• Title/Summary/Keyword: 거리행렬

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Realtime Facial Expression Control of 3D Avatar by PCA Projection of Motion Data (모션 데이터의 PCA투영에 의한 3차원 아바타의 실시간 표정 제어)

  • Kim Sung-Ho
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1478-1484
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    • 2004
  • This paper presents a method that controls facial expression in realtime of 3D avatar by having the user select a sequence of facial expressions in the space of facial expressions. The space of expression is created from about 2400 frames of facial expressions. To represent the state of each expression, we use the distance matrix that represents the distances between pairs of feature points on the face. The set of distance matrices is used as the space of expressions. Facial expression of 3D avatar is controled in real time as the user navigates the space. To help this process, we visualized the space of expressions in 2D space by using the Principal Component Analysis(PCA) projection. To see how effective this system is, we had users control facial expressions of 3D avatar by using the system. This paper evaluates the results.

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Joint Range and Angle Estimation of FMCW MIMO Radar (FMCW MIMO 레이다를 이용한 거리-각도 동시 추정 기법)

  • Kim, Junghoon;Song, Sungchan;Chun, Joohwan
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.30 no.2
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    • pp.169-172
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    • 2019
  • Frequency-modulated continuous wave(FMCW) radars with array antennas are widely used because of their light weight and relatively high resolution. A usual approach for the joint range and angle estimation of a target using an array FMCW radar is to create a range-angle matrix with the deramped received signal, and subsequently apply two-dimensional(2D) frequency estimation methods such as 2D fast Fourier transform on the range-angle matrix. However, such frequency estimation approaches cause bias errors since the frequencies in the range-angle matrix are not independent. Therefore, we propose a new maximum likelihood-based algorithm for joint range and angle estimation of targets using array FMCW radar, and demonstrate that the proposed algorithm achieves the Cram?r-Rao bounds, both for range as well as angle estimation.

Generalization of Tanner′s Minimum Distance Bounds for LDPC Codes (LDPC 부호 적용을 위한 Tanner의 최소 거리 바운드의 일반화)

  • Shin Min Ho;Kim Joon Sung;Song Hong Yeop
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.10C
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    • pp.1363-1369
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    • 2004
  • LDPC(Low Density Parity Check) codes are described by bipartite graphs with bit nodes and parity-check nodes. Tanner derived minimum distance bounds of the regular LDPC code in terms of the eigenvalues of the associated adjacency matrix. In this paper we generalize the Tanner's results. We derive minimum distance bounds applicable to both regular and blockwise-irregular LDPC codes. The first bound considers the relation between bit nodes in a minimum-weight codeword, and the second one considers the connectivity between parity nodes adjacent to a minimum-weight codeword. The derived bounds make it possible to describe the distance property of the code in terms of the eigenvalues of the associated matrix.

Hyper-ellipsoidal clustering algorithm using Linear Matrix Inequality (선형 행렬 부등식을 이용한 타원형 클러스터링 알고리즘)

  • 이한성;박주영;박대희
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.05a
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    • pp.215-218
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    • 2002
  • 본 논문에서는 타원형 클러스터링을 위한 거리측정 함수로써 변형된 가무시안 커널 함수를 사용하며, 주어진 클러스터링 문제를 각 타원형 클러스터의 체적을 최소화하는 문제로 해석하고 이를 선형행렬 부등식 기법 중 하나인 고유값 문제로 변환하여 최적화하는 새로운 알고리즘을 제안한다.

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Change Area Detection using Color and Edge Gradient Covariance Features (색상과 에지 공분산 특징을 이용한 변화영역 검출)

  • Kim, Dong-Keun;Hwang, Chi-Jung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.1
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    • pp.717-724
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    • 2016
  • This paper proposes a change detection method based on the covariance matrices of color and edge gradient in a color video. The YCbCr color format was used instead of RGB. The color covariance matrix was calculated from the CbCr-channels and the edge gradient covariance matrix was calculated from the Y-channels. The covariance matrices were effectively calculated at each pixel by calculating the sum, squared sum, and sum of two values' multiplication of a rectangle area using the integral images from a background image. The background image was updated by a running the average between the background image and a current frame. The change areas in a current frame image against the background were detected using the Mahalanobis distance, which is a measure of the statistical distance using covariance matrices. The experimental results of an expressway color video showed that the proposed approach can effectively detect change regions for color and edge gradients against the background.

