• Title/Summary/Keyword: 계산 기하학

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Positioning Method Using a Vehicular Black-Box Camera and a 2D Barcode in an Indoor Parking Lot (스마트폰 카메라와 2차원 바코드를 이용한 실내 주차장 내 측위 방법)

  • Song, Jihyun;Lee, Jae-sung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.1
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    • pp.142-152
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    • 2016
  • GPS is not able to be used for indoor positioning and currently most of techniques emerging to overcome the limit of GPS utilize private wireless networks. However, these methods require high costs for installation and maintenance, and they are inappropriate to be used in the place where precise positioning is needed as in indoor parking lots. This paper proposes a vehicular indoor positioning method based on QR-code recognition. The method gets an absolute coordinate through QR-code scanning, and obtain the location (an relative coordinate) of a black-box camera using the tilt and roll angle correction through affine transformation, scale transformation, and trigonometric function. Using these information of an absolute coordinate and an relative one, the precise position of a car is estimated. As a result, average error of 13.79cm is achieved and it corresponds to just 27.6% error rate in contrast to 50cm error of the recent technique based on wireless networks.

An Animation Speed-independent Collision Detection Algorithm (애니메이션 속도에 무관한 충돌 탐지 알고리즘)

  • 김형석
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.3_4
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    • pp.247-256
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    • 2004
  • This paper presents an efficient collision detection algorithm the performance of which is independent of animation speed. Most of the previous collision detection algorithms are incremental and discrete methods, which find out the neighborhood of the extreme vertex at the previous time instance in order to get an extreme vertex at each time instance. However, if an object collides with another one with a high torque, then the angular speed becomes faster. Hence, the candidate by the incremental algorithms may be farther from the real extreme vertex at this time instance. Therefore, the worst time complexity nay be $O(n^2)$, where n is the number of faces. Moreover, the total time complexity of incremental algorithms is dependent on the time step size of animation because a smaller time step yields more frequent evaluation of Euclidean distance. In this paper, we propose a new method to overcome these drawbacks. We construct a spherical extreme vertex diagram on Gauss Sphere, which has geometric properties, and then generate the distance function of a polyhedron and a plane by using this diagram. In order to efficiently compute the exact collision time, we apply the interval Newton method to the distance function.

Validity of Two-layered Ocean Bottom Model for Ray Model (음선 모델에 적용된 이층 해저 바닥 모델의 유효성)

  • Lee, Keunhwa;Seong, Woojae
    • The Journal of the Acoustical Society of Korea
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    • v.34 no.6
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    • pp.470-478
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    • 2015
  • A heuristic method treating a layered ocean bottom in a ray modeling is to use the plane wave reflection coefficient for multiple-layered structure, named an one-layer assumption in this paper. We examine the validity of one-layer assumption in the case of two-layered ocean bottom, and obtain a simple inequality condition depending on the sound speed ratio, the ratio of layer thickness to source-receiver range, and the grazing angle of first reflected ray. From this inequality condition, it is shown that an one-layer assumption can be applicable to ray propagation problems at mid frequencies. Finally, numerical experiments are performed in the ocean environment similar to the East Sea in Korea. Incoherent transmission loss is calculated by the geometrical beam model with the plane wave reflection coefficient for multiple-layered ocean bottom and compared with the result of SNUPE 2.0, which is a parabolic equation package developed in Seoul National University.

Moment Magnifier Method for RC Flat Plate Subject to Combined Axial Compressive and Floor Load (면내 압축력을 받는 플랫 플레이트 슬래브에 대한 모멘트 증대법)

  • Park, Hong-Gun
    • Magazine of the Korea Concrete Institute
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    • v.11 no.1
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    • pp.243-254
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    • 1999
  • This paper presents a numerical study for developing the moment magnifier method that is applicable to RC flat plates subject to combined axial compressive and floor load. For the nonlinear finite element analysis, a computer program addressing material and geometric nonlinearities was developed. The flat plates to be studied are designed in accordance with the Direct Design Method in Korean Building Code for Structural Concrete. This paper proposes the buckling force and the moment magnification factor for the flat plate under the governing load condition that is the combined vertical and subsequently applied uniaxial compressive load. The buckling force is defined with two ingredients: the buckling coefficient and the effective flexural rigidity. Parametric studies are performed to investigate variations of the buckling coefficient and the effective flexural rigidity. Based on the numerical results, this paper provides the design values of the buckling coefficient and the effective flexural rigidity, and the design procedure for the moment magnifier method.

Estimation of Human Height and Position using a Single Camera (단일 카메라를 이용한 보행자의 높이 및 위치 추정 기법)

  • Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.3
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    • pp.20-31
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    • 2008
  • In this paper, we propose a single view-based technique for the estimation of human height and position. Conventional techniques for the estimation of 3D geometric information are based on the estimation of geometric cues such as vanishing point and vanishing line. The proposed technique, however, back-projects the image of moving object directly, and estimates the position and the height of the object in 3D space where its coordinate system is designated by a marker. Then, geometric errors are corrected by using geometric constraints provided by the marker. Unlike most of the conventional techniques, the proposed method offers a framework for simultaneous acquisition of height and position of an individual resident in the image. The accuracy and the robustness of our technique is verified on the experimental results of several real video sequences from outdoor environments.

