• Title/Summary/Keyword: 객관적인 문화

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Program Development of Tea Culture for Tourism Product (다문화 관광상품 프로그램개발에 관한 연구)

  • Jung, Young-Sook;Kim, In-Sook
    • Journal of Global Scholars of Marketing Science
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    • v.8
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    • pp.1-19
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    • 2001
  • To develop the traditional tea culture into tourism product, we will review the characteristics of traditional tea culture. Since our ancestor introduced tea, our tea culture has expressed the culture and spirit of ancestors' life and practiced the body and mind. Based on this facts, we want to build the program for applying.the tea culture into the characteristics of tourism products. The program for tea culture is following; reception; visiting the Korean Tea Museum consisting of reception room, tea-related document room, tea pottery room and korean traditional dress room; experiencing tea ceremony, tea traditional foods, natural dyeing, tea pottery making and tea etiquette; seeing visitors out. However, we didn't evaluate the satisfaction of tourists from Japan, China, America and Europe who participated in this program through the objective data. But they understood the excellency and creativity of Korean traditional culture through experiencing Korean invisible-visible culture. Therefore this study intends to develop the program for the attractive and differentiated culture tourism and build the competitive model of Korean culture tourism product.

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A Study on the characteristics of realities and fantasy, portrayed in the Russian animation works from 1960's to the beginning of 1980's (1960-1980년대 초반 사회, 문화적 상황과 관련해 본 러시아 애니메이션의 변화 연구)

  • Lee, Hye-Seung
    • Cartoon and Animation Studies
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    • s.15
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    • pp.29-47
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    • 2009
  • The changes in the field of high tech media promote the development of animation films, which was considered once as a decaying industry. A large success of Disney animation films in 1980's and the possibilities of animation as an economically profitable mass products allowed this art form to play a leading role in mass culture. But, the cultural and philosophical aspects of animation works are not studied enough up to this time, despite its importance. This article is focused on the study of animation as a serious cultural and philosophical text. The object of research is the Russian animation in the period of 1960-1980 years. In this time, new trends are noticed in the history of Russian animation : aesthetical experiments in style and subjects became possible since the society freed from totalitarian atmosphere after the political destalinization by Khrushchev. In addition to, it was the time when the system of state subsidies still functioned, that animation was not the object of cultural industry yet, as it happened in the period of Perestroika. In this condition, lots of short animation films, which were remarkable not only in the context of Soviet art culture, but also in the history of world animation films, were produced. This article proposes to analyze the characteristics of realities and fantasy, portrayed in the films of this period, and examine the role and status of animation films in the social-cultural context.

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The Study on the Paradigm Change of Policy Making in the field of Korean Content Industry (문화콘텐츠 정책평가와 개선방안에 관한 연구)

  • Shim, Sang-Min
    • Review of Culture and Economy
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    • v.17 no.2
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    • pp.103-135
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    • 2014
  • This research dwells on the new paradigm of policy making of some innovative nations in Korean content industry. Especially this paper did evaluation of governmental policy in recent 5 years (2008~2012) in the field of Korean content industry. According to this research, the program of policy in Korean content industry had been obsessed to passive enrichment focusing on some part of content industry. The whole process of policy, scheme of policy and working flow of policy were very constrained in order to encourage more measurable area like CT(culture technology). Thus, we need new strong policy in this new government launched in 2013. The apparent keyword should be 'management'. New activity of policy need to focus on encourage Korean content industry in the real site of field, not in bureaucratic office in remote site. This change reflecting real filed management system would be productive innovation for policy making and activity in Korea.

