• Title/Summary/Keyword: 경험적 최적경로탐색

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A Heuristic Optimal Path Search Considering Cumulative Transfer Functions (누적환승함수를 고려한 경험적 최적경로탐색 방안)

  • Shin, Seongil;Baek, Nam Cheol;Nam, Doo Hee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.15 no.3
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    • pp.60-67
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    • 2016
  • In cumulative transfer functions, as number of transfer increase, the impact of individual transfer to transfer cost increase linearly or non linearly. This function can effectively explain various passengers's travel behavior who choose their travel routes in integrated transit line networks including bus and railway modes. Using the function, it is possible to simulate general situations such that even though more travel times are expected, less number of transfer routes are preferred. However, because travel cost with cumulative transfer function is known as non additive cost function types in route search algorithms, finding an optimal route in integrated transit networks is confronted by the insolvable enumeration of all routes in many cases. This research proposes a methodology for finding an optimal path considering cumulative transfer function. For this purpose, the reversal phenomenon of optimal path generated in route search process is explained. Also a heuristic methodology for selecting an optimal route among multiple routes predefined by the K path algorithm. The incoming link based entire path deletion method is adopted for finding K ranking path thanks to the merit of security of route optimality condition. Through case studies the proposed methodology is discussed in terms of the applicability of real situations.

Utilization of the Route Table for the Agent's Move in the Game Map (게임지도에서 에이젼트 이동을 위한 경로표 활용)

  • Shim, Dong-Hee;Kang, Hyuk
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.10
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    • pp.3164-3170
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    • 2000
  • The use of the A' for the path search of the agent in the game map give the overhead of computing time in real time game processing. The other heuristic search algorithms do not guarantee the optical path. The route table of which the row is defined by current position, goal position, visiting position is presented in this paper. This route table is made in the game development phase and tilized in game playing. The visiting position which is contatined in the optimal path to the goal position from the current position can guarantee the optical path, and this mothod has no overhead on computing time. But the memory space is requred too much. This problem can also be solved using the data compression by skipping the duplicated route table.

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Performance Evaluation of Different Route Planning Algorithms in the Vehicle Navigation System (차량 항법 시스템의 경로 탐색을 위한 탐색 알고리즘들의 성능 비교)

  • Lee, Jae-Mu;Kim, Jong-Hoon;Jeon, H.-Seok
    • Journal of The Korean Association of Information Education
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    • v.2 no.2
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    • pp.252-259
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    • 1998
  • Vehicle navigation systems employ a certain route planning algorithm that provides the shortest path between the starting point and the destination point. The performance of a given route planning algorithm is measured through the degree of optimal route selection and the time cost to complete searching an optimal path. In this paper, various route planning algorithms are evaluated through computer simulation based on a real digital map database. Among those algorithms evaluated in this paper, the Modified Bi-directional A${\ast}$ algorithm is found to be the best algorithm for use in vehicle navigation systems.

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A Link-Label Based Node-to-Link Optimal Path Algorithm Considering Non Additive Path Cost (비가산성 경로비용을 반영한 링크표지기반 Node-to-Link 최적경로탐색)

  • Lee, Mee Young;Nam, Doohee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.18 no.5
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    • pp.91-99
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    • 2019
  • Existing node-to-node based optimal path searching is built on the assumption that all destination nodes can be arrived at from an origin node. However, the recent appearance of the adaptive path search algorithm has meant that the optimal path solution cannot be derived in node-to-node path search. In order to reflect transportation data at the links in real-time, the necessity of the node-to-link (or link-to-node; NL) problem is being recognized. This research assumes existence of a network with link-label and non-additive path costs as a solution to the node-to-link optimal path problem. At the intersections in which the link-label has a turn penalty, the network retains its shape. Non-additive path cost requires that M-similar paths be enumerated so that the ideal path can be ascertained. In this, the research proposes direction deletion and turn restriction so that regulation of the loop in the link-label entry-link-based network transformation method will ensure that an optimal solution is derived up until the final link. Using this method on a case study shows that the proposed method derives the optimal solution through learning. The research concludes by bringing to light the necessity of verification in large-scale networks.

