• 제목/요약/키워드: 구성 수준

검색결과 5,110건 처리시간 0.031초

Effects of Season Differences on the Cecal Microbiome of Broiler at Conventional Farms and Welfare System Farms (계절에 따른 일반 농가와 복지 농가 육계의 맹장 내 미생물 균총에 미치는 영향)

  • Junsik Kim;Seol Hwa Park;Minji Kim;Seong Hoon Shim;Hwan Ku Kang;Jin Young Jeong
    • Korean Journal of Poultry Science
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    • 제51권2호
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    • pp.73-82
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    • 2024
  • The gut microbiome of broilers is a critical factor in overall health and productivity. However, high summer temperatures and high stocking density (conventional farm condition) may cause stress to broilers, resulting in an imbalance in the gut microbiome. This study was conducted to compare the gut microbiome of broilers between spring and summer in welfare (Bosung, Jeollanam-do, South Korea) and conventional farms (Jangsu, Jeollabuk-do, South Korea). A total of 31 broilers were assigned to the following groups: conventional farm in spring (n = 8); conventional farm in summer (n = 8); welfare farm in spring (n = 7); welfare farm in summer (n = 8). Cecal digesta were collected from eight broilers from each farm, and microbiome analysis was performed using 16S rRNA gene sequencing. Beta diversity analysis indicated clear differences in cecal microbiome composition between spring and summerin both welfare and conventional farm. At the phylum level, analysis of conventional farm revealed a higher proportion of Bacteroidetes in spring than in summer. At the genus level, broilers exhibited a higher abundance of Bacteroides and Alistipesin spring compared to summer. In contrast, the difference in microbial flora composition observed in welfare farm was relatively small compared to conventional farm. In conclusion, the results of this study suggest that heat stress can negatively affect the caecum microbiome of broilers. However, improvements in the housing environment can mitigate the effects of heat stress.

Quality of Departure Time Based On-line Link Travel Time Estimates (구간통행속도 추정을 위한 고속도로 검지기자료 처리기법 개발)

  • Park, Dong-Joo;Kim, Jae-Jin;Rho, Jung-Hyun;Kim, Sang-Beom
    • International Journal of Highway Engineering
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    • 제10권1호
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    • pp.145-154
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    • 2008
  • The purpose of this study is to evaluate the quality of on-line departure time-based link travel time estimates. For this, accuracy (i.e. estimation error) and timeliness (i.e. degree of time lag) are proposed as MOE of the quality of on-line link travel time estimates. Then the relationship between quality of link travel time estimates and link length and level of congestion is analyzed. It was found that there is trade-off between the accuracy and timeliness of link travel time estimates. The estimation error was modeled to consist of two components: one is systematic error and the other is mean square error which reflects level of congestion. further, time lag was again segmented into three parts for the analysis purpose. There are minimum one, congestion-related one, and update interval-related one. From the real-world data using AVI system, it was revealed that regardless of the link length and level of congestion, 10 minutes of time lag occurs in general.

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A study of affective circumplex model on gesture property (동작 속성에 따른 정서 차원 분석)

  • Yoo, Sang;Han, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.1379-1386
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    • 2006
  • 전자우편이나 문자 메세지를 이용할 때 겪는 불편함 중 하나는 상대방이나 기계에 정서 정보를 전달하기 어렵다는 점이다. 정서 정보를 메시지에 싣기 위해서는 컴퓨터나 디지털 기기가 정서를 인식하거나 사용자가 정서를 입력해야 한다. 기존의 정서 인식 방법은 생리적, 신체적 측정치를 이용하는 것인데, 이 경우 측정을 위한 별도의 장비가 필요하고 현재 자신의 정서 상태와 다른 정서를 표현할 수 없다는 단점이 있다. 특히 소형 모바일 기기를 이용할 때 다른 측정 장치를 사용하는 것은 더욱 어렵다. 이런 문제를 해결하기 위해 모바일 기기를 사용하는 환경에서 사용자가 원하는 정서를 기계에 입력하기 위해 동작을 이용하려는 연구가 진행되었다(Fargerberg, Stahl, & Hook, 2003). 본 연구에서는 Laban Movement Analysis에서 동작을 구성하는 다섯 요소 중 노력(effort)과 모양(shape) 요소를 재구성하여, 방향성 차원, 무게감 차원, 시간감 차원으로 동작을 구분하고 총 20개의 동작을 선정하였다. 또한 한덕웅과 강혜자(2000)가 수집한 834개 정서 어휘를 평정하여 동작을 통해 표현하고 전달되기 쉬운 정서 어휘 50개를 선택하였다. 최종 실험에서 참가자들은 20개의 동작에 대해 50개의 정서 어휘를 평정하고 데이터는 범주형 주성분분석을 이용하여 분석하였다. 분석 결과 Russell(1980)의 이차원 정서 구조 모형에서 각성 수준 차원은 동작의 무게감과 시간감 차원과 관련이 있는 것으로 나타났다. 강하고 빠른 동작일수록 각성 수준이 높은 정서가 나타났다. 또한 동작의 방향성 차원은 정서의 종류와 관련이 있는 것으로 드러났다. 직선 움직임은 높은 각성 수준의 부정적 정서와, 흔듦 움직임은 불안 및 초조와, 원형 움직임은 즐거운 정서와 관련이 있는 것으로 나타났다. 이는 동작을 통하여 정서 정보를 효과적으로 전달할 수 있음을 보여주었고, 동작과 정서를 연관 짓기 위해 방향성 차원과 무게감 차원 그리고 시간감 차원을 고려할 필요가 있음을 시사한다.

