• Title/Summary/Keyword: 검증 소프트웨어

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Design of Class Model Using Hierarchical Use Case Analysis for Object-Oriented Modeling (객체지향모델링 과정에서 계층적 유즈케이스(Use Case) 분석을 통한 클래스 도출 및 정의)

  • Lee, Jae-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.12
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    • pp.3668-3674
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    • 2009
  • Use case diagram is used for defining inter-action between users and systems in object-oriented modeling. It is very important to defining users' requirements for efficient software development. In this paper, we propose a object-oriented modeling process using hierarchical use case analysis for designing class model. First, We define many use case diagrams by several hierarchical modeling level. And next, we can also design class model using the use case diagrams. Our proposed modeling process provides interaction between use case model and class model. That can make us to check the modeling process during the software development. Using the proposed object-oriented modeling we can develop software based on users' requirements. It is very useful for class modeling.

Component Identification using Domain Analysis based on Clustering (클러스터링에 기반 도메인 분석을 통한 컴포넌트 식별)

  • Haeng-Kon Kim;Jeon-Geun Kang
    • Journal of the Korea Computer Industry Society
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    • v.4 no.4
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    • pp.479-490
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    • 2003
  • CBD is a software development approach based on reusable component and supports easy modification and evolution of software. For the success of this approach, a component must be developed with high cohesion and low coupling. In this paper, we propose the two types of clustering analysis technique based on affinity between use-cases and classes and propose component identification method applying to this technique. We also propose component reference model and CBD methodology framework and perform a ease study to demonstrate how the affinity-based clustering technique is used in component identification method. Component identification method contains three tasks such as component extraction, component specification and component architecting. This method uses object-oriented concept for identifying component, which improves traceability from analysis to implementation and can automatically extract component. This method reflects the low coupling-high cohesion principle for good modularization about reusable component.

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Developing Object Oriented Designs from Component-and-Connector Architectures (C&C 아커텍처 기반의 객체지향 설계)

  • Park, Hyoung-Iel;Kang, Sung-Won;Choi, Yoon-Seok;Lee, Dan-Hyeong
    • Journal of KIISE:Software and Applications
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    • v.34 no.4
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    • pp.317-327
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    • 2007
  • In this paper, a systematic approach of developing detail 00 designs from Component-and-Connector Architectures (CCAs) is proposed. In this approach, an intermediate model between the architecture model and the detail design model specified with class diagrams or sequence diagrams is introduced to narrow the wide gap between the two abstraction levels. Once a CCA is designed, candidate classes and their relationships are identified per each architectural element. In order to show the efficacy of this approach, we apply it to an industry software development project and verify that quality attributes supported by the CCA are equally maintained by the detail design.

Raster Pipeline Implementation based on 3D Graphics Geometry Pipelines (3차원 그래픽스 기하 파이프라인 기반의 래스터 파이프라인 구현)

  • Baek, Nakhoon
    • The Journal of the Korea Contents Association
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    • v.13 no.8
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    • pp.44-51
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    • 2013
  • Raster operations are widely used to display full-color graphics images (or pixmaps) and single-color images (or bitmaps). These features are strongly needed for image processing applications and font output. However, current mobile graphics platforms, including OpenGL ES hardware implementations, do not directly support these features. To fully support those raster operations on the mobile graphics platforms, we interpreted the graphics images as a set of 3D points, and processed those 3D points through the typical 3D geometry pipelines, in a full-software implementation. Our implementation shows sufficient execution speeds, and passed the official conformance tests to show its correctness.

A Study on the RTMD(Requirement Tracing Matrix Design) Base on UML (UML기반의 요구사항 추적 매트릭스 설계)

  • Heo, Kwae-Bum;Kim, Young-Gyu;Yang, Dong-Il
    • Journal of Advanced Navigation Technology
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    • v.15 no.3
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    • pp.419-431
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    • 2011
  • Design traceability has been widely recognized as being an integral aspect of software development. Also many projects for software application development have failed because that the projects did not analyze user requirements sufficiently and reflected them in the projects adequately. This thesis proposes a specification and tracing technique for object-oriented analysis and design. The subject of this study is the artifacts of UML development methodology. Therefore, to improve the quality of the software development cycle, in short, the system requirement of customers will be able to respond quickly.

