• Title/Summary/Keyword: 교육미디어 활용

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A Efficient MANET P2P System using Position-based Routing (위치기반 라우팅을 이용하는 효율적인 MANET P2P 시스템)

  • Jihwan Lim;Heekuck Oh;Sangjin Kim
    • Annual Conference of KIPS
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    • 2008.11a
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    • pp.950-953
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    • 2008
  • MANET(Mobile Ad-hoc Network) 환경에서 P2P(peer to peer) 시스템은 중앙 집중식 서버 구조나 고정된 인프라를 활용할 수 없다는 제약 때문에 효율적인 파일 공유 및 검색을 지원하기 어렵다. 본 논문에서는 위치기반 라우팅의 위치 서비스 메커니즘을 사용하는 MANET P2P 파일 검색 프로토콜을 제안한다. 제안하는 시스템에서 참여 노드들은 응용 계층의 파일 색인 테이블과 네트워크 계층의 라우팅 테이블을 통합한 크로스 레이어 테이블을 유지한다. 참여 노드들은 이를 이용해 플러딩(flooding)을 배제한 파일 검색을 수행할 수 있으며 질의에 검색된 파일은 파일 요청 노드의 지리적인 위치를 고려해 선택되기 때문에 최적화된 라우팅 경로를 형성할 수 있다.

Usage and Analysis on Readability of Korean Typography in WBI for Children (효과적인 아동용 WBI를 위한 한글 타이포그래피의 가해성 분석과 활용)

  • Han, Jeong-Hye;Kim, Yong-Dae
    • Journal of The Korean Association of Information Education
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    • v.6 no.3
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    • pp.328-337
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    • 2002
  • Looking at multimedia education contents from a design point of view, the instructor's design model may differ from the child's understanding model due to gap of the instructor's and child's knowledge. This fact implies it impacts the effectiveness of the education contents. The learning efficiency of Korean typography in WBI for children depends on the font-family, line space, font-size, the age of user, the output device such as the monitor, and other various factors. In this paper, we measured and analyzed on readability of Korean typography in WBI for children by reading speed method. The results of experiments show that readability depends on the font-family of typography, age(grade), and sex of children. In detail, "Goolymche" has the shortest time to be read, and girl and the highest grade students of elementary school have shorter time than boy and the lower grade students. Moreover, we consider the elegance of typography in WBI for holding children's interests because they prefer "Yopseoche". We provide some CSSs in WBI for children based on the experimental results, to used in school fields.

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Transparency Study of Descriptive Refueling and Signifying Chain Function - For the Efficiency of Media Language Education - (서술적 환유와 의미 연쇄 기능의 투명성 연구 -매체언어교육의 효율성을 위해-)

  • Lim, Ji-Won
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.4
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    • pp.67-75
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    • 2020
  • Metonymy can be said to be the only language's meaning shifting technique that exists in the domain of a single human thought in order to obtain a transparent cognitive effect. The purpose of this study was to analyze the 'descriptive metonymy' of the advertising content language constructed by the cognitive principle and to find a way to use it in media language education for social and cultural interests and reflection of college students. The metonymy used in advertising media contrasts with the difficulty of the metaphorical interpretation of "opaque and distant" reasoning. Storyboards, mostly focused on human emotions and behaviors, used metonymy's 'transparent and easy meaning shifting technique'. I have found that I can expect the efficiency of media language education that contains the interest and sociocultural interest, self-reflection, and future imagination of college students. Now, there is less need to perform cognitive reasoning for advertisements with ambiguous metaphor techniques. Lastly, in order to produce successful advertising content, we expect to use the language technique of 'narrative metonymy' with warm feelings of humans, and acknowledge the lack of quantitative research and leave it as a task for the next research.

