• Title/Summary/Keyword: 계층적 시각화

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Application of GIS Based AHP for Route Location (노선 선정에서 계층분석과정을 이용한 GIS의 적용)

  • Roh, Tae Ho;Jeong, In Ju;Lee, Sung Rock
    • Journal of the Korean Association of Geographic Information Studies
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    • v.8 no.2
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    • pp.55-67
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    • 2005
  • This study presented the route location method by applying AHP and evaluating quantitatively. This study developed the program that can be easily applied to this kind of road design, and built the decision support system for route location. The study results are summarized as follows ; We could quantitatively evaluate the appropriateness of exiting routes by applying the AHP based on GIS. If we apply this to the roads that will be newly constructed, we can make the objective and reliable route location when making road plans and basic designs. We improved the technique of route location by applying the decision support system with third-dimensional data, which considers even the vertical alignment plan, to the existing decision support system with second-dimensional data. And, since we can set those data such as vertical slope, earth-volume, structure size, location and construction cost to independent variables, we can make road designs more scientifically and reasonably.

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2.5D Metabolic Pathway Drawing based on 2-layered Layout (2-계층 레이아웃을 이용한 2.5차원 대사 경로 드로잉)

  • Song, Eun-Ha;Ham, Sung-Il;Lee, Sang-Ho;Park, Hyun-Seok
    • Journal of KIISE:Software and Applications
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    • v.36 no.11
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    • pp.875-890
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    • 2009
  • Metabolimics interprets an organism as a network of functional units and an organism is represented by a metabolic pathway i.e., well-displayed graph. So a software tool for drawing pathway is necessary to understand it comprehensively. These tools have a problem that edge-crossings exponentially increase as the number of nodes grows. To apply automatic graph layout techniques to the genome-scale metabolic flow, it is very important to reduce unnecessary edge-crossing on a metabolic pathway layout. In this paper, we design and implement 2.5D metabolic pathway layout modules. Metabolic pathways are represented hierarchically by making use of the '2-layered layout algorithm' in 3D. It enhances the readability and reduces unnecessary edge-crossings by using 3D layout modules instead of 2D layout algorithms.

H.263-Based Scalable Video Codec (H.263을 기반으로 한 확장 가능한 비디오 코덱)

  • 노경택
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.3
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    • pp.29-32
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    • 2000
  • Layered video coding schemes allow the video information to be transmitted in multiple video bitstreams to achieve scalability. they are attractive in theory for two reasons. First, they naturally allow for heterogeneity in networks and receivers in terms of client processing capability and network bandwidth. Second, they correspond to optimal utilization of available bandwidth when several video qualify levels are desired. In this paper we propose a scalable video codec architectures with motion estimation, which is suitable for real-time audio and video communication over packet networks. The coding algorithm is compatible with ITU-T recommendation H.263+ and includes various techniques to reduce complexity. Fast motion estimation is Performed at the H.263-compatible base layer and used at higher layers, and perceptual macroblock skipping is performed at all layers before motion estimation. Error propagation from packet loss is avoided by Periodically rebuilding a valid Predictor in Intra mode at each layer.

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Design and Implementation of Diabetes Management System Based on PDA in Wireless Internet (무선 랜 환경에서 PDA 기반 당뇨관리 및 감시 시스템 구현)

  • Park, Jong-Cheon;Hwang, Dong-Guk;Lee, U-Ram;Jeon, Byeong-Min
    • Proceedings of the KAIS Fall Conference
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    • 2007.11a
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    • pp.95-98
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    • 2007
  • 본 논문은 무선 인터넷 환경에서 PDA 기반 당뇨관리 시스템의 설계 및 구현을 기술한다. 이 시스템은 클라이언트, 서버, 미들웨어 등으로 구성되는 3-계층 클라이언트/서버 구조이다. 클라이언트 환자용 PDA로 당뇨 자가관리 기능을 수행하고 매일 발생되는 데이터는 무선 통신으로 서버에 전송되어 DB에 저장되도록 하였고, 의사용 PDA는 DB에 저장된 당뇨환자의 데이터 모니터링 할 수 있도록 구성된다. 웹사이트는 당뇨관련 콘텐츠, 커뮤니티, 그리고 당뇨관리 데이터의 시각화하여 제공한다. 본 시스템의 구현 결과, 당뇨환자의 지속적인 자가관리를 지원할 수 있고, 당뇨관리 DB를 기반으로 체계적이고 효과적인 당뇨관리를 할 수 있을 것으로 기대된다.

