• Title/Summary/Keyword: 교육 매체의 이용

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Information Sharing and Group Learing Using Electronic Communication Media (전자매체를 통한 정보공유와 공동학습)

  • Lee Jee-Yeon;So Mae-Sil;Paik Woojin
    • Journal of the Korean Society for Library and Information Science
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    • v.39 no.3
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    • pp.105-119
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    • 2005
  • With the introduction of Internet-based education such as online learning and virtual campuses. there are increased interests and demands for electronically delivering educational contents in comparison to the traditional educational methods. Our preilminary study showed that approximately $50\%$ of virtual groups formed online for the scope of collaborative learning encountered harriers that prevented them from forming an effective learning team and making satisfactory progress toward reaching the learning objectives. In this study, we asked the undergraduate students. who were the members of the online learning team, to work on the given discussion topics through the use of emails and threaded discussion boards. Then. we investigated the roles played by two electronic communication medium during the virtual discussion with respect to the learning outcome. We also studied how information was shared amongst the virtual learning team members. The results of our study showed that the email based online learning had the advantage of individualized and friendly information transfer. However. it also caused certain difficulty in exchanging ideas due to the one-sided nature of the email-based communication. On the other hand, the threaded discussion board provided easier information sharing and broadcasting. which enabled active participation by the virtual team members. However. It also had the disadvantage of difficulty in accurate information conveyance and duplication of the posted information. In summary, our study results showed that there was a high correlation between the characteristics of the electronic communication medium and the decision that the online learners made regarding which medium to use. There was a high correlation between the type of the electronic communication medium and the online learners' experiences in using these media.

A Development of Educational Procedure for Design and Analysis with a Linear Force Motor (Linear Force Motor를 이용한 설계와 해석 교육매체 개발)

  • Park, Chang Soon
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.1
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    • pp.57-64
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    • 2012
  • For design of a electrical Machine it is used conventional design methode to determine size with considering of magnetical circuit and windings. After this process, Flux density and Torque are calculated with FEM program. But most electrical machines are complicated in their configuration, therefore it is not easy to understand the design process and analyzing methode. We need to develop a educational material. In this paper using Linear force motor, which is relatively not complicated in their configuration and easy to understand the relationship between electro magnetics and force, will be explained the design process and calculating process with Finite element methode. And with FEM program will be calculated and illustrated flux density in each part and Force of the Linear force motor easy to understand.

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Effects of Oral Health Education using Play - for the Kindergarten Children - (연극을 이용한 구강보건교육 효과 - 유치원 아동을 대상으로 -)

  • Han, Ji-Hyoung
    • Journal of dental hygiene science
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    • v.5 no.2
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    • pp.57-62
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    • 2005
  • This study was intended to investigate the effects of plays to oral health education for kindergarten children. Children in the kindergartens located in Hwa-sung were surveyed with questionnaires before and after the oral health education using plays. A total of 762 questionnaires were analyzed and the findings were as follow: (1) When comparing the oral health practices before and after the education, after-education practices were higher in all variables, with a statistically significant difference. Especially, whether or not having a periodical examination of health every six months made the largest difference. (2) In the interest in oral health before and after the education, it increased after education in all variables, with a statistically significant difference. (3) Satisfaction with play-using oral health education was high, with more than 95% of the respondents who answered positively. Intention of observing again the oral health educational plays was the highest. (4) For the babyhood children. the best media for oral health education that gives the most interest to studying was plays using tools such as dolls, with more than 50% of the respondents. The most memorable media was also plays. Especially, in the result that plays were the most impressed on their memory for the longest time, it increased after education to about 50% from about 40% before education.

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The Design and Implementation of Web-based Multimedia Educational Environment for SMIL (SMIL을 이용한 Web기반의 멀티미디어 교육환경의 설계 및 구현)

  • 박영조;부창희;방혜자
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.11a
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    • pp.411-414
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    • 2000
  • 멀티미디어와 웹이 발전해감에 따라 많은 교육부분에서 이러한 컴퓨터 분야를 접복하기위해 부단한 노력을 해왔다. 여러 멀티미디어 매체를 동시에 사용하는 경우에는 기존의 HTML로는 동기화를 표현을 할 수 없었기 때문에, 이러한 기능을 제공하는 새로운 Markup Language를 만든 것이 바로 SMIL이다. 본 논문에서는 SMIL을 이용한 멀티미디어 교육환경을 사용자에게는 교육효과의 극대화를 획득할수 있고, 개발자에게는 교육환경의 변화수용속도의 증가를 얻을 수 있도록 설계 및 구현하였다.

