• Title/Summary/Keyword: 과학성

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특별기고 - 신기술 LIM의 공정과 설계

  • Mun, Geon-Seop
    • The Science & Technology
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    • v.32 no.3 s.358
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    • pp.63-67
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    • 1999
  • 새로운 기술 LIM은 공압출과 사출성형을 일체화한 기술로 비교적 복잡한 라멜라(층상)모폴로지(형태학)를 갖는 블렌드제품을 생산하는 방법이다. 종래의 블렌드보다 가스 및 용제차단성, 내열성, 내약품성, 광학적 투명성 등을 보완시킨 라멜라사출성형공정이 개발됨으로써 성형업자들은 3종 또는 그 이상의 다른 폴리머들을 직접 사출성형하여 통상적인 블렌드공정에 비해 물성을 크게 향상시킬 수 있게 되었다.

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Improvement on Throughput of Workflow System through Pipelining Scheme (파이프라인 기법을 통한 워크플로우 시스템의 처리율 향상)

  • Kim, Daesun;Youn, Chan-Hyun
    • Annual Conference of KIPS
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    • 2012.04a
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    • pp.239-240
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    • 2012
  • 워크플로우 시스템은 시스템 구성과 관리, 운용에 있어서 편의성을 갖기 때문에 점차 적용 범위를 늘려가고 있는 추세이다. 하지만 워크플로우는 시스템의 효율성을 고려하지 않기 때문에, 분산 컴퓨팅 시스템과 같은 경우 워크플로우 도입에 따른 시스템 효율성 저하가 발생할 수 있다. 이러한 문제를 해결하고자 본 논문에서는 워크플로우 시스템에 파이프라인 기법을 도입하여 시스템의 전체 사용률을 높이고, 처리율을 향상시키는 방법을 제안한다.

Mobility-Aware Edge Caching Algorithm with Dynamic Content Popularity (동적 인기도 콘텐츠를 활용한 이동성 인식 엣지 캐싱 알고리즘)

  • Lee, Tae-Yoon;Lee, SuKyoung
    • Annual Conference of KIPS
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    • 2022.11a
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    • pp.135-137
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    • 2022
  • 이동성 기반의 기존 엣지 캐싱 연구에서는 인기도가 짧은 시간 급격하게 변화하는 SNM(Shot Noise Model) 콘텐츠를 반영하지 않았다. 동적 인기도 특성을 다루지 않는 경우, 잦은 캐시 미스가 발생하므로 SNM 콘텐츠를 고려하는 것은 중요하다. 이에 본 논문은 이동성을 고려한 기존 연구에 SNM 콘텐츠를 함께 고려하고, 시뮬레이션을 통해 기존 연구 대비 제안 알고리즘의 향상된 캐시 적중률을 확인한다.

Improved Performance of the Test System for Flight Data Instrumentation Equipment (비행 데이터 계측장비를 위한 점검 시스템 성능 개선)

  • Kim, Sang Beom;Lee, Sun Young;Nam, Young Ho
    • Smart Media Journal
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    • v.10 no.3
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    • pp.54-59
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    • 2021
  • Flight data acquired through flight instrumentation equipment during aircraft development play an important role in aircraft development and performance improvement. Therefore, as the reliability of flight instruments is required, inspection systems to check the soundness of flight instruments are very important. In this paper, we analyze the existing test system for flight data instrumentation equipment and present improvements in the hardware and software aspects of the test system. Based on this, we design and implement a test system with improved performance and present test results. Test system with improved performance improves cost savings, flexible application, and maintenance compared to the existing test system. Therefore, the robustness of the instrumentation equipment can be obtained, which can be expected to improve the reliability of flight data.

Uncertainty in hydrologic drought analysis based on hydrologic model parameters (수문모형 매개변수에 따른 수문학적 가뭄분석 불확실성)

  • Jin Hyuck Kim;Seung Taek Chae;Eun-Sung Chung
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.326-326
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    • 2023
  • 본 연구에서는 유역 내 다른 년도 관측 유량 데이터를 이용한 매개변수 최적화를 수행한 후, 최적화된 매개변수에 따라 다르게 추정된 유량 데이터를 이용해 발생하는 수문학적 가뭄 불확실성 분석을 수행하였다. 수문 모형은 장기 강우-유출분석에 주로 사용되는 Soil Water Assessment Tool (SWAT) 모형을 이용하였으며, Symmetric uncertainty을 이용해 불확실성 분석을 수행하였다. 모형 매개변수 최적화는 SWAT-CUP을 이용해 영산강 유역의 과거 1999년부터 2022년까지의관측 유량 데이터로 수행하였다. 최적화된 매개변수에 따라 추정되는 연평균 유량은 최대 5.59%의 차이를 발생시켰으며, 계절 유량은 봄 (6.1%), 여름 (14.6%), 가을 (9.7%), 겨울 (46.1%)의 차이를 발생시켰다. 그 후, 수문학적 가뭄지수인 Streamflow Drought Index (SDI)을 이용해 일 단위가뭄과 월 단위 가뭄 분석을 수행하였다. 매개변수에 따른 일 단위 가뭄 분석은 연평균 가뭄 발생일수가 최대 25.2일까지 차이가 발생하였으며, 월 단위 가뭄 역시 최적화된 매개변수에 가뭄 심도와 발생이 다르게 분석되었다. 그 후, Symmetric uncertainty을 이용한 불확실성 분석은 최적화된 매개변수에 따라 다르게 산정된 가뭄지수의 불확실성을 확인할 수 있었다. 본 연구는 수문학적 가뭄 분석 시, 다양한 관측 유량 데이터를 이용한 매개변수 최적화를 수행한 후, 이를 이용한 유량추정의 필요성을 확인할 수 있었다.

