• Title/Summary/Keyword: 교수-학습모형

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What Scientific Model Should We Use to Teach Cosmic Expansion to Students? (우주 팽창 교수.학습을 위해 어떤 모형을 사용해야 할까?)

  • Hyunjung Lee;Dayeon Yoo;Byeongmin Kong;Junyeon Won;Hyunjin Shim
    • Journal of Science Education
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    • v.48 no.2
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    • pp.101-110
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    • 2024
  • This study compares two analogical models employed in the instruction of cosmic expansion to assess their impact on the comprehension of middle and high school students. Among the most frequently used models, the balloon model, in which the surface of a balloon represents the Universe, and the bread model, in which the bread itself symbolizes the Universe, were chosen. Using the balloon model, students are required to conceptualize the 2-dimensional surface as representing a higher-dimensional space. Using the bread model, students need to visualize the Universe as the interior of the bread prior to slicing it. For middle school students who had not yet studied cosmic expansion, the balloon model proved more effective in conveying the fundamental scientific concept that the expanding Universe has no center. High school students, who were already familiar with the concept of expansion without a center from previous lessons, found it easier to map the analogy onto the target using the bread model. Based on these results, we conclude that employing multiple models is necessary to complement any single analogy, given its inherent limitations.

A Systemic Model for the Gifted Education (체제적인 영재교육을 위한 Renzulli의 전교 심화학습 모형(SEM)의 개성방안)

  • Park, Eun-Young
    • Journal of Gifted/Talented Education
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    • v.10 no.2
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    • pp.1-23
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    • 2000
  • The Schoolwide Enrichment Model(SEM) is a representative model for the gifted education. As the model seems to be more conceptual in nature, it is hard to respond to the different interests and changing needs of the gifted learners. Also it does not provide specific procedures and prescriptions in teaching-learning processes for the teachers. Therefore, SEM needs to be modified into a Systemic Model that is more flexible and procedural. The paper proposes an Instructional Systems Design(ISD) model for SEM. The Systemic Model for SEM consists of 5 major steps. These are as follows: Planning, Diagnosis, Prescription, Implementation, Evaluation. In Planning step, there is a six-stage procedure for initiating the implementation of the SEM. In Diagnosis step, there are two-phases in identifying students for participation in the SEM and assessing strengths, interests, and talents of the learners and recording in The Total Talent Portfolio(TTP). In Prescription step, Curriculum Compacting is administered as a systematic procedure for modifying thecurriculum for above-average ability students. In Implementation step, Enrichment Learning and Teaching is an instructional strategy designed to promote active engagement in learning for teachers and students. Whenever each step has completed, Evaluation step should be followed. These 5 steps are repetitive, cycling and interactive. That is, each one becomes input for the next step, process for itself, and output for the previous step. Each step is monitored through the process of Review and Revision step. In conclusion, the paper suggests six strengths of the Systemic Model for SEM; The Model (1) provides the specific procedure in teaching-learning process; 92) has interactive relations with each component; (3) can be revised continuously for creation of the most effective system; (4) can be implemented more flexibly; (5) can be developed as an unique system for each school; (6) facilitates communications between teachers and students.

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Application and development of the web-based distant learning materials for elementary gifted students in science: Part 2 (초등과학영재를 위한 원격교수 학습 자료 개발 및 적용2 - 보고서 분석)

  • 박종석;오원근;박종욱;정병훈
    • Journal of Gifted/Talented Education
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    • v.13 no.2
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    • pp.113-130
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    • 2003
  • In this study, learning materials that can be applied for web-based distant learning model were developed based on the characteristics of elementary school science in which investigation skills and thinking ability are considered to be important. And the effect of students' activity in a reports on student's investigating and thinking ability was investigated. While designing diverse experimental procedures, the students had. an opportunity to improve their observation attitude and way of scientific thinking. Such improvement was possible, only because the present web-based distant learning model consists of requiring an interaction between the students and a report and evaluation system which can put together such effort. Still, it was acknowledged that, as being in lack of teacher's direct support and supervision, the present web-based distant learning model might be somewhat ineffective in guiding the students in accordance with their own characteristics. For example, the students had a tendency to maintain their basic idea and style even when their reports are individually examined and corrected in terms of the format of the report.

The Development and Application of Practical Problem-based Lesson Plan on Consumer Choice of Genetically Modified Food - Focused on the 'Dietary Life' in High School Home Economics - (유전자변형식품 선택의 실천적문제중심 교수.학습 과정안 개발 및 적용 - 고등학교 식생활 영역 -)

  • Kang, Kyung-Hwa;Kim, Young-Nam
    • Journal of Korean Home Economics Education Association
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    • v.22 no.2
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    • pp.101-113
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    • 2010
  • The purpose of this study is to develop and evaluate the practical problem-based lesson plan for high school home economics class focusing on consumer choice of genetically modified(GM) food. The ADDIE instructional design model was applied. The first analysis step, practical problems were chosen based on the previous studies and the educational goal suggested in the 2007 revised curriculum. The next design and development steps, 4 hours of lesson plans were developed by reconstitution a chapter of Food Safety. Additional learning materials(17 student activity papers, 17 student reading materials, 3 teacher reading materials) were also developed. The implementation step, the lesson plans developed were applied to the S high school students in Bundang, Geyonggi-do. The last evaluation step, the perception change about GM food and the adequacy of teaching method were evaluated. As results, the studens' attitudes and minds towards the GM food were changed. The level of concern on GM food increased, and the ratio of students who would check whether GM food or not was increased. Also students showed high level of satisfaction on teaching method and materials.

