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Search Space Reduction by Vertical-Decomposition of a Grid Map (그리드 맵의 수직 분할에 의한 탐색 공간 축소)

  • Jung, Yewon;Lee, Juyoung;Yu, Kyeonah
    • Journal of KIISE
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    • v.43 no.9
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    • pp.1026-1033
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    • 2016
  • Path-finding on a grid map is a problem generally addressed in the fields of robotics, intelligent agents, and computer games. As technology advances, virtual game worlds tend to be represented more accurately and more realistically, resulting in an excessive increase in the number of grid tiles and in path-search time. In this study, we propose a path-finding algorithm that allows a prompt response to real-time queries by constructing a reduced state space and by precomputing all possible paths in an offline preprocessing stage. In the preprocessing stage, we vertically decompose free space on the grid map, construct a connectivity graph where nodes are the decomposed regions, and store paths between all pairs of nodes in matrix form. In the real-time query stage, we first find the nodes containing the query points and then retrieve the corresponding stored path. The proposed method is simulated for a set of maps that has been used as a benchmark for grid-based path finding. The simulation results show that the state space and the search time decrease significantly.

An Optimizing Hyperrectangle method for Nearest Hyperrectangle Learning (초월평면 최적화를 이용한 최근접 초월평면 학습법의 성능 향상 방법)

  • Lee, Hyeong-Il
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.3
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    • pp.328-333
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    • 2003
  • NGE (Nested Generalized Exemplars) proposed by Salzberg improved the storage requirement and classification rate of the Memory Based Reasoning. It constructs hyperrectangles during training and performs classification tasks. It worked not bad in many area, however, the major drawback of NGE is constructing hyperrectangles because its hyperrectangle is extended so as to cover the error data and the way of maintaining the feature weight vector. We proposed the OH (Optimizing Hyperrectangle) algorithm which use the feature weight vectors and the ED(Exemplar Densimeter) to optimize resulting Hyperrectangles. The proposed algorithm, as well as the EACH, required only approximately 40% of memory space that is needed in k-NN classifier, and showed a superior classification performance to the EACH. Also, by reducing the number of stored patterns, it showed excellent results in terms of classification when we compare it to the k-NN and the EACH.

A Study on Authorization Policy Management for Semantic Web (시맨틱 웹을 위한 권한부여 정책 관리에 관한 연구)

  • Jo, Sun-Moon
    • Journal of Digital Convergence
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    • v.11 no.9
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    • pp.189-194
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    • 2013
  • Semantic Web is what supports a search, data integration, and automated web service by developing technology of giving help so that a computer can understand information a little more on the web. As amount of information gets growing and diverse, there is a problem of offering by efficiently extracting and processing only information proper for users' demand. Semantic Web isn't what is distinguished completely from the existing web. It gives a meaning, which was well defined, to information of being inserted on web by expanding the current web. Through this, a computer and a person come to perform work cooperatively. To implement Semantic Web, the limit of HTML needs to be overcome. The existing access authorization has not taken information and semantics into account due to the limitations of HTML. It is difficult to expand or integrate many relevant documents by using HTML. Program or software agent, not a person, cannot extract a meaning of document automatically. This study suggests a method of Access Authorization Policy Management that is in the Semantic Web configuration. Accordingly, the policy, which was designed in this study, improved the authorization process more than the existing method.

A Distributed Proxy Server System for Wireless Mobile Web Service (무선 이동 웹 서비스를 위한 분산 프록시 서버 시스템의 설계 및 구현)

  • Lee, Hyuk-Joon;Kim, Dong-Won
    • The KIPS Transactions:PartC
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    • v.9C no.1
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    • pp.79-88
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    • 2002
  • Transcoding proxy strategy has been widely used as a means to reduce the delay in retrieving Web pages over wireless mobile data service networks. However, this strategy has the serious drawbacks of being a potential point of failure or a bottleneck of the service. We developed a distributed proxy server system in which multiple proxy servers are installed at geographically dispersed locations and share the workloads among them by serving mobile hosts only within assigned regions. A new handoff message protocol to enable handoffs between proxies as the mobile hosts move between regions is proposed. According to the proxy server handoff protocol, a client agent at the mobile horst requests a proxy server to start handoff processing by which two proxy servers synchronize distilled data belonging to a HTTP session that must be maintained across the handoff. Also, we introduce the architecture of the proxy server and the client agent that handles the proxy server handoff. Finally, we evaluate the proposed system through performance test.

A User Adaptive Mobile Commerce Support System (개인 적응형 모바일 전자상거래 지원 시스템)

  • Lee Eunseok;Jang Sera
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.2
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    • pp.180-191
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    • 2005
  • The rapid growth of mobile communication technology has provided the expansion of mobile internet services, particularly mobile commerce takes much weight among them. Even though current mobile commerce service has serious problems which check its development, such as limited contents, expensive charge system and hardware restriction of mobile device, it is strongly expected as one of the next generation Internet services. In this paper, we summarize the problems like above and provide some total solution to meet them as follows: a function for automatic gathering of product information on online Internet and automatic translation it to data for mobile commerce, a middlelet application which provides functions for product search and order on the mobile device through off-line processing, and a function of user adaptive recommendation. We have actually designed and implemented the proposed system and verified the functions and effectiveness of the system.

