• Title/Summary/Keyword: 궤적 거리

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Error Estimation of Fast Target Coordinate (고속 표적 좌표의 오차추정)

  • Oh, Jun Ho;Cho, Chil Suk;Lee, Sang Hwa;Lee, Boo Hwan;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.441-445
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    • 2011
  • 본 논문에서는 적외선 스테레오 카메라를 이용하여 고속으로 날아가는 표적의 좌표들을 측정하고 회귀분석을 통한 오차특성을 이용하여 추정하는 시스템을 제안한다. 표적과 배경의 온도차이로 표적 영역을 검출하고 적외선 스테레오 카메라 정합과 카메라 파라미터를 이용하여 표적의 좌표를 추정한다. 본 논문에서 제안하는 적외선 스테레오 카메라 시스템을 검증하기 위해 3차원 궤적(x,y,z) 측정기로 표적의 속도와 거리를 측정하여 표적 궤도를 예측하고, 여러 차례 실험한 비디오 데이터로부터 스테레오 정합을 이용하여 z, x축의 거리(좌표)들을 구하고 회귀 분석(regression analysis)을 사용하여 최소 자승법(Least squares method)으로 표적의 궤적들을 비교하였다. 적외선 스테레오 정합 시스템에 오차특성을 적용하여 표적의 좌표를 보정할 수 있었다. 향후 다양한 표적들의 오차를 모델화하여 고속표적들의 좌표 측정을 향상 시킬 수 있을 것으로 기대된다.

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Guidance Laws for Aircraft Automatic Landing (항공기 자동착륙 유도 법칙에 관한 연구)

  • Min, Byoung-Mun;No, Tae-Soo;Song, Ki-Jung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.30 no.5
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    • pp.41-47
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    • 2002
  • In this paper, a guidance law applicable to aircraft automatic landing is proposed and its performance is compared with the conventional ILS-type landing approach. The concept of miss distance, which is commonly used in the missile guidance laws, and Lyapunov stability are effectively combined to obtain the landing guidance law. The new landing guidance law is integrated into the existing controller and is applied to the landing approach and flare phases of landing procedure. Numerical simulation results show that the new landing guidance law is a viable alternative to the conventional strategies that directly control the longitudinal deviation or altitude.

Moving Objects Modeling for Supporting Content and Similarity Searches (내용 및 유사도 검색을 위한 움직임 객체 모델링)

  • 복경수;김미희;신재룡;유재수;조기형
    • Journal of Korea Multimedia Society
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    • v.7 no.5
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    • pp.617-632
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    • 2004
  • Video Data includes moving objects which change spatial positions as time goes by. In this paper, we propose a new modeling method for a moving object contained in the video data. In order to effectively retrieve moving objects, the proposed modeling method represents the spatial position and the size of a moving object. It also represents the visual features and the trajectory by considering direction, distance and speed or moving objects as time goes by. Therefore, It allows various types of retrieval such as visual feature based similarity retrieval, distance based similarity retrieval and trajectory based similarity retrieval and their mixed type of weighted retrieval.

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A study on the taping techniques of functional golf inner-wear for improving golf swing trajectory & shot distance (골프 스윙궤적 및 비거리 향상을 위한 기능성 골프 이너웨어의 테이핑 기법 연구)

  • Jungwoo Kim
    • The Research Journal of the Costume Culture
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    • v.32 no.1
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    • pp.58-69
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    • 2024
  • The purpose of this study was to develop the Functional golf inner-wear by preventing the injuries and enhancing the performance of the Golf swing by checking the influence of the wearing of the functional golf inner-wear considering golf characteristics on the Swing trajectory and Shot distance. Functional inner-wear effective for golf swing was manufactured using the sports taping method. Changes in driver and iron swing before and after wearing the functional golf inner-wear manufactured in this way were measured using trackman equipment. Measurement variables were limited to Club Speed, Attack Angle, Club Path, Ball Speed, Smash Factor, and Priority. Before and after wearing functional golf inner-wear, there were statistically significant differences in driver club speed, iron club speed, driver etch angle, iron club pass, driver ball speed, driver smash factor, iron smash factor, driver carry, iron carry, and right shoulder joint proprioceptive sensory ability. As a result, functional golf inner-wear is effective for ball speed, impact, and carry by increasing club speed and efficient swing. Future research will focus on the development of functional golf that can improve the swing ability in a short game that plays an important role in the golf game through various sports taping grafting technique, textile, special material, film, Research on functional golf inner-wear.

General Numerical Calculation Method for Paraxial Zoom Loci of Zoom Lenses with Finite Object Distance by Using Gaussian Bracket Method (가우스 괄호법을 이용한 유한 물점을 갖는 줌 렌즈에 대한 일반적인 수치해석적 근축광선 줌 궤적 추적)

  • Lee, Do-Kyung;Yoo, Nam-Jun;Jo, Jae-Heung;Ryu, Jae-Myung;Kang, Geon-Mo;Lee, Hae-Jin
    • Korean Journal of Optics and Photonics
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    • v.20 no.3
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    • pp.156-165
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    • 2009
  • We theoretically derive the set of general paraxial zoom locus equations for all zoom lens systems with finite object distance, including the infinite object distance case, by using the Gaussian bracket method and matrix representation of paraxial ray tracing. We make the zoom locus program by means of a numerical calculation method according to these equations in Visual Basic Language. Consequently, the solutions of this method can be consistently and flexibly used in all types of zoom lens in the step of initial design about zoom loci. Finally, in order to verify the justification and usefulness of this method, we show that two examples, such as $M_{4a}$ and $M_{4h}$ types of 4 groups, and one example, $M_{5n}$ type of 5 groups, which are very complicated zoom lens systems, can be rapidly and diversely traced through various interpolations by using this program.

