• Title/Summary/Keyword: 교수-학습모형

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A Role-play base Instructional Learning Design for Personal Information Management's Importance:Focus on the third-grade elementary students (개인정보 관리의 중요성을 교육하기 위한 역할 놀이 교수학습 설계 : 부산광역시 초등학생 3학년 대상으로)

  • Kim, Su-Jin;Rim, Hwakyung
    • The Journal of Korean Association of Computer Education
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    • v.8 no.5
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    • pp.73-83
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    • 2005
  • Recently, Internet utilization ratio of elementary school students is urgently increasing. On the other hand, elementary school students are not doing personal information management properly in the Internet. As a result, it is causing problem of information leakage. In this paper, we proposed a instructional learning method to teach importance of personal information management to an elementary school student. Proposed method is based on role-play instructional learning method. And applied to the third-year class in elementary school. We show that proposed method is effect in education than traditional teaching method about personal information management's importance.

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A Study on Improvement of Teaching and Learning of University in Online Class Environment since COVID-19 (COVID-19 이후 온라인 수업 시행에 따른 대학 교수·학습 개선방안 도출)

  • Park, Dongchan;Lee, Giljae;Kang, Soyun;Kim, Sujin;Ahn, Eunbi;Chang, Seojin
    • Journal of Industrial Convergence
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    • v.20 no.3
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    • pp.11-21
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    • 2022
  • The purpose of this study is to provide fundamental background to improve the quality of teaching and learning performance in online classes by analyzing the students' learning experience aspects on online environment. This study explores the relationship between learning experience and teaching and learning performance according to the online classes types(synchronous/asynchronous class), and identifies the mediation effect of students' perception and attitude toward online classes using Structural Equations Model(SEM). The findings are shown as follows: First, learning experience has positive effect on teaching and learning performance statistically. Second, learning experience has different effect on teaching and learning performance depending on the type of online classes. Specifically, learning experience in synchronous environment has higher influence on teaching and learning performance than in asynchronous environment. On the other hand, perception and attitude toward online classes have greater influence on teaching and learning performance in asynchronous class than in synchronous class. Lastly, the students' perception and attitude toward online classes do not have mediation effects significantly in the relationship between learning experience and teaching and learning performance. The result of this study can be a guide for researcher to approach to teaching and learning performance in online environment of university.

The Development to Teaching-Learning Model of the e-Learning in Universities (대학 e-Learning의 교수학습모형 개발)

  • Park, Sung-Du
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.2
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    • pp.529-534
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    • 2008
  • This study grasped the problem by examining the consciousness of professors about the e-learning and reached a conclusion as follows. The teaching-learning model of e-learning should be developed. Universities should develop study system modules that can select assortatively by learners according to the e-Learning course and present a new education model of university for the liberal arts course, areas needing an industry-academic cooperation and an lifelong education in university and so on. Also, the one step e-Learning course of four weeks quantities should be administered through developing combination courses that appropriately combine advantages both face-to-face courses and on-line courses to activate the e-Learning.

The Development of a Role Play Instruction Model to Increase Higher- order Thinking Ability in Geographical Education (고급사고력 신장을 위한 역할놀이 교수-학습 모형 개발에 관한 현장 연구)

  • Park Seon-heui
    • Journal of the Korean Geographical Society
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    • v.40 no.1 s.106
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    • pp.109-125
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    • 2005
  • The purpose of this study is to develop a role play instruction model to increase higher-order thinking abilities in geographical education. This study reviewed the references which included the contents of higher-order thinking abilities, and discussed the educational significance and application of role play instruction model. The developed role play instruction model was applied to four classes in high school in Korea. After applying the model, this study asked some question about the model to the students which engaged in this model. Higher-order thinking essentially means thinking that takes place in the higher-levels of the hierarchy of cognitive processing. Higher-order thinking abilities contain critical thinking abilities, creative thinking abilities, problem solving and decision making abilities, meta-cognition abilities. The role play instruction model is an effective method which can increase higher- order thinking abilities. The questioning to students which engaged in the class of applying to role play instruction model provides feedback about development instruction models to increase higher-order thinking abilities.

