• Title/Summary/Keyword: 공학 창의성

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Development Of Education Plan Linked With The University For Activation Of Inventive Education In Vocational High-school (실업계 고교에서 창의 교육 활성화를 위한 대학연계 교육 방안 개발)

  • Wee Eun-Ryang;Cho Kyung-Chul;Kim Hyung-Suk;Kim Sun-Hyung
    • Journal of Engineering Education Research
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    • v.4 no.1
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    • pp.79-87
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    • 2001
  • In this paper, we proposed a new education plan of electronics engineering in vocational high-school. And the new proposed education plan is applied to electronic circuit theory education which is known to be a very difficult subject. It is the inventive education using PSPICE and EWB that is assistant to study program. Also, multimedia is used to improve education of electronic engineering in vocational high-school. The effectiveness for the proposed education is investigated by using the questionnaire. After the inventive education, students and teachers are very improved and encouraged in terms of interest, understanding and attitude of study. Specially, students showed strong interest in the education linked with the university curriculum.

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Question-Centered Creativity Development Mediated by Design Artifacts (디자인 인공물을 매개로한 질문 중심의 창의성 개발)

  • Kwon, Sunggyu
    • Journal of Engineering Education Research
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    • v.23 no.2
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    • pp.3-13
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    • 2020
  • Key objective of cornerstone design is that students are able to experience developing creative design concepts through team activities, but the objective is hard to achieve. Based on a study of research materials, this paper asserts that the possibilities of creative problem solving can be promoted in question-centering ideation model if design artifacts are represented in some forms that could invoke design thinking and then the solution space is appropriately established. In particular, design problem on which divergent questions are asked should be explored and defined so that it can be a linguistic artifact represented by various visual aids. It is recommended that curriculum is modified so that students can experience creative conceptual design.

The Development of Smart Building for Developing Creative Convergent Competency (창의 융합 역량 개발을 위한 스마트 건축물 개발)

  • Lee, Gwang-Seok;Lee, Jong-Seok;Jun, Myeong-Gi;Lee, Jun Pyo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.255-256
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    • 2017
  • 공학교육에 있어 창의성과 독창성 그리고 타 분야와의 융합이 지속적으로 강조되고 있으며 이를 위한 새로운 교육이 제안되고 현장에 적극적으로 적용되고 있다. 이에 본 논문에서는 다양한 분야의 기술이 하나로 결합된 스마트 건축물을 제작한다. 목재를 활용하여 제작되는 건축물에는 거리센서(distance sensor), 소리센서(sound sensor), LED 센서(LED sensor) 및 DC 모터(DC motor) 그리고 이를 동작시키는 그래픽 기반의 스크래치 프로그램이 하나로 통합되며 최종적인 융합 결과를 도출한다.

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Development of LOD System and Contents Production of Experimental Course in Engineering (LOD 시스템 개발과 공학실험과목의 콘텐츠 제작)

  • Suh Sang-Ho;Roh Hyung-Woon;Cho Min-Tae;Yang Soo-Bong
    • Journal of Engineering Education Research
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    • v.3 no.1
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    • pp.63-72
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    • 2000
  • Future education for engineering should focus on the teaching of fundamentals, creativity cultivated through various experimental educational programs, and industry-related practices. This study presents the development of the LOD system and a contents production of the experimental courses in engineering in accordance with paradigm change. In this study, considerations and design plan for developing LOD system are discussed and they are applied to the contents production of the experimental course in engineering. The results of this study help to teach the experimental courses completely, providing the course supplements and the multimedia data required in the experimental courses, and to promote and conduct the student's projects. This study can also anticipate an image of the future university and present the direction where the university should follow in the future.

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Creative Problem Solving Styles, Conflict Management Types and Team Performance in the Cooperative Learning of Engineering College Students (공대생들의 협동학습에서 창의적 문제해결스타일 및 갈등관리 유형과 팀 수행)

  • Ahn, Jeong-Ho;Lim, Jee-Young
    • Journal of Engineering Education Research
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    • v.14 no.1
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    • pp.40-45
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    • 2011
  • This study was conducted to compare the creative problem solving styles and conflict management types between engineering college students with high and low team performance records. Most students with high team performance records preferredDeveloper style(76.7%) and Task-oriented style(65.1%), whereas most students with low team performance records preferred Explorer style(72.2%) and Person-oriented style(86.1%). Results of the comparison of conflict management types revealed that most students with high team performance records belonged to a competitive logic type(22.8%) and an accommodative compromise type(17.7%), while most students with low team performance records belonged to an accommodative compromise type(20.3%) and a permissive resignation type(12.7%). It would be useful to provide the engineering students with the specialized program to complement their problem solving styles and conflict management types.

