• Title/Summary/Keyword: 강 네트워크

Search Result 475, Processing Time 0.025 seconds

A WIPI-Based Mobile Viewer for Real-Time Surveillance (실시간 감시를 위한 WIPI 기반 모바일 뷰어)

  • Kim Ji-Hyun;Eu Ho-Yeon;Jung Soon-Ji;Kang Mi-Yeon;Kim Do-Wan;Chung Won-Ho
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2006.06d
    • /
    • pp.355-357
    • /
    • 2006
  • 네트워크 카메라는 인터넷을 통해 디지털 영상 전송이 가능하고, 다수의 사용자에게 동시에 같은 영상을 실시간으로 제공해줄 수 있다. 이와 같은 네트워크를 이용한 감시 카메라를 위한 기술은 효율적인 서버 기술, 네트워크 기술, 전송 기술, 압축 기술 등과 함께 영상을 재생할 수 있는 클라이언트 기술을 필요로 한다. 이러한, 클라이언트 측의 기능은 PC 등의 데스크탑 뿐만 아니라, 유무선 통신 단말기, PDA 등의 모바일 단말로까지 그 범위를 넓혀가고 있으며, 특히, 셀룰러폰의 수요가 급속히 증가하면서, 모바일 환경에서의 감시 필요성 및 요구가 확대되고 있다. 최근, 이와 관련된 기술과 제품이 개발되고 있기는 하지만, 대부분 특정 모바일 플랫폼에서만 서비스가 가능한 실정이다. 따라서, 본 논문에서는 이러한 제약을 해결하기 위하여 기존의 다양한 모바일 플랫폼을 통합하여 플랫폼 간의 호환성과 이식성을 제공하는 WIPI를 기반으로 한 실시간 영상 감시용 뷰어를 개발하여, 네트워크 카메라로 접속하여 영상을 재생할 수 있도록 한다.

  • PDF

Network-Adaptive N-Screen Game System on Cloud Computing Environment (클라우드 컴퓨팅 환경에서의 네트워크 적응적 N-스크린 게임 시스템)

  • Ryu, Eun-Seok;Kang, Shin-Jin
    • Journal of Korea Game Society
    • /
    • v.12 no.3
    • /
    • pp.59-68
    • /
    • 2012
  • This paper describes the design and implementation of a network-adaptive N-screen game system to be used in cloud computing. The system we are considering needs to generate game video in a cloud server and transmit the video to multiple game devices over an in-home wireless network via a home game server. It is difficult to support multiple screens which have different resolutions with a single bitstream of game video. Therefore, we developed a new network-adaptive game-video extraction and transmission method using (1) scalable video coding and (2) Raptor code techniques. The simulation, conducted with real game-video, verified the efficiency of the proposed video streaming system.

A Study on the Resistor Array Networks for the Optimum Termination of a Modified Large TEM Cell (변형 TEM Cell의 최적 종단 처리를 위한 저항 어레이 망 설계에 관한 연구)

  • 이중근;강문수
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
    • /
    • v.7 no.2
    • /
    • pp.157-166
    • /
    • 1996
  • This paper presents the optimum termination method of a TEM Cell, which utilizes hybrid distributed termination resistor array networks. Current stream on the septum, and on the terminal end of a TEM Cell is analyzed by numerical analysis. By circuit analysis, the optimum resistor array network is designed based on the result of the analysis, which assures efficient power dissipation, and current stream traveling straight and uniform. Thermovision photos were taken for comparing the conventional termination network on which each resistor is arranged at regular intervals, with the suggested optimum termination network on which each resistor is arranged for current distribution. The comparison of the results of thermovision photos shows a good agreement with those obtained by numerical analysis.

  • PDF

Explainable Prediction Model of Exchange Rates via Spatiotemporal Network Topology and Graph Neural Networks (시공간 의존성 네트워크 위상 및 그래프 신경망을 활용한 설명 가능한 환율 변화 예측 모형 개발)

