• Title/Summary/Keyword: 개인화 인터페이스

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A Study on Interactive Service Based on Mobile Voice Call (모바일 음성통화에 부가된 인터랙티브 서비스 연구)

  • Hong, JungKih;Lee, Hojun;Kim, Minseok;Lim, Sujeong;Hwang, Cheolju;Kim, Dongseok
    • Annual Conference of KIPS
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    • 2014.11a
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    • pp.144-147
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    • 2014
  • 스마트폰은 보편화되었고 가전기기나 각종 생활 기기에 통신 장치 및 센서가 내장되어 스마트폰과 연동되는 다양한 스마트 기기들이 개발되고 있다. 또한 사용자가 인지하지 못한 상태에서 사용자에게 자동으로 편의 기능을 제공하는 서비스 기술들이 매우 활발하게 개발되고 있다. 하지만 현재의 스마트폰을 이용한 음성 통화는 단순한 사용자 인터페이스 수준에 머물고 있다. 따라서 본 논문에서는 정황 인지형 커뮤니케이션 기술을 활용하여 개인 맞춤형 및 다수 통화자간의 인터랙티브 커뮤니케이션 서비스에 대한 구조 및 요소기술에 대하여 제안한다.

A Design of Protocol for Credit Card Transaction on PDA Using ECC (PDA환경에 적합한 ECC기반 신용카드 결제 프로토콜 설계)

  • 조성지;유성진;김성열;정일용
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10c
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    • pp.622-624
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    • 2002
  • M-Commerce에서 안전한 서비스를 제공하기 위해서는 보안 기능을 갖춘 결제 솔루션이 필수적이다. M-Commerce를 이용하기 위한 사용자의 이동 단말기는 핸드폰, PDA, 스마트폰 등으로 다양화 되어가고 있으며, 이 중에서도 PDA의 인터페이스와 이동 접속은 기존 핸드폰의 유선 인터넷의 정보 의존도가 높은 단점을 극복할 수 있다. 본 논문에서는 타원곡선 암호를 이용하여 PDA 기반의 신용카드 결제 시스템을 설계하였다. 제안된 시스템의 SECURE CARD모듈은 PDA 단말기 자체에 개인정보, 배송정보, 카드정보를 암호화하여 안전하게 저장함으로써 단말기의 정보입력시에 필요한 불편함을 제거하였다. 또한 프로토콜은 M-Commerce에서 인증, 기밀성, 무결성, 부인봉쇄 서비스 등의 보안기능을 제공하도록 설계되었다.

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Design and Implementation of Meta Electronic Shopping Mall (메타 전자 쇼핑몰의 설계 및 구현)

  • Shin, Min-Hwa;Choi, Han-Suk
    • Annual Conference of KIPS
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    • 2000.04a
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    • pp.1095-1099
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    • 2000
  • 최근 전자상거래의 상업성이 부각되면서 많은 기업들과 개인사업자들이 독자적인 웹서버를 구축하고 자사의 상품 또는 기업에 대한 광고 내용을 인터넷을 통해 서비스를 하고 있다. 그러나 소비자에게 홍보가 부족하고, 상품의 종류와 정보의 부족으로 외면을 당하고 있는 웹사이트들이 많이 있다. 본 논문에서는 이러한 기업들의 카탈로그를 수집하여 재구성한 후, 한 사이트에서 여러 기업의 상품을 검색할 수 있도록 하여 소비자의 접근과, 각 기업의 상거래 사이트를 활성화 할 수 있는 메타 전자 쇼핑몰 개발에 관해 기술한다. 본 시스템의 특징은 로봇이 자동으로 데이터 베이스를 구축하여 소비자가 쉽게 검색 할 수 있도록 주제어 검색과 디렉토리 검색 인터페이스를 구성을 가지고 있다는 점이다.

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The Development of the Data Mining Agent for eCRM (eCRM을 위한 데이터마이닝 에지전트의 개발)

  • Son, Dal-Ho;Hong, Duck-Hoon
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.5
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    • pp.236-244
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    • 2006
  • Many attempts have been made to track the web usage patterns and provide suggestions that might help web operators get the information they need. These tracking mechanisms rely on mining web log files for usage patterns. The purpose of this study is to verify a web agent prototype that was built for mining web log files. The web agent for this paper was made by Java and ASP and the agent came into being as part of a cookie for a short-term data storage. For long-term data storage, the agent used a My-SQL as a Data Base. This agent system could inform that if the data comes from the web data mining agent, it could be a rapid information providing method rather than the case of data coming into a data mining tool. Therefore, the developed tool in this study will be helpful as a new kind of decision making system and expert system.

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UX evaluation of MyData-based financial asset management app - Focusing on Data Visualization (마이데이터 기반 금융 자산관리 앱 사용성 평가 - 데이터 시각화를 중심으로 -)

  • Kim, Eun Young;Han, Soo Jin
    • Journal of the Korea Convergence Society
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    • v.12 no.12
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    • pp.223-233
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    • 2021
  • MyData industry became possible with the revision of the three data-related bills on August 2020, and from February 2021, each individual can make MyData financial service through the app provided by MyData providers. In this study, in order to understand the user experience trend of MyData-based financial asset management apps in the user-centered financial service era, the usability evaluation of 11 apps from 8 MyData providers was conducted for 300 adults, then average value comparison, radial graph analysis, and heatmap analysis were conducted. In app design preference, asset list type was the most preferred type, followed by asset comparison·list type. As for the expected perception of the future benefits that can be enjoyed through My Data, 'diversification of convenient services' was the highest at 45.3%, and as a negative factor felt by users, personal information-related factors were the highest at 71.4%. The results of this study can be used as basic data for the development and improvement of user interfaces for MyData platforms.