A Content Analysis of Korean Newspaper Coverage of Information Technology (신문기사에 나타난 정보기술의 활용)

  • 정경수;박영석
    • The Journal of Information Technology and Database
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    • v.1 no.1
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    • pp.83-106
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    • 1994
  • 본 연구는 정보기술에 관련된 신문기사의 내용과 성격에 관하여 분석하였다. 동아일보와 조선일보양대 일간지를 88년 1월 부터 92년 12월 까지 5년동안 조사하였으며 총 1551건의 정보기술 관련 기사를 분석하였다. 조사결과를 보면 1988년 부터 1992년 사이에 양대 신문에 나타난 정보기술 관련기사가 점점 더 증가하는 추세를 보였으며 이는 정보화사회의 도래와 함께 정보기술이 우리사회의 여러분야로 확산되고 있음을 잘 보여주고 있다고 하겠다. 기사의 내용은 원격통신, 신제품 개발, 컴퓨터관련 교육, 하드웨어와 소프트웨어의 개발과 유통 등에 관련된 기사가 주류를 이루었으며 그외에 공장자동화, 사무자동화, 가사자동화, 컴퓨터관련 범죄, 데이타베이스, 지역정보화, 멀티미디어 등에 관한 주제가 다루어졌다. 한편, 정보기술 관련기사의 성격은 기존의 신문기사에서 부정적인 기사가 주류를 이루고 있는 것과는 달리 긍정적인 기사가 큰 비중을 차지하고 있는 것으로 드러났다. 이는 정보기술이 비교적 새로운 분야이므로 정보기술의 부정적인 측면보다 긍정적인 측면을 부각시키고 있기 때문인 것으로 판단된다. 그러나 최근의 기사에서는 컴퓨터 사용에 관련된 문제점, 컴퓨터를 이용한 범죄, 개인의 프라이버시 침해 등 부정적인 측면의 문제도 제기되고 있다. 신문기사의 내용분석에 의하면 기업의 업종에 따라 정보기술의 활용면에서도 분명한 차이를 보여주고 있는데 제조업의 경우 기업의 내부 물적활동, 생산활동, 외부 물적활동에 관한 기사들이 많았으며 서비스업종의 경우에는 고객에 대한 협상력을 증가시키는데 관련된 기사들이 많았고, 하드웨어나 소프트웨어 산업의 경우에는 고객에 대한 협상력을 증가시키는 문제와 함께 대체재의 개발에 관련된 기사도 많이 등장하였다.

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Exploring Selection, Expansion, and Support of Teachers in Gifted Education (영재교육 교원의 선발·확충·지원에 관한 과제 탐색)

  • Jang, KyeongHye;Park, Changun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.2
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    • pp.281-290
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    • 2019
  • The aim of this study is to explore the status and tasks of selecting, expanding, and supporting the gifted teachers to efficiently manage the gifted education. This study addresses that the ratio of applications for new teachers is lower and the current teachers are aging in primary school. In addition, it points out that the ratio of new teacher applications and teacher acquisitions compared to the number of teachers hired for middle school were lower. The gifted teachers are basic in their classes and work at regular schools, and they suffer from considerable exhaustion and a lack of time because of other gifted work. As a result of these discussions, it has shown the need for substantial improvement and supplementation such as school hours reduction or reinforcement adjustment, complete support for research society, invitation professional teachers other than current ones, and friday after school classes for the gifted teachers should be encouraged to work passionately. For professional development, if the positive perception and results of gifted education from the interactions between general education and gifted education be formed, and the education programs for gifted teachers be expanded, they will also contribute to the overall improvement in the quality of our education.

A Study on the Educational Plan First Person Storytelling of Realistic Content

  • Seo, Hyun Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.11
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    • pp.67-74
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    • 2020
  • In this paper, we propose to present a storytelling education plan for the development of realistic content. The need is emerging in the content industry for realistic content along with technological convergence as development of media technology. This phenomenon is being accelerated by COVID-19. In 2019, the government set up strategies to secure future growth engines, announced "three major innovation strategies" in the content industry, and emphasized "fostering leading realistic content." Realistic content is a content that users can experience directly. It is first-person storytelling that should be dealt with as important as the development of technology in the production of realistic content. In this paper, the results of storytelling classes conducted at the actual educational site are analyzed, and the difference from the first-person perspective commonly used in traditional literary works is described. Through this, we present effective teaching methods that can be used to develop realistic content.

