• Title/Summary/Keyword: 감성요인

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A Study on Interactive Cinemapsychotherapy Class for Improving Emotional Intelligence and Empathic Ability (감성지능 및 공감능력의 향상을 위한 상호작용적 영화심리치료 수업의 효과)

  • Lim, Ae-Ryon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.6
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    • pp.109-115
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    • 2020
  • The purpose of this study is to verify influences of a cinema psychotherapy class containing a discussion on improving the emotional intelligence and empathic ability of university students. The research subjects were divided into a test group and a control group, with 106 students in each group. For a semester, the test group attended a practice-centered course including cinema psychotherapy, while the control group attended a discussion on personality psychology theory. The test group was shown 6 films in 12 weeks and answered structural questions between the researcher and subjects, and nonstructural questions between subjects. The results were as follows: The test group showed significant increases in self and other emotion appraisals in the emotional intelligence field. On the other hand, there was no significant change in emotional intelligence among the control group. With respect to empathic ability, the test group showed a significant increase in cognitive empathy, perspective taking, fantasy, and emphatic concern, while the control group didn't show significant change in empathic ability. In post-test, the test group demonstrated a significantly higher ability in cognitive empathy and perspective taking compared to the control group. This study verified that an interactive cinema psychotherapy class can increase emotional intelligence and emphatic ability. This study also demonstrated the effectiveness and necessity of a cinema psychotherapy class. As the class improves, more factors of emotional intelligence and empathic ability can be addressed.

A Study on the Effects of Online Word-of-Mouth on Game Consumers Based on Sentimental Analysis (감성분석 기반의 게임 소비자 온라인 구전효과 연구)

  • Jung, Keun-Woong;Kim, Jong Uk
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.145-156
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    • 2018
  • Unlike the past, when distributors distributed games through retail stores, they are now selling digital content, which is based on online distribution channels. This study analyzes the effects of eWOM (electronic Word of Mouth) on sales volume of game sold on Steam, an online digital content distribution channel. Recently, data mining techniques based on Big Data have been studied. In this study, emotion index of eWOM is derived by emotional analysis which is a text mining technique that can analyze the emotion of each review among factors of eWOM. Emotional analysis utilizes Naive Bayes and SVM classifier and calculates the emotion index through the SVM classifier with high accuracy. Regression analysis is performed on the dependent variable, sales variation, using the emotion index, the number of reviews of each game, the size of eWOM, and the user score of each game, which is a rating of eWOM. Regression analysis revealed that the size of the independent variable eWOM and the emotion index of the eWOM were influential on the dependent variable, sales variation. This study suggests the factors of eWOM that affect the sales volume when Korean game companies enter overseas markets based on steam.

A Study on effects of emotional labor and emotional intelligence of dental hygienist on organizational effectiveness (치과위생사의 감정노동과 감성지능이 조직유효성에 미치는 영향 연구)

  • Kim, Young-Im
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.390-396
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    • 2019
  • This study was undertaken to analyze factors influencing the emotional labor and emotional intelligence of a dental hygienist on organizational effectiveness. The study was conducted between September 4, 2018 to December 7, 2018, enrolling a total of 233 dental hygienists living in the Jeollabuk-do province. The data were analyzed by independent t-test, one-way ANOVA, $Scheff{\acute{e}}$ test, Pearson's correlation coefficient, and stepwise multiple regression, using SPSS 18.0. The regression model obtained was F=138.917, P<0.05, with an explanatory percentage of 58.2. Emotional labor (${\beta}=0.608$) was determined to be the most influential variable among independent variables, and other factors affecting the organizational effectiveness of a dental hygienist include the highest level of education, career, and emotional intelligence. We conclude that in order to improve organizational effectiveness among dental hygienists, it is necessary to establish an effective plan for reducing emotional labor and promote emotional intelligence.

