• Title/Summary/Keyword: 공포감

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Structural Equational Modeling of Fear Factors Associated with Dental among Teenagers (청소년의 치과치료와 관련된 공포감에 영향을 미치는 요인에 관한 공변량 구조모형)

  • Kim, Ji-Young
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.350-361
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    • 2014
  • The purpose of this study was to find general trends in dental fear among adolescences at 15-17 years of age, differences in levels of dental fear according to relevant variables, and the degrees to which those variables influence fear of dental treatment and their causal relationships. The researcher made use of a questionnaire including tools of questionnaire survey DFS, DBS and questions regarding characteristics of adolescences, and then analyzed covariate structure modeling by using LISREL 8.12 after conducting univariate analysis by employing SPSS. Cronbach's reliability coefficients showed higher in DFS(0.957), DBS(0.916), and GFS(0.910). The more recent experience in pain in the oral cavity and the stronger pain when treating dental disease and the more frequent experience in pain when treating dental disease and also the more broken dental appointments, the higher levels of dental fear showed with statistical significance. The linear structure equation model was statistically appropriate and well fit. By the model, severity and frequency of pain during treatment, experience of breaking dental visit appointment, distrust for dentists and general fear were directly influenced on dental fear.

A Study on the Differences of Preconceptions in Horror Game Genre (공포 게임 장르에서의 선입견 차이에 관한 연구)

  • Lee, Hyun-Jung;Kim, Hyo-Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.57-60
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    • 2021
  • 현재까지 나타나고 있는 공포 게임은 크게 두 가지로 나뉘어 있다. 시각적으로 유저들의 눈을 감기느냐 아니면 심리적으로 유저들의 마음을 두렵게 사로잡느냐 하는 것으로 나뉘어 공포 게임들이 출시되고 있다. 이렇게 크게 두 가지로 나뉘고 있지만 이 두 가지를 또 나누어 시각적인 공포로는 점프 스케어, 즉 갑툭튀 방식의 플레이가 더 공포를 느끼는지 아니면 게임에 크리처가 나온다면 그 크리처의 모습만으로 공포감을 느끼는지, 심리적인 공포로는 크리처가 없는 심리 공포 게임이 무서운지 아니면 크리처가 있는 심리 공포 게임이 무서운지로 더 자세히 나누어 흔하디흔한 공포 게임들의 선입견을 찾아보고자 한다. 본 논문에서는 유저들이 공포 게임을 접할 때 시각적으로 더 공포감이 느껴지는지 아니면 심리적으로 더 공포감이 느껴지는지에 대한 선입견 차이를 통계를 통해 설명하고 해당 공포심으로 공포 게임들의 공포 방향성을 어떻게 바뀌어야 할지 제안을 하고자 한다.

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Impact of the Type of Dental Treatment on the Dental Fear of Adolescents in South Gyeongsang Province (경남지역 청소년들의 치과진료형태가 치과공포감에 미치는 영향)

  • Kwon, Soo-Jin;Choi, Yu-Jin
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.277-285
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    • 2010
  • The purpose of this study was to examine the influential relationship between the type of dental treatment and the dental fear of teens in a bid to seek ways of relieving adolescents of dental anxiety and fear. The subjects were teenaged students in South Gyeongsang Province. After a survey was conducted for eight days from December 2 to 9, 2009, the answer sheets from 420 students were analyzed. The findings of the study were as follows: When a correlation analysis was employed to look for connections between dental treatment experiences and dental fear, the components of dental treatment experiences had a significant correlation to those of dental fear. As a result of making a regression analysis, overall dental fear was under the significant influence of prosthodontic treatment experiences, and avoidance of dentistry was significantly affected by conservative treatment experiences. Oral and maxillofacial treatment experiences had a significant impact on physiologic response, and dental stimulus was significantly affected by prosthodontic treatment experiences. Therefore dental institutions should direct their efforts into the development of manuals geared toward different types of treatment and different patients in order for adolescents to receive dental treatment without any anxiety or fear, to get a regular dental checkup, to receive more preventive treatment, to promote their oral health and ultimately to lead a healthy life.

Effect of Dental Treatment Fear and Distrust of Dentists with Dental Caries Experience among Middle and High School Students in Daegu City, Korea (일부 지역 중·고등학생들이 치과치료공포감 및 치과의사불신감이 치아우식증에 미치는 영향)

  • Choi, Sung-Suk;Song, Keun-Bae;Kim, Han-Gon
    • Journal of dental hygiene science
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    • v.11 no.4
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    • pp.367-373
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    • 2011
  • The purpose of this study is to analyze factors impacting on the middle & high school students' dental treatment fear and distrust of dentists with dental caries experience to provide empirical data for the development of students oral health. The subjects of this study consists of 720 middle & high school students in Daegu area. The data were collected from July 1, 2009 to September 30, 2009 by self-administrative questionnaires. Among sub-scales of Dental Fear Survey(DFS), stimulate-response factor was the highest ($3.42{\pm}0.98$), and patient distrust toward dintist factor was the highest score($3.07{\pm}0.912$) among sub-scales of Dentist Distrust Survey(DDS). Mean score of DFS were DDS were higher in female than male student. The students who have higher DFS and DDS score, the also have high DMFT index. The higher DDS, the higher DFS, and it was statistically significant(p<0.001). The results suggest that oral health status of adolescent can improve diminishing dental fear and dentist distrust if patient-specific medical service may be provided.

