• Title/Summary/Keyword: 관광학습

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Implement of Mobile Learning Contents using u-smart tourist information2.0 (u-스마트 관광정보2.0를 이용한 모바일 학습 콘텐츠 구현)

  • Sun, Su-Kyun;Lee, Seung-Woo
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.243-250
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    • 2015
  • Mobile learning content implementing is IT tourism convergence study that IT convergence IT and tourism. Learning to increase the effectiveness of mobile learning content for each learning module, It proposed u-smart tourist information 2.0 systems. Mobile learning content, implementation is u-smart tourist information 2.0 can use the system. Convergence/integration of design patterns and XML is so interesting to students. This is the maximum benefit which is taught classes for each learning module divided into learning the Design Pattern NCS. As a result, the learner. In particular, attendance has come out better the effect of learning and improved. Another advantage is tourism, information content information quality mobile learning content for and construct a tourist information content that you can do in real time. Also, mobile learning content, implementation in the next NCS expected to use a lot of help in learning. This study is the result of increased learning the analysis of the lessons learned. Implement mobile learning content gives fun and interesting to the learner to ten design process using the u-Smart Tourist Information class 2.0.

Design of Mobile Learning Contents using u-smart tourist information (u-스마트 관광정보를 이용한 모바일 학습 콘텐츠 설계)

  • Sun, Su-Kyun
    • Journal of Digital Convergence
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    • v.12 no.3
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    • pp.383-390
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    • 2014
  • In recent years, the convergence of IT and IT sightseeing tour has emerged as a fusion of academic disciplines in the future. Convergence study of social data analysis, raising the heat. Social Network Services (SNS) being utilized in many areas of marketing and to apply the case study is also increasing. This study is based u-smart tourist information systems for mobile learning content design. This is the pattern of things in the template library for things to increase the effectiveness of the learning content to mobile learning content to be converted to a. Design of mobile learning content using u-smart things smart phone app (App) and XMI to go through the design process of utilizing the heat. Future through the design process by implementing a mobile learning content to meet information quality tourist information content to create mobile learning content and learning things that can be content to live it up advantage.

Tourism Experience and Learning: Approach of the Activity Theory (관광경험과 학습의 관계: 활동이론적 접근)

  • Chun, Joo-Hyung
    • Journal of Industrial Convergence
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    • v.19 no.1
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    • pp.53-63
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    • 2021
  • As tourists travel to other regions, they encounter numerous facts that conflict with their views. At that time, we change our view of coping with life. In this respect, tourism is a new way of learning. As a new learning method, tourism experience research is a new approach. In this study, the relationship between experience and learning experienced in tourist destinations was analyzed by applying the activity theory. The analysis units applied in the activity theory were set as subjects, goals, communities, roles, methods and rules, outcomes, and relevance to local communities. Based on this, in-depth interviews were conducted with commentators and guides who had a great influence on the tourism experience to analyze the learning process of tourists. As a result of the analysis, the experiences of tourists during the tour were interactive in various forms within the unit as well as the unit of the activity system of the commentator and guide. This interaction induces changes in the tourism experience activity system, enabling tourists to learn. The content is that the value of learning increases as the role of guide and commentator increases, that the social and cultural dimension of tourism experience is included in the learning effect, and the contradictions that arise from interactions within or between activity systems. The fact that they find the solution process themselves, and that tourism activity is not an isolated unit, but exists at the intersection of hierarchies and networks, is affected by the activities and environments of others.

Tourist Attraction Classification using Sentence Generation Model and Review Data (문장 생성 모델 학습 및 관광지 리뷰 데이터를 활용한 관광지 분류 기법)

  • Jun-Hyeong Moon;In-Whee Joe
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.745-747
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    • 2023
  • 여러 분야에서 인공지능 모델을 활용한 추천 방법들이 많이 사용되고 있다. 본 논문에서는 관광지의 대중적이고 정확한 추천을 위해 GPT-3 와 같은 생성 모델로 생성한 가상의 리뷰 문장을 통해 KoBERT 모델을 학습했다. 생성한 데이터를 통한 KoBERT 의 학습 정확도는 0.98, 테스트 정확도는 0.81 이고 실제 관광지별 리뷰 데이터를 활용해 관광지를 분류했다.