Design of RFID Air Protocol Filtering and Probabilistic Simulation of Identification Procedure (RFID 무선 프로토콜 필터링의 설계와 확률적 인식 과정 시뮬레이션)

  • Park, Hyun-Sung;Kim, Jong-Deok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.6B
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    • pp.585-594
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    • 2009
  • Efficient filtering is an important factor in RFID system performance. Because of huge volume of tag data in future ubiquitous environment, if RFID readers transmit tag data without filtering to upper-layer applications, which results in a significant system performance degradation. In this paper, we provide an efficient filtering technique which operates on RFID air protocol. RFID air protocol filtering between tags and a reader has some advantages over filtering in readers and middleware, because air protocol filtering reduces the volume of filtering work before readers and middleware start filtering. Exploiting the air protocol filtering advantage, we introduce a geometrical algorithm for generating air protocol filters and verify their performance through simulation with analytical time models. Results of dense RFID reader environment show that air protocol filtering algorithms reduce almost a half of the total filtering time when compared to the results of linear search.

Boundary Element Solution of Geometrical Inverse Heat Conduction Problems for Development of IR CAT Scan (IR CAT Scan 개발을 위한 기하학적 역 열전도 문제의 경계요소 해법)

  • Choi, C.Y.;Park, C.T.;Kim, T.H.;Han, K.N.;Choe, S.H.
    • Journal of the Korean Society for Nondestructive Testing
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    • v.15 no.1
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    • pp.299-309
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    • 1995
  • A geometrical inverse heat conduction problem is solved for the development of Infrared Computerized-Axial-Tomography (IR CAT) Scan by using a boundary element method in conjunction with regularization procedure. In this problem, an overspecified temperature condition by infrared scanning is provided on the surface, and is used together with other conditions to solve the position of an unknown boundary (cavity). An auxiliary problem is introduced in the solution of this problem. By defining a hypothetical inner boundary for the auxiliary problem domain, the cavity is located interior to the domain and its position is determined by solving a potential problem. Boundary element method with regularization procedure is used to solve this problem, and the effects of regularization on the inverse solution method are investigated by means of numerical analysis.

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3D Model Retrieval Using Geometric Information (기하학 정보를 이용한 3차원 모델 검색)

  • Lee Kee-Ho;Kim Nac-Woo;Kim Tae-Yong;Choi Jong-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.10C
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    • pp.1007-1016
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    • 2005
  • This paper presents a feature extraction method for shape based retrieval of 3D models. Since the feature descriptor of 3D model should be invariant to translation, rotation and scaling, it is necessary to preprocess the 3D models to represent them in a canonical coordinate system. We use the PCA(Principal Component Analysis) method to preprocess the 3D models. Also, we apply that to make a MBR(Minimum Boundary Rectangle) and a circumsphere. The proposed algorithm is as follows. We generate a circumsphere around 3D models, where radius equals 1(r=1) and locate each model in the center of the circumsphere. We produce the concentric spheres with a different radius($r_i=i/n,\;i=1,2,{\ldots},n$). After looking for meshes intersected with the concentric spheres, we compute the curvature of the meshes. We use these curvatures as the model descriptor. Experimental results numerically show the performance improvement of proposed algorithm from min. 0.1 to max. 0.6 in comparison with conventional methods by ANMRR, although our method uses .relatively small bins. This paper uses $R{^*}-tree$ as the indexing.

A Novel Method for Moving Object Tracking using Covariance Matrix and Riemannian Metric (공분산 행렬과 리만 측도를 이용한 이동물체 추적 방법)

  • Lee, Geum-Boon;Cho, Beom-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.2
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    • pp.364-370
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    • 2011
  • This paper propose a novel method for tracking moving object based on covariance matrix and Riemannian Manifolds. With image backgrounds continuously changed, we use the covariance matrices to extract features for tracking nonrigid object undergoing transformation and deformation. The covariance matrix can make fusion of different types of features and has its small dimension, therefore we enable to handle the spatial and statistical properties as well as the component correlation. The proposed method can estimate the position of the moving object by employing the covariance matrix of object region as a feature vector and comparing the candidate regions. Rimannian Geometry is efficiently adapted to object deformation and change of shape and improve the accuracy by using geodesic distance to predict the estimated position with the minimum distance. The experimental results have shown that the proposed method correctly tracked the moving object.

Reduced Raytracing Approach for Handling Sound Map with Multiple Sound Sources, Wind Advection and Temperature

  • Jong-Hyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.55-62
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    • 2023
  • In this paper, we present a method that utilizes geometry-based sound generation techniques to efficiently handle multiple sound sources, wind turbulence, and temperature-dependent interactions. Recently, a method based on reduced raytracing has been proposed to update the sound position and efficiently calculate sound propagation and diffraction without recursive reflection/refraction of many rays, but this approach only considers the propagation characteristics of sound and does not consider the interaction of multiple sound sources, wind currents, and temperature. These limitations make it difficult to create sound scenes in a variety of virtual environments because they only generate static sounds. In this paper, we propose a method for efficiently constructing a sound map in a situation where multiple sounds are placed, and a method for efficiently controlling the movement of an agent through it. In addition, we propose a method for controlling sound propagation by considering wind currents and temperature. The method proposed in this paper can be utilized in various fields such as metaverse environment design and crowd simulation, as well as games that can improve content immersion based on sound.