• Title/Summary/Keyword: 교수-학습모형

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Design and Implementation of Teaching-Learning Plan using ICT based on XML (XML 기반 ICT 활용 교수-학습 과정안 설계 및 구현)

  • Kim MinHo;Cha YoungWook;Kim JoongSoo
    • Annual Conference of KIPS
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    • 2004.11a
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    • pp.653-656
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    • 2004
  • 교육인적자원부의 ${\ulcorner}$${\cdot}$중등학교 정보통신기술 교육 운영지침${\lrcorner}$에 따르면 각 교과 수업 시간에 ICT 활용 교육이 $10\%$이상 반영되도록 적극 권장하고 있다. 이에 따라 각급 학교에서는 전통적인 학습 지도안과 ICT 활용 교수-학습 과정안의 두 가지 형태를 병행하여 사용하고 있으나 작성 도구와 형식이 다양하여 교사들 상호간의 문서 공유와 재사용성이 떨어지며 웹 상에서 정확한 검색이 어렵다. 본 논문에서는 한국교육학술정보원에서 제시하고 있는 ICT 활용 교수-학습 과정안의 모형을 토대로 공통 DTD를 설계하고 데이터베이스와 연동하여 표준화된 XML 문서를 생성함으로써 교사들 상호간의 공유 및 재사용성을 높이고 정확한 검색이 이루어지도록 하였다. 또한 유선 인터넷 서비스와 동시에 무선 인터넷 환경에서도 WML을 이용하여 모바일 서비스가 가능하도록 구현되어 있어 보다 향상된 교수-학습 환경을 제공할 수 있다.

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A Study on the Project Based Learning cognitive in the Technical high school (전문계 고등학교에서의 프로젝트 학습 인식에 관한 연구)

  • Nam, Jeong-Kwun;Cho, Hyung-Jung
    • 대한공업교육학회지
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    • v.36 no.2
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    • pp.273-292
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    • 2011
  • The Purpose of this research is to investigate how Project Based Learning(PBL) cognitive department and among the learner and instructor in the industrial highschool. Theoretical framework for the study is based on PBL, collaborative learning and module learning. The importance of the PBL has been continuously reviewed by many educational researchers. In addition, it was supported by previous research results. Based on theoretical frameworks and previous researches on the PBL provided design principles and method for learning in the industrial highschool. As a result of this study, we have developed and applied to investigate (1) differences between the types of departments(agriculture, industry, commerce) of cognition on learner's and instructor's task solving process, (2) correlation between the type of groups(learner, instructor) and type of departments(agriculture, industry, commerce) cognition on task solving process. The total of 100 learners and 50 instructors from industrial highschool in the study for the period of sixteen weeks. Based on the type of groups and departments, participants were divided into six groups such as learner and instructor of agriculture, industry, commerce department. The result of the study can be summarized as follows: First, in the study, between the types of departments(agriculture, industry, commerce) of cognition on learner's and instructor's task solving process are differences. Second, correlation between the type of groups(learner, instructor) and type of departments(agriculture, industry, commerce) of cognition on task solving process are differences. Although the differences were insignificant for cognition of PBL's help, however, four items(accomplishment, application subject, hereafter application) showed significant differences in performances. The implication of the result indicated the cognition of PBL in the industrial highschool seem significant for departments and subjects characteristic of learning. In future research it is recommended that PBL model designs should consider components of group and department types.

The Development and Application of Information Communication Technology Application Instruction Model based on PBL-based Instruction Model (프로젝트 학습을 기반으로 하는 ICT 활용 수업 모형의 개발 및 적용)

  • Jung, Hyo-Sook;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.6 no.3
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    • pp.347-360
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    • 2002
  • Advances in information communication technology (ICT) require new paradigms in every aspect of our society. In this sense, schools are supposed to educate students to solve real-world problems with ICT. However, schools have not provided quality education to students for learning ICT and applying it. It is thus necessary to develop various ICT instruction models for creative students to lead the information society. One of the popular instruction models using the Web is the project-based model. The model includes inquiry activities of areas, such as variety of subjects, real-world problems, issues, and presentation activities of study results. The model also encourages interactions among students for achieving common goals. In this paper, we present an ICT application instruction which provides four major enhancements to the existing project-based model. The stages of model consist of eight activities type and supporting tools. Also, we implement our proposed model for some elementary school courses.