Study on FOCUS Teaching & Learning Model for Improving Digital Competency of Freshmen of Early Childhood Education Department

  • Ha, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.8
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    • pp.263-269
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    • 2022
  • This study is to propose a FOCUS Teaching & Learning model to educate pre-service early childhood teachers and in the era of convergence and integration and the Fourth Industrial Revolution. In an era where the use of digital technology is maximized due to COVID-19, boundaries of each fields are blurred and convergence is emphasized, a teaching and learning model is needed to strengthen capabilities of freshmen at colleges that train specialists. This study proposes ways to vitalize ICT education in early childhood education and proposes an integrated teaching and learning model. Through this model, pre-service early childhood teachers will be able to enhance their digital capabilities and contribute to the field of early childhood education by producing video content, activities and teaching aids to be provided to early childhood education institutions. In addition, the model can be applied to areas other than early childhood education to improve digital capabilities through video production and utilization.

Exploration on Teaching and Learning Strategies through Analyzing Cases of Foreign Engineering Education (해외 공학교육 사례분석을 통한 교수학습 전략 탐색)

  • Kwon, Sung-Ho;Shin, Dong-Wook;Kang, Kyung-Hee
    • Journal of Engineering Education Research
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    • v.11 no.3
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    • pp.12-23
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    • 2008
  • The purpose of this study is to explore teaching and learning strategies through analyzing cases of foreign engineering education. With the analysis criteria composed of engineering education model, teaching and learning method, evaluation strategy, and technology supporting strategy, 10 foreign colleges of engineering in 5 countries were examined and analyzed. Teaching and learning strategies deduced from analysis state as follows. First of all, it need to develop engineering education models that reform should be made in systematic approach to teaching and learning, workplaces and laboratories, evaluation, technology support, etc. Secondly, the strategy for teaching and learning recommends supporting student directed learning, active learning participation, and collaboration learning by inductive learning strategies such as problem based learning, inquiry learning, project based learning, studio based learning, and blended learning. Thirdly, the evaluation strategy suggests that evaluation should be made to reflect students' learning and facilitate continuous learning based current learning results while it is necessary to build up a whole evaluation system. Finally, it is the educational technology approach for systematic engineering education that is required considering that many foreign colleges of engineering have reformed engineering education through technology supporting systems and are maximizing research and education in connection with other universities. This study is expected to contribute as preliminary data in developing further teaching and learning models and strategies for nurturing engineering students.

Design and Implementation of a Hybrid Level-based Instruction Model in Web-based Classes (웹기반 수업에서 혼합형 수준별 수업모형의 설계 및 구현)

  • 김맹희;박찬정
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04b
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    • pp.685-687
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    • 2002
  • 오늘날 인터넷 활용이 본격적으로 대중화되면서 교육현장에서도 웹을 기반으로 한 다양한 교육방법이 연구, 개발되어 WBI 학습, 웹 기반 CAI, 원격강의 등의 가상교육으로 발전되어 왔다. 웹 기반 교육이 교실수업에 비해 가지는 장점을 최대한 살려서 현실성 있고 효율적인 교육의 효과를 얻으려면 학습자의 능력과 관심 , 흥미 , 적성 등을 고려한 웹 기반 수업 모형 개발이 요구된다. 본 논문은 제7차 교육과정에서 실시되는 단계형 수준별 교육과정에 심화보충형을 혼합한 수준별 수업모형을 웹 기반 수업모형으로 제시하고자 한다. 웹을 기반으로 한 혼합형 수준별 수업이 가능해짐으로써 교수자는 웹 데이터베이스를 통해 학습의 촉매자, 조언자로서의 역할을 할 수 있으며, 학습자는 학업 성취수준에 알맞은 학습 구성이 가능해짐으로써 보다 효과적인 자기주도적인 학습이 이루어질 것으로 기대된다

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Multi-agent System for Education Course Scheduling of Learner-oriented using Weakness Analysis Algorithm (취약성 분석 알고리즘을 이용한 학습자 중심의 교육 코스 스케쥴링 멀티 에이전트 시스템)