A Simplified Web-based Simulator for Digital Logic Circuits Using ActiveX Control (ActiveX 컨트롤을 이용한 단순화된 웹 기반 디지털 논리회로 시뮬레이터)

  • Kim Dong-Sik;Han Hee-Jin;Seo Sam-Jun;Kim Hee-Sook
    • Journal of Engineering Education Research
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    • v.6 no.1
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    • pp.5-14
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    • 2003
  • This paper presents a simplified web-based simulator for digital logic circuits with which several important principles related to digital logic circuits can be understood and confirmed. The proposed simulator is implemented to have several simplified functions which are essential to the learning process of digital logic circuits. The learners by themselves simulate several digital logic circuits on the web under specific input conditions and the design/analysis of digital logic circuits can be available. The proposed simulator, combined with multimedia contents, can be used as an auxiliary educational tool and enhance the improved learning efficiency. The results of this paper can be widely used to improve the efficiency of web-based educations in the cyber space. Several simulation results are illustrated as examples to show the validity of the proposed web-based simulator.

Designing Effective Prototypes for Establishing an e-Learning Center (이러닝 센터의 구축을 위한 효과적인 모형 설계)

  • Jang, Seok-Woo;Huh, Moon-Haeng
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.9
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    • pp.145-153
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    • 2010
  • E-learning is cyber-education that gives open education to everyone by providing various contents through Internet and IT technologies, and it has been spreading rapidly. In this paper, we describes an effective prototype design scheme for establishing e-Learning center, centered on the case of A University, in order to overcome a lot of shortcomings related to cyber-education and to settle down efficient and systematic on-line realtime cyber education. For this purpose, we first analyzed the current status concerning e-Learning at A University. Learners and lecturers then participated in a survey so that we could find some problems on current e-Learning and prepare their solutions. We finally designed e-Learning center prototypes, and selected the prototype 2 as a best one and designed it in more details. The prototype made in this paper would be very useful to other institutes who want to establish a new e-Learning center.

A Study on the Intention to Use of Augmented Reality-based Educational Content (증강현실 기반 교육콘텐츠 이용의도에 관한 연구)

  • Cho, Hang-Min;Kim, Chan-Won
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.541-551
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    • 2022
  • The purpose of this study is to propose implications that can be effectively applied to the educational field by exploring the intention to use of augmented reality-based educational contents for college students. To this end, a survey was conducted with college students, and confirmatory factor analysis, correlation analysis, reliability analysis, and path analysis were performed using the SPSS 21.0 program and the AMOS 21.0 program. The results of the study were presented as follows. First, individual innovativeness influenced positively on perceived ease of use, perceived usefulness, and perceived enjoyment. Second, social influence influenced positively on perceived ease of use, perceived usefulness, and perceived enjoyment. Third, perceived enjoyment influenced positively on perceived usefulness. Fourth, perceived ease of use influenced positively on perceived usefulness and perceived enjoyment. Fifth, except for perceived ease of use, perceived usefulness and perceived enjoyment influenced positively on intention to use.

A Survey on Deep Learning-based Analysis for Education Data (빅데이터와 AI를 활용한 교육용 자료의 분석에 대한 조사)

  • Lho, Young-uhg
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.240-243
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    • 2021
  • Recently, there have been research results of applying Big data and AI technologies to the evaluation and individual learning for education. It is information technology innovations that collect dynamic and complex data, including student personal records, physiological data, learning logs and activities, learning outcomes and outcomes from social media, MOOCs, intelligent tutoring systems, LMSs, sensors, and mobile devices. In addition, e-learning was generated a large amount of learning data in the COVID-19 environment. It is expected that learning analysis and AI technology will be applied to extract meaningful patterns and discover knowledge from this data. On the learner's perspective, it is necessary to identify student learning and emotional behavior patterns and profiles, improve evaluation and evaluation methods, predict individual student learning outcomes or dropout, and research on adaptive systems for personalized support. This study aims to contribute to research in the field of education by researching and classifying machine learning technologies used in anomaly detection and recommendation systems for educational data.

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