Development of an AI Education Program Converging with Korean Language Subject (국어 교과 융합 AI 교육 프로그램 개발)

  • Shin, Jineson;Jo, Miheon
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.289-294
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    • 2021
  • With the development of artificial intelligence, a wave of the 4th industrial revolution is taking place around the world. With the technologies such as big data and Internet of Things-based artificial intelligence, we are heading to a hyper-connected society where everything converges into one. Accordingly as educational talents in the era of artificial intelligence, we are pursuing the cultivation of creative convergence-type talents and emotional creative talents. With human creativity and emotion at the center, we should be able to collaborate with artificial intelligence and create new things by converging knowledge in various fields. By developing a program that combines humanities-oriented Korean language with engineering-oriented artificial intelligence, this research attempted to help students experience solving problems creatively by combining humanistic knowledge with engineering thinking skills. The educational program consists of two kinds of contents(i.e., "Books with AI" and "A Play with AI") and 15 classes that provide students with opportunities to solve humanities problems with artificial intelligence.

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A Study on the Differences of Academic Achievement, Self-Efficacy, and Engineering Self-Efficacy with Gender of Engineering Students (공학계열 대학생의 성차: 학업 성취도, 일반적 자기효능감, 공학 자기효능감을 중심으로)

  • Kang, Seung-Hee
    • Journal of Engineering Education Research
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    • v.13 no.4
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    • pp.60-69
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    • 2010
  • The purpose of this study was to investigate whether there were difference between gender of engineering students in terms of academic achievement, self-efficacy and engineering self-efficacy. A total of 387 engineering students (male=284, female=103) completed the self-efficacy and engineering self-efficacy test. And students self-reported their grade point average(GPA) in their former semester. The results of t-test with gender about academic achievement indicated that there were not differences in academic achievement between gender. The results of MANOVA with grades indicated that there were differences in self-efficacy and engineering self-efficacy between gender. Male students scored significantly higher than female students in self-efficacy, and engineering self-efficacy.

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The Effect of Software Education on Middle School Students' Computational Thinking (소프트웨어 교육이 중학생의 컴퓨팅 사고력에 미치는 효과)

  • Lee, Jeongmin;Ko, Eunji
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.238-250
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    • 2018
  • The 2015 revised curriculum includes 'informatics' course including the process of building software aiming at cultivating creative and convergent ability. This study analyzes the competencies pursued in the revised curriculum and defines computational thinking as the main competency. The subjects of the study were the first grade of a middle school in the first semester of the 2018 school year. Of the 95 collected data, 83 data were used for analysis and the significance was confirmed by the paired t-test. Also, computational concept, computational practice and computational perspectives were confirmed through artifact-based interviews. As a result of statistical analysis, critical thinking, creativity, algorithmic thinking, and problem-solving significantly increased among sub-variables of computational thinking. Statistical results and interview results were analyzed to provide implications for design and implementation of software education in 'informatics' course.

A Study on the Definition of Team Creativity upon the Design Paradigm and Their Sub-domains and Element Extraction (공학 설계 패러다임 변화에 따른 팀 창의성의 정의 및 하위 영역과 요소 도출)

  • Kim, Taehoon
    • Journal of Engineering Education Research
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    • v.18 no.3
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    • pp.13-23
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    • 2015
  • This paper attempts to take an in-depth study of the importance of teams and their creativity according to changes of recent design paradigm in engineering and to draw conclusions of the sub-domains and their element extraction. For this purpose, theoretical consideration was reviewed to present the definition of creativity and its sub-domains and elements. Besides, the two steps of expert validation test were conducted to extract the definition of creativity and its sub-domains and elements. The team creativity is defined as a team ability to come up with fresh and useful ideas and to lead them to get meaningful results through cooperative interactions among team members to solve problems given to them based on each member's creativity. Totally, 4 subs -domains and 16 sub-elements were extracted to get to know their influence on the team creativity. This includes a team size, characteristics of team members, and a team structure in team organization domain. To evaluate team atmosphere, elements such as sensibility, fellowship, teamwork, reliability, autonomy and open minded feature are included. In the team activity domain, strategies for solving problems, activities for divergent thinking, activities for convergence thinking and team interaction are included. Also, the sub-domain for team management includes a task, process and conflict management.

Review of Creativity Development Research Approaches in the Korean Engineering Education (국내 공학교육에서의 창의성 연구 동향과 발전 과제)

  • Lim, Cheolil;Kim, Sungwook;Han, Hyeongjong;Seo, Seungil
    • Journal of Engineering Education Research
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    • v.17 no.5
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    • pp.33-40
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    • 2014
  • This study aimed to analyze the current trends and future issues of the creativity development research in the Korean engineering education. The analysis led to categorizing the previous research topics into the following five domains: (i)systems and media (ii)instructional strategies and methodologies (iii)curriculum (iv)evaluation and (v) learner characteristics. The analysis further deduced more detailed sub-domains from each of the five domains. In addition, this study investigated publication frequencies of each domain and sub-domains and grasped specific flows of past research topics. Finally, based upon the analysis, this study drew implications and ramifications for creativity development studies in the Korean engineering education, elucidated future issues and refined upcoming research agendas. It is hoped that this research will articulate the present status of the studies that deal with creative education catering to engineering students and help set paths for future research.