• Title/Summary/Keyword: 교육용 시뮬레이션

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Construction of A Computer Model for FAB of Semiconductor Manufacturing (반도체 FAB 공정에서의 Computer Model 구축)

  • 전동훈
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.133-136
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    • 1998
  • 본 연구는 복잡하고 다양한 반도체 공저의 모델링을 통하여 반도체 공정 표준화 작업을 목적으로 하고 있다. 급변하는 세계 반도체 시장에서 국내 반도체 업체가 수위를 지킬 수 있는 방안은 공정의 표준화를 제시함으로써 생산업체에서의 신기술 개발에 따른 어려움을 해소하고 기술 개발과 더불어 생산관리 쪽으로의 이동에 대응할 수 있도록 하여 국제 경쟁력을 키워야 할 것이다. 본 연구의 기대효과로는 현장기술자와 장비운용자의 질적 향상을 위한 교육용 자료로의 활용이 가능하다는 것이다. Presentation Tool을 이용한 시청각 교육효과와 시뮬레이션을 이용한 Process Flow Wide View 증진은 현재 국내 반도체 업체들의 신입사원 교육 시 상당한 효과를 거둘 것이라 예상된다. 이는 생산업체에 국한되어지는 것만은 아니며 반도체 공정에 관련된 대학 학과목에서도 활용되어지리라 생각된다. 또한 Modeling & Simulation Tool을 사용하여 공정을 모델링함으로써 표준화를 만든 후 각 제조 업체들은 이러한 모델들은 이용하여 회사의 실정에 맞추어 자사에 대한 시뮬레이션을 손쉽게 수행함으로써 공정 최적화에 따른 경비 절감의 효과를 거둘 수 있을 것이다. 제품별 혹은 같은 제품이라도 Version이 다를 경우 FAB 공정가운데 약 10% 내외만이 바뀌는 점을 감안하면 본 연구를 통해 얻어지는 결과물인 Computer Model과 Simulator는 쉽게 생산현장에 적용할 수 있으리라 여겨진다.

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Design of Computer Using-Time Control System for Prevention of Game Toxication (게임중독 예방을 위한 컴퓨터 사용시간 제어시스템)

  • Cho, Sang-Hyun;Choi, Min-Kyu
    • Journal of Korea Game Society
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    • v.1 no.1
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    • pp.17-23
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    • 2001
  • In this paper, we refer to positive effect and negative effect of game. And we inquire the recent trend of edutainment that emphasizes charm of game and educational effect at the same time. Because the simulation game and the role-playing game have strong toxication, the limitation of computer use is essential. Therefore, we present dynamic computer using-time control system for prevention of game toxicaton and for activity of educational contents. The method considered in this paper increases computer using-time n proportion to using of educational contents. So it lead user of computer to use educational contents voluntarily.

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3D Video Simulation System Using GPS (GPS를 이용한 3D 영상 구현 시뮬레이션 시스템)

  • Kim, Han-Kil;Joo, Sang-Woong;Kim, Hun-Hee;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.855-860
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    • 2014
  • Currently, aircraft and automobile simulator for training provides a variety of training by making hypothetical situation on a simulator installed on the ground currently. And the instructor maximizes the effectiveness of the training by monitoring training and instructing the required training. When trainees are boarding the aircraft or automobile. The Instructor in the ground is not able to monitoring aircraft, automobile. The assessment of the training is not easy after the end of the training. Therefore, it is difficult to provide high quality of education to the students. In this paper, simulation system is to develop the following. Collecting GPS and real-time information for aircraft, automobile $\grave{a}$implementing 3D simulation. Implementing current image of the aircraft or automobile in the screen by 3D real-time monitoring of training situation at the control center utilizing for training saving 3D video files analysis, evaluation on training after the end of the training.

