• Title/Summary/Keyword: 광원 추적

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Gaze Tracking System Using Feature Points of Pupil and Glints Center (동공과 글린트의 특징점 관계를 이용한 시선 추적 시스템)

  • Park Jin-Woo;Kwon Yong-Moo;Sohn Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.11 no.1 s.30
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    • pp.80-90
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    • 2006
  • A simple 2D gaze tracking method using single camera and Purkinje image is proposed. This method employs single camera with infrared filter to capture one eye and two infrared light sources to make reflection points for estimating corresponding gaze point on the screen from user's eyes. Single camera, infrared light sources and user's head can be slightly moved. Thus, it renders simple and flexible system without using any inconvenient fixed equipments or assuming fixed head. The system also includes a simple and accurate personal calibration procedure. Before using the system, each user only has to stare at two target points for a few seconds so that the system can initiate user's individual factors of estimating algorithm. The proposed system has been developed to work in real-time providing over 10 frames per second with XGA $(1024{\times}768)$ resolution. The test results of nine objects of three subjects show that the system is achieving an average estimation error less than I degree.

Long-Distance Plume Detection Simulation for a New MWIR Camera (장거리 화염 탐지용 적외선 카메라 성능 광선추적 수치모사)

  • Yoon, Jeeyeon;Ryu, Dongok;Kim, Sangmin;Seong, Sehyun;Yoon, Woongsup;Kim, Jieun;Kim, Sug-Whan
    • Korean Journal of Optics and Photonics
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    • v.25 no.5
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    • pp.245-253
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    • 2014
  • We report a realistic field-performance simulation for a new MWIR camera. It is designed for early detection of missile plumes over a distance range of a few hundred kilometers. Both imaging and radiometric performance of the camera are studied by using real-scale integrated ray tracing, including targets, atmosphere, and background scene models. The simulation results demonstrate that the camera would satisfy the imaging and radiometric performance requirements for field operation.

PIV Measurement of Airflow in a Vertical Channel With Square Heat Source (정방형 발열체를 갖는 수직채널 내부의 공기유동 관한 PIV계측)

  • Bae, S.T.;Kim, D.K.;Kim, S.P.;Cho, D.H.;Lee, Y.H.
    • Solar Energy
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    • v.17 no.3
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    • pp.35-41
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    • 1997
  • An experimental study was carried out in a vertical channel with square heat source by visualization equipment with laser apparatus. The image processing system consists of one commercial image board slit into a personal computer and 2-dimensional sheet light by Argon-Ion Laser with cylindrical lens and flow picture recording system. Instant simultaneous velocity vectors at whole field were measured by 2-D PIV system which adopted two-frame grey-level cross correlation algorithm. Heat source was uniform heat flux(5W). The obtained results show various flow patterns such as the kinetic energy distribution and the turbulent kinetic energy distribution.

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Simulation of the Combined Effects of Dipole Emitter Orientation, Mie Scatterers, and Pillow Lenses on the Outcoupling Efficiency of an OLED (쌍극자 광원의 진동방향, Mie 산란자, 그리고 Pillow 렌즈가 OLED의 광추출효율에 미치는 영향에 대한 시뮬레이션 연구)

  • Lee, Ju Seob;Lee, Jong Wan;Park, Jaehoon;Ko, Jae-Hyeon
    • Korean Journal of Optics and Photonics
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    • v.25 no.4
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    • pp.193-199
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    • 2014
  • The net effect of the emitter orientation, Mie scatters, and pillow lenses on the outcoupling efficiency (OCE) of a bottom-emitting OLED having an internal photonic crystal layer was investigated by a combined optical simulation based on the finite-difference time-domain method (FDTD) and the ray-tracing technique. The simulation showed that when the emitter orientation was horizontal with respect to the OLED surface, the OCE could be increased by 54% when a photonic crystal layer was employed, while it could be improved by 86% under optimized conditions of Mie scatters and pillow lenses applied to the glass substrate. The peculiar intensity distribution of the OLED, caused by the periodic lattice structure of the photonic crystal layer, could be ameliorated by inserting Mie scatters into the glass substrate. This study suggests that conventional outcoupling structures combined with control of the emitter orientation could improve the OCE substantially.

The characteristics and optimal modeling of input source for optical device using thin film filter in optical telecommunication network (광통신용 박막필터형 광소자 분석을 위한 최적화 모델링과 특성분석)

  • 김명진;이승걸
    • Korean Journal of Optics and Photonics
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    • v.14 no.3
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    • pp.306-311
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    • 2003
  • In this paper, we modeled the incident beam in order to analyze and evaluate the optical thin film device for wavelength division multiplexing in optical telecommunication network. As applied ray tracing method to the optical path, we were compared the accuracy of coupling efficiency simulated by two modeling methods. In the results of sinulation, ceil modeling method was preferred to annual modeling method in micro-optic device because of accuracy for coupling efficiency and Gaussian intensity distribution. In the results of optimal simulation for optical device using thin film filter, the distance (d1) between optical fiber and GRIN lens, the distance (d2) between GRIN lens and thin film filter and the coupling efficiency were 0.24 mm, 0.25 mm and -0.11 ㏈ respectively. As d2 was displaced at 0.25 mm and d1 was varied in order to evaluate the optimal value, d1 and maximum coupling efficiency were 0.24 mm and -0.35㏈, respectively. Then the results of experiment were corresponded to that of optimal simulation by cell modeling and it was possible to analyze the performance for optical device using thin film filter by the simulation.

