• Title/Summary/Keyword: 교육과정 검증

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A study of Scratch Education Programming Language Curriculum using Problem-Based Storytelling Strategies (문제 중심의 스토리텔링 기법을 이용한 스크래치 EPL 프로그래밍 교육과정 연구)

  • Chae, Su-O;Hur, Kyeong
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.83-88
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    • 2010
  • 본 논문은 다양한 사고력 향상을 위한 문제 중심의 이야기를 만들어 스크래치 EPL 프로그래밍 교육과정에 접목시켜 전통적 수업방식인 시범, 실습 프로그래밍 교육과정과 비교하여 문제해결력, 프로그래밍 학습에 대한 흥미도를 통하여 새로 개발한 문제 중심의 스토리텔링 기법을 이용한 스크래치 EPL 프로그래밍 교육과정의 효과를 분석한다. 이를 통해서 학생들에게 흥미로운 이야기에 문제상황을 가미한 스크래치 EPL 프로그래밍 교육과정이 학생들의 문제해결력 및 흥미도를 향상 시키는 내용임을 검증한다.

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Now ESCO 2 - 2012 해외 ESCO M&V 교육 그 현장을 가다

  • Eom, Gi-Hyeon;Kim, Yong-Hui
    • The Magazine for Energy Service Companies
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    • s.75
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    • pp.50-53
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    • 2012
  • 최근 ESCO성과보증방식의 정책적인 확산에 따라 에너지절감량 측정 및 검증(M&V)에 대한 중요성이 부각되고 있다. 에너지절감량을 구체적으로 산출하고 측정, 검증하는 과정인 M&V는 정확한 ESCO사업을 수행하기 위한 필수적인 과정이다. 협회는 2012년 2월 20일부터 25일까지 5박 6일간 대만 ESCO협회(TESA)와의 업무협력을 통해 대만의 M&V 전문교육기관에서 21명의 참석자와 함께 '2012 해외 ESCO M&V 교육' 과정을 마치고 돌아왔다. 현장 사진과 (주)에코시안 엄기현 팀장과 김용희 대리의 참관기를 통해 뜨거웠던 교육 현장을 소개한다.

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Development of a Curriculum for the Cultivating the Creative Gifted and Talented Children of Informatics (창의적 정보과학영재 양성을 위한 교육과정 개발)

  • Kim, Sung Yul;Lee, Jong Yun
    • The Journal of Korean Association of Computer Education
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    • v.17 no.3
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    • pp.25-39
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    • 2014
  • Existing curricula for the gifted and talented of informatics are inapplicable directly to the current educational fields because its educational objectives are abstract and impractical. In particular, after the gifted and talented of informatics was defined by korean educational development institute in 2005 and other institutes, there is not a clear standard definition. Curriculum for the gifted and talented of informatics also varies and is different in accordance with research institutes. Therefore, we propose the definition of the gifted and talented of informatics and then suggest seven educational goals and a curriculum for the gifted and talented as well as its detailed learning contents. Finally, for proving the validity for those suggestions, this paper is verified by conducting the construct validity with a content validity and a confirmatory factor analysis using SPSS 18.0 and AMOS 21.

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The Effects of Learners' Job Competency Development on the Improvement of Their Vocational Key Competencies in Lifelong Education Based on National Competency Standards(NCS) (국가직무능력표준(NCS)기반 평생교육에서 학습자의 직무능력개발이 직업기초능력 향상에 미치는 영향)