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Resolution Methods for Developer's Difficulties in the Serious Game Developing Process for Science Learning (과학 학습 기능성 게임 개발 과정에서 개발자가 겪는 어려움과 대처 방법)

  • Hwang, Hyunjung;Lee, Changhoon;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.121-132
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    • 2014
  • The main goal of this research is to invest the difficulties in the process of developing serious game for science learning to acquire the suggestion. We analysed the journals written by developers of game scenario on the procedure of the development and on the review of the accomplished game. Then we also interviewed the scenario developers as well as game developers. When interviewing the game developers, we passed them the thoughts and questions of scenario developers. The possible difficulties in developing serious game are form the difference of cognitions on the skills which can be embodied in the development process and interaction and communication problem between scenario developers and game developers. As a consequence of the research, we acquired some suggestions for developing serious game as follows; 1) Scenario developers and game developers must understand the concepts of serious game as well as learning theory; 2) Both scenario developers and game developers should be aware of secured technological capacity and allowed time period. 3) Scenario developer should take a part of game developer' role as using a learning contents authoring tool; 4) Scenario developers have to consistently interact with game developers in developing the games; 5) Scenario should be concretely described in detail; and 6) A Supervisor is essential to control both scenario developers and game developers.

An Analysis of Linguistic Features in Science Textbooks across Grade Levels: Focus on Text Cohesion (과학교과서의 학년 간 언어적 특성 분석 -텍스트 정합성을 중심으로-)

  • Ryu, Jisu;Jeon, Moongee
    • Journal of The Korean Association For Science Education
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    • v.41 no.2
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    • pp.71-82
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    • 2021
  • Learning efficiency can be maximized by careful matching of text features to expected reader features (i.e., linguistic and cognitive abilities, and background knowledge). The present study aims to explore whether this systematic principle is reflected in the development of science textbooks. The current study examined science textbook texts on 20 measures provided by Auto-Kohesion, a Korean language analysis tool. In addition to surface-level features (basic counts, word-related measures, syntactic complexity measures) which have been commonly used in previous text analysis studies, the present study included cohesion-related features as well (noun overlap ratios, connectives, pronouns). The main findings demonstrate that the surface measures (e.g., word and sentence length, word frequency) overall increased in complexity with grade levels, whereas the majority of the other measures, particularly cohesion-related measures, did not systematically vary across grade levels. The current results suggest that students of lower grades are expected to experience learning difficulties and lowered motivation due to the challenging texts. Textbooks are also not likely to be suitable for students of higher grades to develop the ability to process difficulty level texts required for higher education. The current study suggests that various text-related features including cohesion-related measures need to be carefully considered in the process of textbook development.

A Comparative Study on Interdisciplinarity in the Fields of Science and Technology Based on Journal Citation and Web Link Analyses (학술지 인용과 웹 링크 분석을 통한 과학기술분야의 학제성 비교 연구)

  • Jung, Ho-Yeun;Chung, Young-Mee
    • Journal of the Korean Society for information Management
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    • v.24 no.3
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    • pp.179-200
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    • 2007
  • This study identifies the interdisciplinary structures of 8 scientific disciplines in science and technology using the data from journal citations and web links, and compares the interdisciplinarity among these scientific disciplines. The interdisciplinarity refers to interdisciplinary connections among scientific fields and the degree of interdisciplinarity is measured by the number of associated fields and the rate of self-citation. A re-arranged classification scheme for science and technology was adopted to identify subject categories of journals and web pages. Web link analysis revealed a few additional interdisciplinary connections that were not identified by the journal citation analysis, thus demonstrating that it is useful means of investigating the interdisciplinarity of scientific fields. Besides, in most of the cases the interdisciplinarity of the engineering fields were found greater than that of the fields in natural sciences in both analyses.

Effects on Students' Creativity by Scientific Observational Activities (과학적 관찰 활동이 중학생드르이 창의성 변화에 미친 영향)

  • Park, HyunJu
    • Journal of Science Education
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    • v.38 no.2
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    • pp.443-453
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    • 2014
  • Observation is the base of creativity and inquiry. The purposes of this study were to analyze the characteristics of observation of middle school students, and to investigate their creativity by observation activities. The subjects of the study were 25 students for characteristics of observation and 144 students for both observation activity group and non-observation group, as a control, in a middle school. As a result, 25 students wrote 206 cases for the characteristics of observation. The cases were mostly classified in visual ways, such as color, figure, and movement. Students analyzed in primitive ways, observed in the given-limited situation, and confirmed with teachers or other students, The results of this study for creativity by observation activity were analyzed by ANCOVA and this study showed that observation activity was found to be effective in increasing students' creativity (p<0.05).

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A development of the test of creativity level for science field (과학 창의성 검사지 개발)

  • Kim, Hee-Soo;Kim, Jong-Heon;Yuk, Geun-Cheol;Lee, Hui-Gwon;Kim, Jeong-Min;Lee, Bong-Jae
    • Journal of Gifted/Talented Education
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    • v.12 no.4
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    • pp.26-44
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    • 2002
  • We have developed a tool and solution to test creativity level for science field. This test tool was considered 7 creativity elements. In development process, it was verified for contents validity, clarity of the item etc. The test developed in this study was analyzed item analysis after applying for 332 middle school students. As a results of item analysis, it showed meaningful(validity: 92%, item difficulty: $42%{\sim}73%$, reliability: 0.84, item discriminating power: $0.22{\sim}0.70$)over the level of a standard basis. This means that the test tool was useful in the test process of creativity level for science.