• Title/Summary/Keyword: 교사가 만든 문제

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A Case Analysis on Mathematical Problems Posed by Teachers in Gifted Education (수학영재 지도교사의 문제만들기 사례분석)

  • Paek, Dae-Hyun;Yi, Jin-Hee
    • School Mathematics
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    • v.11 no.2
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    • pp.207-225
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    • 2009
  • Well posed problems for mathematically gifted students provide an effective method to design 'problem solving-centered' classroom activities. In this study, we analyze mathematical problems posed by teachers in distance learning as a part of an advanced training which is an enrichment in-service program for gifted education. The patterns of the teacher-posed problems are classified into three types such as 'familiar,' 'unfamiliar,' and 'fallacious' problems. Based on the analysis on the teacher-posed problems, we then suggest a practical plan for teachers' problem posing practices in distance learning.

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Pre-service Teachers' Noticing in Peer Evaluation of Mathematical Problem Posing: Focusing on permutation and combination (동료의 문제 만들기 과제를 평가하는 과정에서 나타난 예비교사의 주목하기: 순열과 조합을 중심으로)

  • Shin, Dongjo
    • Journal of the Korean School Mathematics Society
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    • v.24 no.1
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    • pp.19-38
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    • 2021
  • The purpose of this study is to examine pre-service teachers' noticing when evaluating peers' mathematical problem posing tasks. To this end, 46 secondary pre-service teachers were asked to create real-world problems related to permutation and combination and randomly assigned to evaluate peers' problems. As a result, the pre-service teachers were most likely to notice the difficulty of their peers' mathematics problems. In particular, the pre-service teachers tended to notice particular conditions in order to increase the difficulty of a problem. In addition, the pre-service teachers noticed the clarity of a question and its solution, novelty of the problem, the natural connection between real-world contexts and mathematical concepts, and the convergence between mathematical concepts.

수학 문제해결의 심층적 관찰을 통한 교수 방법의 개선

  • Park, Man-Gu
    • Communications of Mathematical Education
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    • v.14
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    • pp.217-228
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    • 2001
  • 본 연구의 목적은 아동의 수학 문제해결에 대한 심층적인 관찰을 통하여 기존에 가지고 있는 교수법에 대한 반성을 통하여 바람직한 교수 방법으로의 개선을 위함이다. 본 연구에서는 76명의 예비교사들이 자신들이 만든 수학 문제나 기존의 문제를 한 학생 또는 두 학생의 문제 푸는 방법을 처음부터 끝까지 자세한 관찰한 사실을 통하여 어떻게 기존의 교수법을 반성하는가를 살펴보고 교수법의 개선 방안을 고찰한다. 이 연구를 통하여 학생의 문제 풀이를 심층적으로 관찰하는 것이 기존의 교수법의 바람직한 개선에 어떻게 기여할 수 있는지를 고찰해 본다.

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A Note on Factors of Mathematical Creativity Assessment through Problem Posing (문제설정에서의 수학적 창의성 평가 요소에 대한 소고)

  • Kim, PanSoo
    • Journal of Gifted/Talented Education
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    • v.24 no.6
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    • pp.1053-1071
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    • 2014
  • Problem posing is used to develop the creativity program and adaption for the gifted, and to screen the gifted students in the selection process. However existing creativity assessment factors(fluence, flexibility, originality) has been recognized to have it's limitation to assess the mathematical creativity. To improve the creativity assessment, we propose new set of assessment factors for mathematical creativity test through problem posing. For this study, we let 19 mathematically gifted students to pose two good mathematical problems for a limited time after solving a certain problem so called a reference problem. A week late, we let the subjects, pre-service teachers, and experts to evaluate the problems posed by the subjects, and leave the reasons for evaluating highest mark and lowest mark. With this date, we propose fluence, flexibility, originality, anti-similarity, complexity, elaboration as the set of mathematics creativity assessment factors.

The Concept of 'Wisdom' and Its Perception According to a Survey of Science Teachers ('지혜'의 개념과 과학교사들의 '지혜'에 대한 인식)

  • Lim, Insook;Song, Jinwoong
    • Journal of The Korean Association For Science Education
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    • v.37 no.4
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    • pp.731-745
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    • 2017
  • This study is a part of our research project that considers 'Science as Wisdom (SaW)' as a new approach to science education. We presented a review of previous studies on wisdom from relevant areas as philosophy, psychology and education, and drew a few educational meanings. We also conducted a survey of science teachers' perception of wisdom to obtain implications for a follow-up study. The survey was conducted on pre-service science teachers, in-service science teachers, and teachers of other subjects. The results of this study are as follows: First, all three groups of participants perceive 'practical' domain of wisdom as most important while 'interpersonal' domain was perceived as least important. Second, all three groups of participants perceive that 'to catch what the most important problem is,' is the most important among 20 elements of wisdom. Third, when participants were asked about the 'wise people around them', the interpersonal domain followed as the second most frequent response after the 'practical' domain, which was in contrast to our first finding above. Fourth, about 80% of all participants answered that wisdom can be cultivated through school education. Finally, answers to the question asking the scientific concepts related to wisdom were categorized into four types as follows: (1) the wisdom required to understand and apply scientific knowledge, (2) the wisdom included in the meaning of scientific knowledge, (3) the wisdom needed to discover scientific knowledge, (4) the wisdom that can be developed through scientific activities.