  • Nam, Gi-Young;Yoon, Jun-Sang;Im, Gwi-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.2
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    • pp.130-141
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    • 2017
  • This study examined the effects of learners' job competency development on their vocational key competency improvement in lifelong education based on national competency standards. A survey was empirically carried out to 480 learners of lifelong education institutions in Seoul and the results were statistically analyzed. Covariance analysis was conducted to allow for external influences of lifelong education learners' educational environment in the process that verifies the effects of job competency development on vocational key competencies classified into 4 units, namely, mathematical skill, problem-solving skill, resource management skill, and communication skill. The findings are summarized as follows. First, all factors of job competency development had no effect on mathematical competency in the single dimension. Second, the testing of hypothesis 2 showed that education system(F=3.021, p<.05) and curriculum(F=6.684, p<.05) of job competency development factors had a significant positive effect on mathematical competency in the single dimension. Third, the testing of hypothesis 3 showed that only curriculum(F=5.865, p<.05) of job competency development factors had a significant positive effect on resource management in the single dimension. Fourth, the testing of hypothesis 4 showed that all factors of job competency development had no effect on communication in the single dimension. These findings suggest that the proper harmony of both education system and curriculum or all education system, curriculum and evaluation management in the combination of lifelong education support with teaching interaction can have a positive effect on the improvement of communication.

Development of Debugging Tasks and Tool for Process-centered Assessment on Software Education (소프트웨어 교육에서 과정중심 평가를 위한 디버깅 과제 및 도구 개발)

  • Lyu, Kigon;Kim, Soohwan
    • The Journal of Korean Association of Computer Education
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    • v.23 no.4
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    • pp.61-68
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    • 2020
  • The purpose of this study is to develop a debugging task to support process-centered assessment on software(SW) education and to develop a service site. Achievement criteria for programming in elementary and middle school SW curriculum consists of control structures such as repetition and condition, and elements such as variables and input/output. In order to apply the process-centered assessment presented by the Ministry of Education, it is necessary to present tasks that can be used in the actual classroom environment and to consider connection with achievement levels. Therefore, in this study, 12 tasks for elementary school and 15 tasks for middle school were developed as debugging tasks and their validity was verified. As a result of conducting Delphi verification for validity, it was found that the level and content of the debugging task are appropriate. In addition, as a result of verifying the usability of the debugging challenge site by applying a heuristic evaluation method, it was found that it is suitable for use in the real educational field.

Case Study of Home Economics Curriculum in Victoria Australia (호주 빅토리아주 가정과교육과정에 대한 사례연구)

  • Yu, Nan Sook
    • Journal of Korean Home Economics Education Association
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    • v.32 no.2
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    • pp.19-42
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    • 2020
  • The purposes of this study were to analyze the home economics(hereafter HE) curriculum in Victoria State, Australia, and to derive the implications for the HE curriculum in Korea. To accomplish the purposes, the contents of the curriculum were analyzed through the relevant web pages, and the actual conditions of the HE curriculum implementation were identified through e-mail and interviews with HE teachers and administrator. The results of this study were as follows. First, the HE curriculum for F-10 was one of the cross-curriculum resources based on the content descriptions and achievement standards of 'Design and Technologies' and 'Health and Physical Education' curriculum. Because the HE curriculum is competency-based curriculum and did not stipulate what was to be taught then, HE teachers had lots of autonomy in organizing and operating the curriculum, which led to the need for professionalism. Second, VCE subjects, both 'Food Studies' and 'Health and Human Development', which are HE elective curriculum for 11th and 12th graders, require students to take written tests produced by the VCAA. Because there are no specific details to be taught in the curriculum, the HE teacher had the need to devise and operate various classes to foster problem-solving skills, critical thinking skills, etc. Third, HE teachers had the discretion to create all the subject names, contents to deal with, and evaluations to prepare for the school curriculum, and thus were exerting their professionalism. This was due to the fact that the system was well equipped and VCE subjects were audited, even though teachers' performances were related to their individual competencies.

Development and Application of Elementary Science Curriculum to Enhance Creative Problem Solving Abilities (창의적 문제해결력 신장을 위한 초등과학교육과정 개발 및 적용)

  • Cho, Youn-Soon;Seong, Jin-Sook;Chae, Je-Sook;Koo, Seong-Hye
    • Journal of The Korean Association For Science Education
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    • v.20 no.2
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    • pp.307-328
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    • 2000
  • The purpose of this study is to develop and implement an alternative elementary science curriculum to enhance creative problem solving abilities. The curriculum consisting of three main elements was developed. The three elements are content knowledge, process knowledge and creative thinking skills. The curriculum was validated by more than 10 science educators, scientists, and curriculum specialists. In order to implement the curriculum, three lessons for 5th grade were developed and taught by a problem-based-learning(PBL) method in an experimental group during the second semester. For the comparison group the ordinary lesson based on the 6th national science curriculum was taught by the same science teacher during the same period. Performance assessment was developed and used for the pre and post test. Two-way ANOVA, and T-test were used to check whether there are any significant differences between the gains of scores(pre-post test) of the two groups. The results of the test showed that the experimental group increased significantly in the total creative thinking problem solving skills, but the comparision group did not.

