• Title/Summary/Keyword: 교수-학습모형

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Design and Effect of Development-Oriented Model for Developing Computing Thinking in SW Education (SW 교육에서의 컴퓨팅 사고력 신장을 위한 개발 중심 모형의 설계 및 효과)

  • Jun, Soojin
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.619-627
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    • 2017
  • The purpose of this study is to verify the effectiveness of the Development-oriented model (Discovery-Design-Development: DDD) for developing students' Computational Thinking skills in software education. DDD is a class model that learns the process of developing SW to solve real-life problems through three stages of Discovery, Design, and Development. In order to verify the effectiveness of the DDD, first grade students at G university who did not have SW education class were tested. As a result, the students who experienced SW development through DDD maintained the learning motivation of SW education before and after, especially the confidence area increased significantly. In addition, students also noted that the Design phase was particularly helpful in improving CT abilities and the DDD was a significant help in understanding of decomposition and algorithms.

An Analysis of Educational Contents Model and Development Strategy (스마트 교육 콘텐츠 모형 및 개발전략 분석)

  • Yoon, Young Beom
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.483-484
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    • 2016
  • 본 연구의 목적은 학습자 중심의 스마트 교육을 위한 융복합 학습 콘텐츠의 개발요소와 개별화되고 맞춤화 된 창의적인 교육콘텐츠 개발방안을 분석하는 것에 있다. 스마트교육환경에 적합한 어플리케이션의 개발방안은 전통적인 교수 학습 모델과 유기적으로 연계되어야 하며 학습을 위한 검색기능, 학습 자료를 추출하는 조사도구기능, 협력활동을 지원하는 기능, 문서저작기능, 심화학습을 위한 기능을 구현해야 한다. 향후 교육환경은 클라우드 교육서비스를 기반으로 네트워킹을 통한 국내외 학습자원의 지원과 협력학습 인프라를 통해 언제 어디서나 학습이 이루어지는 학습 선택권을 중심으로 이루어질 것이다.

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A Design of Learner-oriented Item Bank System Considering Type of Content (문제 유형을 고려한 학습자 중심의 문제은행 시스템 설계)

  • Oh, Won-Wook;Kim, Yong-Soo
    • Annual Conference of KIPS
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    • 2009.04a
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    • pp.558-561
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    • 2009
  • 본 논문에서는 웹기반 문제은행의 발전된 모형으로 문제 유형에 따른 학습자의 맞춤형 문제를 제공하는 시스템을 설계하였다. 본 시스템의 최종 목표는 능동적, 자기 주도적 학습을 실현할 수 있는 맞춤형 이러닝을 통해 학습자의 학업 성취도 향상에 있다. 교수자 및 개발자 중심의 이러닝 서비스가 아닌 학습자의 학습 결과에 능동적으로 반영하고 유연한 서비스를 제공하기 위해 문제 유형에 따른 적합한 다음 단계의 문제를 제공함으로써 이러닝의 효율을 극대화 한다. 기존의 고정 출제 또는 무작위 출제 방식에서 탈피하여 개별 학습자의 오답과 문제 유형을 고려하여 문제의 키워드, 선택된 보기의 키워드, 유동적 난이도에 따른 문제 추출 방식을 설계하였다. 이 모델은 보조 학습의 수단으로 문제은행 시스템을 학습자 중심에 근접하여, 융통적이고 효과적으로 개인화된 서비스를 제공한다.

A Conceptual Model of Smart Education Considering Teaching-Learning Activities and Learner's Characteristics (교수-학습 활동과 학습자의 특성을 고려한 스마트교육 개념모델)

  • Jo, Jae-Choon;Lim, Heui-Seok
    • The Journal of Korean Association of Computer Education
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    • v.15 no.4
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    • pp.41-49
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    • 2012
  • Advanced ICT(Information and Communication Technology) and popularization of smart devices change our culture as well as our life style and it has changed the way of learning in education area. There have been some researches to make effective smart education systems based on ICT but few of them were designed by a solid concept of smart education. This is because there have been few researches on developing a conceptual model for smart education. The purpose of this study is to propose a conceptual model for smart education: CTLA(Creation, Teaching, Learning and Assessment) model. It includes activities of smart creation, smart teaching, smart learning, and smart assessment considering ICT environment for education and characteristics of digital natives.

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Simulated Courseware Design and Materialization of Light Reflection and Refraction (빛의 반사 및 굴절 시뮬레이션 코스웨어 설계 및 구현)

  • 조용준;박덕원
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.3
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    • pp.60-66
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    • 1999
  • The purpose of this study is to design and materialize the simulated courseware which is based on new educational environments and student-based education. The scope of this study is reflection and refraction of in the physics of high school. This paper introduce the theoretical background of courseware and investigate the structure and process of the teaching-theory by visualized computer simulation. We applied the basic concept about the reflection and refraction of light and explained the simulated images of spherical mirror and lens with the principles expressions and relative image forms. The last we simulated the various kinds of the images, shapes and distance of the images by changing the distance of object and focus which are made by computer simulation.