A Study on the Traffic Simulation for Autonomous Vehicles Considering Weather Environment (기상 환경을 고려한 자율주행 차량용 교통 시뮬레이션에 관한 연구)

  • Seo-Young Lee;Sung-Jung Yong;Hyo-Gyeong Park;Yeon-Hwi You;Il-Young Moon
    • Journal of Advanced Navigation Technology
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    • v.27 no.1
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    • pp.36-42
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    • 2023
  • The development of autonomous vehicles are currently being actively carried out by various companies and research institutes. Expectations for commercialization in daily life as well as specific industries are also rising. Simulators for autonomous vehicles are an essential element in algorithm development and execution considering stability and cost. In this need, various simulators and platforms for simulators are emerging, but research on simulations that reflect various meteorological environmental factors in the real world is still insufficient. This paper proposes a traffic simulation for autonomous vehicles that can consider the weather environment. The weather environment that can be set is largely classified into four categories, and an improved collision prevention algorithm to apply them is presented. Simulation development was conducted through Carla's Python API, a development tool for autonomous driving, and the performance results were compared with existing collision algorithms. Through this, we tried to propose improvements for the development of advanced self-driving vehicle simulations that can reflect various weather environmental factors in real life.

3D video simulation system using GPS (GPS를 이용한 3D 영상 구현 시뮬레이션 시스템)

  • Joo, Sang-Woong;Kang, Byeong-Jun;Shim, Kyou-Chul;Kim, Kyung-Hwan;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.891-893
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    • 2012
  • Currently, aircraft and automobile simulator for training provides a variety of training by making hypothetical situation on a simulator Installed on the ground Currently. And the instructor maximizes the effectiveness of the training by Monitoring training and instructing the required training. When trainees are boarding the aircraft or automobile. The Instructor in the ground is not able to monitoring aircraft, automobile. The assessment of the training is not easy after the end of the training Therefore, it is difficult to provide high quality of education to the students. In this paper, Simulation software is to develop the following. Collecting GPS and real-time information for aircraft, automobile ${\grave{a}}implementing$ 3D simulation. Implementing Current image of the aircraft or automobile in the screen by 3D Real-time monitoring of training situation at the control center utilizing for training saving 3D video files Analysis, evaluation on training After the end of the training.

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A Collision Simulation Study on the Structural Stability for a Programmable Drone (충돌 시뮬레이션을 통한 코딩 교육용 드론의 구조적 안정성 연구)

  • Kim, Myung-Il;Jung, Dae-Yong;Kim, Su-Min;Lee, Jin-Kyu;Choi, Mun-Hyun;Kim, Ho-Yoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.5
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    • pp.627-635
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    • 2019
  • A programmable drone is a drone developed not only to experience the basic principles of flight but also to control drones through Arduino-based programming. Due to the nature of the training drones, the main users are students who are inexperienced in controlling the drones, which often cause frequent collisions with external objects, resulting in high damage to the drones' frame. In this study, the structural stability of the drone was evaluated by means of a structural dynamics based collision simulation for educational drone frame. Collision simulations were performed on three cases according to the impact angle of $0^{\circ}$, $+15^{\circ}$ and $-15^{\circ}$, using an analytical model with approximately 240,000 tetrahedron elements. Using ANSYS LS-DYNA, which provides excellent functions for the simulation of the dynamic behavior of three-dimensional structures, the stress distribution and strain generated on the drone upper, the drone lower, and the ring assembly were analyzed when the drones collided against the wall at a rate of 4 m/s. Safety factors resulting from the equivalent stress and the yield strain were calculated in the range of 0.72 to 2.64 and 1.72 to 26.67, respectively. To ensure structural stability for areas where stress exceeds yield strain and ultimate strain according to material properties, the design reinforcement is presented.

Design and Implementation of VR Content based on Real-Time Clouds Simulation for Meteorology Learning (실시간 구름 시뮬레이션 기반 기상 현상 학습용 가상현실 콘텐츠 설계 및 개발)

