• Title/Summary/Keyword: 그래프 구성

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Triple Extraction for RDF Graph Construction from Wikipedia Articles (위키피디아 문서로부터 트리플 추출과 RDF 그래프 생성)

  • Lee, SoonWoong;Choi, KeySun
    • Annual Conference on Human and Language Technology
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    • 2009.10a
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    • pp.106-110
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    • 2009
  • 웹이 발전하면서 점점 더 많은 정보가 웹을 통해 생성되고 공유되고 있다. 하지만 정보의 급격한 증가로 인해 정작 정확한 정보를 찾는 것은 오히려 더 어려워지고 있고, 이로 인해 특히 구조화되지 않은 텍스트에 대한 정확한 정보 검색의 필요성이 증가하고 있다. 본 논문에서는 위키피디아 문장들로부터 RDF 트리플을 추출하고 이를 하나의 연결된 RDF 그래프로 구성함으로써 효과적인 정보 검색을 수행하는 방법을 제안하고자 한다. 트리플 추출 방법은 문장에 대한 파스 트리를 탐색함으로써 이루어지는데, 약 81%의 정확도를 나타내었다. 최종적으로 생성되는 RDF 그래프는 입력 문장들의 문법적인 요소만을 고려하기 때문에 방법이 단순하지만 그래프 탐색을 통해 다양한 쿼리에 대한 정보 검색이 가능하다.

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Assessing the performance of extraction methods for OSN-based Sybil-resistant trust values (OSN 기반 Sybil-resistant trust value 추출 기법들에 대한 성능평가)

  • Kim, Kyungbaek
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.534-537
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    • 2013
  • 인터넷상에서 다양한 사용자 및 구성요소로 이루어진 분산시스템은 Sybil Attack 에 취약하다. 최근 온라인 소셜 네트워크(Online Social Network)의 그래프 정보를 사용해, Sybil Attack 에 대응하기 위한 Sybil-resistant value 추출 기법들이 제안되었다. 이 논문에서는 이러한 OSN 기반의 Sybil-resistant value 추출 기법들에 대한 성능을 평가한다. 특히 OSN 그래프의 각 노드들의 이웃 노드 개수 정보에 따른 성능과 Sybil 노드들의 Attack Edge 에 따른 성능을 평가한다. Facebook 에서 추출한 샘플 OSN 그래프를 사용한 성능 평가 분석을 통해, 실제 사용자를 위한 Sybil-resistant value 를 정상적으로 추출하기 위해서는 OSN 그래프 상에서 이웃 노드의 개수가 10 개 이상이어야 한다는 점과, Random Route Tail Intersection 기법이 Sybil 사용자 그룹의 Attack Edge 의 영향을 가장 적게 받는 다는점을 확인 하였다.

An Edge Property in Mesh Sub-graphs of Pyramid Network (피라미드 네트워크의 메쉬 부그래프에서의 간선 특성)

  • Chang, Jung-Hwan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.981-983
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    • 2009
  • 피라미드 그래프는 정방형 메쉬와 트리 구조를 기반으로 하는 상호연결망 토폴로지다. 정방형 메쉬 내에서 NPC-간선은 해당 메쉬를 피라미드의 부그래프 관점에서 해석할 때 NPC-간선의 양 끝 노드들의 부모 노드들이 상위 계층의 메쉬 부그래프 내에서 서로 인접하게 되는 간선으로써 사이클 확장이나 고장허용 특성의 관점에서 중요한 의미를 갖는 간선이다. 본 연구에서는 $2^n{\times}2^n$ 2-차원 정방형 메쉬 내에서 헤밀톤 사이클 구성 시 포함할 수 있는 NPC-간선 개수의 하한값이 $2^{2n-2}$임을 분석한다.

