• Title/Summary/Keyword: 공격적 행동성

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A study on the User Experience and Aggressive Action in Violent Video Game (폭력적 비디오게임의 사용자 경험과 공격행동성에 대한 연구)

  • Yun, Ju-Sung;Noh, Ghee-Young
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.215-226
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    • 2015
  • As violent video game is used based on active interaction and involvement of users, it is widely thought that it may have more effect on individual violence and aggressive action than existing violent videos. This study aimed to examine the effect of user experiences in the violent video game such as hostility, anger, arousal, enjoyment and identification on users' aggressive action. For this purpose, the first person FPS shooting game that consists of violent contents was employed to carry out playtest for 80 subjects with 40 male and 40 female university students. As a result, it was found that the user's arousal level, state anger, enjoyment and identification experience by the use of violent video game had an effect on aggressive action. Among factors that have aggressive action in the used of violent video game, besides emotion and arousal, the level of identification with a game character was found to be important effect factor. Hostility factor that was assumed to have effect on aggressive action was not significant, but enjoyment of game was proved to have effect on aggressive action of users.

The Influence of Mothers' Emotion Expressiveness and Children's Attributional Biases on Children's Aggressive Behavior : Gender Differences between Boys and Girls (어머니의 정서 표현성과 유아의 귀인오류가 유아의 공격행동에 미치는 영향 : 유아의 성에 따른 차이를 중심으로)

  • Park, Seoyeon;Song, Hana
    • Korean Journal of Childcare and Education
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    • v.10 no.1
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    • pp.27-42
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    • 2014
  • The primary purpose of this study was to examine the influence of mothers' emotion expressiveness and children's attributional biases on children's aggressive behavior, focusing on gender differences. The data were collected from a total of 86 children; 46 6-year-old boys and 40 6-year-old girls in kindergartens, and their mothers in Seoul. The emotion expressiveness of the mothers were measured by a self-reported Korean version of SEFQ(Self Expressivness Family Questionnaire). Attributional biases of the children were evaluated by using Dodge and Frame's Story-Based Interview Scale. Children's aggressive behavior were measured by teachers using a children's Aggressive Behavior Scale developed by Crick(1995). T-test, correlation analysis, and multiple regression were used to analyze the collected data. The results showed that the relational attributional biases of children positively influenced overt/relational aggressive behaviors. The emotion expressiveness of mothers and the aggressive behavior of children, however, were not significant. Regarding gender differences in children, the negative emotion expressiveness of mothers predicted the girl's relational aggressive behavior negatively. Implications and limitations of this study were discussed.

The Relations between Aggression and Peer Status among Elementary Students: Moderation Effects of Prosocial Behaviors and Social Competence (초등학생의 공격성과 사회적 선호도, 지각된 인기도의 관계: 친사회적 행동과 사회적 유능성의 조절효과)

  • Lee, Seung-yeon
    • Korean Journal of School Psychology
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    • v.8 no.2
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    • pp.153-173
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    • 2011
  • In a group of 353 elementary students, the present study examined the moderation effects of prosocial behaviors and social competence in the relations between overt/relational aggression and peer status (social preference and perceived popularity). The results indicate that both overt aggression and relational aggression lowered social preference regardless of gender. Prosocial behaviors and social competence did not buffer the negative influence of aggression on social preference. Among boys, overt aggression was a significant predictor of increased perceived popularity. Although inconsistent, relational aggression also predicted boys' perceived popularity. However, among girls, relational aggression, not overt aggression, was associated with perceived popularity. The moderation effects of prosocial behaviors and social competence were significant only among boys. In other words, boys' aggression, although it lowers social preference, contributes to their social influence and dominance when it is effectively combined with positive characteristics. It is necessary to develop new intervention strategies which reflect the adaptive function of aggression within peer groups.

The Sequential Mediating Effect of Aggression and Drinking Behavior Between Temperament and Offensive Behavior (기질과 가해행동의 관계에서 공격성과 음주행동의 순차적 매개효과)

  • Lim, Daekyeong;Oh, Hyunsook
    • Journal of the Korea Convergence Society
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    • v.11 no.2
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    • pp.297-307
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    • 2020
  • This study focused on the problem behavior after drinking, and examined the effects of temperament of adult drinker on offensive behavior and analyzed the sequential mediating effects of aggression and drinking behavior. To this purpose, 299 subjects were assessed through the Temperament and Character Inventory(TCI)-for adults, Korean Aggression Questionnaire, and Korean Alcohol Use Disorder diagnosis. As the results, 'Novelty seeking' had the highest level of explanation for aggression. In the relationship between 'Novelty seeking' and offensive behavior, mediating effect of aggression and drinking behavior were significant. In its course, sequential mediating effect of both was shown as complete mediation. This result implies that the aggression and drinking behavior were the factors of connecting 'Novelty seeking' and offensive behavior, and the characteristic of 'Novelty seeking' does not have direct influence on offensive behavior but only through aggression and offensive behavior that it has such effect.

