• Title/Summary/Keyword: 구현단계

Search Result 2,754, Processing Time 0.028 seconds

A Study on Everyday Life Information Seeking and User Experience of Public Library in Contactless Society (비대면 시대의 지식정보취약계층 일상생활 정보요구와 도서관 이용 경험에 관한 연구)

  • Lee, Jungyeoun;Kim, Hyunae
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.32 no.1
    • /
    • pp.223-246
    • /
    • 2021
  • Based on the Everyday Information Seeking Behavior Theory, this study investigates information activities and library experience of 66 elderly or people with disabilities in Autonomous District A. In addition, this study analyzes contextual circumstances of daily information activities through in-depth interviews with a subset of 11 people. Although community welfare centers provide basic welfare, the elderly and people with disabilities seek to learn and socialize in cultural welfare centers, particularly in libraries. This study shows that libraries can fulfill their top three of Maslow's hierarchy of needs: Self-Actualization, Esteem, and Love and Belonging. Specifically, digital literacy education has been identified to be highly demanded. They seek to distinguish correct online information and to socialize using digital technologies in this contactless society. This study proposes a detailed plan for public libraries to offer cultural and information welfare in order to reduce the information gap within the local communities.

Introduction plan of future integrated water circulation management system using LID facility model verification (LID시설 모델검증을 활용한 미래형 통합 물순환관리시스템 도입방안)

  • Lee, Jiwon;Gil, Kyungik
    • Journal of Wetlands Research
    • /
    • v.23 no.1
    • /
    • pp.67-73
    • /
    • 2021
  • As the impermeable area increases due to urbanization and industrialization, the influence of non-point pollutants caused by rainfall runoff on the water system is increasing. In the past, the best management practices(BMP) were used a lot to manage non-point pollutants, but recently, technology that naturally treats them through LID (Low Impact Development) technology is widely used. In this study, various rainfall events were simulated through the SWMM model based on the data of rainfall monitoring in bioretention among natural facilities. The characteristic of LID modeling research is that it is difficult to build accurate modeling data with short-term data because real data is the result obtained through natural facilities, and it is difficult to implement an accurate model. In this study, the data monitored for 3 years It is significant in that it has built a precise model. The actual data monitored a total of 18 times was simulated, and the inflow and outflow and the removal efficiency of five pollutants were simulated. As a result of performing the performance evaluation, most of the 7 items showed excellent indicators, and the TN and TP showed relatively low simulation performance. In the future, it is expected that Korea will introduce an integrated water management system in which the water supply system and the sewage system are substantially integrated and operated. Therefore, the results of this study are considered to play an important role in the initial stage of rainfall management in the future integrated water management system, and the extent of rainfall runoff reduction and pollutant reduction in the expected installation area can be predicted in advance. This is expected to prevent overdesign of bioretention.

Development of Interlocking Signal Simulator for Verification of Naval Warship Engineering Control Logics (함정 통합기관제어체계의 제어로직 검증을 위한 연동신호 시뮬레이터 개발)

  • Lee, Hunseok;Son, Nayoung;Shim, Jaesoon;Oh, Jin-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.25 no.8
    • /
    • pp.1103-1109
    • /
    • 2021
  • ECS is a control device so that the warship can perform the mission stably by controlling and monitoring the entire propulsion system. As the recent provisions of the warship, it's propelling system is complicated than past, as the demand performance and mission of the warships are diverse. In accordance with the complicated propulsion system configuration, the demand for automatic control function of the ECS is increasing for convenient and stable propulsion system control for convenient and stable. As a result, verification of ECS stability and reliability is required. In this paper, we develop an interlocking signal simulator for verifying ECS control logic and communication protocol for warship with CODLOG propulsion systems. The simulator developed was implemented to simulate a signal of gas turbine, propulsion motors, diesel generator and 11 kinds of auxiliary equipment. The reliability of ECS was verified through the ECS communication program and the I/O signal static test with the simulator.

