• Title/Summary/Keyword: 개인 속성

Search Result 1,572, Processing Time 0.024 seconds

A Survey of the Satisfaction Level of Construction Information System From Users' Viewpoints On Construction Site (현장 사용자 관점에서의 건설 정보시스템 만족도 분석)

  • Yoon, Jeong-Hwan;Yoon, Su-Won;Chin, Sang-Yoon;Kim, Yea-Sang
    • Korean Journal of Construction Engineering and Management
    • /
    • v.7 no.4 s.32
    • /
    • pp.126-136
    • /
    • 2006
  • Most of large construction companies have developed construction information systems and their ultimate goals should be improvement of the management efficiency of the construction projects. In order to make them successful, the systems should be designed to meet system users' needs Therefore purpose of this study is to evaluate the current information management systems from the viewpoint of the system users, especially on-site engineers. Questionnaire surveys and interviews have been conducted for the highly ranked 10 construction companies on four major factors including the functions of the systems and satisfaction level of each function, recognition of the use effect, informatization support. From the surveys results, correlation between the functions of the systems and the others has been statistically analyzed.

Parental Mediation Strategies on Online Gaming (자녀들의 온라인 게임 이용에 대한 부모 중재 전략)

  • Kim, Jee Yeon;Doh, Young Yim
    • Journal of Korea Game Society
    • /
    • v.15 no.3
    • /
    • pp.63-78
    • /
    • 2015
  • This study explored parental mediation strategies of children's online gaming and their relevant variables which could influence on them. A survey to 379 parents with elementary, middle, highschool, and college aged children revealed 7 distinctive parental mediation strategies of children's online gaming, that is, 'instructive', 'co-playing', 'rule-based', 'restrictive', 'technological', 'government regulation-dependent', and 'active guidance' mediation. Also, the results showed that there was significant relation between the parental mediation strategies, characteristics of parents, and characteristics of children. This study holds its significance in identifying the parental mediation types reflecting media characteristics of online games and Korean social and cultural context.

Classifier Selection for Efficient Face Recognition (효과적인 얼굴 인식을 위한 인식기 선택)

  • Nam, MIl-Young;Rhee, Phill-Kyu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • v.9 no.1
    • /
    • pp.453-456
    • /
    • 2005
  • In this paper, we propose method to improve recognition performance using the most effective algorithm selectively after clustering various face data, because recognition performance of each algorithm according to facial attribute is change. The proposed face recognition is divided into two steps. First step is the clustering integrated various data to be optimized in algorithm. Second is that classify input image by a similar cluster, select suitable algorithm and recognize the target. This thesis takes the first step towards the creation of a synthetic classifier fusiontesting environment. The effects of data correlation on three classifier fusion techniques were examined. We proposed fusion method for each recognition algorithm's result. This research explores how the degree of correlation in classification data affects the degree of accuracy in a fusion context.

  • PDF

Performance Evaluation of Real-Time Transaction Processing in a Shared Disk Cluster (공유 디스크 클러스터에서 실시간 트랜잭션 처리의 성능 평가)

  • Lee Sangho;Ohn Kyungoh;Cho Haengrae
    • Journal of KIISE:Databases
    • /
    • v.32 no.2
    • /
    • pp.142-150
    • /
    • 2005
  • A shared disks (SD) cluster couples multiple computing nodes, and every node shares a common database at the disk level. A great deal of research indicates that the SD cluster is suitable to high performance transaction processing, but the aggregation of SD cluster with real-time processing has not been investigated at all. A real-time transaction has not only ACID properties of traditional transactions but also time constraints. By adopting cluster technology, the real-time services will be highly available and can exploit inter-node parallelism. In this paper, we first develop an experiment model of an SD-based real-time database system (SD-RTDBS). Then we investigate the feasibility of real-time transaction processing in the SD cluster using the experiment model. We also evaluate the cross effect of real-time transaction processing algorithms and SD cluster algorithms under a wide variety of database workloads.

Type of Gender Role Identity in Older Korean Men (남성노인의 성역할정체감 유형 연구)

  • Ko, Sung-Hee;Kim, Myung-Ae;Park, Euna
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.9
    • /
    • pp.260-269
    • /
    • 2013
  • Gender role identity is a key subject toward adaptation in later life. In this paper, we tried to understand the specific types and characteristics of gender role identity in view of older men. The research collected and examined 40 representative descriptions representing gender role identity, including 20 for masculinity and 20 for femininity from 40 older men. We obtained four types of gender role identity of older men from this research. "Powerful-expressive type" is energetic and reveals his brave and dominant tendency when they are working. "Powerful-taciturn type" is strongly independent and has a firm conviction, but they do not express those characters and remain silent. "Powerful-paternal type" handles his work with a driving force, and has a tender character. "Paternal-caring type" finds his own worth in life by caring for his family and children, and considers others more than himself. Future research is needed to verify how the types of gender role identity are linked to psychosocial adaptive aspects, health behaviors, mental and physical health.