Mechanical Properties and Tactile Sensation of the Fabrics Treated with Nanoencapsulated Phase Change Materials (나노캡슐화 상전이 물질 처리 직물의 역학 특성과 촉감 감성)

  • Choi, Kye-Youn;Chae, Jin-Hee;Cho, Gil-Soo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2007.05a
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    • pp.48-50
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    • 2007
  • 본 연구에서는 기능성 의류소재로서 나노캡슐화 상전이 물질 처리 직물의 적합성을 평가를 위한 기초자료를 제시하고자 직물의 역학적 특성과 촉감 감성과의 관계에 대해 분석하였다. 분석결과, 면직물과 폴리에스테르직물에 모두 영향을 미치는 요인으로는 최대 하중시의 신장성, 전단강성, 표면마찰계수, 인장선형성, 두께 총 5가지로 나타났다. 이를 바탕으로 역학적 특성이 면직물과 폴리에스테르직물의 촉감 감성을 예측할 수 있는지 확인하기 위한 회귀분석 결과 두 직물 모두 R2가 0.7이상으로 예측력이 높게 나타난 것을 확인할 수 있었다.

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An Investigation of the Sensitivity Desire of Man′s in the Expression of Multimedia Design (멀티미디어디자인의 표현에 있어서 인간의 감성욕구 인자에 관한 고찰)

  • 이은석
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.437-443
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    • 2001
  • On-line 상의 사용이 급증함에 따라 사용자의 욕구가 다양화되면서 사용자의 감성적인 욕구를 충족시켜 줄 수 있는 인터페이스의 개발과, 이를 위한 소비자의 감성구조 파악에 대한 요구가 높아지고 있다. 이와 관련하여, 감성판단의 이미지를 분석하고 이를 디자인에 응용하고자 하는 연구는 아직 미비한 상태로 사용자 집단의 특성 파악과 심리를 바탕으로 한 감성 구조의 파악에 있어 이지와 감성욕구에 관한 양자의 연구가 요구되는 실정이다. 사용자 개개인의 독특한 감성과 지시 체계의 유기적인 결합으로 이루어지며, 이는 장기간에 걸쳐 이루어지는 주위 환경의 학습을 통해 분화되고 누적된다. 미래에 대한 불확실성과 이로 인한 불안은 모험이라는 요소만으로 극복되지 않으며, 긴장의 항상성을 유지하고 나아가 발전을 위한 심리적 에너지를 제공해줄 수 있는 요인, 즉 새로운 환경에 대한 욕구의 실현이 요구되어진다.

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A Development of Color Coordinate Support System for Car Interior Color Design (자동차 인테리어 배색 디자인을 위한 색상 배색 지원 시스템 개발)

  • 박정순;정지원
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.11a
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    • pp.154-157
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    • 2001
  • 자동차 인테리어 디자인에 있어서 색상은 외형디자인과 함께 사용자의 감성적 평가를 결정짓는 중요한 요인중의 하나이다. 그러나 이러한 중요성에도 불구하고 이에 대한 체계적인 연구가 이루어지지 않고 있는데 그 주된 이유로 자동차 프로토타입 모델의 완성 전에 가상적인 색상 배색 시뮬레이션을 해 볼 수 있는 기술적 기반이 미약했음을 들 수 있다. 다행히 최근의 컴퓨터 하드웨어 발달로 자동차 색상계획 단계에서 실시간으로 색채 배색효과를 시뮬레이션 할 수 있는 환경의 구축이 가능해지고 있다. 본 연구에서는 색상이미지에 대한 사용자 감성척도를 기반으로 색상 배색 디자인을 지원할 수 있는 자동차 인테리어 색상 배색 지원 시스템을 제안하고자 한다. 지원 시스템은 색상 감성 요소의 수집을 위한 정보수집 모듈, 색채 감성과 색상 속성의 상관관계를 추출하기 위한 컬러 감성 해석 모듈, 디자이너의 색상 배색을 지원하기 위한 시뮬레이션 모듈, 도출된 배색의 평가 테스트를 위한 평가 지원 모듈로 구성된다.

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The comparison of Sensibility Evaluation for Three Types of Air-conditioning Winds (냉방기류 변화에 대한 감성반응 비교)