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The Effects of PBL in Computer Education (PBL을 적용한 컴퓨터 교수.학습 효과 분석 연구)

  • Lee, Miw-Ha;Kang, Sun-Ji
    • Journal of The Korean Association of Information Education
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    • v.10 no.2
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    • pp.229-239
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    • 2006
  • The present study analyzed the effects of Problem-Based Learning (PBL), founded on the constructivist theory, on the problem solving process and computer application ability as to students' level in elementary computer education. According to the PBL model, developed on the basis of previous research and the purpose of the study, the area of 'application of software' in third-grade computer curriculum was redesigned for the three-week period of the experiment. The results of the analyses showed that problem-based learning tended to exert differential effects with regard to students' level on the problem-solving process and computer application ability in computer education. The implications of the study and suggestions for the future study were discussed.

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Design of Digital Textbook Functions Based on the PATROL Instructional Model (PATROL 교수학습모형 기반의 디지털교과서 기능 설계)

  • Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.189-196
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    • 2016
  • The PATROL instructional model only uses digital textbooks. PATROL is an acronym for Planning, Action, Tracking, Recommending, Ordering, and Leading. Teachers have a difficult time using current digital textbooks to determine how much time students spend using course materials. This is because current digital textbooks can only show the content of paper textbooks and display additional multimedia materials. In this study, digital textbook functions were designed based on the PATROL model in order to analyze students' learning situations, diagnose problems, and offer solutions. Digital textbook are based on learning analytics named SEE-PAD. SEE-PAD is composed of the following: Social network analysis; Evaluation and assEssment analysis; Predictive analysis; Adaptive learning analysis; and the analysis Dashboard. I drew and showed the use case and sequence diagrams of SEE-PAD to help design digital textbook functions.

The basic theoretical research for a practice of university faculty member's teaching reflection (대학교수의 수업성찰 실천을 위한 이론적 기초 탐구)

  • Keum, Hye-Jin
    • Journal of Digital Convergence
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    • v.14 no.2
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    • pp.57-63
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    • 2016
  • The purpose of this study is to draw implications about a practice of university faculty member's teaching reflection by considering the concept, process, and content of reflection as a theoretical basis of teaching reflection. The concept of reflection is based upon 'reflection-in-action' suggested by $Sch{\ddot{o}}n$, and the process and content of reflection is explained through Korthagen's Core Reflection model. The following three implications conclude: First, a faculty member should write a reflection journal by observing and reflecting consistently one's own behavior in a context of teaching. Second, the center for teaching and learning should provide an orientation and consultation about the content and process of teaching reflection. Finally, sharing lessons with the colleague faculty member is required to make an effective reflection for each faculty member.

A Teaching Method of Geography about the Ability Grouping and Strategy by WBI (웹 활용을 통한 지리과 수준별 과제해결학습의 수업방안)

  • Park, Cheol-Woong
    • Journal of the Korean association of regional geographers
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    • v.7 no.2
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    • pp.97-119
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    • 2001
  • The present education situations are rapidly changing to adapt to 'the Knowledge & Information-based Society'. Especially, the implementation of 'the 7th National Curriculum' put strong emphasis on the learner-centered education that refers to the ability grouping. Therefore, it is necessary that the change from a traditional teaching method to a learner-centered one in geography education will take place. This study will present a design of geography ability grouping through the Task-Solving Learning. This ability grouping method is suitable for the large class. And this study also presents a strategy by applying WBI, which make use of the advantage of computer and constructivism. This WBI model can be applied properly to many teaching-learning methods that includes Self-Directed Learning, Collaborate Learning, Ability Grouping, and Applying ICT Instruction. Actually they are demanded in the current education. A geography-classroom will have an accessible internet program as a precondition for this instruction.

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WBI Support System using Multiagent (멀티 에이전트를 이용한 WBI 학습 지원 시스템)

  • 노은영;허철회;정환묵
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.05a
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    • pp.269-272
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    • 2003
  • 웹을 이용한 교수-학습모형인 WBI 학습을 촉진시키기 위해서 교육전문가에 의해 검증된 학습자료를 효율적으로 관리하는 시스템을 구축하고, 사용자가 원하는 문서를 추정하여 제시한다. 사용자가 참조한 문서들에 대하여 에이전트가 추가, 삭제 등을 자율적으로 하며, 참조 문서간의 유사도를 측정한다. 이 유사도를 이용하여 적합한 문서를 추정하고 제시함으로서 사용자의 불명확한 정보요구에도 적합한 문서를 제공할 수 있다. 따라서, 사용자의 정보수집을 지원하고 웹을 통한 학습환경을 개선하여 WBI 학습을 촉진시킬 수 있다.

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The Development of Robot and Augmented Reality Based Contents and Instructional Model Supporting Childrens' Dramatic Play (로봇과 증강현실 기반의 유아 극놀이 콘텐츠 및 교수.학습 모형 개발)

  • Jo, Miheon;Han, Jeonghye;Hyun, Eunja
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.421-432
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    • 2013
  • The purpose of this study is to develop contents and an instructional model that support children's dramatic play by integrating the robot and augmented reality technology. In order to support the dramatic play, the robot shows various facial expressions and actions, serves as a narrator and a sound manager, supports the simultaneous interaction by using the camera and recognizing the markers and children's motions, records children's activities as a photo and a video that can be used for further activities. The robot also uses a projector to allow children to directly interact with the video object. On the other hand, augmented reality offers a variety of character changes and props, and allows various effects of background and foreground. Also it allows natural interaction between the contents and children through the real-type interface, and provides the opportunities for the interaction between actors and audiences. Along with these, augmented reality provides an experience-based learning environment that induces a sensory immersion by allowing children to manipulate or choose the learning situation and experience the results. In addition, the instructional model supporting dramatic play consists of 4 stages(i.e., teachers' preparation, introducing and understanding a story, action plan and play, evaluation and wrapping up). At each stage, detailed activities to decide or proceed are suggested.