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Differences of Aesthetic Experience Response Code by Player's Experience Level in Adventure Game

어드벤처 게임에서 플레이어 경험수준별 미적경험 반응코드 차이

  • Choi, GyuHyeok (Department of Visual Contents, Graduate School of Dongseo University) ;
  • Kim, Mijin (Department of Game, Dongseo University)
  • 최규혁 (동서대학교 일반대학원 영상콘텐츠학과) ;
  • 김미진 (동서대학교 게임학과)
  • Received : 2020.09.20
  • Accepted : 2020.11.02
  • Published : 2020.12.20

Abstract

Player experience study includes the behavior and psychological responses of player to game content. And, it focuses on the player's aesthetic experience for specific game elements rather than comprehensive game experiences. This paper presents the player's aesthetic experience data derived from the gameplay process as a code, and analyzes the aesthetic experience data by player experience level for adventure games. These researching results might complement the limitations of existing game analysis research, and provide practical data which creator could apply at the design stage of game.

플레이어 경험연구는 게임콘텐츠에 대한 플레이어의 행동과 심리적 반응을 포함하며, 포괄적인 게임경험보다는 특정 게임요소에 대한 플레이어의 미적경험에 집중하고 있다. 본 논문은 게임플레이 과정에서 도출되는 플레이어의 미적경험 데이터를 코드로 제시하고 어드벤처 게임을 대상으로 플레이어 경험수준별 미적경험 데이터를 분석하였다. 이러한 연구결과는 기존 게임분석 연구의 한계를 보완할 수 있으며, 창작자가 게임디자인 단계에서 적용할 수 있는 실질적인 정보를 제공할 수 있을 것이다.

Keywords

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