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Analysis of Auditory Information Types in Vehicle based on User Experience of Hearing Impaired Drivers (청각장애 운전자의 사용자경험에 기반한 자동차 내 청각정보 유형 분석)

  • Byun, Jae Hyung
    • Smart Media Journal
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    • v.10 no.1
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    • pp.70-78
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    • 2021
  • The auditory information is used for urgent notification or warning in vehicle because it is not restricted by the direction compared to the visual. However, since the hearing impaired drivers cannot recognize sound signal, various methods of visualizing the auditory information have been attempted to replace it. When visualizing auditory information, only important information should be selected and provided to prevent cognitive overload concentrated on the vision. For this purpose, analysis of the type of auditory information in vehicle should be given in advance. In this study, the types of auditory information in vehicle were analyzed based on the user experience of hearing impaired drivers. Through the observation of the driving behavior of hearing impaired drivers, 33 auditory informations experienced in vehicle were collected. The collected auditory informations were classified into 12 groups through open card sorting by an expert group, and the types of auditory information in vehicle consisting of four levels were presented through a relative comparison of importance between groups. The presented type of auditory information in vehicle can be used as a guideline for selecting important information when the auditory information is converted into visual or tactile. This study is meaningful in that the user experience analysis was conducted by observing actual driving in daily life of hearing impaired drivers.

Resource Clustering Simulator for Desktop Virtualization Based on Intra Cloud (인트라 클라우드 기반 데스크탑 가상화를 위한 리소스 클러스터링 시뮬레이터)

  • Kim, Hyun-Woo
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.1
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    • pp.45-50
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    • 2019
  • With the gradual advancement of IT, passive work processes are automated and the overall quality of life has greatly improved. This is made possible by the formation of an organic topology between a wide variety of real-life smart devices. To serve these diverse smart devices, businesses or users are using the cloud. The services in the cloud are divided into Infrastructure as a Service (IaaS), Platform as a Service (PaaS) and Software as a Service (SaaS). SaaS runs on PaaS, and PaaS runs on IaaS. Since IaaS is the basis of all services, an algorithm is required to operate virtualization resources efficiently. Among them, desktop resource virtualization is used for resource high availability of unused state time of existing desktop PC. Clustering of hierarchical structures is important for high availability of these resources. In addition, it is very important to select a suitable algorithm because many clustering algorithms are mainly used depending on the distribution ratio and environment of the desktop PC. If various attempts are made to find an algorithm suitable for desktop resource virtualization in an operating environment, a great deal of power, time, and manpower will be incurred. Therefore, this paper proposes a resource clustering simulator for cluster selection of desktop virtualization. This provides a clustering simulation to properly select clustering algorithms and apply elements in different environments of desktop PCs.

New Interface for Mobile UCC Services : Applying Tag and Multi-Display Button to Mobile Device (모바일 UCC 서비스를 위한 새로 인터페이스의 개발 : 태그와 멀티 디스플레이 버튼이 적용된 모바일 폰을 중심으로)

  • Kim, Seong-Woon;Lee, In-Seong;Lee, Ki-Ho;Jung, Seung-Ki;Kim, Jin-Woo;Park, Joon-Ah;Bang, Won-Chul;Choi, Chang-Kyu;Kim, Yeun-Bae;Kim, Sang-Ryong;Lee, Kwon-Ju
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.16-24
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    • 2007
  • 모바일 폰은 최근 관심의 대상이 되고 있는 사용자 제작 컨텐츠 (User-Created Content: UCC)의 생산과 공유를 위한 중요한 수단이다. 또한 HSDPA나 4G와 같은 차세대 이동통신 기술은Flickr나 YouTube 등의 웹 사이트에서 제공되고 있는 UCC 서비스가 모바일 폰을 통해서도 더욱 활발히 이용될 수 있는 가능성을 제시하고 있다. 그러나 모바일 폰이 가지고 있는 작은 화면 크기와 불편한 입력 장치라는 기본적인 한계는 모바일 UCC 서비스의 성공에 큰 장애 요인으로 작용할 수 있다. 따라서 본 연구는 정보 구조 (Information Structure) 및 정보 시각화 (Information Visualization)와 관련된 기존 이론 및 연구들을 기반으로 4가지 다른 모바일 폰 인터페이스들을 개발하고, 사용자들의 모바일 폰을 통한 탐색적 UCC 서비스 사용을 지원하는데 어떠한 인터페이스가 더 적합한지 실험 방법론을 통해 검증하는 것을 기본 목적으로 한다. 본 연구를 위하여 개발된 인터페이스들은 컨텐츠 구조의 관점에서 폴더 기반 계층 구조 (Folder-Based Hierarchical Structure)이나 태그 기반 네트워크 구조 (Tag-Based Network Structure)를 가지고 있으며, 컨텐츠 시각화의 관점에서는 고정 버튼 (Fixed Buttons)이나 멀티 디스플레이 버튼 (Multi-Display Buttons)를 가지고 있다. 66명의 실험 참가자들을 대상으로 한 실험 결과, 사용자들은 탐험 지향적 탐색 과업 (Exploratory Browsing)에서 태그 기반 네트워크 구조 또는 멀티 디스플레이 버튼이 제공된 모바일 인터페이스에 대하여 상대적으로 더 높은 유용성, 즐거움, 만족도, 향후 사용의도 등을 나타내었다.

