• Title/Summary/Keyword: 관계적 동기

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Influence of Adult Learning Characteristics and Lifelong Learning Participation Motivation on Learning Outcomes: Mediating Effect of Wisdom (성인의 학습특성과 평생학습 참여동기가 학습성과에 미치는 영향 : 지혜의 매개효과)

  • Ro, Yoo-Seok;Song, Sun-Hee
    • The Journal of the Korea Contents Association
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    • v.19 no.5
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    • pp.389-403
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    • 2019
  • This study has a purpose, that investigating influence of learning characteristic, lifelong learning participation motive, and wisdom that adult has at learning outcome and whether it has mediating effect of wisdom at influence that learning characteristic and lifelong learning participation motive have. For this, the subjects of the study was 425 adult learners from 20 to 69 years old who participated or are participating at Seoul, Incheon, and Gyeonggi-do. The results of this study are as in the following. At first, as a result of investigating relationship between learning characteristic, lifelong learning participation motive, wisdom, and learning outcome, the correlation coefficient of all variables appeared meaningfully. Second, as a result of investigating influence that learning characteristic, lifelong learning participation motive, and wisdom have in learning outcome, the most influential variable was learning value, the rest were cognitive capability, activity direction motive, learning direction motive and positive life attitude in this order. The third, as a result of investigating mediation effect of wisdom at influence that learning characteristic and lifelong learning participation motive have in learning outcome, Wisdom at the influence that learning characteristic have on learning outcome had completely mediated effect, and the wisdom at the influence that lifelong participation motive have on learning outcome had partially mediated effect. Thus, it was shown up that adult's learning characteristic and lifelong learning participation motive are able to increase effectively learning outcome by mediating wisdom. Therefore it is implying that it is essential to consider learning characteristic and lifelong learning participation motive in lifelong education field, and learning circumstance related with wisdom is important, as wisdom is important variable for increasing learning outcome.

개인방송, 그 수익의 근원 - 누구를 위해 '별풍선'을 던지나 -

  • Yu, Jae-Heung
    • Information and Communications Magazine
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    • v.33 no.4
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    • pp.71-78
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    • 2016
  • "내가 그의 이름을 불렀을 때 그는 나에게로 와서 꽃이 되었다" 김춘수의 시구보다 개인방송의 본질을 가장 잘 설명하는 말은 찾기 힘들다. 개인방송이 하나의 비즈니스 모델로서 성공할 수 있었던 것은 '나(시청자)'의 이름을 불러 주는 그(방송진행자)'가 있기 때문이다. 이것이, 한번에 수천만원의 디지털캐쉬를 생면부지의 누군가에게 기부하는 현상의 원천이다. 사회학 용어를 빌리자면 준사회적 관계(parasocial relationship)의 힘이라고 할 수 있다. 개인방송의 경쟁력은 결국 방송진행자와 참여자 사이의 이러한 준사회적 관계를 형성, 유지, 강화시키는데 서비스 제공자가 어떻게 기여할 수 있는가의 문제로 귀결된다. 본 고에서는 '왜 시청자들이 방송진행자에게 선물(디지털캐쉬)을 던지는가?'에 초점을 맞춘다. 개인방송의 수익이 전적으로 그것에 의존하기 때문이다. 기본적으로 인류학, 경제학, 사회학에서 논의된 선물이론(gift-giving)과 준사회적 관계(para-social relationship)이론의 틀을 기반으로 개인방송이라는 소셜플랫폼 공간에서 벌어지는 디지털캐쉬 선물의 동기를 분석하고, 비즈니스의 영속성 관점에서 개인방송서비스를 전망해 본다.

The Selection of the Medical Institutions by Motivation of Medical Service Utilization (의료이용 동기에 따른 의료기관 선택요인)

  • Kim, Jeong-Yeon
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.217-230
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    • 2015
  • This study investigated the differences in how medical institutions are chosen according to the motivation of medical service utilization(minor disease, major disease, chronic disease management, cosmetic). Importance order of selection for the minor disease were medical skill, kindness, rapidness, proximity, importance order of selection for major disease and cosmetic were medical skill, facilities, reputation, medical fee, importance order of selection for chronic disease management were medical skill, facilities, kindness, medical fee. From this medical study skill was a more important factor in medical institutions irrespective of motivation, subjects with the major disease tend to consider the selection of the medical institutions more important, except proximity. Medical users select medical institutions according to the motivation of visiting, and there were differences in same motivation according to socioeconomic status and information searching behavior.