Korean Dependency Parsing Using Stack-Pointer Networks and Subtree Information (스택-포인터 네트워크와 부분 트리 정보를 이용한 한국어 의존 구문 분석)

  • Choi, Yong-Seok;Lee, Kong Joo
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.10 no.6
    • /
    • pp.235-242
    • /
    • 2021
  • In this work, we develop a Korean dependency parser based on a stack-pointer network that consists of a pointer network and an internal stack. The parser has an encoder and decoder and builds a dependency tree for an input sentence in a depth-first manner. The encoder of the parser encodes an input sentence, and the decoder selects a child for the word at the top of the stack at each step. Since the parser has the internal stack where a search path is stored, the parser can utilize information of previously derived subtrees when selecting a child node. Previous studies used only a grandparent and the most recently visited sibling without considering a subtree structure. In this paper, we introduce graph attention networks that can represent a previously derived subtree. Then we modify our parser based on the stack-pointer network to utilize subtree information produced by the graph attention networks. After training the dependency parser using Sejong and Everyone's corpus, we evaluate the parser's performance. Experimental results show that the proposed parser achieves better performance than the previous approaches at sentence-level accuracies when adopting 2-depth graph attention networks.

A study on the Interaction of Immersive Contents Focusing on the National Museum of Korea Immersive Digital Gallery and Arte Museum Jeju (실감콘텐츠의 인터랙션 연구 -국립중앙박물관 디지털실감영상관과 아르떼뮤지엄제주를 중심으로-)

  • Ahn, Hyeryung;Kim, Kenneth Chi Ho
    • Journal of Digital Convergence
    • /
    • v.20 no.4
    • /
    • pp.575-584
    • /
    • 2022
  • The purpose of this study is to derive interaction types that appear variously in immersive contents through John Dewey's empirical theory, and to explore how the derived types are delivered in real cases. For this reason, two cases of the National Museum of Korea 'Immersive Digital Gallery' and 'Arte Museum Jeju' were analyzed through interaction types derived from the empirical theory. The interaction types derived based on the experience theory are the elements of 'multi-sensory', 'simultaneous experience' and 'sensory expansion'. In both cases, these types appear connected rather than grafted one by one in common. In one direction, 'multi-sensory' leads to 'sensory expansion', and in two directions, 'simultaneous experience' leads to 'sensory expansion'. As such, the core types of communication between technology and humans are not delivered one by one, but a cycle of interaction is formed in multiple ways. Therefore, it can be seen that the interaction type of immersive contents is expanded step by step by fusion of various senses and experiences in various fields, rather than a 1:1 partial delivery method. Based on this, it will be necessary to study how types are expanded and how viewers are affected when interaction is implemented in immersive contents in the future.

A Study on the Development of Software Education Program to Activate Employment for the Disabled

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.3
    • /
    • pp.209-216
    • /
    • 2022
  • In this paper, we propose an effective software education program to promote employment of the disabled and verify the effectiveness of SW education through pilot operation. In this SW education program, we develop a SW curriculum consisting of the basic course, Unity programming course, and the advanced course, AR/VR digital content development course. The SW education achievement standard develops the basic and advanced course achievement standards in consideration of the level of the virtual reality content production job of the National Competency Standards(NCS) and the SW education achievement standards of youth with visual, hearing, and physical disabilities. SW education materials are developed on a project basis so that one AR/VR digital content can be implemented step by step according to the intellectual level of the disabled based on Unity. SW education pilot training is conducted as online education based on Blended Learning due to COVID-19. In order to derive the SW education effect and each learner's individual SW education academic achievement for the SW education pilot training, a survey is conducted on learners, and the results are analyzed. In the basic course, 77.3% of learners achieved academic achievement above excellent(80-90), and in the advanced course, 48.8% of learners achieved academic achievement above excellent(80-90). These results verify that the SW education program for the disabled developed in this paper is effective in activating employment for the disabled.

Case Study on the Bogie Arrangement of the Load-out System for On-ground Shipbuilding (선박 육상건조를 위한 로드-아웃 시스템의 보기 배치 사례 연구)

  • Hwang, John-Kyu;Ko, Jae-Yong
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.28 no.1
    • /
    • pp.153-160
    • /
    • 2022
  • This study presents the bogie arrangement of the load-out system for on-ground shipbuilding. The load-out system is one of the most important systems to perform the bogie arrangement of the on-ground shipbuilding technique without dry dock facilities, and this system is composed of four pieces of equipment: bogies, driving bogie with motors, trestles, and power packs. Also, the bogie arrangement analysis (BAA) is employed to simply calculate the reaction forces at the trestle for structural safety. In this context, the purpose of this study is to propose an optimal design method to perform the bogie arrangement satisfying structural safety requirements with minimal cost. It is expected that the proposed methodology will contribute to the effective practice as well as to the improvement of competitive capability for shipbuilding companies at the on-ground shipbuilding stage. Furthermore, we describe some problems and their solutions of the deformation that may occur in the bottom of the hull during the load-out process. As a result, it is shown that we applied it to the 114K crude oil tanker (Minimum bogie 54EA) and the 174K CBM LNG carrier (Minimum bogie 88EA), it can minimize the number of bogie and critical risks (Safety rate 1.61) during the load-out of on-ground shipbuilding. Through this study, the reader will be able to learn successful load-out operation and economic shipbuilding in the future.

