• Title/Summary/Keyword: 개별 창의성

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Enhancement of Information Power and Remodeling of Classroom Teaching : for Use of Information Processing Model Focusing on Organization of Information (정보이용능력교육과 학교수업방법에 관한 연구 : 정보조직력 향상을 위한 정보처리 학습모형의 사용을 중심으로)

  • Yoo, So-Young
    • Journal of the Korean Society for Library and Information Science
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    • v.38 no.1
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    • pp.247-261
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    • 2004
  • According to several researches and news reports on the lottery system for a school entrance, the private education fee, lower quality of education and classroom crisis at our real education settings are serious. The author analyses that those problems are not because of the lottery system for a school entrance itself, because of not changing the lecturing to all the students in a class into proper teaching and learning method for school condition regards to the lottery system changed 30 years ago. The lottery system makes that the different levels of students are in one class. The author recommends changing the general lecturing into the teaching and learning method by using the information processing models which are made for individual study. She also interprets the synthesis level of a information processing model for the use of teachers and librarians. The synthesis level is most ambiguous process for students when they organize the information gathered into a report.

The Effects of 'Airplane' Science Program for the Gifted Elementary Students' Self-Directed Learning Attitude, Attitude toward Laboratory Work and Creative Personality ('비행기' 주제의 과학영재프로그램이 초등영재의 자기주도적 학습 태도, 실험활동에 대한 태도, 창의적 성향에 미치는 영향)

  • Kim, Geum-Hwa;Park, Gi-Su;Yoo, Mi-Hyun
    • Journal of Science Education
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    • v.38 no.2
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    • pp.415-429
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    • 2014
  • The purpose of this study was to develop the 'airplane' science program based on Renzulli's Enrichment Triad Model for the gifted elementary students and investigate the effects of the program on attitude toward self-directed learning attitude, attitude toward laboratory work, and creative personality. Participants were 37 gifted students of local elementary school gifted classrooms. The results of this study were as follows: First, self-directed learning attitude was improved significantly including all sub-areas. Second, the attitude toward laboratory work was improved significantly including all sub-areas. Third, creative personality was improved significantly including all sub-areas. Finally, students' satisfaction about program had an average of 4.52 out of 5 points. Boys showed higher satisfaction on 'program management' and 'teacher's activities' than girls.

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How to Create Small-sized Cities as Local Contents: Focusing on the Case of 'Town-stay' in Korea and Japan (로컬콘텐츠로서의 소도시 만들기: 한국과 일본의 마을스테이 사례를 중심으로)

  • Suhee Chung;Dongsuk Huh
    • Journal of the Economic Geographical Society of Korea
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    • v.26 no.1
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    • pp.23-39
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    • 2023
  • Due to the recent population decrease and urban decline, it has become increasingly important to induce qualitative changes in the city itself and create a differentiated development model. Local culture, based on its uniqueness and diversity, generates the expansion and ripple effect of various contents through creative utilization. In this study, we examine a new local content approach called "town-stay (village hotel)" that develops cultural content and creates a place-making in terms of creating a sustainable ecosystem with cultural vitality. While the uniqueness and creativity of individual content can make a region's attractiveness stand out, we have seen in the case of small-sized cities in Korea and Japan that content elements (place, story, people) can be materialized into area-level content called town-stay(village hotel). The local contents are densely presented in a specific area to increase visibility and expand into a variety of content that reveals regional connections. Local creators, who are the core actors, understand locality, induce active activities, and pursue sustainable development that promotes not only economic value but also community solidarity.