Effects of Paramedic Students' Major Selection Motivation and Occupational Values on Employment Preparation Behavior -Moderating Effect of Mentoring- (전문대학 응급구조과 대학생의 전공선택동기, 직업가치관이 취업준비행동에 미치는 영향 -멘토링의 조절효과-)

  • Park, Daesung;Kim, Yongseok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.11
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    • pp.624-633
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    • 2020
  • This study investigated the effects of major selection motives and occupational values on employment preparation behavior among paramedic students. The study also assessed the role of mentoring in enhancing preparation for employment. During the period of five days, from December 2 to 6, 2019, 300 students randomly selected by the researcher, were provided with a self-administered questionnaire, after taking written consent from them. The responses of 286 respondents were analyzed using the SPSS WIN 12.0 program. Fourteen responses were not included in the analysis due to lack of credible answers. The analysis revealed that personal motivation, intrinsic and extrinsic work values had a positive effect on employment preparation behavior and mentoring had a moderating effect. Therefore, continuous individual and group counseling is required to improve employment preparation behavior and special lectures and mock interviews in a mentoring program based on major selection motivations and occupational values are necessary.

The Effects of Flipped-Learning on Learning Motivation and Class Satisfaction in Software Education (소프트웨어 교육에서 플립 러닝이 학습동기 및 학습만족도에 미치는 영향)

  • Han, Tea-In
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.665-673
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    • 2017
  • This research was performed for learning motivation and learning satisfaction of flipped learning on software education in university class. In order to compare and get the result, this study used 2 groups of experimental group(flipped learning) and comparison group(traditional face to face learning). Consequently an experimental group got more strong learning motivation and learning satisfaction than traditional learning group on software education in non-major class of university. It showed at the same time in factors of learning motivation like concentration, importance of subject, self confidence. and on factors pf learning satisfaction like problem solving, reaction, understanding, interest and relation with lecturer, This study showed that flipped learning method is more effective than face to face traditional learning method for creative or problem solving subject like software education.

Analysis of Game User's Motivation-Action Structure on Social Network Games (소셜 네트워크 게임 사용자의 동기-행동구조 분석)

  • Kim, Mi-jin;Kim, Yeong-sil
    • Journal of Korea Entertainment Industry Association
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    • v.5 no.2
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    • pp.77-86
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    • 2011
  • This paper is aimed at analyzing the relationship between users' actions in relation to a SNG (Social Network Game), which mainly targets communities, and the motivations that give rise to such selective actions. The subjects of existing researches on game area have rarely dealt with game users but mainly focused on the studies and utilization of game production technologies; and, in cases of studies on games users, their subjects have been hardly more than observations of users' behaviors in relation to the performance to achieve certain goals or themes of a game; for example, upgrading a character's level or obtaining rewards through "defeat". Therefore, it is necessary to analyze the actions of SNS game users from the perspective of behavioral selections caused by various motivations of human beings rather than approaching from the perspective of problem solving methods. In order to accomplish this goal, fist of all, Lazzaro's People Fun model and motivation theory of SNS users will be analyzed. Secondly, relevant materials from 13 SNG cases will be collected. Games' events and the functional actions of users will be classified. Lastly, the primary actions of SNG users will be classified into 8 different types and motivations - action patterns will be analyzed based on the classified materials.

