• Title/Summary/Keyword: 감성패턴

Search Result 233, Processing Time 0.024 seconds

The Sensibility Image and Interaction Effect of Necktie according to Same-Tone Coordination - Focusing on 1:2:3 Area-Ratio Variation of Striped Pattern - (동일색조 코디네이션에 따른 넥타이의 감성이미지와 상호작용효과 - 스트라이프 패턴의 1:2:3 면적비 변화를 중심으로 -)

  • Sung, Nam-Suk;Choi, Su-Koung
    • Science of Emotion and Sensibility
    • /
    • v.12 no.1
    • /
    • pp.65-76
    • /
    • 2009
  • This study aims to characterize the sensibility image and interaction effect of striped necktie according to same-tone coordination and 1:2:3 area-ratio variation on the gender. The experimental materials developed for this study are a set of stimuli and response scales. The stimuli consist of 56 color pictures manipulated with every combination of 4 different colors, 2 different tones and 7 different area-ratio. The 7-point scale designed for visual evaluation of sensibility image included 26 bipolar adjectives. The subjects were 1344 undergraduate students in Gyeongnam, Seoul, Busan, and Daegu areas. The results of this study were as follows. The analyses of sensibility images in terms of same-tone coordination and 1:2:3 area-ratio variation of stripe necktie reveal that the concerned factors are of five characteristic dimensions of attractiveness, youth-activity, appeal, ability, and warmness. In the 5 factors of sensibility image, color combination and tone showed independent effect. In addition, significant interaction effects of area-ratio and tone on appeal and ability were found. Interaction effects of gender and area-ratio on youth-activity were found. Interaction effects of gender and tone on warmness were found. Interaction effects of color combination and tone on appeal and warmness were found. The study results are highly expected to be used as useful sources in developing men's coordination.

  • PDF

Design and Implementation of Location Recommending Services using Personal Emotional Information based on Collaborative Filtering (개인 감성정보를 이용한 협업 필터링 기반 장소 추천 서비스 설계 및 구현)

  • Byun, Jeong;Kim, Dong Keun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.20 no.8
    • /
    • pp.1407-1414
    • /
    • 2016
  • In this study, we develop that Location Recommending System using personal emotion information based on Collaborative Filtering. Previous Location Recommending System recommended a place visited by the user of the rating or the pattern of location for the user place. These systems are not high user satisfaction because that dose not consider the user status or have not objectively the information. Using user's personal emotion information to recommend a high-affinity users who have visited the place felt similar emotions objectively can improve user satisfaction with the place. In this study, a user using a mobile application directly register the recognized emotion information using the current position and bio-signal, and using the registered information measuring the similarity of user with a similarity emotion, predicts a preference for the place it is recommended to emotional place. The system consists of a user interface, a database, a recommendation module.

Development of Music Recommendation System based on Customer Sentiment Analysis (소비자 감성 분석 기반의 음악 추천 알고리즘 개발)

  • Lee, Seung Jun;Seo, Bong-Goon;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
    • /
    • v.24 no.4
    • /
    • pp.197-217
    • /
    • 2018
  • Music is one of the most creative act that can express human sentiment with sound. Also, since music invoke people's sentiment to get empathized with it easily, it can either encourage or discourage people's sentiment with music what they are listening. Thus, sentiment is the primary factor when it comes to searching or recommending music to people. Regard to the music recommendation system, there are still lack of recommendation systems that are based on customer sentiment. An algorithm's that were used in previous music recommendation systems are mostly user based, for example, user's play history and playlists etc. Based on play history or playlists between multiple users, distance between music were calculated refer to basic information such as genre, singer, beat etc. It can filter out similar music to the users as a recommendation system. However those methodology have limitations like filter bubble. For example, if user listen to rock music only, it would be hard to get hip-hop or R&B music which have similar sentiment as a recommendation. In this study, we have focused on sentiment of music itself, and finally developed methodology of defining new index for music recommendation system. Concretely, we are proposing "SWEMS" index and using this index, we also extracted "Sentiment Pattern" for each music which was used for this research. Using this "SWEMS" index and "Sentiment Pattern", we expect that it can be used for a variety of purposes not only the music recommendation system but also as an algorithm which used for buildup predicting model etc. In this study, we had to develop the music recommendation system based on emotional adjectives which people generally feel when they listening to music. For that reason, it was necessary to collect a large amount of emotional adjectives as we can. Emotional adjectives were collected via previous study which is related to them. Also more emotional adjectives has collected via social metrics and qualitative interview. Finally, we could collect 134 individual adjectives. Through several steps, the collected adjectives were selected as the final 60 adjectives. Based on the final adjectives, music survey has taken as each item to evaluated the sentiment of a song. Surveys were taken by expert panels who like to listen to music. During the survey, all survey questions were based on emotional adjectives, no other information were collected. The music which evaluated from the previous step is divided into popular and unpopular songs, and the most relevant variables were derived from the popularity of music. The derived variables were reclassified through factor analysis and assigned a weight to the adjectives which belongs to the factor. We define the extracted factors as "SWEMS" index, which describes sentiment score of music in numeric value. In this study, we attempted to apply Case Based Reasoning method to implement an algorithm. Compare to other methodology, we used Case Based Reasoning because it shows similar problem solving method as what human do. Using "SWEMS" index of each music, an algorithm will be implemented based on the Euclidean distance to recommend a song similar to the emotion value which given by the factor for each music. Also, using "SWEMS" index, we can also draw "Sentiment Pattern" for each song. In this study, we found that the song which gives a similar emotion shows similar "Sentiment Pattern" each other. Through "Sentiment Pattern", we could also suggest a new group of music, which is different from the previous format of genre. This research would help people to quantify qualitative data. Also the algorithms can be used to quantify the content itself, which would help users to search the similar content more quickly.