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Global Revitalization Model for Smart IT Venture Ecosystem Using AHP Model (계층분석을 활용한 글로벌수준의 스마트 IT창업생태계 활성화 모형개발)

  • Lee, Jungmann;Park, Jaemin
    • Journal of Digital Convergence
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    • 제11권5호
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    • pp.73-81
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    • 2013
  • The paradigm of IT ecosystem has been rapidly changing into open ecosystem irrespective of the territory on which the device, software and contents are located. IT venture ecosystem which can compete and collaborate with the global companies is really needed because the global opportunity of IT venture company has been expanding. Research model based on PEST-SWOT-AHP(Analytic Hierarchy Process) model was employed to analyze the current status and problems of IT venture ecosystem in Korea. Survey was conducted with 20 experts who are involved in venture companies, university, R&D research institute, and investment companies as a working group supported by the Ministry of Knowledge Economy (MKE). The empirical result showed that global promotion of IT ventures, coexistence and development of large enterprises and ventures, revitalization of investment infrastructure, and building of smart venture ecosystem are derived to revitalize IT venture ecosystem and suggested global revitalization model for smart IT venture ecosystem.

Multi-level Consistency Control Techniques in P2P Multiplayer Game Architectures with Primary Copy (기본 사본을 갖는 P2P 멀티플레이어 게임 구조의 수준별 일관성 제어 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.135-143
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    • 2015
  • A Multiplayer Online Game(MOG) is a game capable of supporting hundreds or thousands of players and is mostly played using the Internet. P2P(peer-to-peer) architectures for MOGs can potentially achieve high scalability, low cost, and good performance. The basic idea of many P2P-based games is to distribute the game state among peers and along with it processing, network, and storage tasks. In a primary-copy based replication scheme where any update to the object has to be first performed on the primary copy, this means distributing primary copies of objects among peers. Most multiplayer games use a primary-copy model in order to provide strong consistency control over an object. Games consist of various types of actions that have different levels of sensitivity and can be categorized according to their consistency requirements. With the appropriate consistency level of each action type within a game, this paper allows developers to choose the right trade-off between performance and consistency. The performance for P2P game architecture with the primary-copy model is evaluated through simulation experiments and analysis.

The Factors Affecting Health-related Quality of Life in Urban Working Elderly (도시거주 일하는 노인의 건강관련 삶의 질 영향요인)

  • Kim, Ji-In
    • Journal of Digital Convergence
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    • 제15권11호
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    • pp.385-394
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    • 2017
  • The purpose of this study was identify the factors affecting health related quality of life in urban working elderly. This study used the data from the 6th Korea National Health and Nutrition Examinations Survey and analyzed the demographic characteristics, work related factors, health related factors and health-related quality of life in living urban and aged 65 and over. Data were analyzed using the IBM SPSS 18.0 program. As a result, there were significant differences according to age, sex, marital status, generation composition, education level, family income, house ownership, allowance, private medical insurance, smoking, alcohol, stress. The affecting factors of health-related quality of life were sex, education level, allowance, private medical insurance. According to the results of this study, the health-related quality of life of the elderly should be improved by considering gender specific characteristics and economic status.

Development of the impregnated dispenser cathode for thermionic emission electron gun