  • Kang, Kyung-Kyu;Ryoo, Dong-Wan;Park, Chang-Joon
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.165-167
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    • 2018
  • 최근 급속히 발전하고 있는 콘텐츠 제작 기술을 활용하여 가상현실 콘텐츠를 제작하고 학습 도구로 활용하는 사례가 증가하고 있다. 학습 자료로써 사진이나 동영상과 같은 정적인 콘텐츠의 의존에서 벗어나, 상호작용적인 가상현실 콘텐츠를 학습에 활용하는 연구의 중요도가 높아지고 있다. 학습자가 기상 현상과 같이 입체적이고도 동적으로 변화하는 소재를 가상현실에서 능동적으로 체험한다면, 학습효과가 높아질 것으로 예상한다. 최신 실시간 컴퓨터 그래픽스 기술과 그래픽스 하드웨어는 기상 현상을 사실적으로 재현할 수 있는 수준으로 이미 발전해 있다. 이러한 최신 기술이 컴퓨터를 활용한 기상학 교육에서 활용할 수 있다. 본 연구에서는 실시간 볼륨 구름 시뮬레이션을 구현하여 상용 게임 엔진에 탑재하고, 이를 기반으로 기상학 학습용 가상현실 콘텐츠를 제작하는 방법에 대해서 논한다.

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Design of Simulation Supporting System for Robot Programming Education (로봇 프로그래밍 교육을 위한 시뮬레이션형 지원 시스템 설계)

  • Kim, Hyo-Jong;Yoo, In-Hwan
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.245-250
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    • 2008
  • 초등학교 정보통신기술 교육에서 새롭게 실시되는 프로그래밍 교육을 위해 로봇 프로그래밍에 대한 관심이 어느 때보다 고조되고 있다. 교육용 로봇을 이용한 프로그래밍교육은 학습자가 로봇을 직접 제작하고 프로그램을 작성하여 실행시키는 과정을 통하여 프로그래밍의 원리뿐만 아니라 학습자의 창의력과 문제해결력 신장에도 많은 도움을 준다. 이러한 로봇 프로그래밍 교육을 활성화시키기 위하여 본 연구에서는 초등학교 아동의 발달 수준에 맞게 게임, 가상체험, 시뮬레이션 기법 등을 적용한 학습 지원시스템을 설계하고자 한다. 이를 통하여 학습자는 고가의 비용을 들이지 않고도 기존의 인터넷 환경에서 접근하여 가상의 로봇을 통하여 재미있고 흥미롭게 프로그래밍기법 및 알고리즘에 대해 쉽게 원리를 배울 수 있는 기회를 제공하고자 한다.

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Development and Usability Analysis of a Serious Simulation Game on the Smart Phone (스마트폰 기반 기능성 시뮬레이션 게임 개발 사례 분석)

  • An, Sang-Ha;Roh, Chang-Hyun
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.139-148
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    • 2011
  • Various types of games have been published in a smart phone game market. However, there are little serious simulation games among them. In this study, parking simulation game has been developed and published on the Apple app store and Android market, to analyze the usability and prospects of the smart phone based serious simulation game. Developed game was designed to give users realistic simulation experience with immersion in the smart phone environment. In case of Apple app store, more than 300 thousands download have been recorded. This means serious simulation games have much more potential for commercial value, even though there are constrains with small display and user interface.

Development and Formative Evaluation of Simulation Contents for Scientific Exploration based on NetLogo (NetLogo 기반의 과학탐구용 시뮬레이션 콘텐츠 개발 및 형성평가)

  • Woo, Jeonghoon;Jun, Youngcook
    • The Journal of Korean Association of Computer Education
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    • v.17 no.2
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    • pp.65-76
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    • 2014
  • This paper aims at implementing experimental devices with which middle school students can explore scientific ideas using GoGo Board and NetLogo that connect real and simulated worlds. Related research literature was reviewed to design a simulation-based learning model using computer simulation and robot-related activities. In order to construct devices for exploratory experiments, GoGo Board was adopted for developing the interface of Micro-Based Laboratory(MBL) devices with several sensors while NetLogo was used for connecting MBL devices (real world) and simulated experiments (virtual world). The simulation contents were developed in the area of heat equilibrium for changing temperature and the conduct-current relationship appeared in the textbook of middle school science class. With the developed device and contents students can visualize the change of temperature cold and hot waters in terms of heat equilibrium. They also can measure the change of conductor representing the relationship between conductor and current. The formative evaluation of the contents carried out with several middle school students indicated the future direction for upgrading simulation contents and interface. The results might be beneficial for science educators who want to apply simulation contents with the use of computers.

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