• Title/Summary/Keyword: 감정요소

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Development of user activity type and recognition technology using LSTM (LSTM을 이용한 사용자 활동유형 및 인식기술 개발)

  • Kim, Young-kyun;Kim, Won-jong;Lee, Seok-won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.360-363
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    • 2018
  • Human activity is influenced by various factors, from individual physical features such as vertebral flexion and pelvic distortion to feelings such as joy, anger, and sadness. However, the nature of these behaviors changes over time, and behavioral characteristics do not change much in the short term. The activity data of a person has a time series characteristic that changes with time and a certain regularity for each action. In this study, we applied LSTM, a kind of cyclic neural network to deal with time - series characteristics, to the technique of recognizing activity type and improved recognition rate of activity type by measuring time and parameter optimization of components of LSTM model.

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The Components of Consumer-Based Fashion Brand Equity (고객평가에 기초한 패션브랜드 자산의 구성요소에 관한 연구)

  • 김혜정;임숙자
    • The Research Journal of the Costume Culture
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    • v.10 no.6
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    • pp.680-696
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    • 2002
  • The aim of this study was to identify the components of customer-based fashion brand equity which was built from customers´perception to equity. As a method, both literature review and empirical research were made. This study performed in three stages from May to November in 2001. In the exploratory step. focus-group interview was conducted 5 times for gathering responses related to fashion brand equity, and free association test of 17 respondents was additionally conducted. In pilot study, 40 university students were surveyed and the data were analyzed in order to identify the components of fashion brand equity and to develop questionnaire. In the main research, 905 university students evaluated fashion brand equity in order to analyze the components of fashion brand equity in customers´perception. Statistical analyses were performed with SAS program using factor analysis, cronbach´α, frequency, and mean. The results of this study was as fellows. First, fashion brand equity was defined in terms of four components; customer-brand resonance, brand imagery/customer feeling, brand performance/customer judgment and brand awareness. Second, fashion brand equity was multi-dimensional brand attitude, which could be measured by 29 variables that were different from uni-dimensional evaluation of previous studies.

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Close Looking at Gilles Deleuze's Any-Space-Whatever (무규정 공간 자세히 보기)

  • Kim, Jung-Ho;Kim, Jae Sung
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.765-790
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    • 2021
  • The affection-image is the close-up of the face with real connections in space-time, or with virtual conjunction, outside spatio-temporal co-ordinates. The close-up can carry its own space-time in background. with deframing and fragmentation, Space itself has left behind its own space-time connection and become any-space-whatever that is the affection-image. The elements of any-space-whatever are the shadows, lyrical abstraction, the colors, the disconnected parts, the empty space. Deleuze examines any-space-whatever through the close ups, fragmentation of space and de-framing in Dreyer and Bresson's cinema.

Analysis of IT Service Quality Elements Using Text Sentiment Analysis (텍스트 감정분석을 이용한 IT 서비스 품질요소 분석)

  • Kim, Hong Sam;Kim, Chong Su
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.43 no.4
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    • pp.33-40
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    • 2020
  • In order to satisfy customers, it is important to identify the quality elements that affect customers' satisfaction. The Kano model has been widely used in identifying multi-dimensional quality attributes in this purpose. However, the model suffers from various shortcomings and limitations, especially those related to survey practices such as the data amount, reply attitude and cost. In this research, a model based on the text sentiment analysis is proposed, which aims to substitute the survey-based data gathering process of Kano models with sentiment analysis. In this model, from the set of opinion text, quality elements for the research are extracted using the morpheme analysis. The opinions' polarity attributes are evaluated using text sentiment analysis, and those polarity text items are transformed into equivalent Kano survey questions. Replies for the transformed survey questions are generated based on the total score of the original data. Then, the question-reply set is analyzed using both the original Kano evaluation method and the satisfaction index method. The proposed research model has been tested using a large amount of data of public IT service project evaluations. The result shows that it can replace the existing practice and it promises advantages in terms of quality and cost of data gathering. The authors hope that the proposed model of this research may serve as a new quality analysis model for a wide range of areas.

