• Title/Summary/Keyword: 공간적 계층구조

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Design of The Geographic Information Database Structure for Census Mapping (센서스 지도제작을 위한 지리정보데이타베이스 구조연구)

  • 김설희
    • Spatial Information Research
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    • v.1 no.1
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    • pp.17-28
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    • 1993
  • In order to minimize vectorizing tasks, which require huge reso¬urces and time and to support the census mapping effectively, the geographic information databases structure has been studied. The steps of the new approach are as follows. : Step 1, Scanning the maps of the whole country and storing the image data in raster format. Step 2, Vectorizing the data of specific items for Census operation such as Enume¬ration District, and then linking to attribute data in the text format. Step 3, Designing the database with a Tile and Multi-layer structure to make a continuous map logically. Step 4, Implement Censlls Mapping System(CMS) for efficient mapping and retrieving. As a consequence of this study, the cost, manpower and time effectiveness was proved and it was confirmed to produce lIseful and high-qual ified maps for the Census. In the future, this system wi II be able to provide many organizations and individuals with the various data based on geographical statistical information.

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The New Urbanization Process and Changing Spatial Structure of Seoul (서울의 신도시화 과정과 공간구조의 변화)

  • 이경자;홍인옥;최병두
    • Journal of the Economic Geographical Society of Korea
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    • v.6 no.2
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    • pp.443-470
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    • 2003
  • This study is to consider economic, political, socio-cultural and environmental characteristics of the new urbanization process and its spatial structures and urban policy of Seoul in the 1990s. Some experimental findings which have been identified throughout this study can be summarized as follows. First of all, Seoul, the largest city in S.Korea has experienced a restructuring process of economy, which has been promoted by the development of producer services as well as knowledge- based or high tech industries. Secondly, the autonomy of Seoul has increased after the introduction of local self-government, with relatively higher self-management of local finance than other cities, strengthening the tendency of enterpreneurialism, empowering civil movements, and increasing the political participation of women. Thirdly, in the socio-cultural aspect, the material wants to gain a certain identity through consumption, using urban environments culturally, varying consuming attitudes and ways of leisure times in relation with the rapid development of transportation and information communication. Fourthly, in the environmental aspect, Seoul has tried to introduce the concept of sustainable development in terms of increasing wants on the quality of life, and to develop a pro-environmental eco-city with environmental rehabilitation, constructing green space and eco-park. Finally, in the spatial dimension, Seoul has shown a structuration of multi-centers, with highly spectacular urban landscapes and seemingly authentic urban planning. These results make us confirm that Seoul has been in the process of new urbanization which can be distinguished from the previous one.

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LOD(Level-of-Detail) using Dynamic-Hierarchies of collision detection efficiency improvement in 3D object (LOD(Level-of-detail)이용한 3D객체의 동적 계층의 충돌 검사 성능 향상)

  • Lee, Chun-Ho;Kim, Tae-Yong
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.963-968
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    • 2007
  • In this paper introduce Standard 3D object(Bounding-Volume). In 3D game very efficient control algorithm Using collision detection which controls the convenient of a game based on Standard 3D object specially collision-detection. This algorithm is designed LOD(Level-of-Detail) using Dynamic-Hierarchies of collision detection efficiency improvement in 3D object.

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Design Object Model for Implementation of Integrated Structural Design System for Building Structures (건물 구조 통합 구조설계 시스템의 구현을 위한 설계 객체 모델)

  • 천진호;박연수;이병해
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.13 no.1
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    • pp.115-127
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    • 2000
  • The purpose of this study is to propose the Design Object Model for implementation of an integrated structural design system for building structures. This study outlines the step-by-step development methodologies of the Design Object Model, which covers classification and modeling of the building design information. The Design Object Model has been efficiently developed through the proposed development methodologies. As a result, the Design Object Model has been proved to be efficient in design information management by representing the information from planning perspective, in recognition of structural member in space by the topology design object, and in representation of analysis s design information.

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A study on Brand Experience of Complex Cultural Space by Life Style -Focusing on Sounds Hannam- (라이프 스타일에 따른 복합문화공간의 브랜드 경험 연구 -사운즈 한남을 중심으로-)

  • Jung, Da-in;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.333-339
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    • 2020
  • The lifestyle of the new consumer class of people with diversified social structures and tastes is affecting society as a whole. As of now, emerging lots of complex cultural space with unique sensibility and individuality, this paper is about proposing the branding of a complex cultural space. I selected Sounds Hannam as a cultural complex and conducted in-depth interviews about brand experience and Ethnography. The study found that Sounds Hannam needs sense of hearing and smell because the sensory factors of the Sounds Hannam are concentrated in the visual field, and also, there is a need to create an appropriate communication channel through SNS. The Sounds Hannam had the characteristic factors of sensibility, relaxation and content based on a diversity different from the existing one. Throughout research, it was derived that planning space as a place to inspire people through spatial composition that triggers behavior and creative thinking is the goal of a complex cultural space and at the same time, an effective way to reflect the lifestyle of those in 20s.