  • 김성일;금종수;이구형
    • Science of Emotion and Sensibility
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    • v.2 no.1
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    • pp.35-42
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    • 1999
  • 본 연구에서는 실내 쾌적성을 향상시키는데 적합한 에어컨의 기류형태를 파악하고자 세 가지 유형의 기류(감성기류, 풍향변화 기류, 풍향변화 기류)에 대한 감각반응, 정서반응 등을 측정, 비교하였다. 기류감을 나타내는 13개의 형용사 쌍으로 구성된 의미미분 척도에 대한 실험참가자의 평정을 변량분석한 결과, 감성기류가 다른 종류의 바람보다 선호되는 것으로 나타났으며, 간접적이고 신선하며 편안한 바람으로 평가되었다. 반면 풍량변화 기류는 가장 선호되지 않았으며, 직접적이고 거칠며 자극적인 바람으로 평가되었다. 정서반응에 대한 감각반응의 예측정도를 알아보기 위해 희귀분석을 실시한 결과, 변화가 없는 규칙적인 바람으로 평가되는 바람과 간접적인 바람을 쾌적 하다고 느끼고 선호하는 것으로 나타났다. 감성반응에 영향을 주는 감각반응으로는 직접감이 단연 중요한 요인으로, 바람이 간접적으로 불어 온다고 판단될수록 이완되고 편안하다고 느끼며, 자연스럽고 부드러운 바람이라고 느끼는 것으로 나타났다.

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Cognitive Evaluation of Geometrical Structure on Express Highway with Driving Simulator (차량시뮬레이터를 이용한 고속도로 복합선형구간에서의 운전자 감성평가)

  • 이병주;박민수;이범수;남궁문
    • Journal of Korean Society of Transportation
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    • v.21 no.4
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    • pp.91-101
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    • 2003
  • This study modeled 4-lane highway in three-dimensional virtual reality in order to overcome difficulties of field experiment. and the research subject was placed in a driving simulator. We survey the driver's cognitive characteristics to the alignment changes in the three-dimensional virtual reality highway. Especially, maximizing the identity of driving movements and virtual scenery on the basis of the data obtained by dynamic analysis module. we minimized simulator sickness for the graphic module of driving simulator. And we carried out cognitive evaluation on the basis of adjective words extracted by dictionary and the opinion of specialist. In this study LISREL model was used to detect the causal relation between geometry and safety in cognitive side, and found that geometric change affects the safety of drivers by static and dynamic road safety model in three-dimensional combined alignments. As the result, for constructing safety road. we consider drivers' cognitive characteristics as human factors in road design, and we think that they are very important factors to improve road safety.

Factors Influencing Organizational Socialization of Nursing Students (간호대학생의 조직사회화에 미치는 영향요인)

  • Semi Lim;Young-Ran Yeom
    • Journal of Industrial Convergence
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    • v.21 no.11
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    • pp.97-105
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    • 2023
  • The purpose of this study is to confirm the relationship between emotional intelligence, self-leadership, and organizational socialization of nursing students who have experienced clinical practice, and to identify factors that affect organizational socialization. From May 4, 2023 to June 10, 2023, 226 3rd year nursing students attending two universities located in G city were enrolled. Data were analyzed by t-test, ANOVA, Scheffé test, Games-Howell test, Pearson's correlation, and Stepwise multiple regression. Statistically, organizational socialization showed a significantly positive correlation with emotional intelligence (r=.61, p<.001) and self-leadership (r=.64, p<.001). The factors influencing organizational socialization were self-leadership (β=.407, p<.001), emotional intelligence (β=.320, p<.001), and better interpersonal relationships (β=.139, p=.004). followed by religion (β=.103, p=.030), explaining 51.1% of the total variation. Based on the results of this study, self-leadership, emotional intelligence, and interpersonal relationship improvement programs are needed to improve organizational socialization of nursing students.

A study on the Types of the Emotional Stimulation Factors of Digital Cartoons (디지털만화의 감성자극요인에 대한 유형 연구)

  • Kim, Bo Hyun;Hong, Nan Ji
    • Journal of Digital Contents Society
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    • v.15 no.2
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    • pp.271-281
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    • 2014
  • This study aimed to investigate the types that readers enjoying cartoons appreciated cartoons under the premise that cartoons enjoyed over the internet would expand their sensitivity through media such as monitors and mice. The sensitivity of readers enjoying digital cartoons can be stimulated through communication with carton writers or other readers as the interaction of the real-time response to the network. The choice and control are possible with a vertical scroll bar. Accordingly, readers can be absorbed in a work and focus on its story much more. As a result of extracting emotional stimulation factors to verify these assumptions, factors were able to classify the sensitivity that readers enjoying cartoons obtained from digital cartoons into two types, communication and story-focus type, based on the phases that emotional stimuli were strengthened. This study will be significant as a study to identify the relationship between media-technological factors and readers enjoying cartoons in relation to digital cartoons.