Differences of Aesthetic Experience Response Code by Player's Experience Level in Adventure Game (어드벤처 게임에서 플레이어 경험수준별 미적경험 반응코드 차이)

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.3-12
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    • 2020
  • Player experience study includes the behavior and psychological responses of player to game content. And, it focuses on the player's aesthetic experience for specific game elements rather than comprehensive game experiences. This paper presents the player's aesthetic experience data derived from the gameplay process as a code, and analyzes the aesthetic experience data by player experience level for adventure games. These researching results might complement the limitations of existing game analysis research, and provide practical data which creator could apply at the design stage of game.

Wearable based Electrocardiogram Sensing Clothes for Monitoring of Vital Signal (생체신호 측정을 위한 웨어러블 기반의 심전도 측정 의복)

  • Yu, Ki-Youp;Han, Ki-Tae;Kim, Ju-Hyun;Kim, Jong-Hun;Chung, Kyung-Yong;Lee, Jung-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.277-278
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    • 2009
  • 차세대 하이테크 스마트 의류는 복합 차원에서의 감성적인 요소를 섬유 패션기술에 IT융합 기술을 이용하여 제공하고 있다. 생체신호를 이용한 감성은 모호하여 정량적이고 객관적인 측정이 어렵고, 그 표현도 제한된 감성 어휘에 의하여 나타나기 때문에 구체적으로 파악하는 것은 어려운 일이다. 이를 위하여 제품의 기능적 측면뿐만 아니라 정서적 감정과 선호도가 반영된 제품의 설계나 디자인 또한 요구되고 있다. 본 논문에서는 생체신호 측정을 위한 웨어러블 기반의 심전도 측정 의복을 제안하였다. 착용자가 평소 자주 입는 티셔츠를 응용하여 답답해하거나 불편하지 않게 제작하고 소매 형태로 신축성있는 소재를 사용한다. 인체의 형태에 따라 의복과 바이오센서의 전극이 안정적으로 밀착될 수 있도록 고탄력 밴드를 이용하여 일자형으로 제작하였다. 심전도 측정 의복을 착용에 의해 수집된 심전도 ECG 파형을 수집하고 심박변화율을 계산하는 시뮬레이션을 개발한다.

A method of SW development cost estimation for SBA's cost-effectiveness analysis (SBA 효과도 분석을 위한 소프트웨어 개발 비용 산정기법 연구)

  • Choi, Dal-Nim;Kim, Hyung-Jong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.337-339
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    • 2011
  • M&S 기반의 가상환경 설계운영은 자원절약 및 위험성 감소 등 다양한 측면에서 효율성을 지니고 있다. 국방은 현실세계에서 실시하기 어려운 군사작전 시뮬레이션 운영을 위해 국방 M&S 개념을 도입하고, 이를 기반으로 무기체계의 소요도출부터 전력화 단계까지 프로세스 전반에 걸쳐 가상 환경에서의 설계 운영 및 검증을 수행하는 SBA 를 도입하였다. 그러나 모델링 및 시뮬레이션 과정에서 발생되는 고비용, 위험성 등의 문제점은 SBA 도입 효율성에 대한 논란의 요인이 된다. 따라서 SBA 도입 효과를 입증할 수 있는 지표 제시가 요구되며, 이 연구에서는 입증 지표로서 비용, 시간, 품질 및 위험도의 4 가지 요소를 분석한다. 또한 소프트웨어 개발비용 산정의 어려움 및 SBA의 고비용 가능성을 이유로 SBA 에 대한 개발비용 산정의 필요성을 제기한다. SBA 개발비용 산정을 위해 기존에 제시된 소프트웨어 개발비용 산정 모델 적용을 제안하고, COCOMO 모델, Putnam 모델, FP모델, 전문가의 감정 및 델파이 기법 등 소프트웨어 개발비용 산정모델을 기반으로 SBA 개발비용 산정에 적합한 모델을 분석한다.