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The Study of the Cooperative Learning Model in Mathematics during the 20th Century at Home and abroad (20세기의 국.내외에서 이루어졌던 수학에서 협동학습 모형에 관한 고찰)

  • Seo, Jong-Jin
    • Journal for History of Mathematics
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    • v.20 no.4
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    • pp.123-152
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    • 2007
  • This study researched on Cooperative learning. The contents of this study as follows; Especially, first, this studies researched theoretical background for cooperative learning, factor for effects of cooperative learning, features and effects on a model of cooperative learning. second, this studies researched the need of cooperative learning on mathematics, several conditions to succeed cooperative learning on mathematics, the models mainly using cooperative learning on mathematics, and this model was investigated an effects of mathematics learning.

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A Study on the Development of Project Based Teaching$\cdot$Learning Materials for the Mathematically gifted (주제 탐구형 수학 영재 교수$\cdot$학습 자료 개발에 관한 연구)

  • Choi, Jong-Hyeon;Song, Sang-Hun
    • School Mathematics
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    • v.7 no.2
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    • pp.169-192
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    • 2005
  • The purpose of this study is to provide the conformity for developing project-based teaching$\cdot$learning materials for the mathematically gifted students. And this study presents development procedural model in order to improve the effectiveness, analyze its practical usage and examine the verification of the developed materials. It made the following results regarding the development of project-based teaching$\cdot$learning materials for gifted children in mathematics. First, it is necessary to provide appropriate teaching$\cdot$learning model to develop the materials, and the materials should be restructured to be available to other level students. Second, it is suggested to develop a prototype in order to develop teaching$\cdot$learning materials for gifted children in mathematics, further the prototype needs to be restructured until it satisfies theoretical frame. Third, an introduction should be made before the activity to perform the projects effectively. Fourth, a teacher's guidance should introduce children's examples corresponding to the objectives of learning, the examples of topics examined by students, and teacher's manual and attention for teaching. This study has a point of presenting the detailed guidelines with regards to development of teaching$\cdot$learning materials for gifted students in mathematics. This study has a point of presenting the detailed guidees with regards to development of teaching$\cdot$learning materials for gifted students in mathematics.

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A Development of Teaching and Learning Model for Traditional Culture Field-Trip using RFID (전자태그를 이용한 전통문화 체험학습 교수.학습 모형 개발)

  • Yu, Jeong-Su;Baek, Hyeon-Ki;Kim, Se-Min;Lee, Han-Kook;Song, Min-Kyu;An, Ho-Young
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.206-210
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    • 2008
  • 오늘날 세계 시장 개방에 대비한 우리 전통 문화 기틀 마련을 위한 대책이 시급히 요구되고 있다. 이에 제도적인 대책뿐만 아니라 우리나라의 핵심 경쟁 요소인 최신 정보기술을 이용한 경쟁력 기반 확보가 절대적으로 필요한 상황이다. 본 논문에서는 다가오는 유비쿼터스 환경에서 전통문화 체험 학습자들이 학교 교과과정에서 배운 주제와 연관된 현장을 직접 방문하여 보고 듣고 체험할 수 있는 기회를 제공해 줌으로써 학교에서 배운 지식을 실제적 경험으로 승화시킬 수 있는 체험학습 교수 학습 모형을 개발하였다. 개발된 모형은 체험학습자의 수준별 학습 선호도에 따라 각기 다른 내용을 제공한다.

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Development of Instructional Model for Activation of K-MOOC: Based on Metaverse (K-MOOC 활성화를 위한 교수법 수업모형 개발 : 메타버스를 중심으로)

  • Dongyeon Choi
    • Journal of Christian Education in Korea
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    • v.74
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    • pp.273-294
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    • 2023
  • The purpose of this study is to use K-MOOC, which has limitations in utilization because it is centered on theory delivery, to derive tasks to activate the teaching methods of instructors, and to implement the derived tasks using the metaverse platform. to develop a prototype. According to the purpose of the study, the study was conducted as follows. First, from October 4 to November 15, 2022, a Delphi survey was conducted on 21 experts with experience of consulting, research, class development, and operation related to the K-MOOC project. Second, in order to realize the tasks in the teaching method field derived from the Delphi survey, matching with the teaching method class model elements to result of Delphi survey was applied was carried out. Finally, based on the results of expert Delphi and the elements of the class model applicable to the metaverse platform, a teaching method was developed. Through the process of the study, a total of 16 detailed items were derived for the teaching method-related tasks for the activation of K-MOOC: support strategic tasks, teaching method competency, aspect of class design, evaluation and sharing of learning outcomes. By applying the metaverse, the teaching model elements for K-MOOC revitalization were derived from four categories: self-directed repetition, individualized problem solving, practice opportunity expansion, and immediate feedback, and matched with the first 16 detailed items. A four-step teaching model was completed: course attendance (step 1), mission analysis by individual level (step 2), sharing of mission solutions (step 3), and mission evaluation and feedback (step 4). Through the results of this study, the possibility of using the metaverse as a teaching practice platform was confirmed even in terms of the introduction and development of specialized techniques.

