• Title/Summary/Keyword: 교육미디어 활용

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Development and Application of a Multimedia Title for Geometry Learning (기하 학습을 위한 멀티미디어 타이틀의 개발과 적용)

  • Jo, Seong-Chuon;Chung, Jong-in
    • The Journal of Korean Association of Computer Education
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    • v.4 no.1
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    • pp.99-107
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    • 2001
  • One of the main objects of geometry in mathematics education is to improve students' geometric intuition capability and logical reasoning capability based on them. A visual element related to intuition plays an important role in teaching and learning of geometry. Therefore, in this research, we focus on the development of multimedia title available to dynamic operation about visual elements and verify of effect of its application. This title for the learning of "the Pythagorean theorem and its practical use" in the third grade of middle school is designed and implemented by an authoring tool, Toolbook. And it enables learners to study mathematics individually and can be applied to the educational field, too. And we taught two groups, the applied group and the compared one of the second grade of middle school and surveyed Questions and evaluated study achievement. We calculated study achievement of two groups on t-test using SPSS. As the result, we knew that the applied group is higher than the compared one in the study achievement and provision of dynamic operation possibility on visual elements make students know very high learning effect and help improvement of intelligent capability.

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A Plan of Creating an Interactive UCC on the Smartphone Touchscreen (스마트폰 터치스크린 기반 상호작용 UCC 제작 방안)

  • Kim, Minsu;Boo, Kyungmin;Im, Kyungduk;Ko, Seong Bo;Kim, Seong Baeg
    • Annual Conference of KIPS
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    • 2010.11a
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    • pp.724-727
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    • 2010
  • 지난 몇 년 동안 인터넷을 비롯한 각종 미디어 산업에서 사용자가 직접 제작한 콘텐츠라는 의미를 지닌 UCC(User Created Content)가 주목을 받았다. UCC는 사용자가 직접 이미지, 비디오 등의 형태로 제작한 콘텐츠를 말하는데, 이러한 UCC는 인터넷의 발달과 함께 크게 성장하게 되었으며 이제는 단순한 미디어나 콘텐츠로서가 아닌 하나의 산업으로 인정받기 시작했다. 또한 사용자와의 상호작용성과 체험적 형태를 지닌 상호작용 UCC가 등장함에 따라 이제는 UCC는 우리 생활과 밀접한 연관을 가진다고 할 수 있다. 이에 본 논문에서는 최근 들어 각광을 받고 있는 스마트폰을 활용하여 스마트폰과 상호작용 UCC와의 융합적 접근으로 스마트폰 터치스크린 안에서의 체험형 UCC를 어떻게 제작할 것인지를 알아본다. 기존의 컴퓨터의 모니터를 통해서만 상호작용이 가능하였던 점에서 탈피하여 공간적 제약을 극복하고 누구나 쉽게 이용할 수 있도록 기존 UCC와 새로운 스마트폰 터치스크린의 정보 기술과의 효과적인 융합에 초점을 맞추고자 한다. 그 동안의 UCC 파급효과를 보았듯이 UCC는 남녀노소 누구나 손쉽게 즐길 수 있다. 이러한 UCC가 최근 주목을 받고 있고, 사용자수가 급증하고 있는 터치스크린 기반의 스마트폰을 통해서 다시 한 번 UCC 시장에 활기를 불어넣을 수 있는 방안을 제시한다. 또한 상호작용 UCC를 통해서 기존의 UCC 매체인 모니터를 이용하여 전달하고자 하는 것보다, 스마트폰의 장점과 강력한 특징인 터치스크린을 잘 살려 스마트폰을 통해 보다 효율적으로 전달할 수 있는 방안을 제시한다.

Strategies for Revitalizing E-Learning Through Investigating the Characteristics of E-Learning and the Needs of Distance Learners in the Domestic Universities in Korea (국내 대학 e-러닝의 운영 특징 및 수강자 요구 조사를 통한 활성화 방안)