Physical Rhythm Pattern Analysis Engine Design For Effective Health Management In IoT Environment (IoT 환경에서 효율적인 건강관리를 위한 신체리듬 패턴분석 엔진 설계)

  • Shin, Yoon-Hwan
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2017.07a
    • /
    • pp.158-160
    • /
    • 2017
  • 본 논문에서는 인간의 신체, 감성, 지성의 생물시계 또는 체내시계라고 일컫는 바이오리듬 PSI 학설 중에서 신체리듬에 대해 실시간으로 분석하기 위한 신체리듬 PRV 엔진을 제안한다. 이 엔진은 IoT 환경에서 실시간으로 생체 데이터를 수집하여 동적으로 신체리듬의 패턴을 분석함으로써 효율적인 건강관리를 수행할 수 있다. 이렇게 분석되는 신체리듬 패턴은 신체의 건강관리에 대한 능동적인 정보를 제공해 주며 실시간으로 신체리듬을 파악할 수 있게 해 준다. 생체 데이터는 나이와 성별, 유전적 특징과 외부적인 환경요인에 의해 변화될 수 있으므로 신체리듬의 패턴을 실시간으로 분석할 수만 있다면 이를 통해 삶의 질을 높일 수 있다. 본 논문에서는 신체리듬 패턴분석 엔진을 제안하여 질병 예방 및 관리에 보다 철저하게 대비하여 고령화 사회에서의 건강에 대한 높은 관심도를 효과적으로 관리하고 건강관리의 효율성을 높일 수 있을 것으로 기대된다.

  • PDF

Multiple Regression-Based Music Emotion Classification Technique (다중 회귀 기반의 음악 감성 분류 기법)

  • Lee, Dong-Hyun;Park, Jung-Wook;Seo, Yeong-Seok
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.7 no.6
    • /
    • pp.239-248
    • /
    • 2018
  • Many new technologies are studied with the arrival of the 4th industrial revolution. In particular, emotional intelligence is one of the popular issues. Researchers are focused on emotional analysis studies for music services, based on artificial intelligence and pattern recognition. However, they do not consider how we recommend proper music according to the specific emotion of the user. This is the practical issue for music-related IoT applications. Thus, in this paper, we propose an probability-based music emotion classification technique that makes it possible to classify music with high precision based on the range of emotion, when developing music related services. For user emotion recognition, one of the popular emotional model, Russell model, is referenced. For the features of music, the average amplitude, peak-average, the number of wavelength, average wavelength, and beats per minute were extracted. Multiple regressions were derived using regression analysis based on the collected data, and probability-based emotion classification was carried out. In our 2 different experiments, the emotion matching rate shows 70.94% and 86.21% by the proposed technique, and 66.83% and 76.85% by the survey participants. From the experiment, the proposed technique generates improved results for music classification.