Design and Implementation of SyncML based Application Management System for Mobile Devices (이동 단말을 위한 SyncML 기반 응용 관리 시스템의 설계 및 구현)

  • Park, Ji-Eun;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.1
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    • pp.62-70
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    • 2002
  • The purpose of this paper in that users can use mobile device applications more easily and efficiently through MoDAM (Mobile Device Application Management) system. MoDAM automates the process of web retrieval for obtaining mobile device applications and the process of installing or updating it on mobile devices and then supply users with these automated services in a step form by combining two separated processes. We implement a web agent conforming to OSD (Open Software Description) specification for automating software retrieval and downloading and also a mobile device based software management module conforming to SyncML (Synchronization Markup Language) specification for synchronizing common data between server and client. The method of automated software retrieval and management for mobile devices using these standard specifications minimizes users' interrupts and also can be applied to traditional several different mobile devices, operating systems or downloading web sites without platform dependent considerations.

A Study on the Expansion of Fundamental Categories Based on Thesaurus International Standards (시소러스 국제표준 기반 기본 범주의 확장에 관한 연구)

  • Chang, Inho
    • Journal of Korean Library and Information Science Society
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    • v.50 no.1
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    • pp.273-291
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    • 2019
  • This study aims to extend fundamental categories from Clause 11, "facet analysis" in International Standards for thesaurus(ISO 25964-1) by analyzing fundamental categories of Clause 11 and concept and their scope in a thesaurus of Clause 5. For to do this, the fundamental categories were established by adjusting partially and adding mental entities explicitly referencing the highest concepts(YAMATO which is the upper ontology of Mizoguchi, and ISO 2788) and existing fundamental categories(PMEST, FRBR group 3 entities, 13 categories in CRG). Also, established fundamental categories were reorganized and structured based on concreteness/abstraction of PMEST in Ranganathan and independence/dependence of YAMATO in Mizoguchi. And the upper categories were divided into independent and dependent entities. Under these entities 28 criteria are included in the independent ones and 2 criteria in the dependent ones. In the further study, the result of this study can be expected to reuse and refer as controlled vocabulary in the field like classification, taxonomies and thesauri where expected to utilize fundamental categories and as the high-level concept when constructing an ontology for information retrieval.

A Personal Memex System Using Uniform Representation of the Data from Various Devices (다양한 기기로부터의 데이터 단일 표현을 통한 개인 미멕스 시스템)

  • Min, Young-Kun;Lee, Bog-Ju
    • The KIPS Transactions:PartB
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    • v.16B no.4
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    • pp.309-318
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    • 2009
  • The researches on the system that automatically records and retrieves one's everyday life is relatively actively worked recently. These systems, called personal memex or life log, usually entail dedicated devices such as SenseCam in MyLifeBits project. This research paid attention to the digital devices such as mobile phones, credit cards, and digital camera that people use everyday. The system enables a person to store everyday life systematically that are saved in the devices or the deviced-related web pages (e.g., phone records in the cellular phone company) and to refer this quickly later. The data collection agent in the proposed system, called MyMemex, collects the personal life log "web data" using the web services that the web sites provide and stores the web data into the server. The "file data" stored in the off-line digital devices are also loaded into the server. Each of the file data or web data is viewed as a memex event that can be described by 4W1H form. The different types of data in different services are transformed into the memex event data in 4W1H form. The memex event ontology is used in this transform. Users can sign in to the web server of this service to view their life logs in the chronological manner. Users can also search the life logs using keywords. Moreover, the life logs can be viewed as a diary or story style by converting the memex events to sentences. The related memex events are grouped to be displayed as an "episode" by a heuristic identification method. A result with high accuracy has been obtained by the experiment for the episode identification using the real life log data of one of the authors.

A Semantic Annotation Method for Efficient Representation of Moving Objects (이동 객체의 효과적 표현을 위한 시맨틱 어노테이션 방법)

  • Lee, Jin-Hwal;Hong, Myung-Duk;Lee, Kee-Sung;Jung, Jin-Guk;Jo, Geun-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.7
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    • pp.67-76
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    • 2011
  • Recently, researches for semantic annotation methods which represent and search objects included in video data, have been briskly activated since video starts to be popularized as types for interactive contents. Different location data occurs at each frame because coordinates of moving objects are changed with the course of time. Saving the location data for objects of every frame is too ineffective. Thus, it is needed to compress and represent effectively. This paper suggests two methods; the first, ontology modeling for moving objects to make users intuitively understandable for the information, the second, to reduce the amount of data for annotating moving objects by using cubic spline interpolation. To verify efficiency of the suggested method, we implemented the interactive video system and then compared with each video dataset based on sampling intervals. The result follows : when we got samples of coordinate less than every 15 frame, it showed that could save up to 80% amount of data storage; moreover, maximum of error deviation was under 31 pixels and the average was less than 4 pixels.

Realtime Strategy Generation System using Case-based Reasoning (사례기반 추론을 이용한 실시간 전술 생성 시스템 설계)

  • Park, Jong-An;Hong, Chul-Eui;Kim, Won-Il
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.5
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    • pp.49-54
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    • 2011
  • Case-based reasoning is an efficient method to find solutions for new problems by using past cases after appropriate changes. It is widely used in everyday life because it resembles the way human acts. In this paper, we propose a military system that generates the most appropriate tactics for CGF (Computer Generated Forces) by utilizing past practices. It indeed applies case-based reasoning at the process of armed conflict. When the CGF squad on a mission, they will be given an action plan to reach the final goal. In the process of executing, tactics for specific action should be organized such as attacks, ambushes, and tactical moves. By using the proposed method, tactics were generated by case-based reasoning. The proposed system successfully receives input through each command and control agent, measures the degree of similarity with the case in case DB, selects the most similar case, modifies, uses, and then stores it for next time.