graph. Shortest path search step is to that robot move between two vertices. It is not implemented yet. So we introduce process in design level.

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Real-time Graph Search for Space Exploration (공간 탐사를 위한 실시간 그래프 탐색)

  • Choi, Eun-Mi;Kim, In-Cheol
    • Journal of Intelligence and Information Systems
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    • v.11 no.1
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    • pp.153-167
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    • 2005
  • In this paper, we consider the problem of exploring unknown environments with a mobile robot or an autonomous character agent. Traditionally, research efforts to address the space exploration problem havefocused on the graph-based space representations and the graph search algorithms. Recently EXPLORE, one of the most efficient search algorithms, has been discovered. It traverses at most min$min(mn, d^2+m)$ edges where d is the deficiency of a edges and n is the number of edges and n is the number of vertices. In this paper, we propose DFS-RTA* and DFS-PHA*, two real-time graph search algorithms for directing an autonomous agent to explore in an unknown space. These algorithms are all built upon the simple depth-first search (DFS) like EXPLORE. However, they adopt different real-time shortest path-finding methods for fast backtracking to the latest node, RTA* and PHA*, respectively. Through some experiments using Unreal Tournament, a 3D online game environment, and KGBot, an intelligent character agent, we analyze completeness and efficiency of two algorithms.

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Implementation and Evaluation of Path-Finding Algorithm using Abstract Graphs (추상 그래프를 활용한 경로 탐색 알고리즘의 구현 및 성능 평가)

  • Kim, Ji-Soo;Lee, Ji-wan;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.245-248
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    • 2009
  • Recently, Many studies have been progressing to path-finding with dynamic information on the Terminal Based Navigation System(TBNS). However, the most of existing algorithms are based on $A{\ast}$ algorithm. Path-finding algorithms which use heuristic function may occur a problem of the increase of exploring cost in case of that there is no way determined by heuristic function or there are 2 way more which have almost same cost. In this paper, two abstract graph(AG) that are different method of construction, Homogeneous Node merging($AG^H$) and Connected Node Merging($AG^C$), are implemented. The abstract graph is a simple graph of real road network. The method of using the abstract graph is proposed for reducing dependency of heuristic and exploring cost. In result of evaluation of performance, $AG^C$ has better performance than $AG^H$ at construction cost but $AG^C$ has worse performance than $AG^H$ exploring cost.

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A Path Finding Algorithm based on an Abstract Graph Created by Homogeneous Node Elimination Technique (동일 특성 노드 제거를 통한 추상 그래프 기반의 경로 탐색 알고리즘)

  • Kim, Ji-Soo;Lee, Ji-Wan;Cho, Dea-Soo
    • Journal of Korea Spatial Information System Society
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    • v.11 no.4
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    • pp.39-46
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    • 2009
  • Generally, Path-finding algorithms which use heuristic function may occur a problem of the increase of exploring cost in case of that there is no way determined by heuristic function or there are 2 way more which have almost same cost. In this paper, we propose an abstract graph for path-finding with dynamic information. The abstract graph is a simple graph as real road network is abstracted. The abstract graph is created by fixed-size cells and real road network. Path-finding with the abstract graph is composed of two step searching, path-finding on the abstract graph and on the real road network. We performed path-finding algorithm with the abstract graph against A* algorithm based on fixed-size cells on road network that consists of 106,254 edges. In result of evaluation of performance, cost of exploring in path-finding with the abstract graph is about 3~30% less than A* algorithm based on fixed-size cells. Quality of path in path-finding with the abstract graph is, However, about 1.5~6.6% more than A* algorithm based on fixed-size cells because edges eliminated are not candidates for path-finding.

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Graph Convolutional - Network Architecture Search : Network architecture search Using Graph Convolution Neural Networks (그래프 합성곱-신경망 구조 탐색 : 그래프 합성곱 신경망을 이용한 신경망 구조 탐색)

  • Su-Youn Choi;Jong-Youel Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.649-654
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    • 2023
  • This paper proposes the design of a neural network structure search model using graph convolutional neural networks. Deep learning has a problem of not being able to verify whether the designed model has a structure with optimized performance due to the nature of learning as a black box. The neural network structure search model is composed of a recurrent neural network that creates a model and a convolutional neural network that is the generated network. Conventional neural network structure search models use recurrent neural networks, but in this paper, we propose GC-NAS, which uses graph convolutional neural networks instead of recurrent neural networks to create convolutional neural network models. The proposed GC-NAS uses the Layer Extraction Block to explore depth, and the Hyper Parameter Prediction Block to explore spatial and temporal information (hyper parameters) based on depth information in parallel. Therefore, since the depth information is reflected, the search area is wider, and the purpose of the search area of the model is clear by conducting a parallel search with depth information, so it is judged to be superior in theoretical structure compared to GC-NAS. GC-NAS is expected to solve the problem of the high-dimensional time axis and the range of spatial search of recurrent neural networks in the existing neural network structure search model through the graph convolutional neural network block and graph generation algorithm. In addition, we hope that the GC-NAS proposed in this paper will serve as an opportunity for active research on the application of graph convolutional neural networks to neural network structure search.