• Title/Summary/Keyword: 교수요소

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A Study on Game Content Development Methodology for Mathematics Learning to Raise Mathematical Intuition: for Elementary Geometry Learning (수학적 직관을 키우는 게임 콘텐츠 개발 방법 연구 : 초등 기하 영역을 중심으로)

  • Kim, Yoseob;Woo, Tack;Joo, Heeyoung
    • Journal of Korea Game Society
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    • v.13 no.6
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    • pp.95-110
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    • 2013
  • Current up-to-date courses of study put emphasis on raising creative students. However, the cramming methods of teaching mathematics in the school seems far from the creativity and the number of students who feels mathematics difficult is increasing. To overcome this situation, the government proposed 'the mathematics education using storytelling', which leads to lots of developments of mathematics using serious game in many areas. However most of the current serious games couldn't do away with the deductive framework of mathematics, which makes it impossible to achieve the purpose of raising creative students. This is because existing mathematics serious games have not deeply contemplated many aspects such as the purpose and theories of teaching and teaching mathematics. Therefore, in order to overcome the limitations of cramming methods in existing mathematics educations, this research proposes the new method of developing serious game contents for elementary geometry that is useful to improve mathematical intuition, based on RME, the theory of teaching/learning mathematics.

Development of Game Programming Education Model 4E for Pre-Service Teachers (예비교사를 위한 게임 프로그래밍 교육모델 4E 개발)

  • Sung, Younghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.561-571
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    • 2019
  • Programming education generally includes problem analysis process, automation through algorithms and programming, and generalization process. It is a good software education method for students in improving computing thinking. However, it was found that beginners had difficulties in understanding instruction usage, writing algorithms, and implementing programming. In this study, we developed a game programming education model and curriculum for programming education of pre-service teachers. The 4E model consisted of empathy, exploration, engagement and evaluation. In addition, it is configured to learn game core elements and core command blocks by each stage. To help the pre-service teachers understand the use of various programming blocks, a three-step teaching and learning method was presented, consisting of example learning, self-game creation, and team-based projects. As a result of applying and verifying the curriculum for 15 weeks, it showed significant results in the 4E model and pre-service teachers' perception of block programming competence and the level of computational thinking on the submitted game project results was also high.

Implementation and Analysis about Technology Knowledge Education Program for Pre-service Teacher based on the TPACK Model (TPACK 모형에 기반한 예비 교사의 테크놀로지 지식 교육 프로그램 적용과 분석)

  • Choe, Hyun-Jong;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.2
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    • pp.231-239
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    • 2015
  • This study aimed to design and apply the technological pedagogical and content knowledge(TPACK) model to pre-service education program, and to analyze its results for attending student's questionnaire. At first, a lecture that designed to elevate one's technological knowledge was studied and implemented. To perform this study, TPACK survey instruments were distributed to pre-service teacher group A who took the designed lecture and group B who took ordinary ICT literacy lecture. The results showed that TK, TCK, TPK, and TPACK improved significantly in group A, and significant positive corelation shows among 7 subcategories of TPACK. Based on the result of this study, we suggested that pre-service teacher education should consider the combination of pre-service education program and technology knowledge in TPACK model.

Educational Meanings and Effective Practical Plans of School Dietary Life Education (학교 식생활교육의 교육적 의의와 효율적 추진 방안)

  • Jeon, Se-Kyung
    • Journal of Korean Home Economics Education Association
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    • v.22 no.1
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    • pp.117-135
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    • 2010
  • This study examined the nature and directions of dietary life education (DLE) in school education. The major interest and contexts of this study is to reveal the functions and communication ways of DLE in the children and youths' educational systems including: a. meaning of eating in human life, meaning of DLE, and meaning and responsibilities of school education, b. re-defining school DLE in terms of social changes and learners' developmental characteristics and comparing with FSE parts in the existing curricular such as the Practical Arts Education and Home Economics Education, c. what should be taught in DLE with orientation, structures, elements, educational philosophy and backgrounds, and instructional techniques of DLE, and d. effective strategic plans for DLE by suggesting the New DLE's paradigms and educational aims, programs in the curriculum, reinforcement of teacher education for the elementary school teachers and home economic educational teachers, school facilities expansions, diverse program, materials and networking development.

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A Study on the Concept of Sample by a Historical Analysis (표본 개념에 대한 고찰: 역사적 분석을 중심으로)

  • Tak, Byungjoo;Ku, Na Young;Kang, Hyun-Young;Lee, Kyeong-Hwa
    • School Mathematics
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    • v.16 no.4
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    • pp.727-743
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    • 2014
  • The concepts of sample and sampling are central to the statistical thinking and foundations of the statistical literacy, so we need to be emphasized their importance in the statistics education. However, many researches which dealt with samples only analyze textbooks or students' responses. In this study, the concept of sample is addressed by a historical consideration which is one aspect of the didactical analysis. Moreover, developing concept of sample is analyzed from the preceding studies about the statistical literacy, considering the sample representativeness and the sampling variability. The results say that the historical process of developing the concept of sample can be divided into three step: understanding the sample representativeness; appearing the sample variance; recognizing the sampling variability. Above all, it is important to aware and control the sampling variability, but many related researches might not consider sample variability. Therefore, it implies that the awareness and control of sampling variability are needed to reflect to the teaching-learing of sample for developing the students' statistical literacy.