Design of a Multiagent-based Lecture-timetabling Automation System using the Properties of Distributed Constraint Satisfaction (분산 제약조건 만족 특성을 이용한 다중 에이전트 기반 강의 시간표 자동화 시스템 설계)

  • 황경순;전중남;이건명
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04b
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    • pp.283-285
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    • 2002
  • 강의시간표 문제(Lecture timetabling Problem)는 일주일을 기본으로 하는 특정 시간대 별로 학생(Course-class), 교수, 그리고 강의실과 같은 자원에 대한 스케줄링 문제로서 각각의 자원에 대하여 적절한 조합으로 제약조건들 사이의 충돌을 최소화하여 자원을 배치하는 할당문제이다. 강의시간표 문제는 수천 명 학생들에 대하여 개개인의 시간표를 작성해야 하므로 기하급수적으로 증가하는 탐색공간에 대하여 최악의 경우 탐색 시간이 지수적으로 증가하는 NP-complete Problem이다. 이러한 거대하고 복잡한 강의시간표 문제는 계층적으로 분할하여 기능별로 처리하면서 제약조건을 협상하도록 하는 각 모듈 단위의 에이전트를 구성하므로 좀 더 작고 단순한 문제로 변환될 수 있다. 본 논문에서는 방대한 탐색 공간과 과잉-제약조건(Over-constraint)문제의 하나인 강의시간표 작성 문제를 분산제약조건 만족 문제 특성을 이용하고 다중 에이전트 구조를 사용하여 해결하는 강의시간표 자동화 시스템 설계를 제안한다.

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The Study on the Internet-based Virtual Apartment Remodeling and Auto Estimation Simulator (인터넷 기반의 아파트 리모델링 및 자동 내역산출을 위한 시뮬레이터 디자인 연구)

  • 서재은;김성곤
    • Archives of design research
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    • v.15 no.1
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    • pp.191-202
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    • 2002
  • As family types have been diverse, patterns of living and living space became diverse as much as users are. Therefore, it is needed to provide various remodeled design of living space corresponding to changes of users'living patterns, and to provide these remodeling process to users directly on the web. In this paper, use scenario for the Internet-based Virtual Apartment Remodeling Simulator is researched as an export system to remodel space in accordance with users diverse lifestyle paradigm and the website is developed. The study consists of four parts. First, the general concept of remodeling, including the range and types of remodeling, are defined, and the misleading terms in this field are reviewed and organized by secondary research Second, fixed factors and variable factors are differentiated in the complex building for residence and business that was decided as a basic building type in this study. Third, there needed a database for consulting, final material, pre-estimation real estimation for simulation of remodeling. This database was introduced along with floor plan and elevation. Finally, the remodeling simulator is presented by the case study developed on the web. The system structure and use scenario are also presented. In order to present and inspect design alternatives, prototype was produced. The Final simulator was enhanced by defeating problems regarding interface efficiency and missing information of existing online site.

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Workload-Driven Adaptive Log Block Allocation for Efficient Flash Memory Management (효율적 플래시 메모리 관리를 위한 워크로드 기반의 적응적 로그 블록 할당 기법)

  • Koo, Duck-Hoi;Shin, Dong-Kun
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.2
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    • pp.90-102
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    • 2010
  • Flash memory has been widely used as an important storage device for consumer electronics. For the flash memory-based storage systems, FTL (Flash Translation Layer) is used to handle the mapping between a logical page address and a physical page address. Especially, log buffer-based FTLs provide a good performance with small-sized mapping information. In designing the log buffer-based FTL, one important factor is to determine the mapping structure between data blocks and log blocks, called associativity. While previous works use static associativity fixed at the design time, we propose a new log block mapping scheme which adjusts associativity based on the run-time workload. Our proposed scheme improves the I/O performance about 5~16% compared to the static scheme by adjusting the associativity to provide the best performance.

A VLSI Architecture for Fast Motion Estimation Algorithm (고속 움직임 추정 알고리즘에 적합한 VLSI 구조 연구)

  • 이재헌;나종범
    • Journal of Broadcast Engineering
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    • v.3 no.1
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    • pp.85-92
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    • 1998
  • The block matching algorithm is the most popular motion estimation method in image sequence coding. In this paper, we propose a VLSI architecture. for implementing a recently proposed fast bolck matching algorith, which uses spatial correlation of motion vectors and hierarchical searching scheme. The proposed architecture consists of a basic searching unit based on a systolic array and two shift register arrays. And it covers a search range of -32~ +31. By using the basic searching unit repeatedly, it reduces the number of gatyes for implementation. For basic searching unit implementation, a proper systolic array can be selected among various conventional ones by trading-off between speed and hardware cost. In this paper, a structure is selected as the basic searching unit so that the hardware cost can be minimized. The proposed overall architecture is fast enough for low bit-rate applications (frame size of $352{\times}288$, 3Oframes/sec) and can be implemented by less than 20,000 gates. Moreover, by simply modifying the basic searching unit, the architecture can be used for the higher bit-rate application of the frame size of $720{\times}480$ and 30 frames/sec.

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Navigation of Autonomous Mobile Robot using Fuzzy Neural Network (퍼지-뉴럴 네트워크를 이용한 자율 이동로봇의 운항)

  • Choi, Jeong-Won
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.22 no.4
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    • pp.19-25
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    • 2008
  • This paper proposes a hierarchically structured navigation algorithm for autonomous mobile robot under unknown environment based on fuzzy-neal network. The proposed algorithm consists of two basic layers as follows. The lower layer consists of two parts such as fuzzy algorithm for goal approach and fuzzy-neural algorithm for obstacle avoidance. The upper layer which is basically fuzzy algorithm adjusts the magnitude of the weighting factor depending on the environmental situation. The proposed algorithm provides an efficient method to escape local mimimum points as shown in the simulation result. Most simulation results show that this algorithm is very effective for autonomous mobile robots' traveling in unknown field.