  • Min, Kyung-Bae;Shin, Myoung-Hee;Yu, Tae-Ho;Kwak, Sun-Hye
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.30-39
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    • 2014
  • The purpose of this study is to suggest the feasible strategies to vitalize e-learning through investigating the characteristics of e-learning and the evaluations of distance learners on online courses in the domestic universities in Korea. First, in order to accomplish this, 10 Universities and 17 Cyber Universities were selected to explore their characteristics and main projects of e-learning for the administration level investigation. Secondly, content analysis of the bulletin board systems(BBS) and in-depth interviews on distance learners in Cyber Universities were conducted for the user level investigation. The results revealed that Universities in Korea were focused on establishing mobile or smart campuses, diversifying online educational contents, enhancing online interactive systems, and educating e-learning system and smart device utilization. However, distance learners reported that mobile e-learning lacked stability when taking online courses despite its convenience for purpose of academic administration. In addition, distance learners requested the social application workshops to improve on their learning experience as well as the interactions among peers. Therefore, it is important to focus more on how to establish the education-oriented e-learning environment rather than how to implement the administrative projects to animate e-learning in the domestic universities in Korea.

A Study on Children Edutainment Contents Development with Hand Gesture Recognition and Electronic Dice (전자주사위 및 손동작 인식을 활용한 아동용 에듀테인먼트 게임 콘텐츠 개발에 관한 연구)

  • Ok, Soo-Yol
    • Journal of Korea Multimedia Society
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    • v.14 no.10
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    • pp.1348-1364
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    • 2011
  • As the existing edutainment contents for children are mostly comprised of educational tools which unilaterally induce educatees to passively respond to them, the content-creating methodologies in terms of which active and voluntary learning is made possible is urgently needed. In this paper, we present the implementation of the tangible 'electronic dice' interface as an interactive tool for behavior-based edutainment contents, and propose a methodology for developing edutainment contents for children by utilizing the recognition technique of hand movement based on depth-image information. Also proposed in the paper are an authoring and management tool of learning quizzes that allows educators to set up and manage their learning courseware, and a log analysis system of learning achievement for real-time monitoring of educational progress. The behavior-based tangible interface and edutainment contents that we propose provide the easy-to-operate interaction with a real object, which augments educatees' interest in learning, thus leading to their active and voluntary attitude toward learning. Furthermore, The authoring and management tool and log analysis system allow us to construct learning programs by children's achievement level and to monitor in real-time the learning development of children educatees by understanding the situation and behavior of their learning development from the analytic results obtained by observing the processes of educatees' solving problems for themselves, and utilizing them for evaluation materials for lesson plans.

Development of Chinese Character Writing Recognition For Chinese Character Edutainment Contents (한자 에듀테인먼트 콘텐츠를 위한 한자쓰기인식기능개발)

  • Park, Hwa-Jin;Min, So-Young;Lee, Ha-Na;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.529-536
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    • 2009
  • Interest in Chinese edutainment contents product has been increasing with the importance of Chinese Education Recently, empirical education with some fun activities is in the limelight breaking the traditional passive learning. Due to a such social necessity, we develop web-based Chinese Edutainment Contents for children, utilizing multimedia functions. Especially since writing Education is very important in learning chinese characters, we also developed a writing recognition function which checks the order of making strokes in writing Chinese character. Different from the existing outline area-based writing system, it determines if the character is well-written comparing to the prestored reference points in each Chinese characters, after recognizing the order of strokes and extracting peculiar points.

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A Study on the Application of NFT-Based Learn-and-Earn Models for Metaverse Vocational Training: Focused on AHP Analysis (메타버스 직업교육훈련을 위한 NFT 기반의 Learn-and-Earn 모델 적용 방안 연구: AHP 분석을 중심으로)

  • Jiseob Park;Hun Kim
    • Journal of Practical Engineering Education
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    • v.16 no.3_spc
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    • pp.297-308
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    • 2024
  • This study explored the application of the NFT-based Learn-and-Earn model in metaverse vocational education and training. Through expert interviews, Delphi analysis, and AHP analysis, the study evaluated considerations and importance of L&E model operation, NFT technology application, course history and certification management, teaching media copyright management, and platform-related issues. Based on the results, the study suggested the need for performance measurement, infrastructure establishment, institutional arrangement, and ethical issue response when utilizing the L&E model.