  • Hong, Yong-Jun;Lee, Seong;Sin, Jin-U
    • Proceedings of the Korean Vacuum Society Conference
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    • 한국진공학회 2016년도 제50회 동계 정기학술대회 초록집
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    • pp.182.1-182.1
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    • 2016
  • 전자빔의 운동에너지를 변화시켜 전자기장을 발생시키는 진공튜브 장치는 기본적으로 전자빔 발생부인 전자총을 핵심 구성부로 사용한다. 이러한 전자총을 이용하는 진공튜브로는 핵융합을 위해 플라즈마 가열용의 RF를 발생시키는 자이로트론 튜브와 방사광 가속기에서 전자를 가속시키는데 이용되는 클라이스트론 튜브 등이 있으며, 군사적으로는 레이더를 비롯하여 유도미상일에 들어가는 탐색기, 전투기에서 사용되는 송수신용 마이크로파 발생장치 등의 핵심부품인 진행파관 진공튜브 등이 있다. 이러한 응용분야에서는 기본적으로 고출력의 전자파를 필요로 하기 때문에 반도체를 이용한 장치로는 그 성능을 구현할 수 없다. 따라서 열음극을 사용하는 전자총을 기반으로 한 다양한 형태의 진공튜브 장치가 주로 이용되고 있다. 현재 고출력 마이크로파 진공튜브용 열음극 전자총은 대부분 외국에서 수입하고 있는데 그 이유는 전자총의 핵심 부품인 열음극 캐소드를 국내에서 개발하지 못하였기 때문이다. 하지만 본 연구에서는 텅스텐 기반의 함침형 열음극 캐소드를 국내에서 자체 개발하는데 성공하였다. 전통적으로 미국에서 개발해온 함침형 열음극 캐소드는 텅스텐 소결체에 기공을 학보하고 여기에 Ba을 중심으로 한 알칼리성 물질들을 일정비율로 혼합하여 함침한 것으로 일함수 2.1~2.3 eV 수준의 물성을 갖는다. 이에 따라 방출할 수 있는 전류의 양은 운용 온도 $1000^{\circ}C$ 정도에서 전류밀도로 대략 수 $A/cm^2$ 수준이다. 본 연구에서 개발한 캐소드는 S-type으로 알려진 것으로 BaO : CaO : $Al_2O_3$ = 4 : 1 : 1 비율로 함침되었다. 고진공장치에서 전류측정 결과 $1040^{\circ}C$에서 $10.6A/cm^2$의 전류밀도를 기록하였으며 이에 대하여 Richardson-Dushman equation으로 계산하였을 때, 약 1.9 eV의 일함수를 갖는 것을 알 수 있었다. 이는 현재 많은 응용분야에서 사용하고 있으며 함침형 캐소드에 Os이나 Ir 등의 물질을 코팅하여 일함수를 낮추고 전류밀도를 향상시킨 M-type 캐소드의 결과와 유사한 수준이다.

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The Effect of the Health Education Program for Mothers with Developmental Disabled Children on Health Care Behavior and Parenting Stress (발달장애 아동을 위한 어머니 건강교육프로그램이 자녀 건강관리행위와 양육스트레스에 미치는 효과)

  • Kim, Hye-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • 제17권6호
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    • pp.338-346
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    • 2016
  • This study was conducted to develop a health education program to help mother's cope with developmentally disabled children's health, and to test the effects of the program. The contents of the health education program were based on the results of a discussion with experts and previous studies. The program consisted of two parts, physical health and psychosocial health, which were measured over 4 weeks. The results of the study showed that the program helped mothers improve the level of health care and reduce parenting stress level. These findings suggest that studies for handicapped children's health should be conducted in the future using an interdisciplinary approach.

An Evaluation of Usability and Interface Design of Internet Shopping Mall (인터넷 쇼핑몰의 사용성 평가 및 인터페이스 설계)

  • 곽효연;신현숙
    • Journal of the Korea Society of Computer and Information
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    • 제6권2호
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    • pp.157-162
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    • 2001
  • Internet shopping mall is done commercial trade in particular web sites, and zoomed with an important means of trade for the next generation. When users visit shopping mall, the best objective is determined to users by of offering satisfaction and pleasant experience. Therefore. this paper was selected a menu list as an evaluation factor to emphasize a usage convenience of internet shopping mall, and executed a performance and a subjective satisfaction evaluations on a screen design and a structure design. The results of all the performance and the subjective evaluations for the screen design were shown the shortest search times on left type of the main-menu and vertical type of the medium-menu. In the structure design, it was shown that users were the highest satisfaction in type that search product and shopping cart procedure were firstly processed, and the procedure of a shopping membership and paying a bill were secondly processed at the same screen with regard to a comprehensibility and convenience of purchase procedure. It was shown that the user prefered the shopping mall web site to analogy with the real purchase procedure

The Effect of the Instructional Models for ICT on the Practical Ability in the Application of Information with Relation to the Levels of Self-Regulated Learning (자기조절 학습전략 수준에 따른 정보통신기술 활용수업 모형이 정보활용 실천력에 미치는 효과)

  • Kang Ohhan;Kim Kinam
    • Journal of KIISE:Software and Applications
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    • 제32권4호
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    • pp.327-334
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    • 2005
  • Recently, ICT has emerged as an indispensable tool for teaching a variety of subjects in education systems. In this paper, we examine the effect of the instructional models for ICT on the practical ability in the application of information with relation to the levels of self-regulated learning strategies. Students were divided into 3 groups, according to the instructional model for ICT which were problem search learning, problem solution learning, and discussion learning. As an experimental tools, we did pretest using self-regulated learning strategies measurement questionnaire and did pretest and posttest using practical ability in the application of information measurement questionnaire. The results show that higher level of self-regulated teaming strategies group has high practical ability in the application of information than lower level group. Other interesting results are also provided.