• Title/Summary/Keyword: 교육미디어 활용

Search Result 873, Processing Time 0.025 seconds

Case analysis of educational program of museum using online contents -Focusing on Jenkin's new media literacy- (온라인 콘텐츠를 활용한 미술관 교육 프로그램 사례 분석 -젠킨스의 뉴미디어리터러시로-)

  • Baek, Gun-A;Huh, Yoon-Jung
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.9
    • /
    • pp.125-134
    • /
    • 2020
  • This study analyzed the cases of online art museum education based on the core competency of Jenkins' new media literacy to supplement the limitations of online art museum education programs. The core competency of media education suggested by Jenkins can serve as a reference point for an online art museum content. For the case analysis, 4 museums were selected as the domestic art museum, and 4 as the overseas art museum. The results of analysis based on new media literacy are as follows. In the case of overseas art museums, content for mutual communication such as video conferencing and commenting at the bottom of the site page was constructed, but domestic online art museums lacked these elements. Therefore, there is a need to improve core competency of appropriation, networking, negotiation, distributed cognition, and collective intelligence by organizing communication content.

Training Feedback effect of team-based CPR using a mobile video recording device body camera (이동용 영상촬영기기 바디캠을 활용한 팀단위 심폐소생술의 교육피드백 효과)

  • Seong bin Im
    • Smart Media Journal
    • /
    • v.13 no.5
    • /
    • pp.62-71
    • /
    • 2024
  • This study conducted a team-based CPR simulation with 32 fourth-year emergency rescue students to determine the effectiveness of training feedback using body cameras used at emergency rescue sites, and measured awareness, training feedback effectiveness, and satisfactio+n before and after body camera feedback. , preferences and difficulties in using body camera devices were identified. Data analysis was performed using SPSS 27.0 program, including descriptive statistics, frequency analysis, paried t-test, and Wilcoxon signed rank test. As a result of the study, the perception of body camera use showed a positive change from 3.73±0.62 points to 4.45±0.54 points, and a positive satisfaction level of 3.98±0.51 was shown (p<.001). Additionally, there was a significant increase in self-check accuracy and performance score after body camera feedback (p<.001). Therefore, during team-based simulation resuscitation training, positive feedback effects in improving self-inspection ability and performance can be achieved by watching body camera videos and using self-checklists without direct feedback from the instructor.

Activation of Maeul Community Media - Analysis of Gwangju Metropolitan Community Media (마을공동체미디어 활성화 방안 - 광주광역시 마을미디어를 중심으로)

  • Kang, Chul-Soo;Kim, Dug-Mo
    • Journal of Digital Convergence
    • /
    • v.17 no.7
    • /
    • pp.89-98
    • /
    • 2019
  • It requires administrative supporting & Policies Aids on Maeul Community Media that confronted with reconstruction of community & interaction of residence. There are increased of community media research. This study examines the meanings of participants, the role of participants & volunteer, characteristic of community media, enlargement of residence, problems and activation of community media also conducted in-depth interviews of participants. According to the results of the analysis, the first it will be enforced administrative supporting & policies aids on Maeul Community Media. Secondly, suggests supporting of a municipal ordinance of Council. Thirdly, facilitate the education of program contents and management of community media. Finally, Supports of production costs.

Implementation and Application of a Web-based Courseware for Learning Elementary School Sociology ′Cultural property and Museum′ (초등학교 사회과 ′문화재와 박물관′ 학습을 위한 웹기반 코스웨어의 구현 및 적용)

  • 정희열
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2001.11a
    • /
    • pp.799-806
    • /
    • 2001
  • 정보화 사회에서는 자기 학습력 신장이 강조되고 있다. 초등사회과 교육에서 자기 학습력을 신장시키기 위해서는 다양한 학습자료의 제공을 통해 개개인의 특성에 맞게 탐구할 수 있는 탐구능력의 육성이 중요하다. 본 논문은 웹 기반 코스웨어를 개발 제작하고 이를 수업에 활용함으로써 개별학습이나 탐구학습에서 바람직한 효과를 거두는데 그 목적이 있다. 본 시스템은 단순히 텍스트와 정지된 그림만을 보여주는 기존의 웹을 활용한 학습과는 달리 Flash를 이용하여 학습자와 상호작용하여 많이 일어나도록 게임학습 위주로 구현하였으며, ASP를 이용하여 자료실, 게시판을 만들어 학습자 상호간에 적극적인 인터페이스가 이루어지도록 하였다. 연구대상은 초등학교 4학년 학생이며, 웹 기반 코스에서 활용 집단과 전통적인 방식의 학습 집단으로 구분하여 연구하였다. T검정과 분산분석을 통해 성적의 변화패턴에 차이가 있다는 것을 알 수 있었다. 이는 '문화재와 박물관' 단원을 학습하는데 있어 웹 기반 코스웨어를 활용한 학습자의 흥미와 호기심을 유발시켜 학습의욕과 교수 학습 방법을 개선하는데 기여하리라 기대되며, 전통적인 방식의 학습보다 효과적이라는 결론이다.

  • PDF

A Research on the Audio Utilization Method for Generating Movie Genre Metadata (영화 장르 메타데이터 생성을 위한 오디오 활용 방법에 대한 연구)

  • Yong, Sung-Jung;Park, Hyo-Gyeong;You, Yeon-Hwi;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.10a
    • /
    • pp.284-286
    • /
    • 2021
  • With the continuous development of the Internet and digital, platforms are emerging to store large amounts of media data and provide customized services to individuals through online. Companies that provide these services recommend movies that suit their personal tastes to promote media consumption. Each company is doing a lot of research on various algorithms to recommend media that users prefer. Movies are divided into genres such as action, melodrama, horror, and drama, and the film's audio (music, sound effect, voice) is an important production element that makes up the film. In this research, based on movie trailers, we extract audio for each genre, check the commonalities of audio for each genre, distinguish movie genres through supervised learning of artificial intelligence, and propose a utilization method for generating metadata in the future.

