• Title/Summary/Keyword: 감성 경험

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Difference of Autonomic Nervous System Responses among Boredom, Pain, and Surprise (무료함, 통증, 그리고 놀람 정서 간 자율신경계 반응의 차이)

  • Jang, Eun-Hye;Eum, Yeong-Ji;Park, Byoung-Jun;Kim, Sang-Hyeob;Sohn, Jin-Hun
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.503-512
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    • 2011
  • Recently in HCI research, emotion recognition is one of the core processes to implement emotional intelligence. There are many studies using bio signals in order to recognize human emotions, but it has been done merely for the basic emotions and very few exists for the other emotions. The purpose of present study is to confirm the difference of autonomic nervous system (ANS) response in three emotions (boredom, pain, and surprise). There were totally 217 of participants (male 96, female 121), we presented audio-visual stimulus to induce boredom and surprise, and pressure by using the sphygmomanometer for pain. During presented emotional stimuli, we measured electrodermal activity (EDA), skin temperature (SKT), electrocardiac activity (ECG) and photoplethysmography (PPG), besides; we required them to classify their present emotion and its intensity according to the emotion assessment scale. As the results of emotional stimulus evaluation, emotional stimulus which we used was shown to mean 92.5% of relevance and 5.43 of efficiency; this inferred that each emotional stimulus caused its own emotion quite effectively. When we analyzed the results of the ANS response which had been measured, we ascertained the significant difference between the baseline and emotional state on skin conductance response, SKT, heart rate, low frequency and blood volume pulse amplitude. In addition, the ANS response caused by each emotion had significant differences among the emotions. These results can probably be able to use to extend the emotion theory and develop the algorithm in recognition of three kinds of emotions (boredom, surprise, and pain) by response measurement indicators and be used to make applications for differentiating various human emotions in computer system.

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A study on the relation between colors and tastes used mostly (실생활에서 주로 사용하는 색과 미각의 관계에 관한 연구)

  • Choi, Hyoung-Soon;Kim, Yoo-Jin;Lee, Kyung-Won
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.471-480
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    • 2009
  • According to former studies, people can imagine the specific taste by the specific color, not every color. Besides, studies also say that the relation between colors and tastes is decided by personal experience and frequency about the color of food. So the authors supposed that there is the specific color related the taste. To find the relation, we selected 24 colors and 24 taste adjectives mainly used by people. Then, we examined taste imagined on color with questionnaires of 20 college students who are sensitive to colors and able to use all 24 taste adjectives. Then we analyzed the result by MDS. Finally we could find 5 definite relations between colors and tastes. The result suggested that the number of colors which can be associated with tastes are quite limited. Also, only limited colors can be associated with tastes and it is different by sex. This study shows not only the relation between the color and the taste but also how closely the taste is related to other colors. This study can be used for effective food package design, advertising and so on.

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The Research of Disapproval in Silver Products - Testified via Electric Wheelchair - (실버 제품의 거부감에 관한 연구 - 전동 휠체어를 통한 검증 -)

  • Cui, Xing;Lee, Hee-Chang;Cho, Kwang-Soo
    • Science of Emotion and Sensibility
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    • v.13 no.2
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    • pp.317-326
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    • 2010
  • The preparations for aging society are in progress at various fields while the related businesses are also actively in progress at each part of the society. At the same time, many countries that have entered aging society at an early stage are also solving various problems of the aging society by performing a continuous research on elderly industry. While disapproval could be generally called an emotional attitude formed over a long period of time from experience, how this disapproval is shown in elderly group and general public group has been investigated. Through the research, we could see that disapproval is shown as formative disapproval and semantic disapproval while it could be seen that a more sensitive reaction is shown toward semantic disapproval than formative disapproval in the silver group and people reacted to both semantic disapproval and formative disapproval in the general public group. Using these results, a hypothesis was set up and as a step to verify this hypothesis, an electric wheelchair for elderly to perform verification of the hypothesis. Through this study, we have attempted to present a design development methodology to reduce a sense of disapproval toward elderly group of people and prepare for the aging society to come in the future by setting the design objectives.