치유농업시설 이용의도에 관한 연구: 주관적규범과 주도성향의 매개효과 중심으로

  • Lee, Eon-Ju;Heo, Cheol-Mu
    • 한국벤처창업학회:학술대회논문집
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    • 2020.11a
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    • pp.33-37
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    • 2020
  • 최근 농업은 6차산업을 넘어 국민의 건강회복 및 유지증진을 도모하기 위하여 이용되는 다양한 농업·농촌자원의 활용과 이와 관련한 활동을 통해 사회적 또 는 경제적 부가가치를 창출하는 산업으로 치유농업을 들 수 있다. 현 코로나19로 인한 고립과 단절, 앞날을 예측하기 어려운 상황이 길어지면서 우울감을 느끼는 '코로나 블루(Blue)'를 넘어 우울과 불안 감정이 분노로 폭발하는 '코로나 레드(Red)'를 호소하는 이들마저 있다고 한다. 최근 한국건강증진개발원이 한국갤럽에 의뢰해 전국 만 성인 남녀대상으로 '코로나19로 인한 건강 상태'를 조사한 결과에 따르면 응답자의 40.7%가 코로나 블루를 "경험했다"고 답했는데 특히 여성(50.7%)의 경험 비율이 남성(34.2%)보다 높았다고 한다. 이에 따라 실내에서 반려동물이나 반려식물을 키우는 이가 급증하고 노년층은 실버 텃밭 정원프로그램을 통해 우울증이 크게 감소됐다. 이와 같이 치유농업은 자연친화적인 환경을 조성해 주고, 도시민의 농업에 대한 이해를 높이며 도시와 농촌이 상생하는데 이바지할 수 있기 때문에 지속적으로 발전시켜 나갈 필요가 있다. 본 연구에서는 치유농업시설의 이용의도를 가진 자를 대상으로 치유농업시설 선택속성에 주관적규범과 주도성향이 치유농업시설 이용의도에 미치는 영향을 살펴보고자 한다. 본 연구를 통해 치유농업시설을 이용하는 데에 있어 선택속성의 요소들에 대하여 파악하고 주관적규범과 주도성향에 따른 영향도 확인하여 치유농업시설 선택속성을 제공하고자 할 때 우선시해야 할 시사점을 파악하고자 한다.

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Study on the Effects of Service Encounter Elements in a Family Restaurant Based on Customers' Emotional Response and Satisfaction (패밀리레스토랑의 서비스 접점 요소가 고객의 감정적 반응 및 만족도에 미치는 영향에 관한 연구)

  • Jung, Hyo-Sun;Yoon, Hye-Hyun
    • Journal of the Korean Society of Food Culture
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    • v.25 no.4
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    • pp.456-465
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    • 2010
  • The purpose of this study was to understand the interrelationships between customers' perception of service encounter elements, customers' emotional response and customer satisfaction in a family restaurant. Based on a total of 408 samples, this study reviewed the reliability and fitness of the research model and verified a total of 4 hypotheses using the Amos program. The hypothesized relationships of the model were tested simultaneously using a structural equation model (SEM). The proposed model provided an adequate fit to the data, ${\chi}^2$=821.151 (df=333), CMIN/df 2.466, GFI .878, NFI .927, IFI .955, TLI .949, CFI .955, RMSEA .060. The results showed that human factor ($\beta$=.426) and physical factor ($\beta$=.266) as service encounter elements in family restaurants were indicated to have a positive (+) influence on customers' positive emotion. For influence of customers' negative emotion, human factor ($\beta$=-.157) was surveyed to have a negative (-) influence. Also, customers' positive emotion ($\beta$=.716) and negative emotion ($\beta$=-.081) had significant effects on customer satisfaction. Limitations and future research directions are also discussed.

A Comparative Study of Figure Skating Commentary on NBCSN and MBC's Coverage of 2018 Olympic Games (NBCSN과 MBC의 평창동계올림픽 피겨 스케이팅 해설에 대한 비교분석: 피겨 스케이팅 중계방송 해설의 개선방안에 대하여)

  • Song, Yung-Joo;Kim, Hana
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.94-105
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    • 2022
  • The purpose of this study is to suggest improvement plan for a commentary on figure skating in Korea from comparing to NBCSN and MBC's coverage of the 2018 Pyungchang Olympic Games employing both of quantitative and text analysis. Results indicate that NBCSN and MBC's commentary on figure skating have definitely different characteristics in terms of expertise and dramatizing ability. The commentator of MBC frequently used monotonous and repetitive emotional expression and provided incoherent information in very automatic way. Whereas, NBCSN's comments expressed very diverse way on introduction of players, explanation of technique and evaluation, especially on dramatizing ability to contextualize combining players' performance and background information.