• Title/Summary/Keyword: 감정 학습

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Cloud Service Evaluation Techniques Using User Feedback based on Sentiment Analysis (감정 분석 기반의 사용자 피드백을 이용한 클라우드 서비스 평가 기법)

  • Yun, Donggyu;Kim, Ungsoo;Park, Joonseok;Yeom, Keunhyuk
    • Journal of Software Engineering Society
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    • v.27 no.1
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    • pp.8-14
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    • 2018
  • As cloud computing has emerged as a hot trend in the IT industry, various types of cloud services have emerged. In addition, cloud service broker (CSB) technology has emerged to alleviate the complexity of the process of selecting the desired service that user wants among the various cloud services. One of the key features of the CSB is to recommend the best cloud services to users. In general, CSB can use a method to evaluate a service by receiving feedback about a service from users in order to recommend a cloud service. However, since each user has different criteria for giving a rating, there is a problem that reliability of service evaluation can be low when the rating is only used. In this paper, a method is proposed to supplement evaluation of rating based service by applying machine learning based sentiment analysis to cloud service user's review. In addition, the CSB prototype is implemented based on proposed method. Further, the results of comparing the performance of various learning algorithms is proposed that can be used for sentiment analysis through experiments using actual cloud service review as learning data. The proposed service evaluation method complements the disadvantages of the existing rating-based service evaluation and can reflect the service quality in terms of user experience.

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A Study in Relationship between Facial Expression and Action Unit (Manifold Learning을 통한 표정과 Action Unit 간의 상관성에 관한 연구)

  • Kim, Sunbin;Kim, Hyeoncheol
    • Annual Conference of KIPS
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    • 2018.10a
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    • pp.763-766
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    • 2018
  • 표정은 사람들 사이에서 감정을 표현하는 강력한 비언어적 수단이다. 표정 인식은 기계학습에서 아주 중요한 분야 중에 하나이다. 표정 인식에 사용되는 기계학습 모델들은 사람 수준의 성능을 보여준다. 하지만 좋은 성능에도 불구하고, 기계학습 모델들은 표정 인식 결과에 대한 근거나 설명을 제공해주지 못한다. 이 연구는 표정 인식의 근거로서 Facial Action Coding Unit(AUs)을 사용하기 위해서 CK+ Dataset을 사용하여 표정 인식을 학습한 Convolutional Neural Network(CNN) 모델이 추출한 특징들을 t-distributed stochastic neighbor embedding(t-SNE)을 사용하여 시각화한 뒤, 인식된 표정과 AUs 사이의 분포의 연관성을 확인하는 연구이다.

Zero-Shot Readability Assessment of Korean ESG Reports using BERT (BERT를 활용한 한국어 지속가능경영 보고서의 제로샷 가독성 평가)

  • Son, Guijin;Yoon, Naeun;Lee, Kaeun
    • Annual Conference of KIPS
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    • 2022.05a
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    • pp.456-459
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    • 2022
  • 본 연구는 최근 자연어 인공지능 연구 동향에 발맞추어 사전 학습된 언어 인공지능을 활용한 의미론적 분석을 통해 국문 보고서의 가독성을 평가하는 방법론 두 가지를 제안한다. 연구진은 연구 과정에서 사전 학습된 언어 인공지능을 활용해 추가 학습 없이 문장을 임의의 벡터값으로 임베딩하고 이를 통해 1. 의미론적 복잡도 와 2. 내재적 감정 변동성 두 가지 지표를 추출한다. 나아가, 앞서 발견한 두 지표가 국문 보고서의 가독성과 정(+)의 상관관계에 있음을 확인하였다. 본 연구는 통사론적 분석과 레이블링 된 데이터에 크게 의존하던 기존의 가독성 평가 방법론으로 부터 탈피해, 별도의 학습 없이 기존 가독성 지표에 근사한다는 점에서 의미가 있다.

The Development of Sensibility Recognition Model based on Multi Layer Perceptron (MLP에 기반한 감성인식 모델개발)

