• Title/Summary/Keyword: 공간 분할 기법

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Realization of Haptic Collaboration System over Super-high-resolution Networked Tiled Display (초고해상도 네트워크 디스플레이 기반 촉감형 협업 시스템의 구현)

  • Son, Seok-Ho;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.572-578
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    • 2009
  • This paper introduce a structure of haptic collaboration system over high resolution tiled-display, and proposes a object based efficient display method for high resolution display in integrated system. in addition, a modeling of visualization system is defined to evaluate performance of the proposed method. Both haptic system and tiled-display system have requirements of computational power. A haptic device is unstable if haptic rendering rate is less than 1kHz. A requirement of tiled-display systems is frame rate of display. It requires update of 30 frame fer sec. If we use these systems independently, we can satisfy each requirements. However, if we integrate two systems, performance of entire system significantly decreases because of lack of resources. In this paper, therefore, we propose a segmentation-based display method for ultra high resolution display in integrated system. The proposed method reduces redundancy of display data by reducing a display rate of static objects. Finally, a modeling of visualization system is defined to evaluate performance of the proposed method.

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Implementation of Parallel Volume Rendering Using the Sequential Shear-Warp Algorithm (순차 Shear-Warp 알고리즘을 이용한 병렬볼륨렌더링의 구현)

  • Kim, Eung-Kon
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.6
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    • pp.1620-1632
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    • 1998
  • This paper presents a fast parallel algorithm for volume rendering and its implementation using C language and MPI MasPar Programming Language) on the 4,096 processor MasPar MP-2 machine. This parallel algorithm is a parallelization hased on the Lacroute' s sequential shear - warp algorithm currently acknowledged to be the fastest sequential volume rendering algorithm. This algorithm reduces communication overheads by using the sheared space partition scheme and the load balancing technique using load estimates from the previous iteration, and the number of voxels to be processed by using the run-length encoded volume data structure.Actual performance is 3 to 4 frames/second on the human hrain scan dataset of $128\times128\times128$ voxels. Because of the scalability of this algorithm, performance of ]2-16 frames/sc.'cond is expected on the 16,384 processor MasPar MP-2 machine. It is expected that implementation on more current SIMD or MIMD architectures would provide 3O~60 frames/second on large volumes.

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Crack Analysis using Constrained Delaunay Triangulation Crack Mesh Generation Method (Constrained Delaunay Triangulation 균열 요소 생성 기법을 이용한 균열 해석)

  • Yeounhee Kim;Yeonhi Kim;Jungsun Park
    • Journal of Aerospace System Engineering
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    • v.18 no.3
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    • pp.17-26
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    • 2024
  • Aircraft engines are exposed to high temperatures, high pressures, and stress caused by the rotation of the turbine shaft during flight. These loads can result in microcracks both on the inside and outside surfaces of the structure. Consequently, this can lead to structural defects and negatively impact the lifespan of the parts. To proactively prevent these defects, a finite element analysis is carried out to identify cracks. However, this process is time-consuming and requires significant effort due to the repetitive nature of crack modeling. This study aims to develop a crack modeling method based on the finite element model. To achieve this, the Constrained Delaunay Triangulation (CDT) technique is employed to triangulate the space while considering limitations on point connections. The effectiveness of this method is validated by comparing stress intensity factors for semi-elliptical cracks in plates and cylindrical vessels. This approach proves to be a valuable tool for crack analysis studies.

Wavelet Image Coding according to the Activity Regions (활성 영역에 따른 웨이브렛 영상 부호화)

  • Park, Jeong-Ho;Kim, Dae-Jung;Gwak, Hun-Seong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.2
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    • pp.30-38
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    • 2002
  • In this paper, we propose a new method for image coding which efficiently use the relationship between the properties of spatial image and its wavelet transform. Firstly, an original image is decomposed into several layers by the wavelet transform, and simultaneously decomposed into 2$^n$$\times$2$^n$blocks. Each block is classified into two regions according to their standard deviation, i.e., low activity region(LAR) and high activity region(HAR). The region with low frequency in spatial domain does not only appears as zero regions in wavelet frequency domain like HL, LH, and HH but also gives little influence to the quality of reconstructed image. The other side, the high frequency regions are related to significant coefficients which gives much influence to image reconstruction. In this paper, we propose a image coding method to obtain high compression rate at low bit rate by these properties. The LAR region is encoded by LAR coding method which is proposed in this paper, the HAR by a technique similar to bitplane coding in hierarchical tree. Simulation results show that th,$\boxUl$ proposed coding method has better performance than EZW and SPIHT schemes in terms of image quality and transmitted bit rates, can be successfully applied to the application areas that require of progressive transmission.