  • PDF

Factors Influencing the Online Learning Behaviors of Middle School Students in South Korea (한국 중학생의 온라인 학습 행동에 영향을 미치는 요인)

  • Na, Kyoungsik;Jeong, Yongsun
    • Journal of Korean Library and Information Science Society
    • /
    • v.53 no.3
    • /
    • pp.263-285
    • /
    • 2022
  • This study presented the factor analysis on constructing the new factors affecting the middle school students' online learning behaviors from the questionnaires employed among middle school students. A total of 204 students participated and the data were collected in South Korea. The sample of middle school ninth-grade students was selected and used through purposive sampling. Findings from the factor analysis provided evidence for the eight-factor solution for the 35-items accounting for 66.15% of the shared variance. A wide range of factors has been considered to identify students' online learning behaviors. The appropriate experience and use of e-learning in the middle school period is also important as it will be a critical stepstone for future education. This research provides information that has been taken into account for advancing online learning to enhance the quality of e-learning systems for middle school students. The study results provided eight new factors affecting the middle school students' online learning behaviors; that is 1) communication using social media as a learning tool, 2) intention to share information using ICT, 3) addiction of technology, 4) adoption of technology, 5) seeking information using ICT, 6) use of social media learning, 7) information search using ICT, and 8) immersion of technology. This study confirmed that middle school students prefer communication using social media as a learning tool, and value intention to share information using ICT for the most part. The data obtained based on factor analysis can highlight the online learning behaviors towards a mixture of social media learning and ICT to ensure a new educational platform for the future of e-learning. This research expects to be useful for both middle schools of online learning to better understand students' online learning behaviors and design online learning environments and information professionals to better assist students who particularly need digital literacy.

Development of A Cyber Education Contents for the Ship Outfitting Basic Design (선박 의장 기본 모델링을 위한 사이버 교육 컨텐츠 개발)

  • Kim, Mi-Sun;Park, Yong-Suk;Lee, Sangdon;Seo, Jae-Hyun
    • Journal of Korea Multimedia Society
    • /
    • v.16 no.2
    • /
    • pp.241-253
    • /
    • 2013
  • A Shipbuilding design program used in the shipbuilding industry tends to be shifted from the TRIBON software to the AM(AVEVA MARINE) software these days. Many large domestic shipbuilding companies have been using the AM instead of the TRIBON. New design software requires education programs for the necessary personnel. However the education programs for the AM are largely based on offline education. They suffer from constraints in space and time, and from high costs. This paper describes a development of online contents for the AM software that are focused for cyber education. It covers the applied process and the organization of the contents. The details of the development decisions including the security issue for the contents are described also.

Exploring Teachers' Perceptions and Beliefs about the Acceptance of Smart Education and Preschoolers' Digital Literacy (교사들의 스마트 교육 수용과 유아 디지털 리터러시에 대한 인식 탐구)

  • Lee, Eun-Jeong;Lee, Jae-Shin
    • Informatization Policy
    • /
    • v.23 no.3
    • /
    • pp.64-83
    • /
    • 2016
  • Although the government mandated classroom use of smart technology, there exist obstacles to adapting smart technology as a means of educational tools in class. This study aims to explore the preconditions for integrating smart technology and early childhood education. To meet this end, this study investigates preschool teachers' perceptions about the possible benefits or negative impacts of using smart media on child education. Results show that teachers have negative rather than positive perceptions and attitudes toward preschoolers' use of smart media, which implies that rendering teachers have positive impression on smart education is most important for fostering smart education.

Item Analysis for Course Evaluations in Web-based Classes (웹을 기반으로 하는 수업에서 강의평가를 위한 문항 분석)

  • Park, Chan-Jung;Rim, Hwa-Kyung;Chi, Eun-Lim
    • The Journal of Korean Association of Computer Education
    • /
    • v.5 no.2
    • /
    • pp.61-68
    • /
    • 2002
  • The development of internet technology has brought many changes in education as well as in overall society and especially, web-based instructions have been rapidly increasing. Unlike the conventional education environment, many web-based instructions offer multimedia effects with text, graphics, sound, animation, video, and so on via internet. In addition, by using the hypermedia functionality, they help students to navigate anywhere they want to go. However, the web-based instructions have been evaluated by the same criteria as the conventional courses. This paper develops the course evaluation items for web-based instruction and compares the results of course evaluation for the web-based instructions and the conventional courses.

  • PDF

A Study on Judgement of Optimal SPRT for Learning Estimation (학습 평가를 위한 최적의 SPRT 판정에 관한 연구)

  • Jeon, Mi-Ran;Oh, Am-Seok
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.8
    • /
    • pp.1182-1189
    • /
    • 2009
  • A potential advantage of computer-based education is individualized instruction. In this regard, issues regarding how to evaluate individual learners fast and accurately in order to implement customized instruction program and to open education are raised. In this study, we suggest through a simulation study a way to reach an optimal decision by complementing the insufficient point of the way of the decision of the existing SPRT(Sequential Probability Ratio Testing) in which the number of questions in a test decreases while decision on pass or fail is relatively exact. For the purpose, the data of the examinees obtained from actual tests were used in this study and we present that simulation to verify the accuracy of decision and Multilevel SPRT decision standard for initial set point for optimal SPRT decision and evaluate the ground of the same through simulation.

  • PDF