The case analysis of Rummikub game redeveloped by gifted class using What-If-Not strategy (영재학급 학생들이 What-If-Not 전략을 사용하여 만든 변형 루미큐브 게임 사례 분석)

  • Lee, Dae Hee;Song, Sang Hun
    • Journal of Elementary Mathematics Education in Korea
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    • v.17 no.2
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    • pp.285-299
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    • 2013
  • Problem posing activity of which a learner reinterprets an original problem via a new problem suggested, is a learning method which encourages an active participation and approves self-directed learning ability of the learner. Especially gifted students need to get used to a creative attitude to modify or reinterpret various mathematical materials found in everyday usual lives creatively in steady manner via such empirical experience beyond the question making level of the textbook. This paper verifies the possibility of lesson on question making strategy utilization for creativity development of gifted class, and analyzes various cases of students' trials to modify the rules of a board game called Rummikub in application of their own mathematics after learning What-If-Not strategy.

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Activities of Mathematical Problem Posing Using Real-Life Materials (생활 소재를 활용한 수학 문제 만들기 활동)

  • Choi, Hye-Jin;Kim, Sang-Lyong
    • Journal of Elementary Mathematics Education in Korea
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    • v.15 no.1
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    • pp.121-139
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    • 2011
  • This study conducted experimental problem posing activities using real-life materials. This study investigated the changes on students' mathematical thoughts and attitudes through the activities. This study is conducted via participation of students in a 5th grade class of N elementary school located in Daegu city. As a qualitative case study, this study focused on processes of problem posing rather than results. The problems applying new situations appear, and the used mathematical terms, units, and figures became more practical. The numbers of problems made are increased gradually, and more complex conditions are added as activities are performed. Most of the students revealed interests about problem making activities.

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Effect of Neurofeedback based Robotic Invention Education on Attention Ability of ADHD Children (뉴로피드백을 이용한 로봇 발명 교육이 ADHD 아동의 주의집중력 변화에 미치는 영향)

  • Nam, Hyun-wook
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.6
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    • pp.273-283
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    • 2016
  • In this paper, the effect of neurofeedback training program on attention ability of ADHD children is studied. The main concept of a neurofeedback training program is a robot control with brain wave. To do this, Mindset(neurosky, ltd) was used as a brain wave measurement and lego NXT was used to a robot kit. The developed brain wave training program has a 12 chapter. Students meet a problem situation and they invent and make a problem solving robot with NXT kits. After that, they control the their own robot by their brain wave. Developed program was applied to 8 student who live in chunan area. To monitor a change of attention ability, attention behavior checklist, K-CBCL, CTRS-R, ADS were used. These checklist were recorded with before and after the program. The result shows that student attention ability is increase after the program in the most of the checklist.

An Item Pool System for Leveled Assessment (수준별 평가를 위한 문제은행 시스템)

  • Hong, Jong-Gee;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.6 no.3
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    • pp.298-307
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    • 2002
  • Recent advances in the Web technology have been changing our life in various aspects. These advances have brought us new paradigms of education. The Web provides teachers with many opportunities to implement wide ranges of new teaching and learning practices, which supplement the traditional classroom teaching-learning. Especially, the Web enables so-called WBI (Web-based instruction) system as a teaching aid. Now the WBI system can incorporate multimedia information with various communication and collaborative tools. In order for the WBI system to be successful, various supports are necessary. One of such supports comes from assessment. In this work, an item pool system for leveled assessment is designed and implemented. The proposed system has the following characteristics. First, the item pool is classified into three categories subject, semester, and chapter. This categorization makes lookup easier and faster. Second, any teacher can use the item pool system and enter their questions into the item pool. Third, the proposed system reflects various levels of students for each course. Thus, students can select their exams based on their progress and background. Finally, it can make difficulty of each item to be objective by repeated tests and refinements.

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The Development of Argument-based Modeling Strategy Using Scientific Writing (과학적 글쓰기를 활용한 논의-기반 모델링 전략의 개발)

  • Cho, Hey Sook;Nam, Jeonghee;Lee, Dongwon
    • Journal of The Korean Association For Science Education
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    • v.34 no.5
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    • pp.479-490
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    • 2014
  • The purpose of this study is to develop an argument-based modeling strategy, utilizing writing and argumentation for communication in science education. We need to support students and teachers who have difficulty in modeling in science education, this strategy focuses on development of four kinds of factors as follows: First, awareness of problems, recognizing in association with problems by observing several problematic situations. Second is science concept structuralization suggesting enough science concepts by organization for scientific explanation. The third is claim-evidence appropriateness that suggests appropriate representation as evidence for assertions. Last, the use of various representations and multimodal representations that converts and integrates these representations in evidence suggestion. For the development of these four factors, this study organized three stages. 'Recognition process' for understanding of multimodal representations, and 'Interpretation process' for understanding of activity according to multimodal representations, 'Application process' for understanding of modeling through argumentation. This application process has been done with eight stages of 'Asking questions or problems - Planning experiment - Investigation through observation on experiment - Analyzing and interpreting data - Constructing pre-model - Presenting model - Expressing model using multimodal representations - Evaluating model - Revising model'. After this application process, students could have opportunity to form scientific knowledge by making their own model as scientific explanation system for the phenomenon of the natural world they observed during a series of courses of modeling.