융합환경하의 중소기업 육성방향

  • Hyeon, Chang-Hui
    • Information and Communications Magazine
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    • v.25 no.11
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    • pp.48-52
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    • 2008
  • 기술혁신은 끝없이 지속적, 반복적으로 발생하지만, 최근의 기술혁신은 자체적인 혁신의 한계에 직면하고 있는 것처럼 보여진다. 국가경제의 발전은 개별적으로 진행되어 온 기술혁신에 크게 의존하지만, 이제 개별적인 혁신의 한계를 극복하기 위하여 이종간 기술 및 산업융합이 활발하게 모색되고 있다. 융합이라는 새로운 환경은 개별적인 기술이나 산업에 다양한 기회와 위험을 제공하게 될 것이다. 융합이라는 것이 단지 하나의 영역에 머무르는 개념이 아니라 여러 분야에 걸쳐서 대단히 광범위한 영역에서 발생하게 될 것이라는 점에서 그렇다. 이미 초기적인 융합의 현상들은 도처에서 발견되고 있으며, 이제 이를 더욱 확대 발전시키고 심화시켜 나가기 위한 노력들이 진행중이다. 융합을 가속화시키고 심화시켜 나가는데 필요한 요인은 무엇일까? 다양한 방법과 수단들이 거론될 수 있겠지만, 융합 발생의 광역성이라는 측면에서 개인의 창의력이 대단히 중요하다. 제한적인 인간의 역량으로 모든 분야에서 창의력을 발현한다는 것은 쉽지 않기 때문이다. 이러한 관점에서 우리나라 전체 기업의 대다수를 차지하는 중소기업의 역할은 대단히 중요하다. 국민소득 3만불 이상을 달성하기 위해서는 대기업과 중소기업의 육성을 위하여 다양한 정책을 입안하고 집행하여 왔지만, 중소기업의 경쟁력은 아직도 취약한 것이 회피할 수 없는 현실이다. 개인의 역량과 창의력 발현이 중시되는 융합환경에서 중소기업 육성을 위한 정책은 기존의 물적자원 중심의 지원방식과는 달리 다양한 협력네트워크의 구축과 네트워크 기반의 정보 공유 및 활용을 위한 방향으로 전환될 필요가 있다. 정보의 공유와 활용을 통하여 창의적인 아이디어의 발현이 더욱 확대되고 심화될 수 있기 때문이다.

Perceptions of Science Teachers on Socioscientific Issues as an Instructional Tool for Creativity and Character Education (과학과 관련된 사회.윤리적 문제(SSI)의 도입을 통한 창의.인성 교육 가능성에 대한 과학교사들의 인식)

  • Yang, Jung-Eun;Kim, Hyun-Jeong;Gao, Lei;Kim, Eun-Jin;Kim, Sung-Won;Lee, Hyun-Ju
    • Journal of The Korean Association For Science Education
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    • v.32 no.1
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    • pp.113-128
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    • 2012
  • This study explored to what extent Korean science teachers perceived socioscientific issues (SSI) as an effective instructional tool for creativity and character (CreActer) education; which was recently announced as a main goal for the Korean National Science Curriculum 2009. The guiding research questions were as follows. (1)How do science teachers conceptualize the relationship between creativity and character in the context of science classes? (2) What do science teachers think about the possibility of CreActer education through SSI in science classrooms? Thirty science teachers participated in individual interviews (each lasted 20-90 minutes). In the results, the teachers' perceptions on CreActer education and SSI for CreActer education were categorized into four profiles. Eleven teachers in Profile A thought that creativity was positively correlated with character education because their understanding of creativity and character embraced a very broad range of elements. They mentioned that addressing SSI in the science classes would be satisfactory to cover those elements of CreActer education. Six teachers in Profile B mentioned similar elements of creativity and character of Profile A, but reported that, in their experience, creativity was often inversely correlated with character. However, they responded that addressing SSI would be a good way to integrate creativity and character in the science classes. Ten teachers in Profile C believed there was no relationship between creativity and character, but took a positive stance on CreActer education through SSI. Unlike Profile A and Profile B, they tended to regard character as only an interpersonal virtue. And three teachers in Profile D had a narrow perspective on CreActer education. Not only did they think creativity had no relationship with character, but also disagreed that CreActer education would be activated by addressing SSI in science classrooms. The results imply that SSI could be used as an effective instructional tool for CreActer education, but this can be possible when science teachers expand their view on CreActer education.