Effects of Barley Flour on the Quality and Acceptability of Home Baked Yeast Breads (보리가루 혼합 식빵의 질과 기호에 관한 연구)

  • 장명숙
    • Journal of the Korean Home Economics Association
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    • v.19 no.2
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    • pp.199-211
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    • 1981
  • 본 연구는 각각 다른 비율의 보리가루가 (0,20,30,40%) 섞여진 Home Made Yeast Breads의 질과 기호에 대한 조사로 Penetrometer과 Volumeter를 사용한 객관적 평가와, korean과 Caucasian의 Panelists에 의한 주관적 평가가 이루어졌다. 결과로 보리가루의 양이 증가함에 따라 Objective와 Subjective Score의 평균치가 감소하였지만 20% 이상의 보리가루가 혼합된 식빵이라도 문화적 배경에 관계없이 받아들여 질수 있고 전반적으로 Korean이 Caucasian 보다 보리가루 섞인 식빵을 더 좋아 하는 것으로 나타났다.

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Game Fan-dom of Generative the Secondary Culture -Based On Machinima- (게임 팬덤의 이차 문화 생성 -머시니마를 중심으로-)

  • Oh, Seong-Suk;Park, Sung-Jun
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.130-139
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    • 2009
  • This paper introduces the secondary cultural productions of game fandom that have been underestimated. The participatory cultural activities of game users are broadly expanding owing to machinima technology based on game engine. It allows gamers to make the three dimensional digital animations simple and easy way. This paper studies that how simple game consumers change their role as producers through machinima. This study is focused on the relationship between polysemy of participatory Machinima and former fandom's the secondary culture studies using ethnographic research method. It is to clarify relationship between the game users' psychological motivation for culture practice and the machinimas. We verify practically the machinima's effects on fandom culture through analysing viewers' reaction using replies on the machinimas and then find out machinima is a very important tool for expanding the game culture realm as the main body.

Methodological Review of Animation Narrative Analysis (애니메이션 서사분석을 위한 방법론적 고찰)

  • Kwon, Kyung-Min
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.119-126
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    • 2007
  • As the digital environment expended, concern about importance of narrative and its value has been increased. But detailed study regarding narrative analysis leaves much to be desired. Most studies on animation narrative structure are focused on Japanese and Disney animation of America, shot films in particular. Plus these have not been done by the comparative method but separately by product. This study aims at clarifying the peculiar narrative characteristics between Chinese and American animation through the comparative analysis about s, which are produced in the respective countries, China on behalf of High-context culture and America as the Low-context culture.

Indigenous psychological analysis of trust in Korean culture (한국인의 신뢰의식에 나타난 토착심리 탐구)

  • Young-Shin Park;Uichol Kim
    • Korean Journal of Culture and Social Issue
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    • v.11 no.spc
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    • pp.21-55
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    • 2005
  • The purpose of this paper is to examine the concept of trust in Korean culture using the indigenous psychological analysis. First, this paper raises central questions that arise in Korean families, schools, companies and society: 1) Why are some Korean families disintegrating? 2) What core values do Korean schools teach? 3) What are the goals that Korean companies pursue? 4) Does trust exist in Korean society? Second, this paper reviews a series of empirical studies conducted using the indigenous psychology approach. The results indicate the following three major themes: 1) trust is based on relational culture and ingroup identity; 2) emotional attachment and bond provide the basis of trust; 3) the emphasis on cultivation of virtue through constant self-cultivation rather than ability and the control of the environment. Third, this paper raises central issues that need to be addressed: 1) the extension and expansion of trust beyond the narrow confines of the family and ingroup to include outgroup members; 2) recognition and balance of public rationality and private emotions and relations in society; 3) the achievement of balance between self-regulation and the control of the environment.

The Effect of Culture-Led Urban Regeneration Brand Experience on Integrity and Re-Visit Intention- Focus on the Ancient City of China (문화적 도시재생 지역의 브랜드 경험이 진정성 및 재방문의도에 미치는 영향 - 중국 고성을 중심으로)

  • Zhang, Jing;Baek, Bo Hyun;Kwon, Hyeog In
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.572-587
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    • 2021
  • Recently, cultural urban regeneration is emerging as a topic of cultural tourism. This study aims to understand the effect of brand experience on integrity, re-visit intention focus on the case of culture-led urban regeneration visitor. Therefore, in this study, we selected GuCheng, which is a representative successful case of cultural tourism in China, and we surveyed people who had visited ancient China's foetus. The results of path coefficient analysis and hypothesis testing determined that sensory experience, affective experience, intellectual experience positively impacted integrity. And the significant effect of affective experience, intellectual experience has been found on re-visit intention. The moderation effect of nostalgia has been investigated and the results revealed that nostalgia has significant moderation effect among brand experience, integrity and re-visit intention. Our research findings offer insights for GuCheng culture-led urban regeneration. And this study investigated Chinese visitor, which could offer theoretical implication for future study.

