• Title/Summary/Keyword: 교육용 시뮬레이터

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Development of Universal Sports Simulator Fusing 5 Senses (범용 오감 융합형 스포츠 시뮬레이터의 개발)

  • Lee, Young-Dae;Lee, Won-Sik;Kang, Jeong-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.1 no.1
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    • pp.73-77
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    • 2015
  • Existing sports simulators on the market focus on the motion of platform or reality expression using basic visual contents, and are limited to entertainment products. Therefore, the stimulus on 5 senses is not good enough to be applied on high virtual reality. Moreover, there are not enough professional contents to be applied to an educational sports simulator. In this paper, we developed a sport platform by separating the multi axis based common platform module and the sports application module. We designed the common platform which has 4 degrees of freedom such as surge, sway, heave and yaw motion. This platform has the purpose of stabilizing motion and minimizing interference. The changeable sport module which is attached to the common module has 2 degrees of freedom such as roll and pitch, so that it can be applied to the various fields of 2 degrees of freedom virtual reality sports such as horse riding and yacht.

A Study on the Development of EV Powertrain System Simulator for Education and Training (교육훈련용 EV 동력 시스템 시뮬레이터 개발에 대한 연구)

  • Dong-June Shin
    • Journal of Practical Engineering Education
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    • v.15 no.1
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    • pp.53-61
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    • 2023
  • The biggest core task in the new modern automobile industry lies in the development of eco-friendly vehicles with the goal of 0% emissions by the EU by 2035. Accordingly, in an era where the industry is rapidly changing with electric vehicles, education and training on EV electric vehicles are urgently needed. In this study, by developing a core EV powertrain system simulator excluding the chassis platform (body, tire, etc.) used identically to existing internal combustion locomotives, Understand the EV powertrain system, including mechanical engineering, electrical engineering, and electronic engineering applications. Through this course, we intend to use it as a medium to develop engineering and convergence development capabilities.

Development of Robot-Learing System Based on Open Source Software (공개 소프트웨어 기반 로봇 학습시스템 개발)

  • Kim, Dae-Hyun;Kim, Chang-Soo
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06d
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    • pp.41-43
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    • 2011
  • 이 논문은 공개 소프트웨어 기반의 로봇 학습시스템을 구축하기 위해 필요한 교육용 로봇, 학습관리시스템, 로봇콘텐츠 저작도구, 로봇 에이전트의 기능을 정의하고 있다. 특히 공개SW 학습관리시스템의 기능을 비교분석하여 로봇과 연계할 시스템을 제안하고 있다. 공개SW 학습관리 시스템은 지니(GeNIE)와 무들을, 화상강의 시스템은 DimDim을 추천하고, 로봇 콘텐츠 저작도구는 OPRoS기반의 로봇 콘텐츠 시뮬레이터와 연계되는 형태를 권한다.

3D video simulation system using GPS (GPS를 이용한 3D 영상 구현 시뮬레이션 시스템)

  • Joo, Sang-Woong;Kang, Byeong-Jun;Shim, Kyou-Chul;Kim, Kyung-Hwan;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.891-893
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    • 2012
  • Currently, aircraft and automobile simulator for training provides a variety of training by making hypothetical situation on a simulator Installed on the ground Currently. And the instructor maximizes the effectiveness of the training by Monitoring training and instructing the required training. When trainees are boarding the aircraft or automobile. The Instructor in the ground is not able to monitoring aircraft, automobile. The assessment of the training is not easy after the end of the training Therefore, it is difficult to provide high quality of education to the students. In this paper, Simulation software is to develop the following. Collecting GPS and real-time information for aircraft, automobile ${\grave{a}}implementing$ 3D simulation. Implementing Current image of the aircraft or automobile in the screen by 3D Real-time monitoring of training situation at the control center utilizing for training saving 3D video files Analysis, evaluation on training After the end of the training.

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A Development of Training Course for the Automatic Reclosing of Transmission Systems using a Real Time Digital Simulator (실시간 시뮬레이터를 이용한 송전계통 자동재폐로 훈련 코스 개발)

  • Yun, Sang-Yun;Cho, Yoon-Sung;Lee, Chul-Kyun;Kim, Young-Kil
    • Proceedings of the KIEE Conference
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    • 2006.07a
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    • pp.66-67
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    • 2006
  • 본 논문은 실시간 디지털 시뮬레이터(Real Time Digital Simulator, RTDS)를 이용한 송전계통의 자동 재폐로 모의 교육훈련시스템 개발에 대해 요약하였다. 본 논문에서 개발한 모의 훈련 코스는 3상 일괄 재폐로와 1상 및 3상 재폐로의 두 가지 부분으로 나뉘어 구성되었다. RTDS를 이용한 모의 파일의 구성 시 각 계통은 양단에 거리계전기를 설치한 것으로 모의하였으며 154kV 계통의 경우 송전단은 실제 거리계전기를 이용하여 구성하였다. 1상 및 3상 재폐로의 경우 1선지락 고장에 대해서는 해당상만 트림 및 재폐로를 하도록 하고 나머지 고장에 대해서는 3상 일괄트립 및 재폐로가 되도록 모의하였으며 대상 계통은 345kV의 전형적인 송전계통을 대상으로 하였다. 리셋 시간의 모의 훈련을 위해 현재 국내 리셋시간 기준치 이내에 또 다른 고장이 발생했을 경우와 기준시간 이상 경과한 후에 고장이 발생한 경우를 나누어 모의할 수 있도록 구성하였다. 고장종류, 고장지속시간, 1상 및 3상 재폐로 선택, 재폐로 횟수 및 재폐로 시간 등은 현재 한국전력의 재폐로 규정에 언급된 것을 모의하는 것은 물론 사용자 임의로 변경이 가능하도록 구성하였다. 본 논문에서 개발한 모의 훈련코스는 송전계통의 자동재폐로에 대한 실무자들의 이해 증진을 위한 교육용으로 사용될 수 있음은 물론 보호 계전기 등의 시험을 위해서도 활용될 수 있을 것으로 기대한다.