A Dynamic Shortest Path Finding Model using Hierarchical Road Networks (도로 위계 구조를 고려한 동적 최적경로 탐색 기법개발)

  • Kim, Beom-Il;Lee, Seung-Jae
    • Journal of Korean Society of Transportation
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    • v.23 no.6 s.84
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    • pp.91-102
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    • 2005
  • When it comes to the process of information storage, people are likely to organize individual information into the forms of groups rather than independent attributes, and put them together in their brains. Likewise, in case of finding the shortest path, this study suggests that a Hierarchical Road Network(HRN) model should be selected to browse the most desirable route, since the HRN model takes the process mentioned above into account. Moreover, most of drivers make a decision to select a route from origin to destination by road hierarchy. It says that the drivers feel difference between the link travel tine which was measured by driving and the theoretical link travel time. There is a different solution which has predicted the link travel time to solve this problem. By using this solution, the link travel time is predicted based on link conditions from time to time. The predicated link travel time is used to search the shortest path. Stochastic Process model uses the historical patterns of travel time conditions on links. The HRN model has compared favorably with the conventional shortest path finding model in tern of calculated speeds. Even more, the result of the shortest path using the HRN model has more similar to the survey results which was conducted to the taxi drivers. Taxi drivers have a strong knowledge of road conditions on the road networks and they are more likely to select a shortest path according to the real common sense.

Development of the Multi-Path Finding Model Using Kalman Filter and Space Syntax based on GIS (Kalman Filter와 Space Syntax를 이용한 GIS 기반 다중경로제공 시스템 개발)

  • Ryu, Seung-Kyu;Lee, Seung-Jae;Ahn, Woo-Young
    • Journal of Korean Society of Transportation
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    • v.23 no.7 s.85
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    • pp.149-158
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    • 2005
  • The object of this paper is to develop the shortest path algorithm. The existing shortest path algorithm models are developed while considering travel time and travel distance. A few problems occur in these shortest path algorithm models, which have paid no regard to cognition of users, such as when user who doesn't have complete information about the trip meets a strange road or when the route searched from the shortest path algorithm model is not commonly used by users in real network. This paper develops a shortest path algorithm model to provide ideal route that many people actually prefer. In order to provide the ideal shortest path with the consideration of travel time, travel distance and road cognition, travel time is predicted by using Kalman filtering and travel distance is predicted by using GIS attributions. The road cognition is considered by using space data of GIS. Optimal routes provided from this paper are shortest distance path, shortest time path, shortest path considering distance and cognition and shortest path considering time and cognition.

A Heuristic Search Based Optimal Transcoding Path Generation Algorithm for the Play of Multimedia Data (멀티미디어 자료 재생을 위한 경험적 탐색 기반 최적 트랜스코딩 경로 생성 알고리즘)

  • 전성미;이보영;허기중
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.4
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    • pp.47-56
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    • 2003
  • According to rapidly developed mobile terminals and network in the play environment for multimedia presentation, different end-to-end QoS situations appear. Then the generation of transcoding path algorithm was reviewed to transcode a source'data satisfying the needed QoS from a destination and play it considering given transcoders and network. This method used only workload as a parameter although two parameters, workload and throughput, were needed to process multimedia stream in a transcoder, Therefore generated transcoding path with this method had additional calculation to check playability whether it was safisfed the QoS of a destination or not. To solve the problem this paper suggests T algorithm with evaluation function using isochronous property that is needed for multimedia stream to arrive a destination. That means, most playable path is selected with heuristic search based isochronous property between many transcoding paths. Using the suggested algorithm, a transcoding path can be generated faster to play the multimedia data with different end-to-end QoS in real-time transmission.