Bounding Box based Shadow Ray Culling Method for Real-Time Ray Tracer (실시간 광선추적기를 위한 바운딩 박스 기반의 그림자 검사 컬링 기법)

  • Kim, Sangduk;Kim, Jin-Woo;Park, Woo-Chan;Han, Tack-Don
    • Journal of Korea Game Society
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    • v.13 no.3
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    • pp.85-94
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    • 2013
  • In this paper, we propose a scheme to reduce the number of shadow tests conducted during rendering of ray tracing. The shadow test is a very important process in ray tracing to generate photo-realistic images. In the rendering phase, the ray tracer determines whether to cull the shadow test based on information calculated from a shadow test conducted on the kd-tree in the preprocessing phase. In conventional rendering process, the proposed method can be used with little modification. The proposed method is suitable for a static scene, in which the geometry and light source does not change in the same manner as it does in the conventional method. The validity of the proposed scheme is verified and its performance is evaluated during cycle-accurate simulation. Through experiment results, we found that we could reduce up to 17% of the shadow test.

Ray Tracing Method Based on Spectral Distribution for Reproducing a Realistic Image (실사영상 재현을 위한 분광분포 기반의 광선추적기법)

  • Lee Myong-Young;Lee Cheol-Hee;Lee Ho-Keun;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.1
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    • pp.37-46
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    • 2004
  • In this paper, we propose an improved reproduction algorithm for a realistic image of the real scene based on the spectral distribution of lights and objects. The proposed method for the realistic image is focused on a more accurate reproduction of an image incident on the sight of the viewer. At first, to reproduce an image accurately incident on a sight of viewer, we used the backward ray tracing method based on spectral distribution of object and illuminant representing its physical characteristic used in real. Next, we propose utilizing the improved shading model of the reproduction algorithm of realistic image by applying Bouguer-Beer's law to consider an optical absorptive property of transparent objects. We also define a new ambient light term which is considered the diffuse reflection of neighboring objects instead of constant ambient light. The simulation results show that the proposed algorithm can reproduce the visually similar image with a scene incident on a sight of viewer.

Analysis of the Digital Phase Tracking Technique for Fiber-Optic Gyroscope (광섬유 자이로스코프의 위상추적 신호처리 분석)

  • Yeh, Y.H.;Cho, S.M.;Kim, J.H.
    • Journal of Sensor Science and Technology
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    • v.6 no.2
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    • pp.95-105
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    • 1997
  • A new open-loop signal processing technique of digital phase tracking is known to have a Potential to solve the problems in the open-loop processor such as limited dynamic range, dependence on the optical intensity fluctuations, and dependence on gain fluctuations of signal path. But new problems with digital phase tracking must be solved before it can be a useful signal processing method. In this paper, barriers to the success of the digital phase tracking such as harmonics content, phase difference, amplitude variations of the phase modulation(PM) signal, bandwidth limit of the signal path, and the implementation of the mixer, are pointed out and their effects on the performance of the signal processor are analyzed to calculate the requirements of the signal processor for $1{\mu}rad$-grade FOG.

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A Study on Focus Position Control of Reflector Using Fuzzy Controller (퍼지제어기를 이용한 반사경의 초점 위치제어에 관한 연구)

  • Jeong, Hoi-Seong;Kim, Jun-Su;Kim, Hye-Ran;Kim, Gwan-Hyung;Lee, Hyung-Ki
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.5
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    • pp.645-652
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    • 2011
  • The present study investigated the tracking system of a reflector to trace the movement of sun. The system was designed to minimize the error between the vertical vector of reflector and the position of sun. The proposed system was able to collect the sun lights at a point as a useful source of light energy and transmit the collected light to a remote area through optical fibers. Also the study successfully solved the controller design problem due to the complexity of modeling of the sun tracking system using a fuzzy logic controller which mimics human reasoning.

Improved Progressive Photon Mapping Using Photon Probing (포톤 탐사법을 이용한 개선된 점진적 포톤 매핑)

  • Lee, Sang-Gil;Shin, Byeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.3
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    • pp.41-48
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    • 2010
  • Photon mapping is a traditional global illumination method using many photons emitted from the light source for photo-realistic rendering. However, this method needs a lot of resources to perform tracing of millions of photons. Progressive photon mapping solves this problem. Typical progressive photon mapping performs ray tracing at first to find the hit points on diffuse surface of objects. Next, light source repeatedly emits a small number of photons in photon tracing pass, and power of photons in each sphere that has a fixed radius with the hit points in the center is accumulated. This method requires less resources than previous photon mapping, but it spends much time for gathering enough photons since each of photons progresses through a random direction and rendering high quality image. To improve the method, we propose photon probing that calculates variance of photons in the sphere and controls radius of sphere. In addition, we apply cone filter in radiance estimation step for reducing aliasing at the edges in result image.