The Analysis on the Contents of High School Geography Textbook with Cave (고등학교 한국지리 교과서에 나타난 '동굴' 컨텐츠 내용 분석)

  • Kim, Won-Jin
    • Journal of the Speleological Society of Korea
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    • no.72
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    • pp.53-57
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    • 2006
  • 고등학교 한국지리 8종 교과서에 수록된 동굴명과 학습 컨텐츠 유형별로 동굴의 특성을 요약하면 다음과 같다. 첫째, 8종 교과서에 수록된 자연동굴의 경우 석회동굴에 대한 사례가 많으며 용암동굴과 해식동굴에 대한 소개는 상대적으로 미약하다. 둘째, 동굴에 대한 학습 컨텐츠의 경우 사진자료의 이용빈도가 매우 높은 편이며 그 외 모식도와 지형도를 이용하여 설명하고 있다. 셋째, 교과서 본문에 수록된 동굴명과 학습컨텐츠에 제시된 동굴의 경우 고수동굴에 대한 내용이 매우 높은 편이며 지역적으로도 충북 단양군을 사례로 한 경우가 많다. 특히, 북한에 분포하고 있는 동룡굴에 대한 소개가 특이할 만하다. 향후 천연자원으로서 자연동굴에 대한 주요 관광수요층인 고등학생들의 자연동굴에 대한 올바른 인식과 간접체험을 위한 학습컨텐츠의 개발이 기대된다. 이러한 학습컨텐츠의 개발과 교육현장에서 적용은 학생들로 하여금 지속 가능한 자연동굴의 보존관리와 환경 친화적인 관광개발 및 관광객의 관람태도가 왜 필요한가에 대한 당위성을 충분히 이해시킬 수 있을 것으로 보여진다.

A Study on Ways to Activate School Trips and Field Trips Through Focus Group Interview : Focus on the Gyeongsangbuk-do Area (경상북도 수학여행과 현장체험학습 활성화 방안 연구: Focus Group Interview(FGI)를 통한 질적 연구)

  • Nam, Tae-Suk;Hur, Jong-Guk
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.6
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    • pp.29-42
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    • 2020
  • This study, we will identify and analyze the current status and trends of successful field trips and field experience learning in Korea to improve the future operation of the center so that the purpose of enhancing the regional economic ripple effect in Gyeongsangbuk-do and regaining its reputation as a school trip mecca and No. 1 location can be found. This study conducted qualitative research through FGI (Focus Group Interview) on accommodation managers, tourism-related stakeholders, tourism officials stakeholders, and tourism professors in order to explore new concepts of field trips and field experience learning in 23 cities and counties in Gyeongsangbuk-do, and ways to develop and promote tour programs based on the importance of experience. Through the FGI (Focus Group Interview) analysis results, problems related to improvement of accommodation, food and beverage, safety and service, cooperation among local tourism officials, enhancement of satisfaction with student group visitors linked to unique tourism resources and promotion, diagnosis and introduction of acceptance posture, and management of local residents, local tourism officials and public officials in Gyeongsangbuk-do needed to present the direction and opportunity of tourism policies in Gyeongsangbuk-do.

A Study on the Propriety of Tourist - Resort Development of Donggong - Cave (동정굴의 관광지 개발 타당성 연구)

  • 유영준
    • Journal of the Speleological Society of Korea
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    • no.48
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    • pp.33-46
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    • 1996
  • 여러 관광자원 중에서도 동굴은 지하에 분포하고 있기 때문에 특이하며, 일반 관광자원보다 사람들에게 관심이 높고 견인력이 큰 자원이어서. 최근들어 동굴은 레크리에이션 장소로도 각광받고 있다. 이런 특성을 지닌 동굴 중에서 강원도 영월군 서면에 위치한 동정굴은 도로상에 입지하고 있으며, 부근에 자연풍치자원 이외에도 사적자원, 산업자원 등이 산재하고 있어 관광 개발에 유리한 입지로 판단된다. 특히 평창강의 심한 곡류, 우뚝 솟은 하식애 등의 하천지형과 지표면의 카르스트 지형 및 동굴 내부의 2차 생성물들은 동정굴을 지형지물의 전시장이며 자연학습의 현장이라는 특성을 지닌 관광지로 개발할 수 있는 전망을 제시하고 있다. 따라서 동정굴 지역을 주변의 각종 관광자원을 유기적으로 연결시키는 역할을 담당하도록 개발해야 하겠다.