Mechanism for Vertical Welding for a Combination of Circular and Linear Paths (수직 원호 용접을 위한 메커니즘 구현에 관한 연구)

  • Noh, Tae-Yang;Jang, Won-Tek;Kim, Jae-Kwon;Park, Jong-Yoen
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.11
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    • pp.1491-1497
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    • 2011
  • One of the primary concerns in the design of welding devices is how to reduce the distance error between the welding path and the torch, especially when the path has a combination of circular and linear parts. This study investigated a mechanism for reducing the tracking error in the tangent area of a circular and linear path. A portable welding device, called a carriage, has been designed for a specific welding path by considering the distance error deviation. This welding carriage for vertical cover plate welding consists of a rail, a welding torch and the carriage body itself.

Design of Drop Islands to Accommodate the Left Turn Trajectory and Stop Bar (좌회전 궤적과 정지선 위치를 고려한 물방울 교통섬 설계 방법)

  • Kim, Dong Nyong;Kim, Byung Jung
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.2D
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    • pp.217-225
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    • 2009
  • The study on the left turning trajectory has not done many times in Korea. Because of this, there are a lot of intersections built without considering on turning trajectory of vehicles, in Korea, and we can see many conflicts, reduced capacity of turn, especially at small intersections. Even if left turn trajectory is designed well, it is not easy to mark exactly on the pavement according to the turn trajectory. This study suggests "drop Islands" which can be seen in Europe, and is introduced in Korea recently, to solve the problems of conflicts and reduced capacity of turning. It suggests a table of location of the stop line so that the engineers who design the intersection design appropriate left turn trajectory and marking of the stop line and turn trajectory is done more exactly. To evaluate the effect of "drop island", two intersections with and without drop island were compared on the turnning radii and location of stop line. Construction of "drop island" can increase the capacity of intersection and safety without additional land and construction expenses.

A Method for Real Time Target Following of a Mobile Robot Using Heading and Distance Information (방향각 및 거리 정보에 의한 이동 로봇의 실시간 목표물 추종 방법)

  • Ko, Nak-Yong;Seo, Dong-Jin;Moon, Yong-Seon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.5
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    • pp.624-631
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    • 2008
  • This paper presents a method for a mobile robot to follow a moving object in real time. The robot follows a target object keeping the facing angle toward the target and the distance to the target to given value. The method consists of two procedures: first, the detection of target position in the robot coordinate system, and the second, the calculation of translational velocity and rotational velocity to follow the object:. To detect the target location, range sensor data is represented in histogram. Based on the real time calculation of the location of the target relative to the robot, translational velocity and rotational velocity to follow the target are calculated. The velocities make the heading angle and the distance to target converge toward the desired ones. The performance of the method is tested through simulation. In the simulation, the target moves with three different trajectories, straight line trajectory, rectangular trajectory, and circular trajectory. As shown in the results, it is inevitable to lose track temporarily of the target when the target suddenly changes its motion direction. Nevertheless, the robot speeds up to catch up and finally succeeds to follow the target as soon as possible even in this case. The proposed method can also be utilized to coordinate the motion of multiple robots to keep their formation as well as to follow a target.

Study on the Development of Three-Dimensional Positioning System and Numerical Modeling of Fish Behavior III. Examination of the Numerical Model by the Field Experiment (3차원 어군행동 계측 시스템 개발과 어군 행동의 수치 모델링에 관한 연구 III. 현장실험에 의한 수치 모델의 검토)

  • 장호영;김동수;김영섭
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.37 no.1
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    • pp.18-23
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    • 2001
  • In this paper, the several indexes represented by swimming characteristics of aquarcultured red seabream, Dchrysophrys majors in a farming water raft(10L×10W×5H) were measured by ultrasonic telemetry. The fishes tagged by pingers were tracked by the LBL method(Shin etc., 1994). The location of fishes were calculated by the hyperbolic method and the indexes were estimated by the least square method. The similarity was confirmed by the comparision between experiment and simulation on the swimming trajectory of fishes, the mean distance of individual from wall, the mean swimming speed and the mean distance between the nearest individuals. The obtained results are summerized as follows ; 1. The swimming trajectory of fishes tagged by the pingers and the swimming trajectory by the simulation for 120 minutes showed a simularity. 2. The mean swimming speed by the experiment and the simulation showed 39.2 ㎝/sec (1.4BL ㎝/sec) and 44.4 ㎝/sec (1.6BL ㎝/sec), respectively. 3. The mean swimming depth by the experiment and the simulation showed 238㎝ and 248 ㎝, respectively. 4. The mean distance of individuals from wall of the farming water raft by the experiment and the simulation showed 132 cm and 129 cm, respectively. 5. The mean distance between the nearest individuals by the experiment and the simulation showed 83 ㎝ and 61 ㎝, respectively.

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Smooth Path Generation using Hexagonal Cell Representation (육각형 격자를 사용한 부드러운 경로생성)

  • Jung, Dong-Won
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.12
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    • pp.1124-1132
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    • 2011
  • This paper deals with smooth path generation using B-spline for fixed-wing unmanned aerial vehicles manuevering in 2D environment. Hexagonal cell representation is employed to model the 2D environment, which features increased connectivity among cells over square cell representation. Subsequently, hexagonal cell representation enables smoother path generation based on a discrete sequence of path from the path planner. In addition, we present an on-line path smoothing algorithm incorporating B-spline path templates. The path templates are computed off-line by taking into account all possible path sequences within finite horizon. During on-line implementation, the B-spline curves from the templates are stitched together repeatedly to come up with a reference trajectory for UAVs. This method is an effective way of generating smooth path with reduced on-line computation requirement, hence it can be implemented on a small low-cost autopilot that has limited computational resources.