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The Representation Methodology for the Ship Model based on Product Model (제품모델을 기호로 한 선박모델의 표현방법론)

  • W.S. Kang;S.W. Suh;D.W. Shin;K.O. Lee;K.Y. Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.29 no.4
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    • pp.45-57
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    • 1992
  • In this paper, the trends for the standardization of the product model was surveyed, and the product model can be used as concrete means to realize the communication of information between the CAD/CAM softwares, which are used for the design and manufacturing of the complex products such as ships. We have proposed the newly developed methodology for the representation and definition of the ship model on a basis of the product model. And also we have studied the product modeling technology for the aspect of an application, and the object-oriented system technology have been surveyed for the system implementation issues. We would like to verify the consistency and correctness of our proposed representation methodology by using the prototype application model, which is applied to design work of ship compartmentation model. For this purpose we have developed the "OO_COMDEF"(which means the Object-Oriented System for the Compartmentation Definition of ship) program that is applied to the compartmentation model which can be considered as a submodel of the general ship models. The results of research work have been proved that the representation methodology for the ship model based on the product model is an efficient and appropriate scheme for the ship model definitions. Consequently, this methodology can be proposed as a fundamental framework for the development of the shipbuilding CAD/CAM system.

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A Structural Complexity Metric for Web Application based on Similarity (유사도 기반의 웹 어플리케이션 구조 복잡도)

  • Jung, Woo-Sung;Lee, Eun-Joo
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.117-126
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    • 2010
  • Software complexity is used to evaluate a target system's maintainability. The existing complexity metrics on web applications are count-based, so it is hard to incorporate the understandability of developers or maintainers. To make up for this shortcomings, entropy-theory can be applied to define complexity, however, it is assumed that information quantity of each paper is identical. In this paper, structural complexity of a web application is defined based on information theory and similarity. In detail, the proposed complexity is defined using entropy as the previous approach, but the information quantity of individual pages is defined using similarity. That is, a page which are similar with many pages has smaller information quantity than a page which are dissimilar to others. Furthermore, various similarity measures can be used for various views, which results in many-sided complexity measures. Finally, several complexity properties are applied to verify the proposed metric and case studies shows the applicability of the metric.

Development of Python Education Program for Block Coding Learners (블록코딩 선행학습자를 위한 Python 교육 프로그램 개발)

  • Kim, Taeryeong;Han, Sungwan
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.53-60
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    • 2018
  • In this study we have developed a Python education program that can be applied to students who have studied block-based coding. We have developed a Python education program based on the extracted the learners' level of block-based coding by analyzing the programs and the textbooks. We extracted the grammar of the block-based coding and constructed the curriculum. Then, the Python education program was composed by 16 hours. After reviewing the appropriateness of the education program through expert validation, it was concluded that the developed Python education program is suitable for applying to learners of block-based coding. We expect that proposed program will be effectively applied as basic resources to learn script coding in class.

Development and Application of Interactive Prototyping Programming Learning Model based on Physical Computing (피지컬 컴퓨팅 기반의 인터랙티브 프로토타이핑 프로그래밍 학습모형 개발 및 적용)

  • Seo, Jeonghyun
    • Journal of The Korean Association of Information Education
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    • v.22 no.3
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    • pp.297-305
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    • 2018
  • Physical computing is the concept of expanding computing to humans, environments, and objects. It draws attention as a programming learning medium based on physical outputs in integration of hardware and software. This study developed a programming learning model based on interactive prototyping using the characteristics of physical computing with a high degree of technical freedom and analyzed its learning effect in an experiment. To examine the effect of the experimental treatment, this researcher divided fifty nine 5th-grade elementary students into an experimental group and into a control group. the interactive prototyping programming learning model was applied to the experimental group, and a linear sequential programming learning model was applied to the control group. Information Science Creative Personality Test was conducted before and after the experimental treatment. Analysis of Covariance was conducted with the pre-test scores of the two groups. As a result, it was proved that there was the effect of learning at the significance level of .05. It indicates that the physical computing based interactive prototyping programming learning model is applicable to the programming learning for 5th-grade elementary students.

Development of Game Programming Education Model 4E for Pre-Service Teachers (예비교사를 위한 게임 프로그래밍 교육모델 4E 개발)

  • Sung, Younghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.561-571
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    • 2019
  • Programming education generally includes problem analysis process, automation through algorithms and programming, and generalization process. It is a good software education method for students in improving computing thinking. However, it was found that beginners had difficulties in understanding instruction usage, writing algorithms, and implementing programming. In this study, we developed a game programming education model and curriculum for programming education of pre-service teachers. The 4E model consisted of empathy, exploration, engagement and evaluation. In addition, it is configured to learn game core elements and core command blocks by each stage. To help the pre-service teachers understand the use of various programming blocks, a three-step teaching and learning method was presented, consisting of example learning, self-game creation, and team-based projects. As a result of applying and verifying the curriculum for 15 weeks, it showed significant results in the 4E model and pre-service teachers' perception of block programming competence and the level of computational thinking on the submitted game project results was also high.