The effect of eco-friendly clothing teaching using Future Problem Solving Program on cultivating creative character (미래문제해결프로그램(FPSP)을 적용한 친환경 의생활 수업이 창의.인성 함양에 미치는 영향)

  • Lee, Seung-Hae;Lee, Hye-Ja
    • Journal of Korean Home Economics Education Association
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    • v.24 no.3
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    • pp.143-173
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    • 2012
  • We investigated environmental problems related to clothing, and attempted their practical solutions using Future Problem Solving Program in order to cultivate the creative character in teenagers. We applied "teaching and learning plans" to seventy-seven the first graders of high school students in 2 classes in Gyeonggi-do, one hour per day for 3 weeks, from August 23 to September 8 2011. Statistical analyses were performed using the SPSS for Windows software(version 17.0). Mean differences in results between pretest and posttest were evaluated using Student's t-test. We selected 'production of fabrics, production of clothing, disposal and recycling of clothing and washing of clothing' as the learning theme in educational content factors of 'clothing culture in consideration of environment'. And we developed thirteenth teaching and learning plans and educational materials including 4 problems, 2 worksheets, 10 team worksheets, 7 video materials and 7 Power Point materials using Future Problem Solving Program(FPSP). The measurements of fluency, flexibility, originality and problem-solving ability are significantly improved. The level of creativity in the items of fluency, flexibility and originality, in particular, exhibited marked improvement, 'below-average' to 'above-average', regardless of academic records and gender. Problem-solving ability in female students was more effective than that of male, but it showed no significant correlation with academic records. The analysis of character-change showed the highest improvement in the awareness on the protection of environment, the character factor in the educational contents. Personalities, confidence, consideration and cooperation in learning method of FPSP also exhibited a significant improvement. But character-change did not correlate with academic records or gender. In the present study, we found that home economics has a positive effect on cultivating creative character. When we selectively and properly apply a course of creative problem-solving of FPSP and a course of creative output to students, we can increase their ability to solve problems, cultivate their creative character and further enhance their interest on home economics.

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The Effect of Program for the Gifted based on GI-STEAM model on Leadership, Creative personality, and Learning flow of Elementary Gifted Students (GI-STEAM 모형에 기반한 영재 프로그램이 초등영재의 리더십과 창의적 인성, 학습몰입에 미치는 영향)

  • Hong, Jeong-Hee;Yoo, Mi-Hyun
    • Journal of Gifted/Talented Education
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    • v.26 no.1
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    • pp.77-99
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    • 2016
  • The purpose of this study was to examine the effect of GI-STEAM program on leadership, creative personality, and learning flow of elementary Gifted Students. GI-STEAM program was the convergence model of Group Investigation that belongs to Co-learning and STEAM framework of learning criterion. The participants were 16 gifted students in a Korean elementary school located in Gyeong-gi province. The experimental design was one group pretest-posttest design. After a pretest on leadership, creative personality, and learning flow was conducted, classes were carried out as GI-STEAM program for the gifted student and a post-test was conducted. The study results of the class that was conducted twelve times for two weeks are as follows. First, Individual area of leadership is meaningfully developed in statistics after GI-STEAM program. The sub-domains of leadership, such as the communication, organization management, society commitment and teamwork showed a statistically significant improvement. Second, the domain of creative personality didn't show meaningful difference after GI-STEAM program. However, the aesthetic in the sub-domains of the creative personality showed a statistically significant improvement. Third, learning flow was meaningfully developed in statistics after GI-STEAM program. The sub-domains of the leadership, such as the balance between challenge and ability, integration with behavior and consciousness, concrete feedback and Autotelic experience showed a statistically significant improvement. In conclusion, GI-STEAM is an effective program for improving ability of communication, aesthetic sensibility, which are core competency of 'creative-convergence' gifted students. For this reason, it is highly considered that various programs applying GI-STEAM should be developed.