Self-Directed MITS Based on the Web -The main theme is operation of numeral in primary school mathematics - (웹을 기반으로 한 자기 주도적 MITS -초등 수학 수와 연산 영역 중심-)

  • Kim, Dong-Hyuk;Goh, Byung-Oh;Choi, Eui-In
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.335-349
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    • 2004
  • Recently, there is change the environment of education due to development of Science Technology Specially, As education information on web increased by internet, using education web data by mean of medium that aids learning by computer. Also It studied method that used the Computer as learning medium through the CAI(Computer Assisted Instruction), ICAI(Intelligent CAI), and ITS(Intelligent Tutoring System). But legacy system are not support efficient method that learns to vary learner suitable learning method by individual level. Specially It is not suitable the education course to direct current course of education, and not consider different of student capability, aptitude, need, interesting, not maximized the individual growable power and effect of education. To solve the this problem, our paper suggest the web-based self-directed MITS(Multimedia ITS) that supply the needed the information on web, make the environment that can self-directed learning. To maximized effect of individual learning, our paper structured coursed, characterized, related learning contents in region of numeral at mathematics of primary school. And then integrated contents and class, design and implement the web-based MITS that consist of 4 module to escape from limitation of learner grade, learning time, learning place.

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A study on the Development of Physics Education Program for Foreign Students of Natural Science and Engineering College in Korea (이공계 대학의 유학생을 위한 물리교육 프로그램 개발 연구)

  • Kim, Soocheol
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.9
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    • pp.1-16
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    • 2019
  • This study was carried out to develop a physics education program for foreign students of university in Korea to improve their ability to major in the field and to prevent them from becoming dropout. The subjects of the study are five Chinese students attending a natural science and engineering college. Prior to the development of the physics education program, the researchers developed basic physics textbooks for the foreign students and questionaries for diagnosis and summative evaluation, and utilized them to apply a total of seven classes. After the application of the classes, the results of the student's diagnosis and summative evaluation, the teacher's diaries, the observer's diaries, and the transcripts were analyzed by triangulation method. In addition, Nvivo12 was used for the analysis of the teacher's and observer's diaries to help with qualitative analysis. The results of the study are as follows: First, the oder and contents of physics education program for students of the natural science and engineering college were presented in detail, and basic physics textbooks and tools for diagnosis and summative assessment were developed. Second, as a result of the analysis of the diagnosis and summative assessment results of the program, the students' basic physics achievement improved by an average of 40 points due to the application of the developed program. Third, as a result of the application of the program using Nvivo12, meaningful node and actual cases were extracted. There were 10 types of nodes created such as understanding of the students, teaching method, rate of the participation, level differences, language problems, relevance to majors, curriculum and methods of education in the country of origin, cooperative learning, and interest inducement. The researcher provided suggestions on physics education methods for students of science and engineering colleges in Korea based on the related cases.

Exploratory Study on Christian Education through Hybrid Education System in Christian Universities (기독교 대학에서의 하이브리드 교육을 통한 기독교교육 가능성 탐색)

  • Bong, Won Young
    • The Journal of the Korea Contents Association
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    • v.14 no.6
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    • pp.513-528
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    • 2014
  • The landscape of Christian higher education is changing. Students once spent most of their time in a traditional classroom with a professor, but now they take online and hybrid courses (face to face and online). Some students complete their entire degree in a fully online program. Nearly every type of college in the United States offers online courses. Online learning has clearly moved from a fad to a fixture, and nowhere is that more apparent than at one of the largest universities in the country. As the demand for online course and programs increase, teachers and administrators in Christian universities and colleges face new challenges. Even though some teachers and administrators still believe online education is inferior to traditional face-to-face learning, we found no statistically significant differences in standard measures of learning outcomes between students in the traditional classes and students in the hybrid-online format classes. In this situation, since online education will develop continuously, Christian universities should utilize it variously through complete understanding and research about it predicting the future of online education style.

Fostering Primary Pre-service Teachers' Computational Thinking through Self-Assessment (초등예비교사를 위한 컴퓨팅 사고력 자기평가 방법)

  • Kim, Misong;Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.61-70
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    • 2018
  • It is urgent in the context of the Fourth Industrial Revolution that students become creative and integrative thinkers. In this vein, in the last few years, drawing upon constructivism as an innovative learning paradigm, new coding curricula using MIT's Scratch have been introduced in the number of countries to enhance computational thinking (CT). However, constructivism encouraging collaborative and active learning may not be explicitly utilized in instructional design focusing mainly on learning to code as technical skills - some of which exist today in large numbers of school and after-school code activities. To respond to such a misleading way of developing CT through coding, the present study aims to propose the benefits of CT self-assessment rubrics for primary pre-service teachers within a CT course entitled "Problem Solving by Computational Thinking". Our findings show how meaningful collaborative CT self-assessment in a group impacts their learning of CT. We end this paper with the discussion of implications of our findings for CT assessment towards a new paradigm in education.