A Teaching-Learning Model for Cultivating Consciousness of Information and Communication Ethics by the Establishment of Ego Identity on Cyberspace (사이버 공간상의 자아정체성 확립을 통한 정보통신윤리 의식 함양 교수-학습 모형)

  • Sin, Mi-Jin;Lee, Jae-Woon;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.9 no.3
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    • pp.97-107
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    • 2006
  • The deviant behaviors on cyberspace in Korea are increased recently because of the unbalanced development between the social ethics and the technological improvement on information and communication technology. To overcome this, educations on information and communication ethics are executed in school. However most of the educations is to deliver the knowledge on the disfunction of informationization and rules of netiquette without the analysis of the psychological characteristics on the cyberspace. Therefore, educations on information and communication ethics, in which the changes of social behaviors and value attitude are essential, is ineffective by making the students as passive and enervated users. In this research, we developed a teaching-learning model for cultivating consciousness of information and communication ethics by the establishment of ego identity on cyberspace and then proved the effectiveness by the experiment in school. Students can raise their abilities on active dealing with the given situation and context according to this teaching-learning model.

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Design and Implementation of Multimedia CAI for Self Directed Learning of Elementary School Music Teaching (초등학교 음악과 자기 주도적 학습을 위한 멀티미디어 CAI 설계 및 구현 -초등학교 음악과 5학년 1학기를 중심으로-)

  • 강병권;설문규
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.711-713
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    • 2000
  • 본 논문은 멀티미디어의 특성을 활용하여 초등학교 5학년의 음악과 전 영역을 멀티미디어 CAI로 설계하고 구현함으로써 음악에 대한 기초개념과 악곡에 대한 이해와 관심을높이고 학습자에 대한 개별학습과 교수-학습의 효율성을 높이고자 하였다. 이에 따라서 멀티미디어 CAI에 관한 이론을 탐색하고 CAI의 설계원리 및 교과의 특성을 고려하여 Hannafin와 Peck이 제안한 코스웨어 설계모형을 모델로 하였다. 설계모델에 따라 교육과정을 분석하여 멀티미디어 적용요소를 추출하였으며 저작환경에 적합한 스토리보드 형식을 작성하였다. CAI 코스웨어 설계모형에 준거하여 객체지향적이고 상호대화적인 접근을 가능하도록 멀티미디어 디렉터를 도구로 사용하였다. 본 CAI 프로그램은 멀티미디어(Text, Image, Graphic, animation, sound)를 활용하여 주의집중과 동기유발을 높혔고 특히 가창, 기악, 창작, 감상, 이론적 내용, 형성평가의 모든 음악적 영역을 교육과정의 내용에 일치시켜 충실한 교수-학습이 이루어지게 하여 모든 교사의 현장수업에 대한 부담감을 감소시켰다.

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Design and Implementation of a Specific Search Engine for Systematic Concept Learning (체계적 개념 학습을 위한 전문검색시스템의 설계 및 구현)

  • Kang, Seong-Guk;Lee, Young-Houn;Kang, Sung-Hyun;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.4 no.1
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    • pp.11-18
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    • 2001
  • As the usage of computer and internet is growing, ICT-based teaching is required in education. So far almost web-based coursewares are learner-based individual teaching. Current learning theories and learning model in WBI are too focusing on courseware or too general to apply in education directly. In this view, learning model with subject-specific search engine might be a solution. In this thesis, we developed systematic concept learning model, promoting traditional concept learning to suitable model in education field and also, we developed CEhunt(Computer Education Hunter), that is computer education search engine providing the teaching materials and supporting the design of teaching and effective concept learning environment to learners. Also, we verified that this model could have a positive effect in systematic concept forming process of learners for subject concerned.

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