• Title/Summary/Keyword: 교육적체험

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Experimental Learning of Human Body Internal Organs by using Augmented Reality (증강현실을 이용한 인체 장기 구조의 체험 학습)

  • So, Hyun-Su;Kim, Ji-Hyun;Cha, Dong-Min;Yang, Seung-Woo;Park, Jun-Seok;Kang, Seung-Shik;Oh, Se-Wook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.764-765
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    • 2016
  • 다양한 체험 중 인체의 신비에 관심이 있는 아이들을 위한 교육 목적의 중강현실을 마이크로소프트 키넥트 장비를 활용해서 구현하였다. 기존에 책의 이미지와 마네킹을 통해 인체 장기의 구조를 학습하는 방법에서 한 단계 발전시켜 아이들의 상체에 증강현실로 인체 장기 구조 이미지를 보여줌으로써 색다른 체험을 제공하는 흥미로운 학습 방법을 제시하고 있다. 추가적인 기능으로, 아이들의 성장 발달에 도움을 주는 게임 및 추억을 간직할 수 있는 촬영 기능도 제공하고 있다. 이 기법은 건강 교육 체험에 활용하여 흡연자의 폐와 과음한 사람의 간 등을 당사자의 상체에 중강현실로 보여주어 건강하지 못한 인체 장기 구조를 체험해 기존 방식보다 더욱 현실감이 있는 체험적인 건강 교육으로 활용될 것으로 기대한다.

A Study on effect of Craft Activities Experience Factor to Self-esteem and Social-support for middle-aged women (공예활동 체험요소가 중년여성의 자아존중감과 사회적 지지에 미치는 영향연구)

  • Hong, Myung Sook;Nam, Sang Moon
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.67-74
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    • 2020
  • Middle-aged women experience physical and mental changes along with the loss of femininity, and they feel psychologically empty according as their child's growth and independence reduces the role of care and parenting. These women understand the sense of loss and emptiness caused of their role reduction as an opportunity to maintain their values and beliefs for their leisure life. Accordingly, middle-aged women overcome negative emotions facing in the middle-aged such as depression or empty mind, and establish self-esteem and social support in recognizing it as an opportunity for building relationship and self-realization in social relations, which come through human to human communication by doing craft activities. In this study, in order to analyze the effect of the experience factor of craft activity to self-esteem and social support for middle-aged women, we set up a research model with the experience factor of craft activity as an independent variable and self-esteem and social support as dependent variables. As a result of the study, educational experiences, recreational experiences, and deviant experiences had a meaningful effect on self-esteem, but aesthetic experiences did not have meaningful effect. And, recreational experiences and aesthetic experiences had a meaningful effect on social support, but educational experiences and deviant experiences did not have meaningful effect on social support. Therefore, the institutional system for craft experiences, that can provide content of environmental characteristics for aesthetic factor and visual elements are required. It influences to the change of senses and emotions of middle-aged women. Also, there are limitations that this study did not consider factors of ultimate life changes through craft activities. Thus this study suggests development of new model for variables of wellbeing-related matters.

Effects of Gamified Disability Awareness Program on the Peers' Disability (게임화된 장애체험활동이 비장애아동의 장애인식에 미치는 영향)

  • Kwon, Jungmin
    • Journal of Korea Game Society
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    • v.19 no.2
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    • pp.45-54
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    • 2019
  • In this study, the effect of gamified disability awareness program was researched to examine its potential to be used as a disability awareness curriculum particular to Korean schools. The gamified program consisted of lessons related to disability skiing such as learning about Paralympic skier, experiencing mono skis, and participating in cooperative games. To examine its effectiveness, Multidimensional Attitudes Scale towards persons with disabilities (MAS) was used. Results indicate that the attitude of the experiment group showed significant change.

The Effects of Science Career Experience Activities for Educational Underprivileged Youth on Students' Preference for Science and Career Maturity (교육 소외계층 청소년을 위한 과학 진로체험 활동이 학생의 과학선호도와 진로성숙도에 미치는 영향)

  • Im, Sungmin;Kim, Yongseong
    • Journal of The Korean Association For Science Education
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    • v.39 no.3
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    • pp.349-362
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    • 2019
  • This study reviewed the Ladder Project as a science education program for the educational underprivileged youths, and analyzed how the science career experience activities of Ladder Project effect on students' preference for science and career maturity so as to infer the significance and implication of practices in science education for the educational underprivileged students. For this we investigated students' preference for science and career maturity before and after the science career experience activities in 2017 Ladder Project, and then analyzed students' responses. As a result, students' preference for science was changed positively in all areas after participation of the science career experience activities, and this change was more apparent for middle school students than high school students. Also, students' career maturity was changed positively after participation of the science career experience activities in the aspects of planning, knowledge for job, inquiry and preparation for future career. However this change was more apparent for high school students than middle school students. This study is significant in that it proved the evidential effectiveness of nationwide science education project for the educational underprivileged students. It also implies that science career experience activity should be adaptive according to the aims and target students of science education for the educational underprivileged students.