Design and Implementation of Calibration Algorithm using Thread in a AVM System based on Car PC (Car PC 기반 주변 감시 시스템에서 스레드를 이용한 왜곡 보정 알고리즘의 설계 및 구현)

  • Yoon, Hee-Don;Yu, Young-Ho;Jang, Si-Woong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.159-162
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    • 2011
  • 최근 네비게이션, GPS 등과 같은 운전 보조를 위한 장치 및 DVD 플레이어 등과 같은 운전자의 인포테인먼트 요구를 위한 장치 등 다양한 차량용 ECU들이 등장하고 있다. 차량용 네트워크를 통해 다양한 ECU들을 연결하여 상호 협력을 통해 ECU 고유 기능뿐만 아니라 추가의 기능을 수행할 수 있는 다양한 기술도 활발히 연구되고 있다. 차량용 네트워크를 통해 다양한 ECU들이 연결되어 상호 동작하기 위해서는 다양한 ECU 및 네트워크를 관리하는 서버 역할을 할 수 있는 고성능의 Car PC 의 장착이 필수적이다. 기존 AVM 시스템은 차량 주변 상황을 실시간으로 제공하기 위해 임베디드 시스템 또는 SOC의 형태로 개발되었다. 그러나, Car PC가 차량에 장착되면 AVM 시스템을 추가의 비용이 없는 소프트웨어로 구현할 수 있다. 이를 위해서는 차량 주변 영상을 실시간으로 제공할 수 있도록 카메라 보정 같은 영상 처리 모듈의 성능이 실시간 영상을 제공할 수 있는 성능을 갖추어야 한다. 본 논문에서는 차량의 전 후방 및 좌 우측에 장착된 4대의 카메라로부터 입력된 차량 주변 상황을 한눈에 보여주는 AVM 시스템을 위해 카메라 보정 및 통합 처리를 위한 모듈을 스레드(thread)를 이용하여 설계하고 구현한다. 또한, 제안하는 영상 처리 모듈의 성능과 스레드를 사용하지 않는 방식의 영상 처리 모듈의 성능을 비교 분석함으로써 제안하는 영상 처리 모듈을 이용하여 추가의 비용이 없는 소프트웨어 AVM 시스템의 구현 가능성을 검증한다.

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The Study of Information Security Technologies for Security Incidents in Online Game Service (게임 서비스 침해유형에 따른 기술적 대응방안 연구)

  • Chang, Hang-Bae;Kim, Kyung-Kyu;Lee, Si-Jin
    • Information Systems Review
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    • v.9 no.3
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    • pp.83-98
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    • 2007
  • This study focused on online game security, which has been considered relatively insignificant when compared to the online game industry's rapid growth. In this study, the state of security incidents in the Korean game industry and security solutions for such cases were examined. At first the security incidents were classified according to the type of game security infringement. Based upon this classification, this study analyzed the causes that give rise to infringement of online game security, and developed technical solutions for such cases. Finally, this study verified whether or not these technical solutions could be applied to online game sites.

A Methodology for Security Vulnerability Assessment Process on Binary Code (실행코드 취약점 분석 프로세스 방법론)

  • Hwang, Seong-Oun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.237-242
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    • 2012
  • Cyber attacks have rapidly increased by exploiting the underlying vulnerabilities in the target software. However, identifying and correcting these vulnerabilities are extremely difficult and time consuming tasks. To address these problems efficiently, we propose a systematic methodology for security vulnerability assessment process on binary code in the paper. Specifically, we first classified the existing vulnerabilities based on whether the target software run in a Web environment and features of the software. Based on the classification, we determined the list and scope of the vulnerabilities. As our future research direction, we need to further refine and validate our methodology.

Mobile Device Battery Consumption Analysis Techniques: Evaluation and Future Direction (모바일 디바이스 배터리 소모 분석 기법: 평가 및 발전 방향 제고)

  • Song, Jiyoung;Cho, Chiwoo;Jung, Youlim;Jee, Eunkyoung;Bae, Doo-Hwan
    • Journal of Software Engineering Society
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    • v.27 no.1
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    • pp.1-7
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    • 2018
  • The consumption of mobile device batteries which are limited resources is an important criterion when circuit designers analyze and evaluate circuits. For this reason, researchers conducted researches with different models of battery consumption to analyze power consumption of mobile devices. The battery consumption model generation techniques have various characteristics depending on availability of sensors, run-time model generation, and models for using in verification and testing. However, there is lack of comparison and analysis between varied battery consumption model generation methods. In this research, we compare and evaluate the analysis methods which have been studied so far to support the circuit investigation for circuit designers. Finally, we suggest the direction of researches in battery consumption analysis using the comparison result.

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Preprocessing System for Real-time and High Compression MPEG-4 Video Coding (실시간 고압축 MPEG-4 비디오 코딩을 위한 전처리 시스템)

  • 김준기;홍성수;이호석
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.5
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    • pp.509-520
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    • 2003
  • In this paper, we developed a new and robust algorithm for a practical and very efficient MPEG-4 video coding. The MPEG-4 video group has developed the video Verification Model(VM) which evolved through time by means of core experiments. And in the standardization process, MS-FDAM was developed based on the standard document of ISO/IEC 14496-2 and VM as a reference MPEG-4 coding system. But MS -FDAM has drawbacks in practical MPEG-4 coding and it does not have the VOP extraction functionality. In this research, we implemented a preprocessing system for a real-time input and the VOP extraction for a practical content-based MPEG-4 video coding and also implemented the motion detection to achieve the high compression rate of 180:1.