• Title/Summary/Keyword: 게임물

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Key Elements of Rating Classification of Adult Arcade Games : Toward Golden Poker Castle, Adult Non-Amusement With Prize Arcade Game (성인용 아케이드게임물의 등급분류 핵심요소 : 황금(黃金) 포커성(城), 성인용 비경품 아케이드게임물을 중심으로)

  • Song, Seung-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.6
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    • pp.1469-1474
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    • 2014
  • This research aims to investigate the difference between game graphics which considers key elements and game systems which do them in the rating classification of adult arcade games during reviews. The case of the supreme court about 'The Golden Porker Castle' last year for 3 years presents the basis whether considers the game graphics or the game system during the review for the game. It implies to identify the gambling game device for the adult arcade game. This research try to find the direction for the scientific, systematic rating classification to enhance the reliability and the validity in it.

싱글 로케이션 게임물 외부 설치 불허 "게임산업 진흥에 관한 법률"시행령 발효

  • Korea Vending Machine Manufacturers Association
    • Vending industry
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    • v.7 no.2 s.20
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    • pp.83-89
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    • 2007
  • 크레인 게임기 등 싱글 로케이션 게임물의 외부설치가 금지된다. 문화관광부는 '건물밖에 설치한 싱글 로케이션 게임물은 모두 건물 내로 옮기는 경우에만 한해 제공할 수 있다’는 내용을 포함한 "게임산업 진흥에 관한 법률시행령을 지난 5월 16일 발효했다. 이로써 외부 설치되는 인형집게기 등 크레인 게임물은 불법으로 단속을 피할 수 없게 되었다. 이같은 법령발효로 인해 크레인 게임물 관련업체들은 비상이 걸렸다. 반면 외부설치가 자유로운 자판기 분야에 있어서는 이번 입법이 로케이션 확대의 호재로 작용할 전망이다. 이번 입법이 산업계 대내외적으로 끼칠 영향을 분석해 봤다.

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"게임제공업소에서 제외하는 영업소의 범위 등"고시 운영지침

  • 한국자동판매기공업협회
    • Vending industry
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    • v.2 no.5 s.6
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    • pp.118-119
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    • 2002
  • 게임제공업소에서 제외하는 영업소, 즉 싱글로케이션에 대한 범위 및 운영지침이 고시가 되었다. 이 지침에 따르면 일반영업소당 2대의 게임물을 설치할수 있게 하고, 인형뽑기등 크레인 게임물은 경품게임물로 보지 않는다는 해석에 따라 그 합법적인 설치가 가능하게 되었다. 이에 따라 게임물의 일반영업소 설치가 앞으로 크게 촉발이 될 것으로 보여져 자판기 산업계도 게임물과의 공생관계를 새롭게 모색하지 않으면 안되게 되었다. 금호 산업정보에서는 일반영업소의 범위 및 운영지침에 대한 세부내용을 알아보기로 하자.

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A Study of Schedule and Artifect Connection for Game Development Project Managemet Method Improvement (게임제작 프로젝트 관리방법 개선을 위한 일정과 산출물 연계에 관한 연구)

  • Park, Jae-Hyun;Lee, Nam-Yong;Rhew, Sung-Yul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.313-316
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    • 2005
  • 게임산업은 산출물 지향적, 산출물 기반, 내용 기반의 산업이라 할 수 있다. 게임제작은 타 응용프로그램 개발과는 달리 게임만의 독특하고 다양한 산출물들이 만들어지며, 그에 따른 프로젝트 일정들도 여러 가지 모습으로 나타나게 된다. 게임에 있어서 산출물은 일반적인 방법론의 산출물과는 그 성격이 다른 만큼 기존의 프로그램 관리방법보다 보다 더 산출물 지향적인 관리 방안을 필요로 한다. 그럼에도 불구하고 개발일정과 각 일정에 따른 산출물들간의 관계 관리를 소홀히 하거나 전혀 관심조차 받지못하고 있는 실정이다. 그로 인해, 게임제작에 있어서 프로젝트 일정과 산출물이 별도로 관리되어짐에 따른 시간과 노력의 손실이 발생하였다. 본 논문에서는 이 문제점들을 해결하기 위해, 게임제작 시 발생하는 다양한 프로젝트 일정들과 수많은 산출물들의 상호연계 방안을 제시하고, 이를 구현함으로써 게임제작에 있어서 두 가지 요소들을 함께 연계하여 관리하는 것에 대한 효용성을 나타내 보였다.

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A Change Tracking Technique for Maintaining Consistency of Game Design Artifacts (게임 기획 산출물의 일관성 유지를 위한 변경 추적 기법)

  • Park Jae-Hyun;Yi Du-Won;Rhew Sung-Yul
    • The KIPS Transactions:PartD
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    • v.13D no.1 s.104
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    • pp.103-110
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    • 2006
  • The Game development process that the Korea Game Development Infinity researches and publishes has laid important groundwork for the game industry. However, the game design cannot guarantee a software quality because an artifact is made incorrect by a game planner's new idea and modification. In this paper theorized the system to maintain artifacts consistently that is generated in planning phase and make changed contents traceable. First, it defined an ACT graph to represent relation of between artifacts, a ACT table that traces and manages it changes and a table of artifacts change history. Also, it suggested the ACT process applying as we mentioned above. Then we worked a case study to verify the change tracking technique which is presented. In a case study, we find game designer is capable to grip and modify a change of artifacts when it occurs a change of game design artifacts. As a result of that, we can save the time and effort to maintain the consistency among game design artifacts.