  • 김태석;이종희;이근왕;오해석
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04b
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    • pp.646-648
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    • 2001
  • 전자도서관과 LOD 기술을 접목한 웹기반 교육 시스템의 연구는 몇 년 동안 활발히 진행되어 왔다. 특히, 멀티미디어 기술 및 컴퓨터 통신 기술 개발의 가속화 및 이을 응용한 컨텐츠 개발에 촉진제 역할을 하게된 웹의 탄생은 교수-학습 활동에서의 교육형태로 인식할 수 있는 전환점을 제공하게 되었고, 웹을 기반으로 한 교육(WBI: Web-Based Instruction)이라는 새로운 교수 모형이 제시되기에 이르렀다. 또한, 최근에 학습자의 요구에 맞는 코스웨어 주문이 증가되고 있는 추세이며 그에 따라 웹 기반 교육 시스템의 효율적이고 자동화된 교율 에이전트의 필요성이 인식되어 있다. 그러나 현재 연구되고 있는 많은 교육 시스템들은 학습자 성향에 맞는 코스를 적절히 서비스 해지 못할 뿐 아니라 지속적인 피드백과 학습자가 코스를 학습함에 있어서 취약한 부분을 재학습 할 수 있도록 도와주는 서비스를 제공하지 못하고 있다. 본 논문에서는 학습자의 학습 모니터링과 지속적인 학습평가에 의하여 개인 학습자의 학습 성취도를 계산하여 학습자에게 적합한 코스 스케쥴을 제공해 주는 코스 스케쥴링 멀티 에이전트를 제안하고자 한다.

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Effect of NFTM-TRIZ Model Based on Cooperative Learning on Creativity and Class Satisfaction (협동학습에 기반한 NFTM-TRIZ교수·학습모형 적용이 창의성과 수업만족도에 미치는 효과)

  • Yun, Il Lo;Kim, Bi Ryong;Lee, Kyu Nyo;Kim, So Yeon
    • 대한공업교육학회지
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    • v.45 no.1
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    • pp.20-41
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    • 2020
  • The purpose of this study is to explore ways to improve teaching and learning in specialized high schools by investigating the relationship between creativity and class satisfaction in classes using the NFTM-TRIZ model for specialized high school students. In order to achieve the purpose of the research, first, the differences between the applied effects, experiments, and control groups were analyzed when the NFTM-TRIZ model was applied. Second, when the NFTM-TRIZ model was applied, it was analyzed whether there was a significant difference in creativity and class satisfaction by group size. The conclusions of this study are as follows. First, as a result of comparing the preand post-tests of the experimental group and the control group applying the NFTM-TRIZ model through the t-test, the experimental group showed significant differences in creative spontaneity, identity, attachment, curiosity and class satisfaction. Second, in experimental groups with the NFTM-TRIZ model, the size of groups of 4 and 6, rather than the size of groups of 2, had positive effects on class satisfaction. Therefore, the NFTM-TRIZ model based on collaborative learning was effective as a teaching and learning method that promoted creativity and satisfaction of students in specialized high schools.

Development of The Design Principles for Engineering Mathematics Teaching Model for Improving Students' Collaborative Problem Solving Abilities In College (협력적 문제해결능력 신장을 위한 공학수학 수업모형의 설계원리 개발)

  • Chung, Ae-Kyung;Yi, Sang-Hoi;Hong, Yu-Na;Kim, Neung-Yeun
    • 전자공학회논문지 IE
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    • v.48 no.1
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    • pp.36-44
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    • 2011
  • The purpose of this study was to develop the basic design principles for the engineering mathematics teaching model that supported college students to become collaborative problem solvers. For this purpose, the following four design principles were drawn from the steps of systems approach, especially with consideration of needs of engineering students, professors, curriculum and relevant research on mathematical education. As a result, the four design principles for the engineeering mathematics teaching model were drawn as follows: (1) Improve students' basic mathematical learning abilities through repetition and elaborative practice of the basic mathematical concepts and principles, (2) Develop students' problem solving abilities through collaborative projects or learning activities with peers, (3) Facilitate students' reflection and provide teacher's monitoring and prompt feedback during their learning process, and (4) Build up online learning environments that enable students to become self-regulated learners.