  • Insu Choi;Woosung Koh;Gimin Kang;Yuntae Jang;Yu Jin Roh;Ji Yun Lee;Woo Chang Kim
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2023.05a
    • /
    • pp.374-376
    • /
    • 2023
  • 최근 환율 예측에 관한 다양한 연구가 진행되어 왔다. 이러한 추세에 대응하여 본 연구에서는 Pearson 상관 계수 및 상호 정보를 사용하여 외환 시장의 환율 변동을 분석하는 다중 연결 네트워크를 구축하였다. 본 연구에서는 이러한 구성된 환율 변화에 대한 시공간 의존성 네트워크를 만들고 그래프 기계 학습의 잠재력을 조사하여 예측 정확도를 향상시키려고 노력하였다. 본 연구 결과는 선형 및 비선형 종속 네트워크 모두에 대해 그래프 신경망을 활용한 임베딩을 활용하여 기존의 기계 학습 알고리즘과 결합시킬 경우 환율 변화의 예측력이 향상될 수 있음을 경험적으로 확인하였다. 특히, 이러한 결과는 통화 간 상호 의존성에만 의존하여 추가 데이터 없이 달성되었다. 이 접근 방식은 데이터 효율성을 강화하고 그래프 시각화를 통해 설명력 있는 통찰력을 제공하며 주어진 데이터 세트 내에서 효과적인 데이터를 생성하여 예측력을 높이는 결과로 해석할 수 있다.

Effective address assignment method in hierarchical structure of Zigbee network (Zigbee 네트워크 계층 구조에서의 효율적인 주소 할당 방법)

  • Kim, Jae-Hyun;Hur, Soo-Jung;Kang, Won-Sek;Lee, Dong-Ha;Park, Yong-Wan
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.44 no.10
    • /
    • pp.20-28
    • /
    • 2007
  • Zigbee sensor network base on IEEE802.15.4 has local address of 2 byte on transmit packet data which is pick up the address for each sensor node. Sensor network is requested low power, low cost, many nodes at hues physical area. There for Zigbee is very good solution supporting for next Ubiquitous generation but the Zigbee sensor network has address allocation problem of each sensor node. Is established standard from Zigbee Alliance, to the address allocation method uses Cskip algorithm. The Cskip algorithm use the hazard which allocates an address must blow Hop of the maximum modification and child node number. There is to address allocation and from theoretically it will be able to compose a personal 65536 sensor nodes only actual with concept or space, only 500 degree will be able to compose expansion or the low Zigbee network. We proposed an address allocation method using coordinate value for Zigbee sensor network.

The Implementation of Traffic Management S/W for IPTV QoS Measurement based on the Terminal (단말 기반 IPTV 품질 측정을 위한 품질 관리 S/W 구현)

  • Kang, Bong-Jik;Jung, Suk-Yong;Ban, Jae-Won;Hong, Sung-Hwa
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.12 no.9
    • /
    • pp.4125-4132
    • /
    • 2011
  • The research of image quality estimation standard and the image quality change according to the network traffic load increase at IPTV multicasting service is necessary because the concern of IPTV(Internet Protocol TV) service become active recently. In the research, for finding out the threshold value of network performance elements giving the effect to the image quality according to the network traffic load, we developed S/W to operate the test bed network and make the test scenario through test bed network test and then we expand the test environment scope to the college network and try to measure the image quality change of IPTV multicasting service according to the network traffic load increase at the college network similar to the real IPTV service environment.

3D Massively Multiplayer Online Role Playing Game (MMORPG) Based Lecturing System (3차원 다중 사용자 온라인 게임 기반 강의 시스템)

  • Lim, Nak-Kwon;Lee, Hae-Young
    • Journal of the Korea Computer Graphics Society
    • /
    • v.16 no.1
    • /
    • pp.21-27
    • /
    • 2010
  • Today the lectures are usually practiced in a teacher-led traditional classroom system or a student-led e-learning system. Students passively follow the teacher's lectures in both systems, though. Also due to the advances in 3D Computer Graphics and Game technologies, there are trials to exploit the positive effect of games in learning. The serious games, specifically designed games for an educational goal, or existing games for a special class have been used as lectures. Still these games have a great difficulty in being integrated into the educational system technically and economically. Therefore a new 3D MMORPG based lecturing system is presented in this paper. In our new lecturing system, the characteristics of a 3D MMORPG, achievement, sociality, and immersion, are provided to motivate students to participate actively in a lecture. A teacher and students interact with each other in realtime as 3D characters in a 3D virtual classroom on-line. An ordinary teacher can also easily apply our new system to existing classes since a teacher only needs to specify a slide file to prepare a lecture. For the future work, a user study and the effect of our new lecturing system will be performed.