Problems and Improvement of Game Rating System - Focused on IARC member Countries (게임물 등급 제도의 문제점과 개선방안 모색 - IARC 가입국을 중심으로)

  • Kim, Dae-wook
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.321-327
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    • 2019
  • This study aims to investigate the transition of the game rating system in Korea and to search for problems and improvement measures in the era of IARC game grade review. IARC(International Age Rating Coalition) is an International Classification Alliance, with 37 member organizations from 6 countries. In addition, IARC grants participating store-fronts autonomy to review game ratings. The method of deliberating games in Korea is proceeding with direct review by rating system and deliberation by IARC's own classification system. The problem of the rating system of the game is that the civilian becomes the subject, it relies on the questionnaire, and its side effects are caused by its own classification system. IARC guidelines can be developed to improve the game rating system, education on penalties and ratings for game developers, and management of participating front-stores. In conclusion, it may be dangerous to delegate rating authority to open market, and it is necessary to construct a discussion forum for ratings, including government and industry, game developers, users, and parents of under-age gamers. It is necessary to create a rating system for the game environment in Korea.

A Global Comparative Study on the Game Rating System (게임물 등급분류제도의 국제 비교 연구)

  • Kim, Sung-Won;Lee, Hwan-Soo;Jung, Hae-Sang
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.91-108
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    • 2019
  • Game have become a universal leisure culture for the world. However, not only did the development of the game industry have a positive impact on society, but it also brought about various social problems, such as adversely affecting youth and encouraging criminal acts. In order to minimize these effects, countries around the world operate a game rating system to provide games suitable for age and social values from children and young people to the general public. Since games are new digital content, the limitations of the rating system are still discussed in many studies. Therefore, this study investigates the current status of global game regulation by investigating game rating systems of various countries including Korea. In addition, by comparing and analyzing the game rating system in Korea and the system of other countries, this study suggests a direction to improve our system more appropriately. The results of this study will contribute to securing the effectiveness and standardization of domestic game classification system.

Analysis of Technical Review for Domestic Arcade Game in perspective of Global Standard : Towards Rated M Game (국제표준 측면에서 국내 아케이드 게임에 대한 기술심의 분석 : 청소년이용불가 게임을 중심으로)

  • Song, Seong-Keun;Choi, Hun
    • Cartoon and Animation Studies
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    • s.33
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    • pp.551-578
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    • 2013
  • Since October 2006, number of deliberations of arcade game in Game Rating Board (GRB) annually was more than 1,000 cases except 2007 and 2010. However, these cases excessively handle to deliberate the game rating. Especially, the rating is manually performed thus, hindering the consistency and objectivity of the deliberation. To resolve this problems, we think that the automation of technical deliberation is necessary for arcade game which is needed to have much time for deliberation. The purpose of this study is to identify what the possibility part of automation or what obviously part of automation in the deliberation of game rating. To achieve our research purposes, we conducted in-depth interview with GLI standardization expert in BMM Korea and person in charge for deliberation in game rating board. The interview results show that 12 standardization and 14 automation factors for deliberation in game rating of arcade game. This study will expect bases in game development and promotion in game industry.

Proposal for Technical Review of Adult Arcade Game (성인용 아케이드게임 기술심의 제안)

  • Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.553-555
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    • 2013
  • Game Rating Board(GRB) of Korea set up in 29 October, 2006 has been 7th years and it will disappear in 23 November, 2013. For the first time the 'GRB' of Korea has the goal which held the nonofficial transfer of rating classification for game. But it had the justification which become more distant from the nonofficial transfer due to the affairs of 'See Story' in August, 2006. As a result, because of rapid normalization of game rating rather than the systematic transfer from 'Video Rating Board' of Korea cause no preparation of scientific professional rating review. It showed the entry-level appearance though stressing profession from the beginning of setup. Specially more transaction expense were increased because of no consistency and predictability for game review. However, it could be overcome by preparation for definite global standard and scientific rating system. Consequently technological possibility of BMM Korea based on 'Gaming Laboratory Institute(GLI)' standard expected to be alternative in the technical review of the adult arcade game.

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A Study on the Modularization Process of Graphic Building in Game Background (게임 배경 그래픽 건축물 모듈화 프로세스 연구)

  • Shin, Su-jin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.609-610
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    • 2022
  • 본 논문에서는 게임 배경 그래픽 중 건축 구조물의 특성에 따른 건축물 모듈화 작업이 배경 그래픽 제작 통일성과 효율성에 주는 영향을 알아보고 향후 효과적인 건축물 제작 프로세스 연구의 방향을 제시한다.

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