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Reliable Time Synchronization Protocol in Sensor Networks (센서 네트워크에서 신뢰성 있는 시각 동기 프로토콜)

  • Hwang So-Young;Jung Yeon-Su;Baek Yun-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.3A
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    • pp.274-281
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    • 2006
  • Sensor network applications need synchronized time extremely such as object tracking, consistent state updates, duplicate detection, and temporal order delivery. This paper describes reliable time synchronization protocol (RTSP) for wireless sensor networks. In the proposed method, synchronization error is decreased by creating hierarchical tree with lower depth and reliability is improved by maintaining and updating information of candidate parent nodes. The RTSP reduces recovery time and communication overheads comparing to TPSN when there are topology changes owing to moving of nodes, running out of energy and physical crashes. Simulation results show that RTSP has about 20% better performance than TPSN in synchronization accuracy. And the number of message in the RTSP is $20%{\sim}60%$ lower than that in the TPSN when nodes are failed in the network. In case of different transmission range of nodes, the communication overhead in the RTSP is reduced up to 40% than that in the TPSN at the maximum.

The Impact of Licensed-technologies on the Financial Performance of Licensee Firms: Evidence from Public Technology in Korea (기술수요자 관점의 공공기술사업화 추진성과에 관한 연구)

  • Seo, Il-won
    • Journal of Korea Technology Innovation Society
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    • v.20 no.3
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    • pp.664-683
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    • 2017
  • The technology transfers from public institutions have positioned themselves as knowledge conduits for stimulating firms' capabilities under 'catching-up' economy paradigm. While this view is still relevant, the policy for public technology needs to be extended to a more marketoriented way. This study explores how public technology affects the financial performance of demanding companies by comparing the revenues and profits of 'technology commercialised group (TC)' and 'in-house research group (InR)'. The estimation results by hierarchy regression suggest that the size and the patents of TC firms have a more influential impact than InR group, although the ratio of maintaining research staff was reported an inverse relation. The contribution to the operating profit seems to be indifferent between the groups. The positive impact of public technology over the firm's performance is highly related to the technology commercialisation capability, signalling that the aim of technology transfer needs to gear toward the enhancement of commercialising capabilities rather than the promotion of technology transactions.

Motion Simplification using Joint Posture Clustering (JPC) (관절 자세 군집화(JPC)를 활용한 모션 단순화 기법)

  • Ahn, Jung-Hyun;Wohn, Kwang-Yun
    • Journal of the Korea Computer Graphics Society
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    • v.10 no.2
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    • pp.42-50
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    • 2004
  • 캐릭터 애니메이션 기술의 발달로 가상공간에 애니메이트되는 캐릭터의 수가 점점 증가되고 있으며, 캐릭터 자체 골격구조의 관절 개수와 캐릭터를 덮고 있는 메쉬의 폴리곤 개수도 점점 증가하는 추세이다. 따라서, 실시간 가상환경에서 다수의 캐릭터를 전처리 과정 없이 시뮬레이션할 경우 전체 군중시스템 성능의 저하가 예상된다. 본 논문에서는, 이러한 문제점을 해결하기 위해 모션 다단계(motion level-of-detail) 기법을 제시한다. 모션 단순화 기법은 캐릭터의 움직임을 제어하는 골격(관절)구조와 캐릭터의 형태를 시각적으로 표현하는 기하(메쉬)구조를 단순화 하는 방법으로 기존 동작과 단순화된 동작의 차이를 최소화 한다. 골격구조 단순화를 위한 JPC(joint posture clustering)방법은 특정 관절의 연속된 모션 시퀀스에서의 유사 자세 집단을 추출하여 하나의 자세로 표현하는 방법으로, 모션의 특성에 따라 동적으로 관절을 단순화하여 관절 시뮬레이션 시간을 줄이는 방법이다. JPC방법은 골격구조가 시간에 따라 동적으로 변형되기 때문에 골격구조의 계층구조를 재 구축할 시간이 필요하지만, 기존 동작과 유사성을 잃지 않는 단순화된 동작 생성이 가능하다. 유사 자세 집단을 추출하기 위해 전체 모션 시퀀스에서 관절의 프레임간 자세 차이를 수식화하여 테이블 형태로 구성하고 이를 통해 기존 동작의 유사성을 잃지 않으며 관절의 단순화 율을 최대화 할 수 있는 알고리즘을 제시한다. 또한, 실시간 군중 환경의 성능을 더욱 향상시키기 위해 시간에 따라 변형되는 캐릭터 메쉬의 단순화 기법을 적용한다. 실험결과 모션 다단계 기법은 실시간 군중환경에서 캐릭터의 수가 많고 복잡한 골격구조와 기하구조로 구성된 관절 궤적의 변화가 심하지 않은 동작에 대해 특히 효율적이다.

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