Development of Human Sense Indexes for Web-based Database and Its Supports (웹 기반 감성지표 개발 및 보급에 관한 연구)

  • 김진호;이동춘;박민용;임좌상;박수찬;윤정선;임현균;김경택
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 1999.11a
    • /
    • pp.333-337
    • /
    • 1999
  • 본 연구의 목표는 감성적 제품이나 환경을 체계적으로 개발하고 평가하는 과정에서 요구되는 DB를 개발하는 것으로서, 산업체에서의 활용도가 높고 공공성이 큰 데이터를 중심으로 지표를 수집하여 보급체계를 확립하는 것이다. 이번 연구에서는 2 단계 감성공학기반기술 연구 결과인 충 35 개 보고서 전자 파일을 입수하여 감성지표화 작업을 수행하였다. Web 상으로 지원 가능한 감성공학 지표(정보물)를 도출 하였으며, 감성공학 문헌, Handbook, Data compendium, 사전 등을 중심으로 지표를 분류하여 체계화하였다. 연구보고서로부터 도출 된 초기 지표로는 감성지표 185 개, 개발 제품/시스템 소개물 94 개, 웹으로 지원 가능한 감성공학 관련 정보물 35 개가 있다. 이를 기초로 활용 가능한 지표를 엄선하였다. 감성 제품 개발에 필요한 감성지표를 쉽고, 편리하고, 정확하게 검색하고, 감성공학 연구 결과들을 체계적으로 정리하기 위해 지표의 표현 방법, 용어, 기술 수준 등을 표준화하였다. 초기 도출된 감성지표 리스트 중 활용가치가 높은 결과물을 중심으로 감성지표를 정리하였으며, 현재 262개 지표에 대해서 연구책임자의 검증을 거쳐 지표화 작업을 완료하였다. 이들 결과는 인터넷을 통하여 서비스를 실시할 예정이며, 앞으로 제품설계, 환경응용 기술로서 감성공학적 제품설계를 위한 guideline으로 사용될 것으로 기대된다. 또한 이들 지표를 보급하기 위한 목적으로 개발한 감성공학 데이터베이스 시스템은 감성공학 자료의 보급체계로 활용되어 기업간의 정보교환 및 커뮤니케이션 유도를 통한 기업체간의 기술 및 관리 유기체계 구축에 활용될 것으로 기대된다.하도록 한다. 이는 기초과학 수준이 높은 북방권 국가들의 과학자들이 주로 활용되고 있다는 점에서도 잘 알 수 있으며 우리의 과학기술 약점을 보완하는 원천으로써 외국인 연구 인력이 대안이 되고 있음을 시사한다. 본 연구에서는 한국 연구 조직에서 일하는 외국인 연구자들의 동기 및 성과에 영향을 미치는 많은 요인들을 확인할 수 있었다. 상관관계, 분산분석, 회귀분석 등을 통해 활용 성과에 미치는 영향 요인들을 도출하였다. 설문 분석을 통하여 동기 및 성과 사이에는 강한 상관관계가 존재하는 것을 확인할 수 있었으며 이는 전통적인 동기 이론들과 부합한다. 대부분의 변수가 동기 및 성과에 동시에 영향을 미치는 것으로 조사되었으며 그중에서도 조직 협력 문화, 외국인 연구자의 의사소통 및 협력성, 외국인 연구자의 연구 능력 관련 변수들 및 연구 프로젝트의 기술수명주기, 외국인 연구자의 기존 기술지식의 흡수 등이 가장 중요한 변수로 나타났다. 이는 우리가 주로 중국 및 러시아 과학자들을 활용하여 상업화하는 외국인 연구인력 활용 패턴과도 일치하는 결과이다. 즉 우호적인 조직문화를 가지고 있는 연구 조직에서, 이미 과학기술 지식을 많이 가지고 있고 연구 능력도 높은 외국인 과학기술자를, 한국에서 기술이 태동 또는 성장하고 있는 연구 분야에서 활용하는 것이 가장 성과가 좋다는 사실을 확인시켜 주고 있다. 국내에서 최초로 수행된 본 연구는 외국인 연구 인력의 활용 성과가 매우 높으며, 우리의 과학기술혁신시스템을 보완하는 유효한 수단으로써 외국인 연구 인력이 중요한 대안이 될 수 있음을 발견하였다. 외국인 연구 인력을 잘 활용하기 위하여 문제점 및 개선방안을 활용 환경, 연구 인력

  • PDF

Emotion Image Retrieval through Query Emotion Descriptor and Relevance Feedback (질의 감성 표시자와 유사도 피드백을 이용한 감성 영상 검색)

  • Yoo Hun-Woo
    • Journal of KIISE:Software and Applications
    • /
    • v.32 no.3
    • /
    • pp.141-152
    • /
    • 2005
  • A new emotion-based image retrieval method is proposed in this paper. Query emotion descriptors called query color code and query gray code are designed based on the human evaluation on 13 emotions('like', 'beautiful', 'natural', 'dynamic', 'warm', 'gay', 'cheerful', 'unstable', 'light' 'strong', 'gaudy' 'hard', 'heavy') when 30 random patterns with different color, intensity, and dot sizes are presented. For emotion image retrieval, once a query emotion is selected, associated query color code and query gray code are selected. Next, DB color code and DB gray code that capture color and, intensify and dot size are extracted in each database image and a matching process between two color codes and between two gray codes are peformed to retrieve relevant emotion images. Also, a new relevance feedback method is proposed. The method incorporates human intention in the retrieval process by dynamically updating weights of the query and DB color codes and weights of an intra query color code. For the experiments over 450 images, the number of positive images was higher than that of negative images at the initial query and increased according to the relevance feedback.