Symmetry Analysis of Interconnection Networks and Impolementation of Drawing System (상호연결망의 대칭성분석 및 드로잉 시스템 구현)

  • Lee, Yun-Hui;Hong, Seok-Hui;Lee, Sang
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.11
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    • pp.1353-1362
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    • 1999
  • 그래프 드로잉이란 추상적인 그래프를 시각적으로 구성하여 2차원 평면상에 그려주는 작업으로 대칭성은 그래프 드로잉시 고려해야 하는 미적 기준들 중에서 그래프의 구조 및 특성을 표현해주는 가장 중요한 기준이다. 그러나 일반 그래프에서 대칭성을 찾아 그려 주는 문제는 NP-hard로 증명이 되어 있기 때문에 현재까지는 트리, 외부평면 그래프, 직병렬 유향 그래프나 평면 그래프 등으로 대상을 한정시켜 연구가 진행되어 왔다. 본 논문에서는 병렬 컴퓨터나 컴퓨터 네트워크 구조를 가시화 시키기 위하여 많이 사용되는 그래프인 상호연결망(interconnection network)의 대칭성을 분석하고 분석된 대칭성을 최대로 보여주는 대칭 드로잉 알고리즘을 제안하였다. 그리고 이를 기반으로 하여 상호연결망의 기존 드로잉 방법들과 본 논문에서 제안한 대칭 드로잉 등 다양한 드로잉을 지원하는 WWW 기반의 상호연결망 드로잉 시스템을 구현하였다.Abstract Graph drawing is constructing a visually-informative drawing of an abstract graph. Symmetry is one of the most important aesthetic criteria that clearly reveals the structures and the properties of graphs. However, the problem of finding geometric symmetry in general graphs is NP-hard. So the previous work has focused on the subclasses of general graphs such as trees, outerplanar graphs, series-parallel digraphs and planar graphs.In this paper, we analyze the geometric symmetry on the various interconnection networks which have many applications in the design of computer networks, parallel computer architectures and other fields of computer science. Based on these analysis, we develope algorithms for constructing the drawings of interconnection networks which show the maximal symmetries.We also design and implement Interconnection Network Drawing System (INDS) on WWW which supports the various drawings including the conventional drawings and our suggested symmetric drawings.

A Survey on the Comprehension of Graphs of Sixth Graders (초등학교 6학년 학생들의 그래프 이해 능력 실태 조사)

  • Hwang, Hyun-Mi;Pang, Jeong-Suk
    • School Mathematics
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    • v.9 no.1
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    • pp.45-64
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    • 2007
  • The primary purposes of this study were to investigate how sixth graders would react to the types of tasks with regard to the comprehension of graphs and what differences might be among the kinds of graphs, and to raise issues about instructional methods of graphs. A descriptive study through pencil-and-paper tests was conducted. The tests consisted of 48 questions with 4 types of tasks (reading the data, reading between the data, reading beyond the data, and understanding the situations) and 6 kinds of graphs. The conclusions drawn from the results obtained in this study were as follows: First, it is necessary to foster the ability of interpreting the data and understanding the situation in graphs as well as that of reading the data and finding out the relationships in the data. Second, it is informative for teachers to know students' difficulties and thinking processes. Third, in order to develop understanding of graphs, it is important that students solve different types of tasks beyond simple question-answer tasks. Fourth, teachers need to pay attention to teach fundamental factors such as reading the data with regard to line graphs and stem-and-leaf plots Finally, graph type and task type interact to determine graph-comprehension performance. Therefore, both learning all kinds of graphs and being familiar with multiple types of tasks are important.

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A Musical Symbol recognition By Using Graphical Distance Measures (그래프간 유사도 측정에 의한 음악 기호 인식)

  • Jun, Jung-Woo;Jang, Kyung-Shik;Heo, Gyeong-Yong;Kim, Jai-Hie
    • The Journal of the Acoustical Society of Korea
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    • v.15 no.1
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    • pp.54-60
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    • 1996
  • In most pattern recognition and image understanding applications, images are degraded by noise and other distortions. Therefore, it is more relevant to decide how similar two objects are rather than to decide whether the two are exactly the same. In this paper, we propose a method for recognizing degraded symbols using a distance measure between two graphs representing the symbols. a symbol is represented as a graph consisting of nodes and edges based on the run graph concept. The graph is then transformed into a reference model graph with production rule containing the embedding transform. The symbols are recognized by using the distance measure which is estimated by using the number of production rules used and the structural homomorphism between a transformed graph and a model graph. the proposed approach is applies to the recognition of non-note musical symbols and the result are given.