Suggestion of a Social Significance Research Model for User Emotion -Focused on Conversational Agent and Communication- (사용자 감정의 사회적 의미 조사 모델 제안 -대화형 에이전트와 커뮤니케이션을 중심으로-)

  • Han, Sang-Wook;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.167-176
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    • 2019
  • The conversational agent, which is at the forefront of the 4th industry, aims to personalize the user-centered focus in the future and holds an important position to have a hub that can be connected to various IoT devices. It is a challenge for interactive agents to recognize the user's emotions and provide the correct interaction to personalization. The study first I looked at emotional definitions and scientific and engineering approaches. Then I recognized through social perspectives what social function and what factors emotions have and how they can be used to understand emotions. Based on this, I explored how users can be discovered emotional social factors in communication. This research has shown that social factors can be found in the user's speech, which can be linked to the social meaning of emotions. Finally, I propose a model to discover social factors in user communication. I hope that this will help designer and researcher to study user-centered design and interaction in designing interactive agents.

The Study on well-aging using digital fitness technology (디지털피트니스 기술을 활용한 웰에이징에 관한 연구)

  • Seungae Kang
    • Convergence Security Journal
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    • v.24 no.3
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    • pp.231-237
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    • 2024
  • The rapid aging of the global population poses significant challenges to public health systems, as it often correlates with various physical, cognitive, and social declines among the elderly. Traditional approaches to promoting healthy aging emphasize the importance of physical activity, mental engagement, and social connectivity. However, factors such as mobility issues and resource constraints can limit the accessibility and effectiveness of these approaches. Digital fitness technologies, including wearable devices, mobile applications, virtual reality platforms, and AI-based feedback systems, present innovative solutions with the potential to enhance the physical, cognitive, and social well-being of older adults. This study analyzes the latest trends in digital fitness technologies and proposes strategies for effective utilization in promoting well-aging. Specifically, it addresses the need for improved technology accessibility through affordable devices and user-friendly interfaces, the development of personalized fitness programs, strategies to enhance ongoing participation such as social interaction and gamification, and solutions for data protection and ethical issues. Effective implementation of these strategies is expected to significantly improve the health and well-being of older adults. Future research and policy development should incorporate these elements to maximize the impact of digital fitness technologies and enhance the overall quality of life for the elderly.

A Study on Route Map Visualization Method for Mobile Handset (모바일 핸드셋을 위한 라우트맵 시각화 방법에 관한 연구)

  • Park, Dong-Kyu;Ryu, Dong-Sung;Ou, Yoon
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.231-240
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    • 2004
  • Location Based Service(LBS) system is widely used in Car Navigation Service(CNS), position tracing, tour guide, etc. Recently, the development of a mobile hardware enables us to run various application of software on small handset. Although CNS systems are widely used on personal computer, PDA and embedded machines, small display system of a mobile handset still constrains to make it difficult to developed route visualization and navigation system. In this paper, we propose a new route map visualization system on mobile handset environment for LBS system. We use modified line simplification algorithm that removes extraneous information and places more emphasis on the turning point. We also adopted level of detail route visualization technique for visualization of a detail map. This system improved turn-by-turn method and line drive system, which are widely adopted by current route visualization system.

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The study on Quantitative Analysis of Emotional Reaction Related with Step and Sound (스텝과 사운드의 정량적 감성반응 분석에 관한 연구)

  • Jeong, Jae-Wook
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.211-218
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    • 2005
  • As digital Information equipment is new arrival, new paradigm such as 'function exist but form don't' is needed in the field of design. Therefore, the activity of design is focused on the relationship of human and machine against visual form. For that reason, it is involved emotional factor in the relationship and studied on new field, the emotional interlace. The goal of this paper is to suggest the way of emotional interface on searching multimedia data. The main target of paper is effect sound and human's step and the main way of research is visualization after measuring and analyzing numerically similarity level among emotion-words. This paper suggests the theoretical bad(ground such as personal opinion, the character of auditory information and human's step and case studies on the emotion research. The experimental content about sound is fueled from my previous research and the main experimental content about human's step is made with regression-expression to substitute Quantification method 1 for value about stimulation. The realistic prototype to apply the research result will is suggested on the next research after studying the search environment.

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Design of Multimensional Contents Retrieval Browser for IPTV (IPTV를 위한 다차원 콘텐츠 검색 브라우저의 설계)

  • Choi, Yoo-Joo;Oh, Jung-Min;Byeon, Jae-Hee;Moon, Nam-Mee
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.138-146
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    • 2010
  • Interest in IPTV content increases, the number of users quickly and easily find the need for an interface that can be consumed as well as the individual's taste is reflected in the menu structure is an emerging demand. Existing IPTV content depending on the browser menu, use the intuitive search criteria are presented differently, this is difficult and not take into account the characteristics of the user by providing an interface for users to interact with the content was limited. In this paper propose According to user requirements in IPTV, regardless of the type of content applicable to the multidimensional contents retrieval browser. This applies equally to the menu category and multidimensional approach based on simple, intuitive and can be used to visualize the content by users without detailed information about the multi-dimensional search to only the desired content will be available for consumption.