The Effect of Mather's Child Rearing Behavior on Aggression of Young Children: Mediating Effect of Self-Control (어머니의 양육행동이 유아의 공격성에 미치는 영향: 유아의 자기통제력의 매개효과)

  • Kang, Seung-Mi;Paik, Jina
    • Journal of Convergence for Information Technology
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    • v.9 no.10
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    • pp.122-132
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    • 2019
  • This study aims to explain the effect of mother's child rearing behavior on aggression of young children and to verify the mediating effect of self-control between two variables. For the purpose, 1,524 children who fit this study among children aged 5 through 7th year of the Korean Children's Panel were selected. The data were analyzed by using the hierarchical regression method and the Sobel test. The main findings are as follows. First, the mother's warmth of rearing behavior was shown to decrease aggression of children, while mother's control of rearing behavior had no influence their aggression. Second, It was shown that the self-control of young children had a negative effect on their aggression. Third, self-control was shown to have a partial mediating effect in the relationship between the mother's warmth of rearing behavior and aggression of children. Accordingly, various programs to reduce the aggression of young children were suggested and an alternative plan was proposed to be applied to child care sites.

The Effect of Poverty and Parental Behavior for Predicting High Level Physical Aggression (부모빈곤과 부모양육행동이 아동의 공격성 행동에 미치는 영향)

  • Lee, Kyung-Hye
    • Korean Journal of Child Studies
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    • v.25 no.5
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    • pp.1-9
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    • 2004
  • This study addressed ways in which poverty factors are associated with child physical aggression and how these relationships are moderated by parenting behavior. Using a longitudinal approach, parental poverty status was measured when children were 5 months; the Parenting Behaviour Questionnaire (Boivin et al., 2000) was administered when children were 17 months; and mothers reported child physical aggression behaviors when the children were 60 months. Using structure equation modeling analyses, the results of this study confirmed that parenting behavior is a mediator of the linkage between poverty and child physical aggression, showing the urgent need for early intervention for impoverished children.

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Relationships Between the Appraisal Type of Competencies and Aggression in Elementary School Students (초등학생의 역량에 대한 평가유형과 공격성 간의 관계)

  • Yoon, Hyun-kyung;Choi, Myung-goo
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.485-496
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    • 2016
  • The purpose of this study was to investigate relationships between the appraisal type of competency and aggression in elementary school students. Appraisal type was divided into inflated/deflated ratings. Appraisal type in competencies, and sex were independent variables, and aggression was dependent variables. SPPC, TRS and AS were administered to 419 students and 20 teachers. The major findings of this study were as follows: First, the correlation of child-teacher with perceived competence ratings was the highest in the scholastic competence. Second, frequency of deflated appraisal was the highest in the behavioral conduct. Third, physical aggression is differentiated by the sex. And physical aggression was high when athletic competence was deflated. Fourth, physical aggression, hostility and anger were high when physical appearance was deflated. Fifth, hostility is significantly different by the interaction effect between sex and appraisal type of behavioral conduct. The above findings imply that appraisal type in competencies does not always result in aggression and this study will provide a useful insight for aggression reduction in elementary school students.

An Analysis on the Factors of Risk Behavior of Foreign Workers in Construction SitesSites (건설현장 외국인 작업자의 위험행동 요인에 관한 분석)