A study on MMO RPG Online Game through Roger Callois's Theory (로제 카이와(Roger Caillois)의 놀이론을 통한 온라인 게임 고찰)

  • 안상혁
    • Archives of design research
    • /
    • v.17 no.1
    • /
    • pp.119-126
    • /
    • 2004
  • MMO RPG Online game as a new means of human computer interaction has been made rapid progress. Even though many kinds of online game have published, few games are being well received by its user. So we have a problem to be solved what is the fundamentals to attract game users. I will apply a game theory of the Roger Caillois who lived as an typical french thinker. Although Roger Caillois had never experienced a computer game since he died at 1978, his game theory was acknowledged that a game can be classified into four sections to grab the human's interest related with culture. Four sections of game were consisted of Ilinx, Mimicry, Alea, and Agon. The competition with people in game is essential to "Agon" that which stands on the basis of a pride when one is definitely superior to the others. In same way, "Alea" is that which stands on the basis of fortune, Mimicry is that which stands on the basis of simulation, Ilinx is that which stands on the basis of dizzy. In conclusion, I will explain that a game theory of the Roger Caillois is useful tool for deveoper to understand game fundamentals.d game fundamentals.

  • PDF

A Study on Selecting Key Opcodes for Malware Classification and Its Usefulness (악성코드 분류를 위한 중요 연산부호 선택 및 그 유용성에 관한 연구)

  • Park, Jeong Been;Han, Kyung Soo;Kim, Tae Gune;Im, Eul Gyu
    • Journal of KIISE
    • /
    • v.42 no.5
    • /
    • pp.558-565
    • /
    • 2015
  • Recently, the number of new malware and malware variants has dramatically increased. As a result, the time for analyzing malware and the efforts of malware analyzers have also increased. Therefore, malware classification helps malware analyzers decrease the overhead of malware analysis, and the classification is useful in studying the malware's genealogy. In this paper, we proposed a set of key opcode to classify the malware. In our experiments, we selected the top 10-opcode as key opcode, and the key opcode decreased the training time of a Supervised learning algorithm by 91% with preserving classification accuracy.

Character Segmentation on Printed Korean Document Images Using a Simplification of Projection Profiles (투영 프로파일의 간략화 방법을 이용한 인쇄체 한글 문서 영상에서의 문자 분할)

  • Park Sang-Cheol;Kim Soo-Hyung
    • The KIPS Transactions:PartB
    • /
    • v.13B no.2 s.105
    • /
    • pp.89-96
    • /
    • 2006
  • In this paper, we propose two approaches for the character segmentation on Korean document images. One is an improved version of a projection profile-based algorithm. It involves estimating the number of characters, obtaining the split points and then searching for each character's boundary, and selecting the best segmentation result. The other is developed for low quality document images where adjacent characters are connected. In this case, parts of the projection profile are cut to resolve the connection between the characters. This is called ${\alpha}$-cut. Afterwards, the revised former segmentation procedure is conducted. The two approaches have been tested with 43,572 low-quality Korean word images punted in various font styles. The segmentation accuracies of the former and the latter are 91.81% and 99.57%, respectively. This result shows that the proposed algorithm using a ${\alpha}$-cut is effective for low-quality Korean document images.

N-supplying Capability Evaluation of Corn Field Soils in Pennsylvania (Pennsylvania주 옥수수 재배 토양의 질소공급능력 평가)

  • Hong, Soon-Dal
    • Korean Journal of Soil Science and Fertilizer
    • /
    • v.31 no.4
    • /
    • pp.359-367
    • /
    • 1998
  • In order to determine the nitrogen supplying capabilities (NSC) of corn fields, 47 field experiments were performed in Pennsylvania over 3 year from 1986 and NSCs were estimated by the regression analysis with chemical properties and soil attributes. Although the content of $NO_3-N$ in soil showed the best correlation with NSC ($R^2=0.518$), the standardized partial regression coefficient of $NO_3-N$ for NSC was 0.52, with some variations over the years. This value was slightly higher than those of the other properties which ranged from 0.001 to 0.351. Multiple linear regression with soil attributes for the evaluation of NSC was better than simple regression with $NO_3-N$. The coefficient of determination ($R^2$) for the evaluation of NSC was gradually increased; 0.599 with selected chemical properties, 0.698 with quantitative attributes(chemical properties and depth of Ap horizon), and 0.839 with quantitative and selected qualitative soil attributes. Consequently, in order to evaluate NSC, analysis by multiple linear regression with soil attributes was more reliable and better model than by the simple regression model.

  • PDF

Partition and Caching Mechanism for GML Visualization on Mobile Device (모바일 디바이스에서 GML 가시화를 위한 분할 및 캐싱 기법)

  • Song, Eun-Ha;Park, Yong-Jin;Han, Won-Hee;Jeong, Young-Sik
    • Journal of Korea Multimedia Society
    • /
    • v.11 no.7
    • /
    • pp.1025-1034
    • /
    • 2008
  • In this paper, we developed GridGML for efficiently supplying a GML and visualizing the map with partitioning map and caching method to a mobile device. In order to overcome the weighting of a file, which is the biggest weakness of a GML, GridGML extracts only the most necessary parts for the visualization of the map among GML attributes, and makes the file light as a class instance by applying an offset value. GridGML manages a partition based on the visualization area of a mobile device to visualize the map to a mobile device in real time, and transmits the partition area by serializing it for the benefit of transmission. Also, the received partition area is compounded in a mobile device and is visualized by being partitioned again as four visible areas based on the display of a mobile device. Then, the area is managed by applying a caching algorithm in consideration of repetitiveness for a received map for the efficient operation of resources. Also, in order to prevent the delay in transmission time as regards the instance density area of the map, an adaptive map partition mechanism is proposed for maintaining the transmission time uniformly.

  • PDF