Self-Rated Health Status of Korean Older People: An Introduction for International Comparative Studies (우리나라 중.노년 인구의 건강상태: 주관적 건강상태의 국가간 비교연구 시론)

  • Chang, Ji-Yeun;Boo, Ka-Chung
    • Korea journal of population studies
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    • v.30 no.2
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    • pp.45-69
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    • 2007
  • This study analyzes differences of self-rated health status between Korea and three European countries. Self-rated health status is highly correlated with objective health status such as chronic diseases and ADL(Activities of Daily Living)/IADL(Instrumental Activities of Daily Living), but it is also influenced by individual attitude or belief about health. Therefore, differences of self-rated health status among countries are determined by the combination of (1) differences of objective health status and (2) socio-cultural characteristics affecting individuals' attitude and belief. Using 'Korean Longitudinal Study of Ageing(KLoSA 2006)' and 'Survey of Health, Ageing, and Retirement in Europe (SHARE 2004)', we found that Korean older people are more likely to feel negatively on their health status than their European counterpart. The findings are explained in two different ways. First, how strongly the objective health status affects on the subjective health status varies among countries. Korean older people with chronic diseases are more likely to evaluate their health status negatively because of the diseases than their European counterparts do. Second, after controlling the effects of the objective health condition, the subjective health status of Korean older people is still lower than that of the European elderly.

한국 주택의 공간구조 변천에 대하여 - 공간구문론을 이용한 평면분석

  • No, Hyeong-Rae
    • Korean Architects
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    • no.2 s.382
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    • pp.60-66
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    • 2001
  • 우리나라 주거양식의 근대화는 단순히 전통한옥에서 현대의 주택, 아파트로의 교체가 아니라 일련의 연속적인 변화과정 속에서 시대를 살아온 사람들의 생활양식과 문화를 담고 있다고 볼 수 있다. '주택이란 삶을 담는 그릇'이라는 표현에서 볼 수 있듯이 주택이란 거주자의 가치관을 포함한 주생활양식과의 대응 속에서 주거환경의 질적 향상이 이루어질 수 있다. 따라서 주거양식의 변화에 관한 연구 또한 이러한 삶과 문화에 대응하는 방향으로 이루어져야 바람직할 것이다. 이상의 배경 하에 과거 전통주택에서부터 근대화 이후의 여러 주택유형에 이르기까지 다양한 유형을 포함한 우리 나라 주택이 가지는 공간구조의 변천을 시대적으로 조망하고자 하였다. 이를 위하여, 전통사회의 양반주택, 도시형한옥, 표준주택, 일반단독주택, 작가주택, 아파트에 이르는 다양한 주택유형을 포함하여 총 104개의 주택평면을 대상으로 공간구조의 변화에 대한 분석을 실시하였다. 또한 다양한 주택유형들이 보여주는 공간구조와 그 통시적 변화를 객관적이고 계량적인 방법론을 이용하여 관찰하고자 공간구문론의 분석방법을 이용하여 주택형식에 따른 기능적 형상학을 뛰어넘는 사회학적 형태학의 관점에서 우리나라 주거의 변천과정을 고찰하고자 한다. 상기한 바와 같이 개개의 주택형식에 대한 고려보다는 시대적 상황과 배경을 설명해주는데 용이한 대상을 중심으로 전반적인 변화의 양상과 그러한 변화에 내재한 사회적 동인과 배경을 파악하고 이해하고자 하였다.

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