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Optimal Moving Pattern Mining using Frequency of Sequence and Weights (시퀀스 빈발도와 가중치를 이용한 최적 이동 패턴 탐사)

  • Lee, Yon-Sik;Park, Sung-Sook
    • Journal of Internet Computing and Services
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    • v.10 no.5
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    • pp.79-93
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    • 2009
  • For developing the location based service which is individualized and specialized according to the characteristic of the users, the spatio-temporal pattern mining for extracting the meaningful and useful patterns among the various patterns of the mobile object on the spatio-temporal area is needed. Thus, in this paper, as the practical application toward the development of the location based service in which it is able to apply to the real life through the pattern mining from the huge historical data of mobile object, we are proposed STOMP(using Frequency of sequence and Weight) that is the new mining method for extracting the patterns with spatial and temporal constraint based on the problems of mining the optimal moving pattern which are defined in STOMP(F)[25]. Proposed method is the pattern mining method compositively using weighted value(weights) (a distance, the time, a cost, and etc) for our previous research(STOMP(F)[25]) that it uses only the pattern frequent occurrence. As to, it is the method determining the moving pattern in which the pattern frequent occurrence is above special threshold and the weight is most a little bit required among moving patterns of the object as the optimal path. And also, it can search the optimal path more accurate and faster than existing methods($A^*$, Dijkstra algorithm) or with only using pattern frequent occurrence due to less accesses to nodes by using the heuristic moving history.

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Application of Ant System Algorithm on Parcels Delivery Service in Korea (국내택배시스템에 개미시스템 알고리즘의 적용가능성 검토)

  • Jo, Wan-Kyung;Rhee, Jong-Ho
    • Journal of Korean Society of Transportation
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    • v.23 no.4 s.82
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    • pp.81-91
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    • 2005
  • The Traveling Salesman Problem(TSP) is one of the NP-complete (None-deterministic Polynomial time complete) route optimization problems. Its calculation time increases very rapidly as the number of nodes does. Therefore, the near optimum solution has been searched by heuristic algorithms rather than the real optimum has. This paper reviews the Ant System Algorithm(ANS), an heuristic algorithm of TSP and its applicability in the parcel delivery service in Korea. ASA, which is an heuristic algorithm of NP-complete has been studied by M. Dorigo in the early 1990. ASA finds the optimum route by the probabilistic method based on the cumulated pheromone on the links by ants. ASA has been known as one of the efficient heuristic algorithms in terms of its calculation time and result. Its applications have been expanded to vehicle routing problems, network management and highway alignment planning. The precise criteria for vehicle routing has not been set up in the parcel delivery service of Korea. Vehicle routing has been determined by the vehicle deriver himself or herself. In this paper the applicability of ASA to the parcel delivery service has been reviewed. When the driver s vehicle routing is assumed to follow the Nearest Neighbor Algorithm (NNA) with 20 nodes (pick-up and drop-off places) in $10Km{\times}10Km$ service area, his or her decision was compared with ASA's one. Also, ASA showed better results than NNA as the number of nodes increases from 10 to 200. If ASA is applied, the transport cost savings could be expected in the parcel delivery service in Korea.

Reviews of Bus Transit Route Network Design Problem (버스 노선망 설계 문제(BTRNDP)의 고찰)

  • Han, Jong-Hak;Lee, Seung-Jae;Lim, Seong-Su;Kim, Jong-Hyung
    • Journal of Korean Society of Transportation
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    • v.23 no.3 s.81
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    • pp.35-47
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    • 2005
  • This paper is to review a literature concerning Bus Transit Route Network Design(BTRNDP), to describe a future study direction for a systematic application for the BTRNDP. Since a bus transit uses a fixed route, schedule, stop, therefore an approach methodology is different from that of auto network design problem. An approach methodology for BTRNDP is classified by 8 categories: manual & guideline, market analysis, system analytic model. heuristic model. hybrid model. experienced-based model. simulation-based model. mathematical optimization model. In most previous BTRNDP, objective function is to minimize user and operator costs, and constraints on the total operator cost, fleet size and service frequency are common to several previous approach. Transit trip assignment mostly use multi-path trip assignment. Since the search for optimal solution from a large search space of BTRNDP made up by all possible solutions, the mixed combinatorial problem are usually NP-hard. Therefore, previous researches for the BTRNDP use a sequential design process, which is composed of several design steps as follows: the generation of a candidate route set, the route analysis and evaluation process, the selection process of a optimal route set Future study will focus on a development of detailed OD trip table based on bus stop, systematic transit route network evaluation model. updated transit trip assignment technique and advanced solution search algorithm for BTRNDP.