A Course Scheduling Multi-module System based on Web using Algorithm for Analysis of Weakness (취약성 분석 알고리즘을 이용한 웹기반 코스 스케줄링 멀티 모듈 시스템)

  • 이문호;김태석;김봉기
    • Journal of Korea Multimedia Society
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    • v.5 no.3
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    • pp.290-297
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    • 2002
  • The appearance of web technology has accelerated the role of the application of multimedia technology, computer communication technology and multimedia application contents. Recently WBI model which is based on web has been proposed in the part of the new activity model of teaching-teaming. How to learn and evaluate is required to consider individual learner's learning level. And it is recognized that the needs of the efficient and automated education agents in the web-based instruction is increased But many education systems that had been studied recently did not service fluently the courses which learners had been wanting and could not provide the way for the learners to study the learning weakness which is observed in the continuous feedback of the course. In this paper we propose design of multi-module system for course scheduling of learner-oriented using weakness analysis algorithm. First proposed system monitors learner's behaviors constantly, evaluates them, and calculates his accomplishment and weakness. From this weakness the multi-agent prepares the learner a suitable course environment to strengthen his weakness. Then the learner achieves an active and complete teaming from the repeated and suitable course.

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Development and Application of the Teaching·Learning Process Plan of Senior Cohousing for Independent later Life - Focusing on high school Technology·Home Economics - (자립적인 노후생활을 위한 노인용 코하우징 교수·학습 과정안 개발 및 적용 - 고등학교 기술·가정을 중심으로 -)

  • Na, Jimyeong;Cho, Jaesoon
    • Journal of Korean Home Economics Education Association
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    • v.28 no.3
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    • pp.1-16
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    • 2016
  • The purpose of this study was to develop and evaluate the teaching-learning process plan of senior cohousing to improve understanding of active and independent living in later life through Home Economics subject. The plan consisting of 5 lessons has been developed and implemented according to the ADDIE model. Various activity materials (28 individual activity sheets, 2 working sheets, and 26 teacher's reading texts) and visual materials (4 sets of pictures & photos and 10 moving pictures) as well as questionnaire were developed for the 5-session lessons. The plans were implemented to 6 classes 150 freshmen of P high school in Jeju-do during August 17th to 3rd of September, 2015. Students were highly satisfied regardless of gender with the whole 5-lessons in the aspects such as the level of participation in the lesson, understanding of the contents, adequacy of materials and activities, and usage in their future life. Students also reported that they highly accomplished the goal of each lesson to reinforce the understanding on necessity of preparing later life, senior cohousing, and senior friendly business. It can be concluded that the teaching learning process plan for senior cohousing would improve understanding and practical competency of active and independent living in later life with senior neighbors through the home economics subject.

Educational Effects of Flipped Learning on Fashion Practical Course (패션 실기 수업에 적용한 플립드 러닝의 교육적 효과)

  • Kim, Jang-Hyeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.4
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    • pp.497-508
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    • 2020
  • The paradigm focusing on learner-centered classes and the introduction of flipped learning through the connection between online and offline have been increasing. This study proved the educational effect by applying flipped learning to the basic draping course within the fashion practical course and revealed the implications for flipped learning from the instructor's perspective. The research methods are theatrical research and model development research in order to guide basic drape utilizing flipped learning. The study results revealed that learners' satisfaction was very high about the basic draping course combined with flipped learning, and it showed that students were very satisfied with the learning-related video because it can compensate for the decrease in education efficiency according to the number of attendees and improve education. Improvements shall include technical and content supplementation of video learning materials and presentation of documented learning materials, in addition to video materials. From the instructor's perspective, time needs to be set aside for video shooting and editing, a view of the composition of education from the learner's perspective, and an in-depth understanding of the instructor's curriculum for flipped learning design.

Analysis of the Effectiveness of the University Convergence Curriculum using the CIPP model (CIPP 모형을 활용한 대학 융복합 교육과정의 효과성 분석)

  • Kang, Kyunghee
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.135-142
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    • 2020
  • The purpose of this study is to analyze the effectiveness of university convergence curriculum using CIPP model. With 758 data surveys of professors and students participating in K University's convergence education, the analysis of differences according to group characteristics and the factors affecting performance recognition and course satisfaction were analyzed. As a result of analysis, first, class activity(CA) was the highest (M=3.85), and coursework design(CD) was the lowest (M=3.35), and there were significant differences in the course objectives, course content, and class activities according to the characteristics of the group. Second, the factors affecting the performance recognition and course satisfaction of the convergence curriculum were needs analysis, coursework design, learner activity, performance recognition, and course satisfaction. In conclusion, it suggests that from the planning stage, it should be designed to reflect the needs of professors and students, and to improve satisfaction and performance recognition with novel contents and active teaching and learning activities. This study can be used as basic data for improving the quality of the convergence curriculum.

A Self-regulated Learning Model Development in Computer Programming Education (컴퓨터 프로그램 교육에서 자기조절 학습 모델 개발)

  • Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.19 no.1
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    • pp.21-30
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    • 2015
  • Information and knowledge society in the 21st century computer education is very important. Computer programming education in computer education is very important. There are very few teaching and learning model of computer programming education. In this paper, we develop a self-regulated learning model for students to be self-regulated learning. In this study, we propose self-regulated learning elements, a self-regulated learning steps and self-regulated learning modele. Self-regulated learning elements are task level, generalized level, and efficiency level. Self-regulated learning phases are problem understanding, design, and coding, testing, and maintenance. Self-regulated learning models are to copy, to modify, create, and to challenge. The results of this study are as follows. At Correlations between learning elements and achievement, generalized level, and efficiency level are higher than the task level. At Correlations between learning and achievement, Understanding and design stages are higher than the other stages. At Correlations between learning model and achievement, to transform, to create, and to challenge are higher than to copy.