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Study on Curator of Tourist Attractions using Chatbot (관광지 교육을 위한 교육용 챗봇 큐레이터)

  • Park, Jong-hyun;Kim, Im-yeoreum;Ryu, Gi-Hwan
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.303-308
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    • 2022
  • A chatbot is a responsive chatting program that can communicate with people through text or voice. 'Siri' and 'Bixby' installed in smartphones are also representative artificial intelligences that use the chatbot system. With the rapid development of chatbots, users in various fields have also begun to pay attention to the food service industry. As machine learning technology developed, it became possible to use more flexible conversations, and it soon expanded to the realm of education. Userㄴs interact through conversations with chatbots, and active interactions stimulate users' desires and at the same time have a positive effect on learning motivation. Recommendation system programs using chatbots not only recommend products according to users' preferences, but also provide various additional information. This study planned a program that combined the chatbot system and tourism service. The chatbot curator will develop into a form of inducing interest and curiosity to users through learning, and then facilitating the desire for tourism. The purpose of this study is to lay the foundation for a chatbot curator based on previous studies.

Study on Curator of Tourist Attractions using Chatbot (관광지 교육을 위한 교육용 챗봇 큐레이터)

  • Park, Jong-hyun;Kim, Im-yeoreum;Ryu, Gi-Hwan
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.843-848
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    • 2022
  • A chatbot is a responsive chatting program that can communicate with people through text or voice. 'Siri' and 'Bixby' installed in smartphones are also representative artificial intelligences that use the chatbot system. With the rapid development of chatbots, users in various fields have also begun to pay attention to the food service industry. As machine learning technology developed, it became possible to use more flexible conversations, and it soon expanded to the realm of education. Userㄴs interact through conversations with chatbots, and active interactions stimulate users' desires and at the same time have a positive effect on learning motivation. Recommendation system programs using chatbots not only recommend products according to users' preferences, but also provide various additional information. This study planned a program that combined the chatbot system and tourism service. The chatbot curator will develop into a form of inducing interest and curiosity to users through learning, and then facilitating the desire for tourism. The purpose of this study is to lay the foundation for a chatbot curator based on previous studies.

Characteristics of Participation in Eco-tourism by Lifestyle: Focused on the Case of University Students in Korea (대학생소비자 라이프스타일 유형에 따른 생태관광 참여특성에 관한 연구)

  • Ahn, Chang-Hee;Byun, Byung-Seol
    • Journal of the Economic Geographical Society of Korea
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    • v.10 no.4
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    • pp.461-480
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    • 2007
  • The purpose of this study is to investigated and differences per lifestyle type according to characteristics of participation in eco-tourism by classifying lifestyle types of university student consumers. Also, the influences exerted on characteristics of participation in eco-tourism by the variables of demographical characteristics, lifestyle types and characteristics of eco-tourism were analyzed. The results indicated by the research can be summarized as follows. First, significant differences were found in terms of sociability inclination factors and leisure inclination factors. In other words, the group of people who had participated in eco-tourism were more of sociability-inclined and leisure-inclined lifestyle types than the group of people who had not participated in eco-tourism. Second, logistic analysis on the types of influences exerted on participation in eco-tourism by demographical characteristics, characteristics of eco-tourism and lifestyle types, it was found that significant influences were exerted by such variables of propensity of learning in eco-tourism, leisure inclination factors and school year. Third, regression analysis on the types of influences exerted on intention to participate in eco-tourism by demographical characteristics, characteristics of eco-tourism and lifestyle types, propensity of awareness on eco-tourism, tendency of preferring eco-tourism, sociability inclination factors and progress inclination factors were selected as significant variables.

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