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Video Classification Based on Viewer Acceptability of Olfactory Information and Suggestion for Reality Improvement (시청자의 후각정보 수용 특성에 따른 영상분류와 실감증대를 위한 제안)

  • Lee, Guk-Hee;Choi, Ji Hoon;Ahn, Chung Hyun;Li, Hyung-Chul O.;Kim, ShinWoo
    • Science of Emotion and Sensibility
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    • v.16 no.2
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    • pp.207-220
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    • 2013
  • For video reality improvement, there has been much advancement in the methods of providing visual, auditory, and tactile information. On the other hand, there is little research on olfaction for video reality because it is difficult to define and knotty to manipulate. As a first step for video reality improvement using olfactory information, this research investigated users' acceptability of smell when they watch videos of various kinds and then classified the video clips based on their acceptability of different criteria. To do so, we first selected three questions of whether the scene in the video appears to have an odor (odor presence), whether a matching odor is likely to improve a sense of reality (effect on sense of reality), and whether s/he would like a matching odor to be present (preference for the matching odor). Then after collecting 51 video clips of various genres that would receive either high or low ratings for the questions above, we had participants to watch the videos and rate them for the above three questions on 7-point scale. For video classification, we paired each two questions to construct 2D space to draw scatterplot of video clips where the scales of the two questions represent X or Y axis. Clusters of video clips that locate at different quadrants of the 2D space would provide important insights in providing olfactory information for video reality improvement.

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What you see and what you want to see from public figures: Cognitive Representations of Politicians and Entertainers (이상적 공인에 대한 기대와 공인에 대한 실제 평가: 정치인과 연예인에 대한 인지적 표상을 중심으로)

  • Cho, Jeesun;Lee, Joo;Hong, A-Sung;Sohn, Young Woo
    • Science of Emotion and Sensibility
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    • v.16 no.2
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    • pp.249-264
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    • 2013
  • Using social network analysis, this study examined cognitive representations of ideal public figures as well as politicians and entertainers who are often regarded as public figures in Korea. Participants expected ideal public figures to possess only positive characteristics, such as high morality, integrity, competence. However, their assessment of politicians and entertainers reflected in their cognitive representations turned out to be fairly different from the image of ideal public figures. Personality traits and behavioral characteristics featured in cognitive representations of politicians were dominantly negative. Cognitive representations of entertainers incorporated both positive and negative characteristics highly interconnected to each other. This study also explored how people respond affectively toward ideal public figures, politicians and entertainers. Participants showed only positive feelings toward ideal public figures. However, their' affective responses toward politicians were entirely negative and toward entertainers, both positive and negative affects were shown. We discussed the disjunction between the representations of politicians and entertainers and of ideal public figures and suggested directions of future research.

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Development of a Method of Cybersickness Evaluation with the Use of 128-Channel Electroencephalography (128 채널 뇌파를 이용한 사이버멀미 평가법 개발)

  • Han, Dong-Uk;Lee, Dong-Hyun;Ji, Kyoung-Ha;Ahn, Bong-Yeong;Lim, Hyun-Kyoon
    • Science of Emotion and Sensibility
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    • v.22 no.3
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    • pp.3-20
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    • 2019
  • With advancements in technology of virtual reality, it is used for various purposes in many fields such as medical care and healthcare, but as the same time there are also increasing reports of nausea, eye fatigue, dizziness, and headache from users. These symptoms of motion sickness are referred to as cybersickness, and various researches are under way to solve the cybersickness problem because it can cause inconvenience to the user and cause adverse effects such as discomfort or stress. However, there is no official standard for the causes and solutions of cybersickness at present. This is also related to the absence of tools to quantitatively measure the cybersickness. In order to overcome these limitations, this study proposed quantitative and objective cybersickness evaluation method. We measured 128-channel EEG waves from ten participants experiencing visually stimulated virtual reality. We calculated the relative power of delta and alpha in 11 regions (left, middle, right frontal, parietal, occipital and left, right temporal lobe). Multiple regression models were obtained in a stepwise manner with the motion sickness susceptibility questionnaire (MSSQ) scores indicating the susceptibility of the subject to the motion sickness. A multiple regression model with the highest under the area ROC curve (AUC) was derived. In the multiple regression model derived from this study, it was possible to distinguish cybersickness by accuracy of 95.1% with 11 explanatory variables (PD.MF, PD.LP, PD.MP, PD.RP, PD.MO, PA.LF, PA.MF, PA.RF, PA.LP, PA.RP, PA.MO). In summary, in this study, objective response to cybersickness was confirmed through 128 channels of EEG. The analysis results showed that there was a clearly distinguished reaction at a specific part of the brain. Using the results and analytical methods of this study, it is expected that it will be useful for the future studies related to the cybersickness.