Deep learning algorithm of concrete spalling detection using focal loss and data augmentation (Focal loss와 데이터 증강 기법을 이용한 콘크리트 박락 탐지 심층 신경망 알고리즘)

  • Shim, Seungbo;Choi, Sang-Il;Kong, Suk-Min;Lee, Seong-Won
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.23 no.4
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    • pp.253-263
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    • 2021
  • Concrete structures are damaged by aging and external environmental factors. This type of damage is to appear in the form of cracks, to proceed in the form of spalling. Such concrete damage can act as the main cause of reducing the original design bearing capacity of the structure, and negatively affect the stability of the structure. If such damage continues, it may lead to a safety accident in the future, thus proper repair and reinforcement are required. To this end, an accurate and objective condition inspection of the structure must be performed, and for this inspection, a sensor technology capable of detecting damage area is required. For this reason, we propose a deep learning-based image processing algorithm that can detect spalling. To develop this, 298 spalling images were obtained, of which 253 images were used for training, and the remaining 45 images were used for testing. In addition, an improved loss function and data augmentation technique were applied to improve the detection performance. As a result, the detection performance of concrete spalling showed a mean intersection over union of 80.19%. In conclusion, we developed an algorithm to detect concrete spalling through a deep learning-based image processing technique, with an improved loss function and data augmentation technique. This technology is expected to be utilized for accurate inspection and diagnosis of structures in the future.

Top-down Hierarchical Clustering using Multidimensional Indexes (다차원 색인을 이용한 하향식 계층 클러스터링)

  • Hwang, Jae-Jun;Mun, Yang-Se;Hwang, Gyu-Yeong
    • Journal of KIISE:Databases
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    • v.29 no.5
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    • pp.367-380
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    • 2002
  • Due to recent increase in applications requiring huge amount of data such as spatial data analysis and image analysis, clustering on large databases has been actively studied. In a hierarchical clustering method, a tree representing hierarchical decomposition of the database is first created, and then, used for efficient clustering. Existing hierarchical clustering methods mainly adopted the bottom-up approach, which creates a tree from the bottom to the topmost level of the hierarchy. These bottom-up methods require at least one scan over the entire database in order to build the tree and need to search most nodes of the tree since the clustering algorithm starts from the leaf level. In this paper, we propose a novel top-down hierarchical clustering method that uses multidimensional indexes that are already maintained in most database applications. Generally, multidimensional indexes have the clustering property storing similar objects in the same (or adjacent) data pares. Using this property we can find adjacent objects without calculating distances among them. We first formally define the cluster based on the density of objects. For the definition, we propose the concept of the region contrast partition based on the density of the region. To speed up the clustering algorithm, we use the branch-and-bound algorithm. We propose the bounds and formally prove their correctness. Experimental results show that the proposed method is at least as effective in quality of clustering as BIRCH, a bottom-up hierarchical clustering method, while reducing the number of page accesses by up to 26~187 times depending on the size of the database. As a result, we believe that the proposed method significantly improves the clustering performance in large databases and is practically usable in various database applications.