The Effects of Youth Activities on Adolescents' Sense of Community: Focusing on the Effects of Cumulative Experiences (청소년의 체험활동 경험이 공동체의식에 미치는 영향 : 누적적 경험의 효과를 중심으로)

  • Hwang, YeoJung
    • (The)Korea Educational Review
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    • v.24 no.2
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    • pp.195-221
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    • 2018
  • The purpose of this study is to analyze the effect of youth activities on adolescents' sense of community using "Korean Children & Youth Panel Study" data collected by the National Youth Policy Institute. Especially, this study tried to reflect various aspects of youth activities, such as participation in activities, number of types of activities, and satisfaction with activities. Also, this study paid particular attention to examining the cumulative effect of youth activities. The main results are as follows. First, the participation of youth activities, the satisfaction level of experiential activities, and the number of kinds of experiential activities varied according to income level and regional scale. Next, the results of the OLS regression analysis on adolescents' sense of community show that participation in youth activities, number of kinds of activities that participated in, and satisfaction with activities during the first-year of high-school all influence adolescents' sense of community. On the other hand, the results of analysis of the effects of cumulative experience during middle school during middle school shows that it is difficult to ensure long-term effects by only participating in youth activities. Positive effects persisted only when adolescents participated in high quality youth activities during middle school. The results of this study show that the qualitative aspects of youth activities are important for sustaining the effectiveness of youth activities.

Current Conditions and Students' Perception on Mathematics Exhibition (수학체험전의 실태와 학생들의 인식)

  • Lee, Jae-Hak;Park, Sun-Mi
    • School Mathematics
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    • v.13 no.2
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    • pp.229-243
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    • 2011
  • The mathematics exhibition gives visitors a special chance to experience mathematics materials through a variety of exhibits. Thus, the study should be carried out by examining the impact on students' perception in the area of mathematics education. This study was conducted based on the three domestic mathematics exhibitions. I carried out the study, with the population of the middle and high school students consisted of 393 attendees and 135 volunteers at the exhibitions, to examine (1) the current condition of exhibitions' operating system and exhibits, (2) the reaction to the exhibits' contents, presentation methods, exhibitions' operating systems, and facilities, and (3) the cognitive and affective effects on the students' perception, engagement, and motivation. From the research-based study, I found more pros on the mathematics exhibition than cons. Therefore, in my opinion, the exhibition's role should be defined as an efficient supplementary method to complement the school curriculum. It is also necessary to develop the appropriate exhibits' contents reflecting the students' levels and needs. The government should provide enough financial supports to various mathematics exhibitions in order to install amenities and facilities for visitors.

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Operation Plan of Songpa Safety Training Center After the Lifting of Social Distancing (사회적 거리두기 해제 이후 송파안전체험교육관 운영방안)

  • Gu, Eun-Ju
    • Proceedings of the Korean Society of Disaster Information Conference
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    • 2022.10a
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    • pp.91-92
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    • 2022
  • 송파안전체험교육관에서는 COVID-19에 따른 사회적 거리두기 해제 이후 대면 비대면 프로그램을 다양하게 제공받을 수 있도록 프로그램 개발을 위해 노력하고 있으며 지역사회와 기업체의 유기적인 협력을 통하여 질 높고 시대의 흐름에 알맞은 안전교육을 운영하기 위한 방향을 계획하고 있다.

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Web Course Ware Design and Implementation for Learning about Weather of Science class in the Elementary School. (초등학교 과학과 기상교육을 위한 웹 코스웨어 설계 및 구현)

  • Jo, Young-Mi;Seol, Moon-Gyu
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.267-275
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    • 2006
  • 과학교육의 특성상 가장 효과적인 교수 방법은 직접 실험하고, 탐구, 체험 학습을 하는 것이나 시간적, 공간적 제약, 환경 여건, 비용 등을 고려해 볼 때 항상 직접 체험 학습 환경을 제공해 주기는 어렵다. 또한 '지구과학' 영역의 학습은 교실이나 실험실에서 지도하기 어려운 문제점이 있고, 학습 내용들이 본질적으로 가지고 있는 초실험적인 내용이 많아 교수 학습과정에서 많은 어려움을 겪고 있는 실정이다. 이러한 제한점이 많은 초등학교 과학과 '지구과학' 영역에 대하여 직접 탐구하고 체험할 수 있는 환경과 가까운 멀티미디어 웹 기반 코스웨어를 설계 개발하여 이러한 어려움을 보완한다면 과학 교육의 학습 효과를 더욱 높일 수 있을 것이다. 이에 본 연구에서는 과학과의 지구과학 영역 중 기상 교육을 위한 웹 코스웨어를 설계 개발하여 수업현장에 적용해보고자 한다. 본 연구에서 제시한 웹 코스웨어 학습 프로그램은 단지 디스플레이 형식의 자료에서 벗어나 여러 가지 그림, 소리, 동영상 등의 애니메이션 자료를 제시함은 물론 아동들이 직접 컴퓨터를 조작함으로써 학습목표에 보다 쉽고 재미있게 도달할 수 있도록 제작하여 과학과 교수 학습 방법의 개선을 꾀하고, 학습자들의 과학적 사고력 발달을 도모하고자 한다.

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Implementation of the Class Management System Including the Management Function of Students' Outside Activities: Using Smart Devices (학생 외부활동 관리기능을 포함한 학급관리 시스템의 구현 : 스마트 디바이스를 활용하여)

  • Mun, Changbae;Lee, Ook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.4
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    • pp.700-710
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    • 2017
  • In the revision of the national curriculum, various creative activities and career activities are highlighted under the goal of fostering creative talent. Following the implementation of this policy, which is represented by creative activities, teachers are burdened with comprehensive responsibilities, such as planning and executing safety procedures and preventing accidents. Existing systems for teacher management had limitations that allowed only the provision of standardized information and management. The main purpose of this study is to help teachers manage their classes systematically through a class management system. The teachers' overall management system includes several functions, such as checking students' locations, registering students' reviews, or registering various kinds of activities for the creative experiential activities of the curriculum. This system not only helps teachers to systematically manage the creative experiential activities, but also allows teachers to share the history of their activities with each other. Furthermore, this system will be helpful in achieving the objectives of the revised curriculum.