Creation of Natural Terrain by Erosion Simulation (자연스러운 지형 생성을 위한 침식 시뮬레이션)

  • Han, Yeong-Deok
    • Journal of Korea Game Society
    • /
    • v.15 no.6
    • /
    • pp.171-182
    • /
    • 2015
  • Existing hydraulic terrain erosion simulations mainly focus on small scale terrain deformations. In this paper, we propose a simulation method combining hydraulic terrain erosion and thermal erosion, by which a natural large scale terrain of mountainous regions with river networks can be created. For water movement we use the pipe model of shallow water simulation, and for the easy formation of watercourse we use velocity dependent erosion, also we apply thermal erosion for the formation of V-form slopes in the vicinity of stream lines. As a result, we can obtain good natural shaped terrains for certain ranges of $K_c$(sediment capacity constant) and $K_v$(velocity dependent erosion strength) values. Also we present improved thermal erosion method, and suggest a way to avoid problems caused by large $K_c$value.

The Research about Literature Museum Network Organization and Operation plan for Establishment of Literature Promotion Infrastructure (문학 진흥 인프라 구축을 위한 문학관 네트워크 조직 및 운영 방안 연구)

  • Che, Keunbyung
    • 지역과문화
    • /
    • v.7 no.2
    • /
    • pp.57-84
    • /
    • 2020
  • The Literature Museum Network aims to realize the legislative purpose of the Literature Promotion Act and achieve balanced development of local literature centers across the country. In the Literature Museum Network, the literature museum network support center will be established by region to take charge of cooperation projects between local literature centers, which will be the culmination of the National Literature Museum of Korea. It is intended to test-run various projects planned by the Munhakwan Network Support Center to create derivative contents, or to establish a regional hub literature center in charge of education and other affairs of the literature museum's workforce. If the existing metropolitan administrative districts are used to form zones, the entire country can be organized into four zones. They include the Seoul-Gyeonggi Literature Museum Network (23 local literature centers), the Gangwon Chungcheong Literature Museum Network (32 local literature centers), the Yeongnam Literature Museum Network (30 local literature centers), and the Honam Jeju Literature Museum Network (22 local literature centers). One literature museum network support center will be established for each region and one local literature center will be selected as the hub literature center. The Literature Hall Network Support Center is in charge of collecting and managing literary materials, developing contents and programs, promoting and foreign cooperation, etc. The hub literature museum will be in charge of pilot operation of content and programs, training and education of experts in the literature museum, and running joint storage facilities. This structural system and efficient operation of the literature museum network will ultimately provide an opportunity for the formation of cultural governance in which the power and public nature of the establishment of literary promotion infrastructure are secured.

A Study on the Relationship between Network Structure of Corporate Communication and Corporate Reputation: Communication Network Analysis (기업 커뮤니케이션의 네트워크 구조와 기업명성간 관련성: 커뮤니케이션 네트워크 분석)

  • Cha, Hee-Won
    • Korean journal of communication and information
    • /
    • v.60
    • /
    • pp.75-103
    • /
    • 2012
  • The purpose of this study is to explore the meaning and the effect of communication as social capital, which needs to be evaluated empirically focusing on corporate reputation. Also, it tried to analyze consumers' communication network in the structural, substantial, and relational level, which is to verify how characteristics and meanings of communication network structure affect to a good corporate reputation. A survey toward 200 participants was conducted during 5 days from March 29 to April 3, 2012. Characteristics of communication network structure of a corporation with higher reputation is analyzed using the index such as degree, degree centrality, and density. The findings of the study show that a corporation with higher reputation has higher network degree, degree centrality, and density compared to a corporation with lower reputation. Consumers of a corporation with higher reputation get information from various overlapping sources. It allows them to share similar interpretation, which could elevate the degree, degree centrality, and density of network. It also proved that when the network density is high, a corporation with higher reputation can distribute information much faster and easier. Moreover, in the substantial level of social capital, product/service information network has high degree and density rather than corporate issue information network. Likewise, degree and density of information acquisition network was higher than those of information provision network. Also, this study verified the effect and relationship between the network structure characteristics and corporate loyalty in a relational level. In this way, the positive effect of the degree centrality on corporate loyalty was supported. In conclusion, as consumers share more information from overlapping sources, the degree of communication network gets higher. Throughout this network, the diffusion of information among consumers would be activated, and this confirmed that corporate reputation and corporate loyalty is closely related.

  • PDF