  • Lee Dong-Hun;Kim Dae-Uk;Sim Gwi-Bo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.05a
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    • pp.172-175
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    • 2006
  • 최근 다양한 게임 문화가 급속도로 성장함에 따라 보다 새로운 개념의 게임을 찾는 사용자의 요구가 증대 되고 있다. 기존의 게임은 획일화 되고 일방적인 사용자 환경으로 사용자가 일방적으로 게임을 하는 방식이었다. 때문에 사용자의 감성 데이터를 이용하여 사용자에게 게임 환경이 맞춰지는 "사용자 맞춤형" 게임은 기존의 게임에서 보다 진보한 새로운 방식이 될 것이다. 이 방식을 사용하기 위해서는 우선 사용자의 생체 데이터나 감성데이터를 포함한 뇌파를 획득하는 방법이 필요하며 다음으로 획득된 뇌파를 통하여 현재 사용자의 감성 상태를 규명하는 패턴인식 기법이 중요한 문제가 된다. 본 논문에서는 뇌파를 통하여 현재 사용자의 감성 상태를 규명하고 인식할 수 있는 패턴인식 기법으로 Multi Layer Perceptron(MLP)을 사용한 감성인식모델을 제안한다. 본 논문에서 제안한 감성인식 모델의 실험을 위하여 특정 공간 내에서 여러 사용자의 감정별 뇌파를 측정하고 실험을 통하여 획득한 데이터로 감정 DB를 구축한다. 구축된 DB를 본 논문에서 제안한 감성인식 모델로 학습을 하고 학습이 완료된 후 새로운 사용자의 뇌파를 입력 받은 후 현재 사용자의 감성을 인식한다. 감성인식과 더불어 집중도를 측정 하는 실험도 병행 한다. 본 논문에서 제안한 감성인식 모델의 성능을 측정하기 위하여 사용자의 수에 따른 감성 인식률을 측정함으로서 본 논문에서 제안한 감성인식 모델의 성능을 확인한다.

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Image Recognition based on Adaptive Deep Learning (적응적 딥러닝 학습 기반 영상 인식)

  • Kim, Jin-Woo;Rhee, Phill-Kyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.1
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    • pp.113-117
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    • 2018
  • Human emotions are revealed by various factors. Words, actions, facial expressions, attire and so on. But people know how to hide their feelings. So we can not easily guess its sensitivity using one factor. We decided to pay attention to behaviors and facial expressions in order to solve these problems. Behavior and facial expression can not be easily concealed without constant effort and training. In this paper, we propose an algorithm to estimate human emotion through combination of two results by gradually learning human behavior and facial expression with little data through the deep learning method. Through this algorithm, we can more comprehensively grasp human emotions.

A Study on Intelligent Navigation System using Soft-computing (소프트 컴퓨팅을 이용한 지능형 네비게이션에 관한 연구)

  • Choi, In-Chan;Lee, Hong-Gi;Jeon, Hong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.6
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    • pp.799-805
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    • 2010
  • In this paper, we propose an intelligent navigation system that selects a proper route for user and applies the user's preference, user's tendency and environmental state estimated by driving information of user and road state. The system uses data of sensors, navigation and intelligent transport system to evaluate conditions of roads and it considers state of user's emotion. The system also uses soft-computing method to infer and learn the user's preference and tendency. We verify the proposed algorithm by computer simulation.

Non-intrusive Calibration for User Interaction based Gaze Estimation (사용자 상호작용 기반의 시선 검출을 위한 비강압식 캘리브레이션)

  • Lee, Tae-Gyun;Yoo, Jang-Hee
    • Journal of Software Assessment and Valuation
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    • v.16 no.1
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    • pp.45-53
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    • 2020
  • In this paper, we describe a new method for acquiring calibration data using a user interaction process, which occurs continuously during web browsing in gaze estimation, and for performing calibration naturally while estimating the user's gaze. The proposed non-intrusive calibration is a tuning process over the pre-trained gaze estimation model to adapt to a new user using the obtained data. To achieve this, a generalized CNN model for estimating gaze is trained, then the non-intrusive calibration is employed to adapt quickly to new users through online learning. In experiments, the gaze estimation model is calibrated with a combination of various user interactions to compare the performance, and improved accuracy is achieved compared to existing methods.

The Audience Behavior-based Emotion Prediction Model for Personalized Service (고객 맞춤형 서비스를 위한 관객 행동 기반 감정예측모형)