Design and Implementation of Emulator for Standard Conformance Test of Active RFID (능동형 RFID의 표준적합성 시험용 에뮬레이터 설계 및 구현)

  • Song, Tae-Seung;Kim, Tae-Yeon;Lyou, Joon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.5
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    • pp.201-208
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    • 2008
  • An active RFID system has the advantages of a long identification distance and a good identification rate as well as overcoming the passive RFID's drawback such as the lowering of identification rate on metal materials. So, the development of an active RFID system has been gradually increasing in harbor logistics and the national defense area. On the other hand, some identification failures between products developed under the same standards have been reported, and there are difficulties in evaluating the interoperability between developed Products and standard conformance test because an accurate evaluation method and equipment has not been established at the international level. Motivated by these, this study presents a realization of the hardware and software of emulator to evaluate the standard conformance of an active RFID system, Performance of the designed system are then analyzed by means of simulations of Matlab/Simulink, and the applicability of the emulator is verified by evaluating the standard conformance of a real active RFID tag.

Design of Caption-processing ASIC for On Screen Display (On Screen Display용 자막처리 ASIC 설계)

  • Jeong, Geun-Yeong;U, Jong-Sik;Park, Jong-In;Park, Ju-Seong;Park, Jong-Seok
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.5
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    • pp.66-76
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    • 2000
  • This paper describes design and implementation of caption-processing ASIC(Application Specific Integrated Circuits) for OSD(On Screen Display) of karaoke system. The OSD of conventional karaoke system was implemented by a general purpose DSP, however this paper suggest a design to save hardware resources. The ASIC receives commands and data of graphic and caption from host processor, and then modifies the data to have various graphic effects. The design has been done by schematic and VHDL coding. The design was verified by logic simulation and FPGA emulation on the real system. The chip was fabricated with 0.8${\mu}{\textrm}{m}$ CMOS SOG, and worked properly at the karaoke system.

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A Study on the Selection of Enterprise Resource Planning System Considering IS Risk Elements under E-business (e-비즈니스 환경에서의 위험요인을 고려한 ERP 선정에 관한 연구)

  • Ju Sang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.319-329
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    • 2005
  • Rapid business and technology changes drive many organizations to seek better solutions and many of them believe that Information Technology is an essential tool to cope with turbulent environment. Companies began to think ERP system as an effective alternative for IT-based process innovation and integrated information system. But each ERP system has a specific business model and technical structure, unlike in-house developed systems. Moreover implementation of ERP system accompanies transformation of business processes at company level including radical changes in information technology. Therefore, to implement ERP system successfully appropriate and careful selection of ERP system which is adequate for company's objectives and environment must be considered. In this research, four types of changes expected by ERP implementation were suggested. Each type of changes was determined by desired level of changes in business process and information technology.

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A Study on the Structural Equation Model for Determinants of Oral Health Practice in Adults Aged 20 Years or Older (20세 이상 성인의 구강건강실천 결정요인에 관한 구조방정식 모형연구)

  • Heo, Seong-Eun
    • Journal of the Korea Convergence Society
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    • v.8 no.9
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    • pp.161-174
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    • 2017
  • This study aimed to provide basic data for oral health promotion in adults by analyzing causal relationships for oral health practice determinants. A total of 204 questionnaires obtained from adults living in Busan and Gyeongnam area were analyzed to verify the study model with the Smart PLS v2.0 M2 software. Among oral health belief factors, the severity of and susceptibility to oral disease and benefit of oral care behavior affected oral health-related self-efficacy. The self-efficacy on ordinary oral health care behavior significantly affected overall oral health practice. The severity of and susceptibility to oral disease and benefit of oral disease prevention behavior affected toothbrushing habit and oral examination and training through toothbrushing-related self-efficacy. Therefore, the increased oral health-related self-efficacy through strategic efforts, including various training media development, with improved awareness of oral health belief by continuous oral health care program development will lead to continuous oral health practice in adults.

The Study of Algorithm for Communication Environment Channel Characteristic Embedded Control System and Wireless Communication (무선통신과 임베디드 제어시스템 통신환경의 채널특성 알고리즘에 관한 연구)

  • Kang, Jeong-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.3B
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    • pp.297-304
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    • 2011
  • MIMO wireless communication embedded systems, and for propagation prediction for indoor and outdoor propagation prediction program incorporates an indoor/outdoor propagation through the simulator can be predicted. This analysis technique developed by the interference between multiple transmitters and a maximum transmission distance issues, the frequency utilization efficiency for a variety of issues, including analysis and prediction becomes possible. Development of the prediction of the conventional methods, but I can consider the environmental characteristics of the ray tracing simulation software to develop and implement an efficient ray tracing, ray tracing techniques and are designed to enable tracked beam analysis of propagation characteristics using information technology by combining the theoretical characteristics of an efficient and well-reflected propagation prediction technique was employed. The frequency of domestic embedded systems, ensure the frequency characteristics and frequency of 3-5GHz band for propagation to investigate the development of local wireless communication technology-based skills needed for securing and jeonpaganseopdeung frequency management techniques to ensure the verification and verified through experiments.