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Marine Contents Use and Service Plans for the Educational Purpose (교육용 해양 콘텐츠 활용 및 서비스 방안)

  • Youn, Jae-Hong;Choi, Hyo-Seung;Jeong, Seung-Moon
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.480-486
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    • 2012
  • There has been an increasing interest in new industry and demand creations by the convergence and integration between IT and infrastructure and BT, NT, and CT and the convergence of IT and spread of cloud computing have changed the IT service environment. Even in the educational field, the convergence and integration of contents with various IT have rapidly emerged and learning equipments for the educational purpose have expanded to the mobile media platform from PCs so that learning without limitations to time, place and equipment has become possible. Contents necessary for the smart education are under way by research development utilizing cyber reality and simulation, and 3D technologies. The purpose of this study is to propose marine contents use and service plans for the educational purpose in order to produce various types of contents for the marine life and environment, to improve the school achievement by stimulating interest and to provide individually customized learning.

Power System Education System using 3-Dimensional Graphic Animation (3차원 그래픽 애니메이션을 이용한 전력계통 교육시스템)

  • Park, In-Kwon;Won, Jong-Ryul;Lee, Jin;Yoon, Yong-Beum
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.6
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    • pp.593-601
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    • 2001
  • This paper presents an efficient system for power system education using 3-D computer graphics animation in the PC environment. Several power system phenomena are simulated using Real-Time Digital Simulator. Results are transmitted through on-line communication line to PC for graphic animation, and simulated in the 3-D graphics animation. It can immediately reflect user control input and re-simulated this result. The proposed method was tested on both the sub-synchronous resonance phenomena and multi-bus system. It is expected that the proposed method would be helpful for the operator training as well as power system education.

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Cases of IT Based Innovation in a Hospital (IT관점의 병원혁신 사례)

  • Hwang, Einjeong
    • Korea Journal of Hospital Management
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    • no.spc
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    • pp.74-84
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    • 2016
  • This research is for an innovative health information service cases based on Information Communication Technology (ICT), conducted at a general hospital in Korea. This study introduces a personal use self-diagnosis & self management device for pulmonary chronic disease patients, a mobile communication application service for doctor rounds, a surgical education system providing natural-user-interface with virtual reality for surgeons, and an Internet of things(IOT) technology using personal electrocardiogram (ECG) measurement device cases. Due to every case is on developing, there are still many issues needed to be improved. For this reason, various opinions with constructive critiques from the readers of this paper will be welcomed for better practical implementation.

A Multimedia Script for Simulation of Uncanned Situations (다양한 상황을 시뮬레이션 하기 위한 멀티미디어 스크립트)

  • 신동승;박정용;배경표;박종희
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.288-290
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    • 1998
  • 멀티미디어의 정보 전달 기능과 인상에 의한 교육 기능이 강력함에 따라 많은 멀티미디어 교육용 시스템이 개발되었으나 대부분의 경우 내용이 빈약하거나 시나리오가 고정되어 있어서 다양한 상황을 연출하지 못하고 단편적인 내용 전개에만 그치고 있으며 학생의 참여가 미흡한 일방적인 지식 전달에 머무르고 있는 설정이다. 이것은 멀티미디어 데이터는 많으나 데이터를 상연할 시나리오가 제작자의 의도대로만 전개되고 사용자의 행동에 따라 다양한 상황으로 전개할 수 있는 여건이 마련되지 않았기 때문이다. 따라서 본 논문에서는 데이터베이스와 멀티미디어 스크립트를 이용하여 필요한 데이터만 갖추어진 제작자의 창의력에 따라 다양한 교육 내용을 저작할 수 있고, 실행 중에 사용자가 다른 상황으로 전개할 수 있는 스크립트와 시뮬레이터를 제안한다.

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Design of Train Driving Simulator (철도차량 운전자교육을 위한 훈련용 시뮬레이터의 설계)

  • Lee Ji-Sun;Park Sung-Ho;Choi Jong-Muk
    • Proceedings of the KSR Conference
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    • 2005.05a
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    • pp.175-180
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    • 2005
  • As the high performance computer system increases, improving of reality and usefulness causes the virtual environment of simulator to be used widely as training and assessment tool. Although some domestic companies have developed train driving simulators since about mid of 1990s, accumulation of technology and experience is not yet sufficient compared to foreign makers. This paper describes system composition, training and assessment regimes for high level train driving simulator. When the subsystems are designed, comprehension of train system is emphasized and the functions that simulator should provide are discussed.

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