Relevant study of convergence education and beauty awareness of B University students (B대학생들의 미(美) 인식과 융합교육과의 관련성 연구)

  • Hong, Jin Cheul
    • Journal of the Korea Convergence Society
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    • v.7 no.5
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    • pp.135-143
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    • 2016
  • According to the era, area, culture, and scholars, the beauty has been variously interpreted. This paper is analyzed about human beauty, the university environment beauty, and the relevance of awareness about beauty and convergence education. Especially this paper is researched on the basis of the survey data for the B University students. Also in this paper, we considered that what is beauty, whether and how to recognize human beauty, which was investigated whether the beauty of the campus environment. Futhermore, we discussed about relevance of beauty and convergence education. We describes relevance of major education and aesthetics, and relevance of characteristics education. In this survey, it can be seen that theses students have awareness of holistic human beauty and that inner beauty rather than outer beauty is more preferentially. The beauty of university environment is important to know university member's beauty, and individual character and major competencies of faculties and staffs suited to establishment ideology of the university, and the emotional education and administration suited to the emotional generations. Because beauty awareness of university programs appear through the students' character and major competence, it was recognized that the convergence beauty education of university program is properly carried out is important.

A Study on the Precedence of the Risk of Problem Features of Senile Dementia Patients (치매노인의 문제특성에 대한 위험순위에 관한 연구)

  • You, Ji-Hye;Lee, Hang-Woon;Eom, Jin-Sup;Park, Soo-Jun;Lee, Bong-Soo;Lee, Jeong-Whan;Tack, Gye-Rae;Chung, Soon-Cheol
    • Science of Emotion and Sensibility
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    • v.10 no.1
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    • pp.79-86
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    • 2007
  • Selected cognitive ability test and survey of basic & problem characteristics were conducted on 110 hospitalized senile dementia patients to extract important problem features. Twenty important problem features were extracted by the factor analysis. In this study, the precedence of the risk of 20 problem features was determined for care of senile dementia patients. Questionnaire was conducted on 32 clinical psychologists who had experienced the diagnosis and treatment of senile dementia patients. Using AHP (Analytic Hierarchy Process), relative risk levels were studied and the precedence of risk was determined by making 20 important problem features in order of the risk. Results of two analyses indicated that during normal daily activities of senile dementia patients the cognitive problem such as memory impairment, judgement disorder and disorientation is the most dangerous risk factor.

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Effects of Shopping Orientation, Marketing Stimulus and Perceived Risk on E-impulse Buying of Shoes Markets (구두시장에서의 e-충동구매에 대한 쇼핑성향, 마케팅 자극과 위험지각의 영향)

  • Park, Eun Joo;Kim, Bo Kyung
    • Science of Emotion and Sensibility
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    • v.19 no.1
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    • pp.71-82
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    • 2016
  • Consumers tend to perceive the shoes as just their footwear to protect and comfort foot and fashion products to decorate and express their self-images. Even though online market research analysis indicated shoes consumption is important in daily life of consumers, there is limited research that was conducted specifically on shoes e-market. The research investigates the process of shoes' e-impulse buying focusing on the effects of shopping orientation, marketing stimulus and consumers' perceived risk in shoes market at Internet. A total of 408 self-administered questionnaires were obtained from universities students, who had experienced the e-impulse buying of shoes at least once for the last six months. Results confirmed that consumers who had higher hedonic shopping orientation or brand shopping orientation were more likely to consider the marketing stimuli (e.g., promotion stimuli and product stimuli), whereas consumers who had higher economic shopping orientation were consider the lower marketing stimuli and the more perceived functional risk in the e-shopping context of shoes. For shoes, marketing stimulus had directly positive effects on e-impulse buying, while consumers' perceived risk had no significant effects on e-impulse buying. The findings suggest that the market stimulus, which is affected by consumers' shopping orientation, is an important factor in triggering e-impulse buying of shoes.

Differential Effects of 2D and 3D motion pictures on physical fatigue, recognition and arousal -Focused on viewing order and viewer's gender difference- (2D와 3D 영상 시청이 신체피로도, 재인기억 및 각성수준에 미치는 차별적 효과 -시청순서와 성차를 중심으로-)

  • Lee, Jae-Sik;Park, Dong-Jin
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.621-634
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    • 2010
  • This study aimed to investigate the effects of dimensions of movie clip (2D vs. 3D), viewing orders (2D ${\to}$ 3D vs. 3D ${\to}$ 2D), and gender difference on participants' subjective fatigue, recognition for the elements in the clips, and arousal level. The results can be summarized as followings. First, subjective fatigue level was higher in the 3D condition than 2D condition, but this tendency was more clear in the 2D ${\to}$ 3D condition than in the 3D ${\to}$ 2D condition. Second, correct recognition rates were significantly higher for 3D than 2D only in the 3D ${\to}$ 2D condition. In particular, male participants showed higher correct recognition rates than female participants in the 3D clip condition, whereas female participants showed higher correct recognition rates than male participants in the 2D clip condition. Third, although 3D clips tended to induce higher level of arousal, this tendency was showed only in the 2D ${\to}$ 3D condition, which implied previous exposure to 2D clip increased the arousal level in following 3D clip than vice versa.

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