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Media Literacy as a internet Ethics Education Methodology (인터넷 윤리 교육의 방법론으로서의 미디어 리터러시)

  • Choi, Jun-Young;Lee, Myung-Suk;Son, Yoo-Ek
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1563-1566
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    • 2011
  • 현재의 인터넷은 엄청난 속도와 흡수성을 가진 채로 우리들의 생활에 스며들어 왔다. 인터넷은 효율성과 생산성, 오락성의 편익을 제공하는 반면, 익명성과 비대면성이라는 매체의 특성으로 인해 이를 악용한 인터넷 윤리의식이 심각한 사회문제가 제기되고 있다. 이에 인터넷으로 인한 부작용을 예방하고 보다 인간중심의 인터넷 문화를 만들기 위한 인터넷 윤리교육의 중요성이 부각되고 있다. 본 논문에서는 이러한 인터넷 윤리의식을 고취시키기 위한방법으로 미디어 리터러시를 제안한다. 기존에는 인터넷의 역기능들을 방지하기 위한 방법으로 차단을 시키거나 사용하지 못하게 하는 부정적 방법을 이용하였으나, 미디어 리터러시를 적용함으로써 인터넷을 올바로 이해하고 느끼게 하여 긍정적인 사고를 가지게 하여 근원적인 예방을 함으로써 인터넷 윤리의식을 고취시키고자 하였다.

Education of media by production of image contents - Focusing on Non-Linear Editing (영상 콘텐츠 제작을 통한 미디어 교육 - 비선형 편집을 중심으로)

  • Park, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1096-1103
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    • 2019
  • Today the influence of digital video media grows bigger due to the development of information and telecommunication gradually and most of juveniles spend a number of image contents with their smart phones and computers. And they not only consume such image contents but also upload the videos they make at YouTube or Vimeo by recording and editing them by themselves. As we learned from such phenomenon, the education of media that uses and expresses the video in various environment such as making, reading and expressing video media is very important. The education of using the advance digital device and software of producing image contents is essential as current education of media cannot be discussed without that. This study treats the education of media based on the view point of education on image contents production. It discusses the education method that we can learn from the process of image contents production based on Non-Linear Editing System.

An Analysis of Media in the Elementary Moral Textbooks by the Information Processing Model (정보처리모형을 이용한 초등학교 도덕 교과서의 수록 매체 분석)

  • Song, GI-Ho
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.1
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    • pp.5-23
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    • 2017
  • The purpose of this study is to analyze media in the elementary moral textbooks with the information processing model and suggest some ways to boost media literacy within the school library. In this study, the three national moral curriculum for the 4th, 5th and 6th elementary students are assayed. As the results of analysis, the inputs of the elementary moral textbooks are bias toward pictures (visual media) and stories (printed media), its' processing focus on investigation and workbooks using the table and its' outputs are based on the writing, speaking and making (creating). But there are so lack of specific activities to achieve relevant information form the media and the reading strategies of visual media as the elements of inputs. The school library should serve various reading materials considering the develop of reading interest, make workbooks for learning strategies according to the text types and try to secure collaborative teaching time to resolve the bias toward media of inputs, increase information processing activities and improve students' media literacy.

The Effect of Subject-Classified Consumer Education on Allowance Managing Behavior of Middle School Consumer (주체별 소비자교육이 중학생 소비자의 용돈관리 행동에 미치는 영향)

  • Kweon, Gyeong-Ja;Jang, Sang-Ock
    • Journal of Korean Home Economics Education Association
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    • v.19 no.4
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    • pp.153-173
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    • 2007
  • The purpose of this study is to investigate the middle school students' allowance managing behaviors and consumer education by the educational subject in order to explore a desirable direction of consumer education for allowance management. Questionnaire survey was conducted with 468 middle school students in Gyeongnam. The major findings are as follows: First, as for recognition of consumer education, the consumer education from home was the highest, and then the from school and mass media followed in that order. Second, the average score of the students' allowance managing behavior was low. The fulfillment ability was relatively high compared to planning and evaluative ability. Third, as for overall allowance managing behaviors, the more promoted a students' level of consumer education from school and mass media, the more cultivated his/her allowance managing behaviors. As for allowance managing behaviors in accordance with sub-factors, students' planning and fulfillment abilities were more cultivated, the more promoted his/her level of consumer education from school and mass media. Students' evaluative ability was more cultivated, the more promoted his/her level of consumer education from school and mass media. Fourth, there were differences in educational contents the students wanted in accordance with the educational subjects of consumer education. The consumer education can be more practical when it is connected with home, school, and mass media, development of an educational program with such connection is necessary.

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Development of Hypermidia Contents for Childrens′s Emotional Education Using Shockwawe Technology (쇽웨이브 기술을 이용한 유아의 감성교육을 위한 하이퍼미디어 컨텐츠 개발)

  • 우영효;이근무
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.792-796
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    • 2002
  • 새로운 교육적 매체로서의 인터넷과 웹은 이제 전통적 교육 패러다임에 대한 강고한 도전이 되고 있다. 정보화사회의 열려진 공간으로서의 인터넷은 우리의 어린이와 청소년들에게 자발적이고 스스로의 학습 전략과 문제해결 대안을 찾아가는 발견적 학습이론과 구성주의이론에 의한 열린 학습환경을 지향해 가고 있는 것이 사실이다. 그러나 정보화 과학화 합리화를 지향하는 사회와 학교의 흐름속에서 실제 상처받고 잊혀져 가는 부분이 학생들의 감성이나 태도와 관련된 영역들이다. 본 연구는 유아들의 감성교육을 위한 보조자료로서의 동화 컨텐츠를 개발하여 유아들을 위한 감성교육의 자료를 축적하고자 한다.

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