Correlation between Stories and Emotional Responses for American Movies (영화 스토리와 관객 감성반응과의 상관성에 대한 연구)

  • Woo, Jeong-Gueon
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.7
    • /
    • pp.13-19
    • /
    • 2021
  • While watching the movie, the audience shows various emotional reactions. Emotional reactions such as sadness and anger, joy and anger appear depending on the storyline of the film. This aspect can be seen through the audience's brain wave response. This study is to examine the relationship between the movie story development and the movie story development through brain wave measurement of the emotional reaction of the audience in situations and events occurring in the movie development. Four American films, which represent each genre and are well known to many people, were selected for the study. These are of the adventure genre, of the animation genre, of the action genre, and of the drama genre. In order to measure the emotional response of these movies, four cases were set centered on the PPG of EEG and analyzed as a time series graph pattern. It can be seen that the emotional response on the graph has a certain relationship with the story development. It is expected that this study will help in selecting a genre when making a movie in the future, especially when deciding how to compose and develop a story, and it will help to induce the emotions of the audience.

A Study on Robust Speech Emotion Feature Extraction Under the Mobile Communication Environment (이동통신 환경에서 강인한 음성 감성특징 추출에 대한 연구)

  • Cho Youn-Ho;Park Kyu-Sik
    • The Journal of the Acoustical Society of Korea
    • /
    • v.25 no.6
    • /
    • pp.269-276
    • /
    • 2006
  • In this paper, we propose an emotion recognition system that can discriminate human emotional state into neutral or anger from the speech captured by a cellular-phone in real time. In general. the speech through the mobile network contains environment noise and network noise, thus it can causes serious System performance degradation due to the distortion in emotional features of the query speech. In order to minimize the effect of these noise and so improve the system performance, we adopt a simple MA (Moving Average) filter which has relatively simple structure and low computational complexity, to alleviate the distortion in the emotional feature vector. Then a SFS (Sequential Forward Selection) feature optimization method is implemented to further improve and stabilize the system performance. Two pattern recognition method such as k-NN and SVM is compared for emotional state classification. The experimental results indicate that the proposed method provides very stable and successful emotional classification performance such as 86.5%. so that it will be very useful in application areas such as customer call-center.

A 3-D trimming system for bias-cut apparels (고감성 의류제조를 위한 3-D 입체 트리밍 시스템)

  • 김주용
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2003.05a
    • /
    • pp.19-22
    • /
    • 2003
  • 경사의 사선방향으로 절단하여 봉제된 바이어 컷 직물로 제조된 의류는 일반 의류와 달리 우아한 외관을 타나낸다. 이 직물의 단점은 형태안정성이 나빠서 완전제품의 형태가 패턴의 형의 형태와 다른 모양을 나타내는 경우가 많으며, 특히 밑단 부분이 불균일하게 쳐지므로, 가지런히 절단하는 트리밍공정을 부가적으로 거치게 된다. 현재의 봉제 공정에서는 트리밍 단계를 모두 숙련공들의 수작업에 의존한 평면 커팅 방법으로 수행하기 때문에 작업자의 피로도에 따라 불량품이 양산되고 그에 따른 소비자들의 불만 요인도 높아지므로, 본 연구에서는 치수 조절 마네킹을 제조하여 실제 의복 착용 상태를 그대로 재현 한 후, 회전시키면서 스스로 회전하는 자동 커터에 의해서 공간상에서 트리밍 하는 3-D 입체 시스템을 개발하였다. 이 시스템에 의하여 제조된 의류는 트리밍 라인이 균일하고 매끄러우며, 안감이 밖으로 밀려나오는 경우가 없어 외관상 품위가 있는 외관을 나타내었다. 또한 수작업에 비하여 제조 속도가 훨씬 빠르므로 봉제 후공정에서의 의류 제조 시간을 획기적으로 단축하는 신속 생산 시스템의 요소로서 충분히 사용될 수 있는 가능성을 나타낸다.

  • PDF