  • Choi, Hyun-Jun
    • Proceedings of the Korean Society of Disaster Information Conference
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    • 2022.10a
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    • pp.211-212
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    • 2022
  • 본 연구에서는 경기도 일대 2곳의 대형 아파트 현장의 외국인 작업자 165부의 유효 설문지를 바탕으로 외국인 작업자들의 습관적 행위, 공격성, 상황회피, 심리불안 요인이 위험행동과 안전사고 위험지수에 미치는 영향 관계를 가설검증을 통해 습관적 행위, 공격성, 상황회피 및 심리불안 요인은 위험행동에 영향을 미치는 것으로 나타났으며, 습관적 행위 요인은 안전사고 위험지수에도 영향을 주는 것으로 나타났다. 하지만 공격성, 상황회피, 심리불안 요인은 안전사고 위험지수에 유의한 영향을 미치지 않는 것으로 나타났다. 그러나 위험작업 행동은 안전사고 위험지수에 유의한 영향을 미치는 것으로 나타나 개인적인 성향과 연관이 있는 습관적 행위, 공격성, 상황회피 및 심리불안의 상태가 위험작업으로 발전할 수 있고, 이러한 위험작업행동은 안전사고로 이어질 수 있는 결과를 알 수 있었다. 따라서 외국인 건설현장 작업자의 증가로 인한 안전사고의 증가 문제는 외국인 작업자 때문이기 보다는 외국인 작업자 개인의 성향에 초점을 둘 필요성이 있다고 판단되며, 각 사업장에 직접 투입된 외국인근로자의 성향분석과 그에 따른 개선방안을 도출하면 사고를 줄일 수 있을 것으로 생각된다.

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The Effects of Video Games on Aggression, Sociality, and Affect: A Meta-analytic Study (게임이 사용자의 공격성·사회성·정서에 미치는 영향: 메타분석 연구)

  • Lee, Eun-Ha;Kang, Jinwon;Kim, Jeahong;Ahn, Joohee;Kang, Kathleen Gwi-Young;Kim, Joonwoo;Lee, Solbin;Jo, Seonghak;Nam, Kichun
    • Science of Emotion and Sensibility
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    • v.23 no.4
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    • pp.41-60
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    • 2020
  • In this study, we examined the effects of video game play on a variety of areas of mental well-being, such as aggressive behavior, aggressive cognition, prosocial behavior, prosocial attitude, antisocial behavior, antisocial attitude, positive affect, and negative affect. We conducted a multivariate meta-analysis on 22 studies (k= 54, N = 8,031) published between January 2008 and October 2019. The results of the meta-analysis indicate that exposure to violent video games significantly increased aggressive cognition and negative affect only in true experimental studies, but their influences were small. Furthermore, the exposure to violent video games did not increase aggressive behavior and negative affect across all the research designs (true experimental, quasi-experimental, and correlational). Moderator analyses revealed that the effects of exposure to violent video games were much larger for younger adults than for children and greater in male-biased studies than in gender-balanced ones. Additionally, studies using better methodologies were less likely to produce negative effects. These findings suggest that the effects of exposure to violent video games on aggression were not as severe as popular opinion holds, and the effects were heavily modulated by the age and gender ratio of the participants, and methodological quality of the studies.

Effects of Violent PC-Games and Aggressive Personality on Aggressive Behavior and Aggressive Intention (폭력적 PC게임의 경험과 공격적 성격특성이 공격행동과 공격의도에 미치는 영향)

  • Ji Hwan Kim
    • Korean Journal of Culture and Social Issue
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    • v.11 no.4
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    • pp.45-66
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    • 2005
  • This study verified the effects of violent PC games and aggressive personality on aggressive behavior and aggressive intention as predicted by GAM in Anderson and Bushman (2002), and a correlational study and experimental research were carried out to corroborate a differences of the effects of the two variables according to the developmental levels. The correlational study showed that aggressive personality was an explanatory variable for aggressive behavior; however, exposure to violent PC games was not a significant factor, contrary to the predictions by GAM. It has been clarified that the effects of the two variables influenced aggressive behavior in a different way according to the developmental levels. Further, no positive relation existed between repetitive (chronic) violent PC game plays and aggressive personality. The experimental research analyzed the differences of aggressive intention in each of the experimental conditions designed with a 2(PC games types: violent vs. non-violent) x 2(aggressive personality: high vs. low) x 2 (developmental levels: middle school boys and college students) between-subjects factorial design. As a result, violent PC games had an effect on aggressive intention for the middle school boy group, while it was supported that aggressive personality had an effect on aggressive intention for both middle school and college students. Noticeably, the primary hypothesis in the study has been supported that the effects of violent PC games and aggressive personality on aggressive intention vary according to different age groups. In conclusion, the effects of violent PC games and aggressive personality as predicted by GAM have been confirmed in parts; however, future studies on GAM must be necessarily supplemented with the developmental perspectives, as it has been ascertained that the effects of the variables vary according to the developmental levels.