A Study on the Fear in Private Dental Clinics (치과내원환자의 치과 치료시 공포감에 관한 연구)

  • Lee, Hye-Jin;Jeon, Eun-Sook;Lee, Byung-Ho
    • Journal of dental hygiene science
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    • v.7 no.3
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    • pp.193-196
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    • 2007
  • From April 9th to May 4th 2007, making a random selection of three private dental clinics in Busan, this study investigated the fear for dental treatment for 178 adults over twenty. Using four items of General Characteristics and DFS of twenty items, the degree of fear for dental treatment was evaluated by self administrated questionnaire. The obtained results were as follows. 1. Reliability analysis of each factor in details was 0.662~0.921 in Cronbach' alpha Coefficients. For Cronbach' alpha Coefficients was over 0.6. Dental Fear Survey Scale was reliable. 2. Dental stimulus response scale of three factors appeared more fear than two factors of the rest. The fear for dental treatment was higher in wemen, older ages, high education level and high income. 3. Factor of dental stimulus response scale, avoidance of dentistry and physiologic response scale accounted for 66.1%($R^2=66.1$)of the variation in dental fear factor as a result from stepwise regression analysis.

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약물을 사용하는 동통과 불안감의 조절

  • Kim, Jong-Cheol
    • The Journal of the Korean dental association
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    • v.24 no.11 s.210
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    • pp.923-928
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    • 1986
  • 대부분의 소아치과 환자는 그들의 불안감과 공포감에 대해서 이해를 시킨후에는 성공적으로 치료를 받게 할 수 있다. 그러나 일부의 소아치과 환자는 이러한 일반적인 방법으로는 행동조절을 할 수 없어 치료를 하여줄 수 없는 경우가 있다. 이러한 소아치과 환자는 주로 정상적으로 문제가 있거나 정신적, 육체적으로 장해가 있는 어린이일 수 있으며 또한 겁이 많은 어린이나, 아주 어린 학령전 아동인 경우가 대부분이다. 치과 치료전, 또는 치료중에 약물을 사용하여서 이러한 어린이들의 치과 치료에 대한 불안감과 공포감을 해소시키는데 도움을 줄 수 있고 치과의사는 양질의 치료를 환자에게 하여 줄 수 있다.

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Time-Space Setting Analysis for Creating the Feeling of Tension in Horror Games : Focused on 'Silent Hill 2' (공포게임에서 긴장감 형성을 위한 시공간 설정 분석 : '사일런트 힐2'를 중심으로)

  • Jin, Hyung-Woo;Kim, Mi-Jin
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.5
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    • pp.49-57
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    • 2020
  • This paper analyzed maximized the tension not by functional restriction but by psychological response inducement to form the tension of the horror game from the point of space time view. In order that, We arranged three major situations inducing the tension in the horror game and prepared space time analysis base. Pure fiction time of game itself is applied on game time excluding the time creating the cut-scene and the game space is organized with various combination of three space types. This analysis result can help horror game design by discovering the relationship between space time structure and tension forming of the horror game. These analysis results allow us to find guidelines for the time and space design of horror games that can be flexibly linked to game events and contexts by controlling the player's dynamic/static tension and temporary/continuous tension.

Study on fear-inducing factors in game - Focused on the compositions and camera angles (게임의 공포 유발 요소에 관한 연구 - 카메라 각도와 구도 중심으로)

  • Zhu, Jia-Li;Seo, Gapyuel
    • Journal of Digital Contents Society
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    • v.19 no.2
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    • pp.221-228
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    • 2018
  • This study mainly focused on horror movies and horror games. Camera angles of horror movies and compositions of horror games are main factors that can cause fear in people's minds. Through analyzing four kinds of factors, including sensual, expectant, restrictive and executive fear elements, in horror games, and combining with the patterns of camera angles and film techniques that Alfred Hitchcock applied in his horror movies, this research investigated certain types of compositions and concluded ones that were more effective on growing fear in players' minds and enhancing their involvement. In conclusion, only the combination of factors in horror-game compositions, like diagonal composition, dual-diagonal composition and inverse triangle-line composition, with visual elements enables player's growing sense of fear and the increase in involvement. Therefore, future works should apply more of these fear-inducing compositions.

Dental fear and oral health-related quality of life by mediating variable model(self-esteem & self-regulation) (치과치료 공포감과 구강건강 삶의 질에 영향을 미치는 매개변수(자아존중감과 자기조절능력)에 대한 연구모형)

  • Lee, Hye-Kyung;Kim, Nam-Song
    • Journal of Korean society of Dental Hygiene
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    • v.14 no.4
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    • pp.577-584
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    • 2014
  • Objectives : The purpose of the study is to investigate the relationship between the dental fear, self-esteem, and self-regulation in oral health quality of life in the adolescents. Methods : A self-reported questionnaire was filled out by the 826 adolescents from March 5 to 16, 2012 in J city. Results : Higher self-esteem(${\beta}$=0.186) was closely related to higher oral health-related quality of life(p<0.001). Dental fear had indirectly influenced on self-esteem and self-regulation, and had significant differences(p<0.05). The model showed that dental fear and oral health-related quality of life were a suitable structural model due to higher fit indices. Conclusions : Self-esteem and self-regulation were the important variables to oral health-related quality of life. There was a close relationship between the dental fear and oral health-related quality of life.