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The Interface Design and Development of Learning Management System and Contents for Self-Directed Learning based on Interaction and Usability (상호작용성과 사용편이성에 기초한 자기주도 학습운영시스템과 학습컨텐츠의 인터페이스 설계 및 구현)

  • Baek, Soo-Hee
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.149-160
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    • 2005
  • The Purpose of this study is to embody self-directed learning management system and contents which are considered of learner's interactivity and usability in e-learning environment; It is based on self directed teaching and learning strategies. It divides type of interaction centering on the learners into four categories: (1) learner and instructor (2) learner and learner (3) learner and contents (4) learner and learning management system. The specific elements of learning management system is set up and embodied to present the interaction strategies according to the above-mentioned patterns, to improve the self-directed learning ability and to facilitate an online communication. The learning contents based on the self directed learning strategies, design the interface in due consideration of the learners' usability based on six strategies such as simple navigation, consistency, intuitive interface, linkage, user supports and immediate feedback. This research makes up for the weak points in the self-directed functions of learning management system and links up with learning contents, therefore it has a value to improve learner's interactivity and usability. It is expected that the research results can be helpful in quality improvement of e-learning environment.

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A study on the emotional changes of learners according to the emotions provided by virtual characters (가상 캐릭터가 제공하는 감정에 따른 학습자의 감정적 반응에 관한 연구)

  • Choi, Dong-Yeon
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.155-164
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    • 2022
  • Considerable interest has been directed toward utilizing virtual environment-based simulations for teacher education which provide authentic experience of classroom environment and repetitive training. Emotional Interaction should be considered for more advanced simulation learning performance. Since emotion is important factors in creative thinking, inspiration, concentration, and learning motivation, identifying learners' emotional interactions and applying these results to teaching simulation is essential activities. In this context, this study aims to identify the objective data for the empathetic response through the movement of the learner's EEG (Electroencephalogram) and eye-tracking, and to provide clues for designing emotional teaching simulation. The results of this study indicated that intended empathetic response was provided and in terms of valence (positive and negative) states and situational interest played an important role in determining areas of interest. The results of this study are expected to provide guidelines for the design of emotional interactions in simulations for teacher education as follow; (a) the development of avatars capable of expressing sophisticated emotions and (b) the development of scenarios suitable for situations that cause emotional reactions.

Suggestions for Improving Computational Thinking and Mathematical Thinking for Artificial Intelligence Education in Elementary and Secondary School (초·중등 인공지능 교육에서 컴퓨팅 사고력 및 수학적 사고력 향상을 위한 제언)

  • Park, Sang-woo;Cho, Jungwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.185-187
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    • 2022
  • Because of the rapid change in the educational paradigm in the Fourth Industrial Revolution Era, Artificial Intelligence (AI) Education is becoming increasingly important today. The 2022 Revised Curriculum focuses on AI Education that can cultivate the fundamental skills and competencies needed in the future society. The following are the directions presented in this study for improving computational thinking and mathematical thinking in AI Education in elementary and secondary schools. First, studying teaching principles that allow students to understand AI concepts and principles and develop their ability to solve real-life problems is necessary in terms of computational thinking skills education. Second, an educational program is required for students to acquire algorithms using formulas and learn principles in the process of computers thinking like humans as part of their mathematical thinking ability to understand AI. A study on expectations through the analysis of competent learning effects that may arise from the relationship between instructors and learners was proposed as a future research project.

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A Study on Chinese Teacher's Perceptions of Professional Competence for Teaching Foreigners Chinese in China (중국어 교사로서의 역량에 관한 중국어 교사의 인식)

  • Li, Xiaohui;Park, Changun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.6
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    • pp.417-426
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    • 2018
  • This study aims to figure out what kind of competences Chinese teachers need when teaching foreigners Chinese and if there is a difference between the importance degree they cognise and the practical level they keep, which could help to indicate improving directions of teachers' cultivation and training. To achieve this purpose, we chose 56 in-service Chinese teachers in Q City, Shandong Province, China as the subject of investigation. As results of this study, about the importance degree of competences of teaching foreigners Chinese, the average score is pretty high, which could assure the competences Chinese teachers need, but as for practical level, the average score is relatively low, which could help to assure the improving directions. In conclusion, competences of teaching foreigners can be divided into knowledge, skill and attitude. To improve the practical level of Chinese teachers, it's necessary to attach more importance to Chinese culture, methods of language education, cross-cultural adaptation, research on teaching and so on in Chinese teachers' cultivation and training programs.

A Comparative Analysis of the Intensive Quantity Covered in Elementary Mathematics, Science and Social Studies from a Pedagogical Perspective (초등 수학과 과학, 사회에서 다루는 내포량에 대한 교수학적 비교 분석)

  • Kang, Yunji
    • Communications of Mathematical Education
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    • v.37 no.1
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    • pp.47-64
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    • 2023
  • The current elementary mathematics curriculum does not include intensive quantity. However, other subjects also deal with intensive quantity. In order to find a solution to this problem from a pedagogical point of view, the curriculum of mathematics, science, social studies, and elementary textbooks were compared and analyzed, focusing on intensive quantity. As a result of the analysis, the learning contents of intensive quantity were not explicitly presented or the term was not used in the elementary mathematics curriculum. However, intensive quantity was used as a material of activity and word problems in elementary mathematics textbooks. In science and social studies, it was also found that the learning order and content did not match, such as calculating the intensive quantity. For effective learning, it is necessary to consider presenting intensive quantity in elementary mathematics, and to be careful in the composition of learning order and content.