Interactive Facial Expression Animation of Motion Data using Sammon's Mapping (Sammon 매핑을 사용한 모션 데이터의 대화식 표정 애니메이션)

  • Kim, Sung-Ho
    • The KIPS Transactions:PartA
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    • v.11A no.2
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    • pp.189-194
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    • 2004
  • This paper describes method to distribute much high-dimensional facial expression motion data to 2 dimensional space, and method to create facial expression animation by select expressions that want by realtime as animator navigates this space. In this paper composed expression space using about 2400 facial expression frames. The creation of facial space is ended by decision of shortest distance between any two expressions. The expression space as manifold space expresses approximately distance between two points as following. After define expression state vector that express state of each expression using distance matrix which represent distance between any markers, if two expression adjoin, regard this as approximate about shortest distance between two expressions. So, if adjacency distance is decided between adjacency expressions, connect these adjacency distances and yield shortest distance between any two expression states, use Floyd algorithm for this. To materialize expression space that is high-dimensional space, project on 2 dimensions using Sammon's Mapping. Facial animation create by realtime with animators navigating 2 dimensional space using user interface.

Algorithm for the Incremental Augmenting Matching of Min-Distance Max-Quantity in Random Type Quadratic Assignment Problem (랜덤형 2차원 할당문제의 최소 거리-최대 물동량 점진적 증대 매칭 알고리즘)

  • Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.3
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    • pp.177-183
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    • 2022
  • There is no known polynomial time algorithm for QAP that is a NP-complete problem. This paper suggests O(n2) polynomial time algorithm for random type quadratic assignment problem (QAP). The proposed algorithm suggests incremental augmenting matching strategy that is to set the matching set M={(li,fj)} from li with minimum sum of distance in location matrix L and fj with maximum sum of quantity in facility matrix F, and incremental augmenting of matching set M from M to li with minimum sum of distance and to fj with maximum sum of quantity. Finally, this algorithm performs swap strategy that is to reflect the complex correlations of distances in locations and quantities in facilities. For the experimental data, this algorithm, in spite of O(n2) polynomial time algorithm, can be improve the solution than genetic algorithm a kind of metaheuristic method.

The Grid Type Quadratic Assignment Problem Algorithm (그리드형 2차 할당문제 알고리즘)

  • Lee, Sang-Un
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.4
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    • pp.91-99
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    • 2014
  • TThis paper suggests an heuristic polynomial time algorithm to solve the optimal solution for QAP (quadratic assignment problem). While Hungarian algorithm is most commonly used for a linear assignment, there is no polynomial time algorithm for the QAP. The proposed algorithm derives a grid type layout among unit distances of a distance matrix. And, we apply max-flow/min-distance approach to assign this grid type layout in such a descending order way that the largest flow is matched to the smallest unit distance from flow matrix. Evidences from implementation results of the proposed algorithm on various numerical grid type QAP examples show that a solution to the QAP could be obtained by a polynomial algorithm.

Facial Expression Control of 3D Avatar using Motion Data (모션 데이터를 이용한 3차원 아바타 얼굴 표정 제어)

  • Kim Sung-Ho;Jung Moon-Ryul
    • The KIPS Transactions:PartA
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    • v.11A no.5
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    • pp.383-390
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    • 2004
  • This paper propose a method that controls facial expression of 3D avatar by having the user select a sequence of facial expressions in the space of facial expressions. And we setup its system. The space of expression is created from about 2400 frames consist of motion captured data of facial expressions. To represent the state of each expression, we use the distance matrix that represents the distances between pairs of feature points on the face. The set of distance matrices is used as the space of expressions. But this space is not such a space where one state can go to another state via the straight trajectory between them. We derive trajectories between two states from the captured set of expressions in an approximate manner. First, two states are regarded adjacent if the distance between their distance matrices is below a given threshold. Any two states are considered to have a trajectory between them If there is a sequence of adjacent states between them. It is assumed . that one states goes to another state via the shortest trajectory between them. The shortest trajectories are found by dynamic programming. The space of facial expressions, as the set of distance matrices, is multidimensional. Facial expression of 3D avatar Is controled in real time as the user navigates the space. To help this process, we visualized the space of expressions in 2D space by using the multidimensional scaling(MDS). To see how effective this system is, we had users control facial expressions of 3D avatar by using the system. As a result of that, users estimate that system is very useful to control facial expression of 3D avatar in real-time.

Image Mosaicing using Voronoi Distance Matching (보로노이 거리(Voronoi Distance)정합을 이용한 영상 모자익)

  • 이칠우;정민영;배기태;이동휘
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1178-1188
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    • 2003
  • In this paper, we describe image mosaicing techniques for constructing a large high-resolution image with images taken by a video camera in hand. we propose the method which is automatically retrieving the exact matching area using color information and shape information. The proposed method extracts first candidate areas which have similar form using a Voronoi Distance Matching Method which is rapidly estimating the correspondent points between adjacent images, and calculating initial transformations of them and finds the final matching area using color information. It is a method that creates Voronoi Surface which set the distance value among feature points and other points on the basis of each feature point of a image, and extracts the correspondent points which minimize Voronoi Distance in matching area between an input image and a basic image using the binary search method. Using the Levenberg-Marquadt method we turn an initial transformation matrix to an optimal transformation matrix, and using this matrix combine a basic image with a input image.

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