A Study on Culture art education method of lens based media literacy (문화예술 교육방법으로서 렌즈기반 미디어 리터러시에 관한 연구)

  • Ryu, ki-sang
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.427-428
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    • 2011
  • SNS(Socal Network Service)미디어로 회자되는 지금의 미디어 환경에서 소통은 미디어 접근성의 중요성과 함께 어떠한 이야기를 가지고 네트워크에 참여해야 하는가에 선택과 집중이 되고 있다. 최근의 미디어 환경은 문화예술 교육안에서도 시각정보 전달을 기반으로 하는 소통구조의 미디어와 예술, 문화, IT가 결합한 컨버전스 형태의 뉴 컬처 미디어에 대한 교육적 인식을 시작하였다. 좋은 교육은 규율과 친밀성에 기반하는데 그 두 가지 모두를 가지고 있는 렌즈기반미디어리터러시는 창의적인 자기표현과 소통이라는 관점을 가지고 문화활동가와 교육생, 교육생의 가족 등 지역사회구성원들에게 사회 참여를 확장시켜 소통의 격차를 줄이는데 일정한 역할을 할 것이다. 이렇게 형성된 모델은 개별 사용자를 넘어 미디어 생산자, 수용자, 유통자 간의 새로운 관계를 모색하는 데 기여할 것이다.

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오픈소스 시대의 R&D, 전주기적 활동과 동시공학적 접근

  • Ham, Jin-Ho;Nam, Gi-Hyeok;Kim, Hyeong-Jun
    • Information and Communications Magazine
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    • v.34 no.1
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    • pp.34-39
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    • 2016
  • 소프트웨어에 이어 하드웨어에서도 오픈소스시대가 열리고 있다, 소프트웨어와 하드웨어 분야에서의 오픈소스의 폭넓은 확산은 ICT 분야의 R&D 활동에서 새로운 연구 방법과 연구 분야의 확장을 가능케 할 것으로 생각된다. 오픈소스 생태계 하에서는 개별 연구조직의 크기나 연구 규모에 따른 장점은 줄어드는 반면 개인의 창의력이나 협업 능력이 연구경쟁력의 원천이 된다. 이에 따라 과거에는 시도하지 않았던 창의적인 선행연구나 시스템적인 융합연구도 가능해질 것이다. R&D는 단지 구현결과물을 얻는 것에 한정되는 것이 아니라, 개념 도출, 이에 따른 설계, 소프트웨어 및 하드웨어 구현, 적합성 및 상호운용성시험, 대규모 실증사업까지의 단계적이고 체계적인 추진과 이에 대한 문서화, 규격화 및 표준화 작업들을 포함한다. 이러한 작업은 순차적이 아니라 동시적으로 수행될 때 상호연계 검증에 따른 완성도 제고와 전주기 활동에 있어 총 시간 단축을 꾀할 수 있다. 본 고에서는 오픈소스 생태계에서 연구자들이 이러한 활동의 효과적인 수행과 협력적 융합연구를 위한 저비용 오픈소스 R&D 동시개발 플랫폼 방안을 제시한다.

Development and implementation of project teaching-learning plan for 'residential space utilization' of home economics for creativity and character education (창의.인성 교육을 위한 가정과 프로젝트 교수.학습안 개발 및 효과 - '주거 공간 활용' 단원을 중심으로-)

  • Choi, Kyoungsoo;Cho, Jeasoon
    • Journal of Korean Home Economics Education Association
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    • v.25 no.2
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    • pp.1-19
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    • 2013
  • The purpose of this study was to develope and implement a project teaching learning process plan in order to improve a creativity and character for 'residential space utilization' section of Technology Home Economics in middle school. The teaching learning process plan consisting of 15-session lessons had been developed and implemented according to the ADDIE model mixed with 6 project learning steps. In the development stage, 8 activity materials(7 individual and 1 group activity sheets) and 7 teaching learning materials(2 sets of pictures & photos, 4 moving pictures and 1 space plan resources book) were developed for the 15-session lessons. The plans applied to 5 classes 163 students in the second grade of G middle school in Gwangju during Oct. 17th to 18th of Nov. 2011. The results from the survey and portfolio showed that the 15-session lessons had overall achieved the general goal of the project teaching learning process plan to improve a creativity and character. Students were stimulated by individual and group activities with creativity and character elements in the class. The students evaluated the whole process of 15 lessons were interesting and helpful to improve creativity and consideration and cooperation of aspect of character. The individual and group results of the portfolio were excellently and creatively done with the average of nearly 85% points. The researcher also found the improving process of students in the whole classes. This plan might apply to other parts of housing as well as various other areas of home economics.

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