• Title/Summary/Keyword: 고정관념의 탈피

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The Effects of the Gender Role Identity and Gender Stereotypes on the Prejudice Against Male Nurses of Hospital Workers (병원 종사자의 성 역할 정체감과 성 고정관념이 남자간호사에 대한 편견에 미치는 영향)

  • Cho, Ju-Hee;Chang, Chul-Hun;Kim, Sung-Soo
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.75-91
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    • 2018
  • As more and more males are participating in the female dominated nursing profession in Korea, they are facing a number of discriminations such as department assignment on the job because of male gender stereotype. The purpose of this study is to examine hospital workers's gender role identity, gender stereotype, and the relationship between those attitudes and gender prejudice against male nurses. The results showed that the androgynous group had lower gender stereotypes and lower prejudice against male nurses than those of the other groups. Hospital workers had a strong tendency to believe that male nurses should work mainly in special departments such as emergency rooms, intensive care units, operating rooms and they think that the male nurses are not fit for caring patients because of the patients' unfamiliarity with male nurses. Gender stereotypes were positively correlated to prejudice against male nurses. Therefore, hospitals should consider developing a detailed plan to encourage a culture of gender equality by tackling the existing prejudice against male nurses so that male nurses can get the same opportunities as female counterparts in terms of department assignment and job promotion.

Gender-Identity of Animation Character (애니메이션 캐릭터의 젠더 정체성)

  • Sung, Re-A
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.150-157
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    • 2007
  • The image calls forth the curiosity of the children. children experience the many thing through the image and it makes children to study naturally. Specially, the animation socializes children and it plays an important role in form of a self-identity. The gender-identity reappearance of the animation character is important. Gender-identity reappearance type of the animation character is able to classify with the reappearance type of visual information and the narrative. The narrative reappearance type does more clearly visual information reappearance type. Also classifying the gender-identity of animation character aspects into each type, they are; gender stereotype that character reflects the conservative and commercial ideology; gender non-stereotype that character doesn't reflect gender stereotype. But reappearance of the gender non-stereotype character as well, it is stopping in the exaggeration or the caricature of gender role of the character. Consequently the animation characters must be reappeared with the character which have the future oriented gender identity-as one human being that forms a value subjectively. The animation which reappears the future oriented gender-identity plants a proper self-perception and gender role in children and relaxes the traditional gender-identity which is already acquired.

A Study on Fashion Design of Threedimensional Modeling-Paper Folding Expression- (접기 기법의 입체적 조형이 도입된 복식 디자인 연구-접기 기법의 표현 성을 중심으로-)

  • 김지희;양취경
    • Archives of design research
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    • no.18
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    • pp.75-84
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    • 1996
  • 모든 예술적 표현 활동은 서로 깊은 연관을 지니고 있으며, 복식 디자인 역시 예술적 표현 활동의 한 분야로서, 현대에 이르러 복식은 단순히 입는다는 개념을 탈피한 하나의 조형 예술로 인식되어지고 있다. 예술적 표현 활동은 조형 제작 활동의 주체인 인간이 예술적 표현의 의지를 사물로 객체화하는 과정에 있어서, 그 재료와 재료의 가공 기법을 통해 표현되는 활동이라고 말할 수 있다. 근자에 이르러 종이는 예술표현 활동에 있어서 진정한 표현 매재로 간주되고 있으며, 특히 종이를 예술적 표현을 위한 피동적 표면이라는 재료로서의 고정된 관념에서 탈피하여 입체적 조형이 시도되고, 이러한 종이의 입체로의 성형 가능성에 대한 발견은 조형 매체로서의 종이에 대한 새로운 시각을 제시하고 있다. 이에 본 연구는 종이 조형에 의해 표현되는 조형성을 복식에 적용시키기 위한 것으로서, 종이를 통한 조형성 표현의 여러 방법 중 특히 접기의 방법을 응용하여, 접기 기법의 조형요소로서의 특성과 인체와 결합하여 복식으로 이루어졌을 때 새로운 조형물로 인식되어질 수 있는 복식의 형태를 시도하였다. 작품은 접기 기법에 의해 형성되는 조형성을 복식을 응용하여, 복식에 대한 기하학적 조형성과 함께 새로운 실루엣과 이미지를 창출하며, 복식의 새로운 표현 영역의 확대를 위한 실물 작품으로 제작하였다.