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New formula in domination theory and it's application for reliability analysis (Domination이론에서의 새로운 식과 이의 신뢰성계산에 대한 적용)

  • 이광원;이일재;강신재
    • Journal of the Korean Society of Safety
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    • v.11 no.1
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    • pp.16-26
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    • 1996
  • In a series of original papers, [1-17] efficient methods and algorithms have been presented, for the exact solution of many reliability problems represented by binary networks. A starting point of these methods was the concept of domination, firstly introduced in ,elation with reliability problems in [2]. It's application to directed networks resulted in the development of a topological formula for the classical problem of the two terminal reliability. This result was extended later to the all-terminal and the k-terminal reliability problems. All papers mentioned above use a path oriented representation for the network topology. In practical applications, however, it is common and often advantageous to work with cut sets. This article considers the Domination theory for reliability problem of a network. Some topological formula are derived and the power and the application of this formula are shown through the alternative proof of topological formula of A. Satyanarayana [2].

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Deep Neural Network-Based Scene Graph Generation for 3D Simulated Indoor Environments (3차원 가상 실내 환경을 위한 심층 신경망 기반의 장면 그래프 생성)

  • Shin, Donghyeop;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.5
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    • pp.205-212
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    • 2019
  • Scene graph is a kind of knowledge graph that represents both objects and their relationships found in a image. This paper proposes a 3D scene graph generation model for three-dimensional indoor environments. An 3D scene graph includes not only object types, their positions and attributes, but also three-dimensional spatial relationships between them, An 3D scene graph can be viewed as a prior knowledge base describing the given environment within that the agent will be deployed later. Therefore, 3D scene graphs can be used in many useful applications, such as visual question answering (VQA) and service robots. This proposed 3D scene graph generation model consists of four sub-networks: object detection network (ObjNet), attribute prediction network (AttNet), transfer network (TransNet), relationship prediction network (RelNet). Conducting several experiments with 3D simulated indoor environments provided by AI2-THOR, we confirmed that the proposed model shows high performance.

Extended Knowledge Graph using Relation Modeling between Heterogeneous Data for Personalized Recommender Systems (이종 데이터 간 관계 모델링을 통한 개인화 추천 시스템의 지식 그래프 확장 기법)

  • SeungJoo Lee;Seokho Ahn;Euijong Lee;Young-Duk Seo
    • Smart Media Journal
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    • v.12 no.4
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    • pp.27-40
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    • 2023
  • Many researchers have investigated ways to enhance recommender systems by integrating heterogeneous data to address the data sparsity problem. However, only a few studies have successfully integrated heterogeneous data using knowledge graph. Additionally, most of the knowledge graphs built in these studies only incorporate explicit relationships between entities and lack additional information. Therefore, we propose a method for expanding knowledge graphs by using deep learning to model latent relationships between heterogeneous data from multiple knowledge bases. Our extended knowledge graph enhances the quality of entity features and ultimately increases the accuracy of predicted user preferences. Experiments using real music data demonstrate that the expanded knowledge graph leads to an increase in recommendation accuracy when compared to the original knowledge graph.

Evolutionary Hypernetwork Model for Higher Order Pattern Recognition on Real-valued Feature Data without Discretization (이산화 과정을 배제한 실수 값 인자 데이터의 고차 패턴 분석을 위한 진화연산 기반 하이퍼네트워크 모델)

  • Ha, Jung-Woo;Zhang, Byoung-Tak
    • Journal of KIISE:Software and Applications
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    • v.37 no.2
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    • pp.120-128
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    • 2010
  • A hypernetwork is a generalized hypo-graph and a probabilistic graphical model based on evolutionary learning. Hypernetwork models have been applied to various domains including pattern recognition and bioinformatics. Nevertheless, conventional hypernetwork models have the limitation that they can manage data with categorical or discrete attibutes only since the learning method of hypernetworks is based on equality comparison of hyperedges with learned data. Therefore, real-valued data need to be discretized by preprocessing before learning with hypernetworks. However, discretization causes inevitable information loss and possible decrease of accuracy in pattern classification. To overcome this weakness, we propose a novel feature-wise L1-distance based method for real-valued attributes in learning hypernetwork models in this study. We show that the proposed model improves the classification accuracy compared with conventional hypernetworks and it shows competitive performance over other machine learning methods.