• Title/Summary/Keyword: 교육미디어 활용

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Design and Implementation of Web-Based Computer Graphic tool studying System (웹에서의 그래픽 툴 학습 시스템 설계 및 구현)

  • 이범석;박찬익
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.681-685
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    • 2002
  • 초고속 통신망의 발달과 컴퓨터 하드웨어/소프트웨어의 발달은 누구나 쉽게 다양한 멀티미디어 자료를 웹을 통해 접할 수 있게 만들었다. 교육 분야에서도 많은 연구가 진행 되었으며, 웹이 가진 특성인 시간적 문제, 공간적 문제를 해결해 주고 경제 산업적으로 지역, 거리간 불평등을 해소하고 일반 국민들에게 평생교육의 장을 마련할 수 있는, 웹이 가진 특성을 살려 웹에서의 학습 코스웨어를 설계 구현하였다. 본 논문은 WBI(Web Based Instruction) 개발에 관련되는 기법을 바탕으로 컴퓨터 그래픽 강의 시스템을 구현하였다. 이 WBI는 그래픽 프로그램의 하나인 포토샵 6.0 학습을 중심으로 구성하였으며, 이를 통해 교수자와 학습자, 학습자와 학습자간의 상호작용이 원활하고, 다양한 멀티미디어의 활용과 학습자 요구의 교육, 심도 있는 전문화 교육을 할 수 있도록 한다.

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An Application Plan for Religious 'Symbolic Didactics' in Religious Media Pedagogic and Popular Culture -Development of a Teaching & Learning Example Focusing on "The Da Vinci Code"- (대중문화 속 종교유사성에 관한 종교미디어교육 연구 -<다빈치 코드>를 사례로 한 '상징교수법' 교수학습 모형 개발-)

  • Moon, Hye-Sung
    • Korean journal of communication and information
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    • v.42
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    • pp.7-43
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    • 2008
  • In this paper, a new viewpoint and practical education method were presented on educational culture related to today's religions and media. For this purpose, this paper considered the theories of religious media pedagogic and the concept of symbo1ic didactics relating to religious symbols in popular culture. In this paper, a total of eight cases of applying symbolic didactics were developed using the example of "The Da Vinci Code", based on the theoretical framework of religious media education and symbolic didactics. For this, the education methods and contents of religious media education were integrated with the teaching plan model of "action and development oriented media education". In order for this education to be applied effectively, experimental studies have to be carried out verifying the learning effects regarding this education. In particular, education for teachers who will tarry out this education is needed. This is because, in media education, the efficiency of education is significantly affected by the capacity of the one who is teaching.

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A Study on the Operation of Information Literacy Subjects as a General Education: A Case of a D University in Seoul (정보활용능력 일반교양과목 운영에 관한 연구 - 서울 D대학 사례를 중심으로 -)

  • Lee, Kwanghwi;Han, Mahnsoung
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.31 no.2
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    • pp.119-138
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    • 2020
  • This study reports a case where some university libraries played a major role in opening and educating information literacy Instruction as a general liberal arts course. The librarian of the university library, who was also the speaker of this study, participated in the overall operation, including the conducting of two classes lectures during the second semester as a professor. It also analyzed a survey of 43 students from 27 departments in the first semester of 2019 and 44 from 25 departments in the second semester to assess the pre- and post-education effects on the courses. As a result, statistically significant values were obtained in both semesters. This study, which aimed at providing materials for librarians at university libraries raises the need for liberal arts education that integrates information and media literacy, is expected to provide various implications for improving information literacy instruction programs in the future.

Development of Multimedia Educational System Using the Portable Embedded Machine (휴대용 임베디드 기기를 활용한 멀티미디어 교육용 시스템의 설계 및 구현)

  • Oh Se-Jong;Lee Sang-Bum;Kim Tae-Gui;Park Sung-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.4
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    • pp.608-615
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    • 2006
  • Embedded System is one of important factor of ubiquitous computing, and it has various application areas. In this paper, we develop an educational contents for the education of young children using portable embedded machine; it shows embedded system can be applied to education area as well as to industry area. The system is similar to portable game machine, and it is easy to use everywhere. It also can download new contents from host computer or internet. The developed contents forms game and multimedia to derive children's interest.