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Characteristics and Styles of Wearing Scarves in the Contemporary Fashion (현대패션에 나타난 스카프 연출 특성에 관한 연구)

  • Kim, Sun-Young
    • Journal of the Korean Home Economics Association
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    • v.48 no.6
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    • pp.31-41
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    • 2010
  • This study aims to analyze the characteristics and styles of wearing scarves in the contemporary fashion. Scarf-wearing styles found in the contemporary fashion are as follows: 1) Scarves are used as gorgeous hair accessories which are tied around the head like a headband, turban. 2) The second style is to wear scarves around the neck, which involves a variety of ideas. 3) Shawl-like scarves add elegance and femininity to any outfit when they are draped over the shoulders. 4) Scarves are also worn instead of or in addition to a belt with a dress, skirt, pants. 5) The style is to tie a scarf in knots at the back of the neck and the waist as it is shaped or in a diagonally half-folded shape. 6) You can tie a scarf to your hat or handbag or connect a long scarf to one part of your body.

Multiculturalism and Representation of Racial Others in Korean TV Dramas (드라마 속에 재현된 외국인과 한국의 다문화주의)

  • Ju, Hye Yeon;Noh, Kwang Woo
    • Cartoon and Animation Studies
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    • s.32
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    • pp.335-361
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    • 2013
  • This study examines the ethnoscape of TV dramas on three Korean nationwide television channels from 2005 to 2012 by breaking down how many non-Koreans appear and how they are represented. Among all TV dramas, 6.4% show non-Korean characters of which are generally supportive or small roles. These characters are categorized into four groups: adoration, sympathy, proximity, and other. The adoration group consists mostly of white males from USA or Europe that have professional careers such as medical doctors or lawyers and are positively represented with attractive appearance and nice character. On the other hand, the sympathy group is made up of Southeast, Central Asians and blacks. They are mainly represented as an underprivileged group: females and low-paid workers. In the proximity group are the Japanese and Chinese characters. The Japanese are often represented as rich people that are highly competent or are able to easily cooperate with Koreans. This result shows that Korean TV dramas provide racial and ethnic stereotypes. Though rarely, some dramas represent various lives of foreigners and racial others in Korea. This study contributes to the establishment of sound multiculturalism by analyzing representation of racial others in TV dramas and internalized stereotypes of foreigners in the diverse and multicultural Korean society.

A Study on the Design Development Methods and the Characteristics of Zero Waste Fashion Design (최소폐기물 패션디자인의 디자인 개발방식 및 특성 연구)

  • Han, Seung Soo;Suh, Seung Hee
    • Journal of the Korean Society of Costume
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    • v.66 no.4
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    • pp.61-76
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    • 2016
  • The importance of environment has come into focus recently, and this has led to increased attention on zero waste fashion design as a method to minimize waste from the production stage of fashion goods. The purpose of this study was to analyze the development method types and the characteristics of zero waste fashion design in order to study the eco-friendly meanings of zero waste fashion design, as well as its meaning as creative design development methods. Through the case analysis of recent designs, the design types of zero waste fashion design were largely classified into cut and sew, folding, draping, and non-woven types, and they were classified again according to the characteristics of production process. According to the result of analyzing fashion design development methods of zero waste fashion designs based on the process of completing design, they were classified into pattern making, computer programming, draping, assembling of the unit, and non-woven moulding methods, and the aspect of combined use rather than utilization of one method appeared. Formative characteristics of zero waste fashion design included decorative beauty, formative beauty, and transformable beauty and its design characteristics were fortuity and unexpected properties, breaking stereotypes, structural flexibility and futuristic innovation.