CS-Tree : Cell-based Signature Index Structure for Similarity Search in High-Dimensional Data (CS-트리 : 고차원 데이터의 유사성 검색을 위한 셀-기반 시그니쳐 색인 구조)

  • Song, Gwang-Taek;Jang, Jae-U
    • The KIPS Transactions:PartD
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    • v.8D no.4
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    • pp.305-312
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    • 2001
  • Recently, high-dimensional index structures have been required for similarity search in such database applications s multimedia database and data warehousing. In this paper, we propose a new cell-based signature tree, called CS-tree, which supports efficient storage and retrieval on high-dimensional feature vectors. The proposed CS-tree partitions a high-dimensional feature space into a group of cells and represents a feature vector as its corresponding cell signature. By using cell signatures rather than real feature vectors, it is possible to reduce the height of our CS-tree, leading to efficient retrieval performance. In addition, we present a similarity search algorithm for efficiently pruning the search space based on cells. Finally, we compare the performance of our CS-tree with that of the X-tree being considered as an efficient high-dimensional index structure, in terms of insertion time, retrieval time for a k-nearest neighbor query, and storage overhead. It is shown from experimental results that our CS-tree is better on retrieval performance than the X-tree.

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Selective Histogram Matching of Multi-temporal High Resolution Satellite Images Considering Shadow Effects in Urban Area (도심지역의 그림자 영향을 고려한 다시기 고해상도 위성영상의 선택적 히스토그램 매칭)

  • Yeom, Jun-Ho;Kim, Yong-Il
    • Journal of Korean Society for Geospatial Information Science
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    • v.20 no.2
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    • pp.47-54
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    • 2012
  • Additional high resolution satellite images, other period or site, are essential for efficient city modeling and analysis. However, the same ground objects have a radiometric inconsistency in different satellite images and it debase the quality of image processing and analysis. Moreover, in an urban area, buildings, trees, bridges, and other artificial objects cause shadow effects, which lower the performance of relative radiometric normalization. Therefore, in this study, we exclude shadow areas and suggest the selective histogram matching methods for image based application without supplementary digital elevation model or geometric informations of sun and sensor. We extract the shadow objects first using adjacency informations with the building edge buffer and spatial and spectral attributes derived from the image segmentation. And, Outlier objects like a asphalt roads are removed. Finally, selective histogram matching is performed from the shadow masked multi-temporal Quickbird-2 images.

Effective indexing of moving objects for current position management in Road Networks (도로 네트워크 환경에서 이동 객체의 현재 위치 관리를 위한 효율적인 색인 기법)

  • Kim, Tae-Gyu;Shin, Soong-Sun;Chung, Weo-Nil;Bae, Hae-Young
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.10
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    • pp.33-43
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    • 2011
  • Recently, advances in mobile communication and location identifying technology of the moving object is evolving. Therefore, the location-based services based on request for service have increased and a variety of the indexing for the position management of moving objects has been studied. Because the index based on Euclidean space are no restriction of movement, it is difficult to apply to the real world. Also, there is additional cost to find adjacent road segments in road networks-based indexing. Existing studies of fixed static objects such as buildings or hospitals are not considered. In this paper, we propose an efficient road networks-based indexing for management of current positions. The proposed indexing partitions road networks by grids and has integrated road connection informations and manage separated extra indexing for fixed static objects. Through the experiment, we show that the proposed indexing based on road networks improves the performance of operation for search or update than existing indexing.

A Study on an AOI Management in Virtual Environments Based on the Priority (대규모 가상공간에서 우선순위에 기반한 AOI 관리모델에 관한 연구)

  • Yu Seok-Jong
    • Journal of Korea Multimedia Society
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    • v.9 no.2
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    • pp.189-196
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    • 2006
  • This paper proposes a priority based AOI management model as a method to effectively process message traffic for collaboration in virtual environments. Where message traffic reaches the maximum capacity of the message replay server in DVE, some of the events might be delayed to be updated at the remote clients. Because existing AOI models depend only on the occurrence time of events, they have a problem that more important events in the context might be processed later than less serious ones. Close Interactions with other participants are relatively more important than simple events which happen at a distance from the participant. This study classifies the priorities of events according to the degree of interest, and proposes a method to reduce processing delay time of events highly interested by a user. The proposed model offers a way to effectively utilize limited capacity of a server using a priority queue mechanism, which is able to handle different kinds of events. To prevent from starvation of simple events and to give fairness to the proposed algorithm, event occurrence time is also considered as well as degree of interest when processing events.

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