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Governance Thoery as Ways of Applying a Policy for incorporating Media into Education in Digital Environment (디지털 환경에서의 미디어교육에 대한 거버넌스 이론의 활용에 대한 연구)

  • Shim, Young-Sub;Kim, Dong-Gyu
    • Korean journal of communication and information
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    • v.58
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    • pp.242-261
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    • 2012
  • This study was intended to analyze media in education policy from the governance perspective and suggested some orientations and innovative ideas to a new governance in media in Education. For these purposes, this study reviewed related literature about media in education and governance policy and drew a governance model of educational community as an analytic scheme to understand a governance approach to orientation-order-performance of Schmank. Thereafter, the study analyzed formulation and implementation processes of media in education policy, based on some criteria to operate the model, and also analyzed the policy governance in a comprehensive way. Based on the results, this study suggested recommendations to innovate current media in education governance as follows: (1) working towards an idea of operative cooperation through reforms (2) constructing a rational policy system to incorporate socio-political variables, and (3) activating cooperative governance to transform 'governing' into 'governance'.

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A Study on e-Learning for Advanced Design Technical Education (진보된 디자인 기술교육을 위한 e-Learning에 관한 연구)

  • 표정선;김운덕;이택근;박춘명
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.724-728
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    • 2004
  • 디지털화된 새로운 패러다임(paradigm)은 교수 미디어에 있어서도 많은 변화를 가져오고 있다. 과거의 일방적 지식전달방식에서 탈피하여 피교육자 스스로 선택적으로 강의를 찾아다니면서 본인의 능력에 맞도록 수업을 할 수 있으며, 각종 e-Learning 컨텐츠의 활용은 물론 피드백이 가능한 커뮤니케이션을 요구하게 되었다. 본 연구에서는 디자인 기술 분야의 교과목에서 도입중인 e-Learning을 중심으로 고려되어야 할 사항 및 효율적인 학습방법과 그 활성화 방안의 한 가지를 제시하였다.

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A Study on the Learning Effect of Multimedia Literacy Education (멀티미디어 리터러시 교육의 학습효과 연구)

  • Jeong, Gyoung Youl
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.63-68
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    • 2020
  • The need for literal education, matching the rapid changes in the media has been increasing in recent years. However, it is true that not enough research has been done on the efficiency of literacy compared to the increasing need. For example, empirical approaches such as studies on the effects of integrated media literacy on youth learning. Thus, this paper took multimedia education, which is different from existing image education, as a subject of research and studied the results of education that fused text and video and sound to teenagers in terms of learning effectiveness. It is an academic quest to see if multimedia education really has positive ㄷ effect for teenagers' learning. As a result of both quantitative and qualitative research as a method of research, multimedia education was concluded to be meaningful in improving learning ability, and based on this, it presented a practical-oriented learner participation education while expanding appearance such as language education through multimedia education. The suggestions for these various education policies will spread to the confidence that multimedia education can be the center of all learning activities as the core of education that achieves an all-round personality, not just an aid to existing education.

Development of an authoring tool for multimedia animation lectures (멀티미디어 동영상 강의 저작 도구 개발)

  • Ha, Yan;Jeong, Seon-Ho;Lee, Seung-Gun
    • Journal of The Korean Association of Information Education
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    • v.8 no.4
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    • pp.513-520
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    • 2004
  • The proposed authoring tool with user's friendly interface provides to author multimedia animation lectures which can support the efficient environments of cyber educations. Coping with difficulties of merging and editing of each multimedia data provided to convert from multimedia generation properties to SMIL(Synchronized Multimedia Language) files. The tool also helps lecturers to author the animation lectures easily. Futhermore, it can be easily transferred from multimedia contents to web page.

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