A Study on Exterior Features and Characteristics of Gloves in the Modern Fashion (현대패션에 나타난 장갑의 외적 형태와 특성에 관한 연구)

  • Kim, Sun-Young
    • The Research Journal of the Costume Culture
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    • v.16 no.2
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    • pp.235-248
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    • 2008
  • This study is on the characteristics of gloves in the modern fashion and has the purpose to review the style and the feature of gloves coordinated with clothes variously. The study started firstly with reviewing the related literature for the information of the origin, the process of development and the sort of gloves and then verified the results with photographs in the fashion magazines and collections at home and abroad since 1990s. The first characteristic is utility. Lining and covered materials use the materials excellent for keeping warm as the original purpose of wearing gloves is to protect hands against cold weather. It is demonstrated in the fashion collections that coordinating sieves appeals more often in fall-winter season than in spring-summer season. The second is sense of fashion. Gloves are normally coordinated with same materials and colors of clothes. But, gloves could create infinite varieties, make sufficient images through stressing splendid colors on achromatic colored clothes, shaping unique styles, transforming with various materials and ornaments. The last is sense of deconstruction. Gloves are transformed as a sort of clothes beyond the original use. Gloves are coordinated transcending the conventional thoughts, which makes it possible that Stoves appear in summer season, not in winter. Coordinating gloves appears free and unique through atypical formation.

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A study on the transparent screen projection mapping using depaysement (데페이즈망 기법을 활용한 투명스크린 프로젝션 맵핑 연구)

  • Park, Ki-Deok;Kim, Tae-Hyoung;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.331-340
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    • 2013
  • Depaysement, suggested by the well-known surrealist Rene Magritte, has been used for and applied to many media. Application of depaysement through various media such as TV, commercial, and advertisement, attempted to provide interest by deviation from fixed ideas and visual shock, placing common objects in new and strange environment. The study applied screen projection mapping using a transparent screen and objet for different purposes to projection mapping media, applying depaysement to the artwork 'Illusion' in order to suggest visual pleasure, possibility as a new media, and projection mapping using transparent screen and objet. The work cases were suggested by applying expressive methods and effects according to three classifications - modulation of space, combination of conflicting images, and transformation and change of objects - in depaysement, and analyzed by types based on classification of the layout, typography, image, color, and time. Through 'Illusion,' new objet and characteristics of the media are applied and expanded by using projection mapping and depaysement.

Study of Animation Comicality, Characters in (<슈렉> 캐릭터에 나타난 애니메이션 희극성 연구)

  • Lee, Chae-Ron
    • Cartoon and Animation Studies
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    • s.38
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    • pp.145-176
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    • 2015
  • In animation, 'laughter' is an important factor for the fun. Dreamworks' animation is a successful popular animation. It has four series and spin-off animations, and settled as a successful case that created fun with strategic use of parody throughout the productions. Most preceding studies on this animation have focused on its humor, parody, and satire. However, not many studies have discussed its independent comedy as a piece of animation that satisfies the needs of public. This study considered that viewers' desire to watch an animation comes from their fantasies to discuss the comedy of based on its animated characters. Animated characters communicate with the public with wits that ignore the rules of reality. The characters that do not exist in reality are created and animated to turn the world of reality upside down. The comedy in comes from the entertaining deformation of the society's fixed ideas and prejudices. It is a fun variation of the ideology behind fairy tales created by the Disney animations to challenge Disney in the animation market in reality, and twisted the world of fairy tales in the story to quench the thirst of the public. 'Shrek', a monstrous character, stands in the center of the story. A monstrous character that always played an anti-role has become the main character to break the rule of fairy tales. This is the subjectivation of anti-character. Second, it is a new anti-character with an exaggerated and distorted body. Lord Farquad, who looks abject compared to the monstrous character for a person with so much power and ambition, brings laughter. Third, it is the variation of various characters from fairy tales. The conventional fairy tale characters, both animals and non-living things, come out of the box and appear as humorous characters that bring life to the story. uses comedy characters in the process of reinterpreting the fixed ideas, prejudices, and ideologies of the real world created by fairy tales. I hope that it helps Korean animations establish a successful format for creating characters that bring life to the stories.