Development of an abnormal road object recognition model based on deep learning (딥러닝 기반 불량노면 객체 인식 모델 개발)

  • Choi, Mi-Hyeong;Woo, Je-Seung;Hong, Sun-Gi;Park, Jun-Mo
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.22 no.4
    • /
    • pp.149-155
    • /
    • 2021
  • In this study, we intend to develop a defective road surface object recognition model that automatically detects road surface defects that restrict the movement of the transportation handicapped using electric mobile devices with deep learning. For this purpose, road surface information was collected from the pedestrian and running routes where the electric mobility aid device is expected to move in five areas within the city of Busan. For data, images were collected by dividing the road surface and surroundings into objects constituting the surroundings. A series of recognition items such as the detection of breakage levels of sidewalk blocks were defined by classifying according to the degree of impeding the movement of the transportation handicapped in traffic from the collected data. A road surface object recognition deep learning model was implemented. In the final stage of the study, the performance verification process of a deep learning model that automatically detects defective road surface objects through model learning and validation after processing, refining, and annotation of image data separated and collected in units of objects through actual driving. proceeded.

A Study on Flux Immunity MUF for Improving Flip Chip PKG Reliability (Flip Chip PKG 신뢰성 향상을 위한 Flux Immunity 개선 MUF 구현 방안 연구)

  • Lee, Junshin;Lee, Hyunsuk;Kim, Minseok;Kim, Sungsu;Moon, Kiill
    • Journal of the Microelectronics and Packaging Society
    • /
    • v.29 no.2
    • /
    • pp.49-52
    • /
    • 2022
  • As the difficulty of flip chip products increase, interest in stable PKG material technology from the viewpoint of reliability is increasing. Currently, the representative of poor reliability that are mainly occurring in flip chip PKG are Sn bridge and Cu dendrite. Two type defects are caused by void generated by the flux residue around the bump. In order to essentially minimize the risk of this type of reliability failure, the linkage between the composition of Molded Under-fill (MUF) and flux, which is related material, was reviewed. In this study, the correlation between base resin and filler, which is the main component of MUF, and flux, was defined, and the material composition design was carried out by refer to lesson learn. With the current material composition, it was confirmed that moisture absorption reliability 85%/85%/24hrs pass result and void did not occur during destructive analysis, and developed MUF has shown flux immunity improving result in flip Chip PKG. We think this study can be used in yield enhancement of flip chip process and give insights to study in compatibility between MUF and flux.

Proposed Application Design for Community-Based Rehabilitation Services Access in Community Care System: Occupation and Activity Based (커뮤니티케어 제도 내 지역사회중심재활 서비스 접근을 위한 애플리케이션 디자인의 제안 : 작업과 활동 중심으로)

  • Bae, Seong-Hwan;Jang, Yeon-Sig;Baek, Ji-Young
    • Journal of Korea Entertainment Industry Association
    • /
    • v.15 no.4
    • /
    • pp.325-335
    • /
    • 2021
  • Chronic diseases have been increasing recently as the average life expectancy of humans has been extended, and this trend has caused problems such as the widespread demand for health and rehabilitation services and rising medical costs. In order to solve this problem, the community-based rehabilitation has been developed and strengthened in Korea and gradually promoted since 2019. It is important to secure access to clients who want to use services to revitalize community-based rehabilitation. So in this study, as part of the community-based rehabilitation, intends to devise smartphone applications designs and develop a prototype to secure access to community-based occupational therapy services based on occupation and activities. For Occupational Therapy Practice Framework (OTPF), International Classification of Functioning, Disability and Health (ICF), and Allen Diagnostic Module-2 (ADM-2) were used to devise and categorize occupation and activity based application content, and link OTPF, ICF, and ADM-2 through prior research analysis and expert meetings. The derived content was visualized through literature review and activity analysis, and was implemented to enable direct playback within the application using the YouTube API, and finally developed a prototype application. The Android Studio 3.5.2 for Windows 64-bit was used to build the application prototype. In further research, converging various digital technologies for user convenience and additionally researching community-based occupational therapy service providers opinions and service user satisfaction will improve accessibility to community-based occupational therapy services for clients who have difficulty occupational performance in the community.