Successful Crowdfunding: Focusing on Social Interaction and Goal Achievement Motivations (크라우드펀딩 성공요인: 사회적 상호작용과 목표 달성 동기요인을 중심으로)

  • Oh, Sehwan;Baek, Hyunmi
    • The Journal of Information Systems
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    • v.25 no.4
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    • pp.141-161
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    • 2016
  • Purpose As crowdfunding is a relatively recent phenomenon, determinants of successful crowdfunding with empirical data have been under-researched. Consequently, we examine the role of information- and behavior-based social interaction on the performance of crowdfunding projects, while investigating the motivational factor of goal achievement. Design/methodology/approach From February to August 2016, we collected panel data on 154 crowdfunding projects, which completed fundraising successfully on Tumblbug, a reward-based crowdfunding platform in Korea. In this study, we examine the roles of information-based social interaction (e.g., sharing information on a crowdfunding project) and behavior-based social interaction (e.g., following other investors' behavior) on successful crowdfunding. Additionally, we investigate whether the motivation of goal achievement moderates the relationship between social interaction and performance of crowdfunding projects or not. Findings We find that the number of times a crowdfunding project is shared has a positive influence on its performance, as does the number of project backers. Furthermore, we confirm that goal achievement motivation moderates the effects of information- and behavior-based social interaction on the performance of crowdfunding projects.

The Scale Development of Consumer's Charity Impulse : Focusing on Donation Behavior toward Non-profit Organization (소비자의 자선적 충동에 관한 측정도구의 개발 - 비영리단체에 대한 기부행위를 중심으로 -)

  • Ock, Jung-Won;Seo, Hae-Jin
    • Management & Information Systems Review
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    • v.33 no.3
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    • pp.1-19
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    • 2014
  • Main research question of this study is based on situational gap between donation motivation and behaviour in non-profit organization. However, researches investigating the gap were limited. Therefore, this study examined components of psychological variables. Specially, we proposed the variables about consumer's impulsive motivation or behavior on impulse literature in donation toward non-profit organization. This study conducted a scale development to measure consumer's charity donation impulse based on non-conscious viewpoint. For the development of measurement tool for charity donation impulse, we conducted two stages of research process. First, the measurement items of charity donation impulse were developed through FGI and in-depth interview on experts. Secondly, the factor analysis was performed, and then some items were eliminated through this analysis. As a result, we found the final scale with 26 items, which were named as evaluation sensitivity charity impulse, reward sensitivity charity impulse, functional impulse, non-planning charity impulse. These results showed that the measurement items developed in this study were confirmed to be useful tools for measuring charity donation impulse.

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Generating Reduced Test Model of Embedded Software using Partial Order Techniques (부분순서 관계를 이용한 내장 소프트웨어의 축소된 테스트 모델 생성)

  • 이남희;차성덕
    • Journal of KIISE:Software and Applications
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    • v.30 no.11
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    • pp.1015-1024
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    • 2003
  • In [1] we proposed a method to generate a test model (GFSM) from a set of scenarios of embedded software. Each scenario describes the interaction sequences for an external input event. Although these external events are generated and accepted alternatively and concurrently by embedded software, we considered only the alternative relations. In this paper, we describe an improved algorithm to generate GFSM from concurrent scenarios, and propose methods to reduce the number of transitions in the GFSM. The first is the synchronous interpretation of message passing instead of asynchronous one considering the real behavior of tasks in embedded software. The others apply the partial order techniques to the GFSM using independent regions. We apply the method to generate a reduced GFSM of embedded software running on a digital TV.

Reexamination of Behavioral Activation and Inhibition Scale and Motivation for Self-determination in P·E Class (체육수업 상황에서 행동활성화와 억제 척도의 재검증과 자기결정성 동기의 관계)

  • Choi, Hun-Hyuk;Huh, Jin-Young
    • 한국체육학회지인문사회과학편
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    • v.51 no.5
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    • pp.229-241
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    • 2012
  • The purpose of this study was to identify the reexamination effects of behavioral activation·inhibition scale(Choi & Huh, 2010) on self-determination in order to analysis situational structure for P·E class which is perceived by students. To obtain the purpose, 656 high-school students from Gyeonggi-do area answered questionnaire using convenient sampling method. Data which is obtained through self-administration was analyzed using by the frequency analysis, multiple reguression analysis, EFA, and CFA with SPSS 18.0 and AMOS 16. Results were as followed. First, the more students have friend relation, teacher behavior, emotion change, and positive class attitude that are sub-factors of behavioral activation·inhibition, the more they have self-determination. Second, the less students have typical class structure, negative teacher's attitude, punishment, and lack of self-efficacy, the more they have self-determination. Overall results were discussed for practical application in P·E class.