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Design of Computer Education Curriculum for Elementary Schools using Scratch Educational Programming Language (스크래치를 이용한 초등학교 컴퓨터 교육과정 설계)

  • Ham, Seong-Jin;Yang, Chang-Mo
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.413-423
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    • 2011
  • Programming education has the favorable influence on creative logical thinking and problem-solving ability of students. However programming has not been actively taught at the elementary schools. One of the causes is the lack of systematic curriculum. In this paper, we design the curriculum for 'Understanding of Information Processing' in revised ICT educational guidelines using the educational programming language Scratch. We propose curriculum that consists of 4 lessons for 1st and 2nd graders, 5 lessons for 3rd and 4th graders, and 6 lessons for 5th and 6th graders to lesson the cognitive load, and present the instruction plans. Selected group of experts verified our proposed curriculum and instruction plans. According to verification results, we can conclude that almost the area including the targets, educational factors, learning content, amount of learning, instruction plans are appropriate. The curriculum proposed in this paper can help the elementary students learn programming efficiently, and develop their logical thinking, problem-solving ability, creativity, and information processing ability.

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교사양성대학에서의 이산수학 교육과정

  • Lee, Jae-Hak
    • Communications of Mathematical Education
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    • v.15
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    • pp.43-52
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    • 2003
  • 교육과정은 그 시대에 적합한 요구들을 반영하여야 한다. 제 7차 수학과 교육과정에서 이산수학의 도입이 바로 정보화 시대의 반영이라고 볼 수 있다. 즉, 이산수학의 도입은 수학의 변화가 수학교육의 변화로 이어졌다는 점에서 긍정적으로 평가할 수 있다. 그러나 새로운 내용의 교육과정 도입은 충분한 검증 절차의 부재로 인하여 부정적인 측면도 나타날 수 있다. 예를 들어, 교사양성 대학에서 이미 오래 전부터 개설되어진 해석학이나 대수학 같은 강좌와는 달리 이산수학의 강좌는 비교적 최근에 개설되어 졌으므로 대부분의 현장교사들은 이산수학 내용에 대한 지식이 거의 없다는데 있다. 이러한 문제점들을 바탕으로 우선, 교사양성 대학교육과정에서의 이산수학에 대한 충분한 연구와 우리 현실에 맞는 교재의 재구성이 요구되어진다. 따라서 본 연구를 통해 7차교육과정을 고려하여, 교사양성 대학에 적합한 이산수학 강좌에 대한 구체적인 예들을 제시하여 사범대학 학생들로 하여금 이산수학을 제대로 이해하고, 아울러 이러한 연구가 현직 교사연수에도 충분히 반영될 수 있도록 한다.

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Development of Primary School Scratch Curriculum for Improving the Ability to Solve Problems (문제해결력 증진을 위한 초등학교 Scratch 교육과정 개발)

  • Ahn, HyungJin;Ma, DaiSung
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.317-327
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    • 2013
  • Algorithm education that become at the base of thinking is emphasized from primary school. However, It is difficult to understand algorithm in elementary school students level. In this research, it considered curriculum that can teach universally to elementary school students by solution plan of problem. So we chose Scratch program with education data, because it is verified the effect in education of algorithm, and easy to control among EPL (Education Programming Language). It was composed curriculum so that interaction is accomplished through group activities to coincide in various level of students, and approached to the problem-solving center to emphasize important thinking process in algorithm education, and got educational value in relevant level of each student. According to validation of expert groups and surveys, we concluded the curriculum that is appropriate. The curriculum proposed in this paper can help to enhance the problem solving ability and the creativity.