  • Ryoo, Eun Chung;Ahn, Hyunchul;Kim, Jae Kyeong
    • Journal of Intelligence and Information Systems
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    • v.19 no.2
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    • pp.73-85
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    • 2013
  • Nowadays, in today's information society, the importance of the knowledge service using the information to creative value is getting higher day by day. In addition, depending on the development of IT technology, it is ease to collect and use information. Also, many companies actively use customer information to marketing in a variety of industries. Into the 21st century, companies have been actively using the culture arts to manage corporate image and marketing closely linked to their commercial interests. But, it is difficult that companies attract or maintain consumer's interest through their technology. For that reason, it is trend to perform cultural activities for tool of differentiation over many firms. Many firms used the customer's experience to new marketing strategy in order to effectively respond to competitive market. Accordingly, it is emerging rapidly that the necessity of personalized service to provide a new experience for people based on the personal profile information that contains the characteristics of the individual. Like this, personalized service using customer's individual profile information such as language, symbols, behavior, and emotions is very important today. Through this, we will be able to judge interaction between people and content and to maximize customer's experience and satisfaction. There are various relative works provide customer-centered service. Specially, emotion recognition research is emerging recently. Existing researches experienced emotion recognition using mostly bio-signal. Most of researches are voice and face studies that have great emotional changes. However, there are several difficulties to predict people's emotion caused by limitation of equipment and service environments. So, in this paper, we develop emotion prediction model based on vision-based interface to overcome existing limitations. Emotion recognition research based on people's gesture and posture has been processed by several researchers. This paper developed a model that recognizes people's emotional states through body gesture and posture using difference image method. And we found optimization validation model for four kinds of emotions' prediction. A proposed model purposed to automatically determine and predict 4 human emotions (Sadness, Surprise, Joy, and Disgust). To build up the model, event booth was installed in the KOCCA's lobby and we provided some proper stimulative movie to collect their body gesture and posture as the change of emotions. And then, we extracted body movements using difference image method. And we revised people data to build proposed model through neural network. The proposed model for emotion prediction used 3 type time-frame sets (20 frames, 30 frames, and 40 frames). And then, we adopted the model which has best performance compared with other models.' Before build three kinds of models, the entire 97 data set were divided into three data sets of learning, test, and validation set. The proposed model for emotion prediction was constructed using artificial neural network. In this paper, we used the back-propagation algorithm as a learning method, and set learning rate to 10%, momentum rate to 10%. The sigmoid function was used as the transform function. And we designed a three-layer perceptron neural network with one hidden layer and four output nodes. Based on the test data set, the learning for this research model was stopped when it reaches 50000 after reaching the minimum error in order to explore the point of learning. We finally processed each model's accuracy and found best model to predict each emotions. The result showed prediction accuracy 100% from sadness, and 96% from joy prediction in 20 frames set model. And 88% from surprise, and 98% from disgust in 30 frames set model. The findings of our research are expected to be useful to provide effective algorithm for personalized service in various industries such as advertisement, exhibition, performance, etc.

MPIL: Market prediction through image learning of unstructured and structured data (비정형, 정형 데이터의 이미지 학습을 활용한 시장예측)

  • Lee, Yoon Seon;Lee, Ju Hong;Choi, Bum Ghi;Song, Jae Won
    • Smart Media Journal
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    • v.10 no.2
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    • pp.16-21
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    • 2021
  • Financial time series analysis plays a very important role economically and socially in modern society and is an important task affecting global development, but due to difficulties such as a lot of noise and uncertainty, financial time series analysis prediction is a difficult research topic. In this paper, we propose a market prediction method (MPIL) by converting unstructured data and structured data into images. For market prediction, it analyzes SNS and news data, which is unstructured data for n days, and converts the market data, which is structured data, to an image with the GADF algorithm, and predicts an ultra-short market that predicts the price of n+1 days through image learning. MPIL has an average accuracy of 56%, which is higher than the 50% average accuracy of the model that predicts the market with LSTM by using sentiment analysis used for existing market forecasting.

The Relation Between Learning Style and Preferred Type of Laboratory Instruction of Academically Talented High School Students' (우수한 고등학생이 선호하는 과학실험 유형과 학습양식의 관계)

  • Woo, Ju;Rhee, Hyang-Yon;Choi, Kyung-Hee
    • Journal of The Korean Association For Science Education
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    • v.32 no.2
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    • pp.306-319
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    • 2012
  • The purpose of this study was to investigate high school students' learning style, perception of types of laboratory instruction, and the relationship between the learning style and preferred type of laboratory instruction. The participants of this study were 19 female high school students, from Incheon in Korea, who showed outstanding science grades. Dunn et al's revised Learning Styles Inventory (1997) was used for testing students' learning style. The students were asked to choose preferred and not preferred types of experiments and describe the reason of the choices after implementation of 4 types of experiments: verification, discovery, explorator, and investigation laboratory instructions. The findings of this study were as follows: Firstly, the students had a certain common learning style irrelevant to their personal characteristics, i. e; they showed high (self, teacher, parents) motivation and structure stimuli that was common in Korean students. Second, outstanding students prefer unstructured and open laboratory instructions. And those students were highly influenced by sociological and emotional stimuli. Third, students' learning style was related to their preferred type of laboratory instruction. Students preferring unstructured and open laboratory were influenced by sociological and emotional stimuli, while those preferring structured and closed laboratory were influenced by physiological stimuli.